<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6101984065284128635</id><updated>2011-04-21T18:24:54.717-07:00</updated><category term='Walkthroughs'/><category term='PC'/><category term='Walkthrough'/><category term='WII'/><category term='FAQ'/><category term='PS3'/><category term='Guide'/><category term='PSP'/><category term='PS2'/><category term='Xbox 360'/><title type='text'>Game Cheats Codes</title><subtitle type='html'>Update Daily game cheats codes, walkthroughs, guides, cheat codes, faqs, and hints For PS3, PS2, Xbox 360, Xbox, Wii, PSP and more</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://cheatscode.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6101984065284128635/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://cheatscode.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>TheWitcher</name><uri>http://www.blogger.com/profile/07591070266498383857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>33</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6101984065284128635.post-6117386492113225555</id><published>2008-07-03T00:27:00.000-07:00</published><updated>2008-07-03T00:30:33.797-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='Walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><title type='text'>Company of Heroes FAQ/Walkthrough v1.0</title><content type='html'>Company of Heroes&lt;br /&gt;Single Player Campaign Walkthrough&lt;br /&gt;09/22/06&lt;br /&gt;&lt;br /&gt;Author: LoneEagle013&lt;br /&gt;Copyright 2006 LoneEagle013&lt;br /&gt;&lt;br /&gt;All trademarks and copyrights contained in this document are owned by their &lt;br /&gt;respective trademark and copyright holders.&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;VERSION HISTORY&lt;br /&gt;==============================================================================&lt;br /&gt;09/21/06 - Created basic format. Finished Mission 15 walkthrough.&lt;br /&gt;&lt;br /&gt;09/22/06 - Finished Missions 01, 02, 03, 04, 05.&lt;br /&gt;&lt;br /&gt;09/23/06 - Finished Missions 06, 07, 08, 09, 10.&lt;br /&gt;&lt;br /&gt;09/24/06 - Finished Missions 11, 12, 13, 14.&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;INTRODUCTION&lt;br /&gt;==============================================================================&lt;br /&gt;&lt;br /&gt;01. This is a quick, general guidelines to approach the single player &lt;br /&gt;    missions.&lt;br /&gt;    &lt;br /&gt;02. The difficulty setting for this strategy guide is normal mode, so what is&lt;br /&gt;    covered here may not apply on harder settings.&lt;br /&gt;    &lt;br /&gt;03. For the most part I will leave the approach to the objectives loosely,&lt;br /&gt;    mainly because there is more than one way to approach an objective. I&lt;br /&gt;    like it how I can replay the mission with completely different way of &lt;br /&gt;    doing things and each time they are equally impressive.&lt;br /&gt;    &lt;br /&gt;04. I will limit my walkthroughs in 10 points or less, wherever possible.&lt;br /&gt;    This way people will not have to remember too many stuff while they are &lt;br /&gt;    playing the game. I will highlight the crucial points of the mission, and &lt;br /&gt;    leave the rest to your imagination.&lt;br /&gt;    &lt;br /&gt;05. All Copyright restrictions apply here. I will not have any problems with&lt;br /&gt;    people posting this guide in their website, but leave everything intact &lt;br /&gt;    and as is. My style of writing is relatively unique and I can immediately&lt;br /&gt;    tell if it is my work being copied and pasted left and right. So just &lt;br /&gt;    leave my name on the top as is, and you have permission to use this guide &lt;br /&gt;    so long as it is non-commercial purposes. If you encounter this guide on a&lt;br /&gt;    pay-site (or if you have to pay to read this thing, then get your money &lt;br /&gt;    back).&lt;br /&gt;&lt;br /&gt;06. Since this is a Single Player Campaign walkthrough, many tactics that can&lt;br /&gt;    be applied here may not translate to Skirmish games. Campaign games tend&lt;br /&gt;    to be more of a puzzle of some sorts, while Skirmish is more involved than&lt;br /&gt;    that. The AI is not particularly smart in the SP campaign in my experience&lt;br /&gt;    playing the game. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;============================&lt;br /&gt;BASIC TACTICS AND PROCEDURES&lt;br /&gt;============================&lt;br /&gt;&lt;br /&gt;01. Always builda extra engineers, because you never know when you gonna lose&lt;br /&gt;    one in the front lines, and having a quick replacement handy by the base&lt;br /&gt;    helps tremendously. In addition, they can quickly fix OPs and create&lt;br /&gt;    defenses if the enemy tries to cut off a point.&lt;br /&gt;&lt;br /&gt;02. Build a halftrack whenever possible. Halftrack with a quad cannon is a&lt;br /&gt;    very effective infantry killing machine, and your squads can reinforce&lt;br /&gt;    near a halftrack.&lt;br /&gt;&lt;br /&gt;03. Micromanage your Shermans when facing serious threats (AT guns, panzers,&lt;br /&gt;    etc.). Flanking AT guns from the rear usually takes care of the crew&lt;br /&gt;    in one shot, and having your Sherman mobile while attacking a panzer&lt;br /&gt;    will make it survive much longer. Smokescreens help too, so buy them&lt;br /&gt;    when you have the spare resources for them. In general Shermans cannot&lt;br /&gt;    go toe to toe with German armors unless they're supported by engineers or&lt;br /&gt;    infantries equipped with bazookas.&lt;br /&gt;&lt;br /&gt;04. Keep your munition rates high. Munitions are crucial for taking care of&lt;br /&gt;    unexpected things, and many of the powerful abilities require a lot of&lt;br /&gt;    munition points to use. Fuel is more important in the beginning when you&lt;br /&gt;    are still building up your base and buying upgrades. But in the long run,&lt;br /&gt;    if you keep a good care of your tanks and vehicles, fuel becomes less&lt;br /&gt;    important. In short, look at the map and be sure to control the high yield&lt;br /&gt;    points and build OPs (Observation Posts) on them.&lt;br /&gt;&lt;br /&gt;05. Always bring an engineer to the front lines so you can fix damaged&lt;br /&gt;    vehicles. Otherwise you will have to spend a lot more replacing destroyed&lt;br /&gt;    Shermans and Halftracks, especially if their engines are damaged from&lt;br /&gt;    enemy attacks and they cannot retreat back home in one piece.&lt;br /&gt;&lt;br /&gt;06. Rifle squads with BAR upgrade can hold off their own against most infantry&lt;br /&gt;    threats except for MG42s and snipers. In other words, get the BAR as soon&lt;br /&gt;    as you can afford it. Engineers with flame throwers are good upgrades too&lt;br /&gt;    because that way they can hold off on their own against infantries to a&lt;br /&gt;    certain extent.&lt;br /&gt;&lt;br /&gt;07. Units often make comments in relation to their current problems. Infantry&lt;br /&gt;    units will say whether they are being pinned or being wasted by panzers.&lt;br /&gt;    Shermans will say so when they are attacked by AT guns or panzers. Pay&lt;br /&gt;    attention to these comments and reactions and you will keep your units&lt;br /&gt;    longer.&lt;br /&gt;&lt;br /&gt;08. Picking up panzershrecks and bazookas for any infantry squads will&lt;br /&gt;    increase their effectiveness against armor units considerably. Hence,&lt;br /&gt;    use your Shermans to soak up the damage while your infantries flank around&lt;br /&gt;    and go in for the kill.&lt;br /&gt;&lt;br /&gt;09. On the other hand, garrisoned MG42s are best dealt with tanks. Leave your&lt;br /&gt;    infantry squads behind while the tanks make short work of the garrisoned&lt;br /&gt;    fools. Mortar crew works too, but it might take a while.&lt;br /&gt;&lt;br /&gt;10. Snipers can make a short work out of heavy weapon crews out in the open.&lt;br /&gt;    However, snipers are really vulnerable against motorcycles. Keep an eye&lt;br /&gt;    on them and pull your sniper out when necessary. A veteran sniper can&lt;br /&gt;    move much faster while being camouflaged. Heavy weapons in this case&lt;br /&gt;    include MGs, mortars, fixed gun emplacements, and AT guns. The converse&lt;br /&gt;    is also true for axis snipers, and jeeps are your best counterattack for&lt;br /&gt;    sniper attacks. Although for the most part, I use my snipers to counter&lt;br /&gt;    snipe the enemy.&lt;br /&gt;&lt;br /&gt;11. Snipers are also useful as front line scouts. Make sure they hold their&lt;br /&gt;    fire so they do not reveal themselves needlessly. This is really useful&lt;br /&gt;    for infantry command path, because once you obtain howitzers and calliope&lt;br /&gt;    shermans, their attacks are much more accurate when the area is revealed.&lt;br /&gt;&lt;br /&gt;12. Airbornes are much deadlier with their recoilless rifles. Upgrade whenever&lt;br /&gt;    you can afford them. They are also much more effective if you pair two&lt;br /&gt;    squads together. Pairing infantry squads usually work well universally,&lt;br /&gt;    because one can soak up fire while the other goes in for the kill.&lt;br /&gt;&lt;br /&gt;13. Build howitzers in a position relatively in center of the map. That way&lt;br /&gt;    you can cover practically the entire map for heavy barrage. Howitzers &lt;br /&gt;    require some babysitting, however, so leave some defenses around them so&lt;br /&gt;    they don't get steamrolled by enemy attacks. Conversely, if the enemy have&lt;br /&gt;    nebelwerfers, take these out first because they can potentially take out&lt;br /&gt;    your own howitzers.&lt;br /&gt;&lt;br /&gt;14. Always build a front line barracks whenever possible, so that you can&lt;br /&gt;    reinforce from that line instead all the way back from the base. It saves&lt;br /&gt;    time, especially when your army gets wasted by a lucky artillery strike.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;15. Prioritize your enemies. Always take out units that pose the most threat&lt;br /&gt;    to your army. Field artilleries should be taken out immediately because&lt;br /&gt;    they can rain down punishment from far away, and their Area of Effect&lt;br /&gt;    (AOE) damage is tremendous. Panzers and AT guns are major threats to your&lt;br /&gt;    Shermans and armor vehicles. Snipers, MGs and Mortars are dangerous to&lt;br /&gt;    your infantry squads. Given the chance, pull the Shermans back first,&lt;br /&gt;    since your army can always issue retreat to base which makes them more&lt;br /&gt;    likely than not survive the encounter, whereas Shermans take time to pull&lt;br /&gt;    out of the hot zone and will take all the punishment when the infantries&lt;br /&gt;    are gone.&lt;br /&gt;    &lt;br /&gt;16. Build a triage center right in front of your HQ, so that whenever you&lt;br /&gt;    have units retreating they will be automatically healed by your triage&lt;br /&gt;    center. The easiest way to determine the optimum location is to have&lt;br /&gt;    one of your infantries retreating somewhere close from the base. The&lt;br /&gt;    point where they stop is best used as a point of reference to where&lt;br /&gt;    you should build the triage center.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;=========================&lt;br /&gt;SINGLE PLAYER WALKTHROUGH&lt;br /&gt;=========================&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;MISSION 01: D-Day/Omaha Beach&lt;br /&gt;==============================================================================&lt;br /&gt;&lt;br /&gt;Primary Objective: (1) Get 25 Soldiers on the Beach&lt;br /&gt;                   (2) Move Engineers to the Shingle&lt;br /&gt;                   (3) Destroy Bunker with Satchel Charge&lt;br /&gt;                   (4) Neutralize 88 Guns on the Beach (2)&lt;br /&gt;                   &lt;br /&gt;Secondary Objective: Clear 3 German Bunkers&lt;br /&gt;&lt;br /&gt;Medal Objective: Clear Left Beach Exit&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;Walkthrough&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;01. This is the first mission, so it shouldn't be too hard. Listen to the&lt;br /&gt;    in-game cues and conversations, and you should have a good idea what&lt;br /&gt;    to do. They are very helpful in the game, even until the end.&lt;br /&gt;&lt;br /&gt;02. For the first objective, just drag your mouse and mass select your units.&lt;br /&gt;    Then move them toward the shingle. Keep doing so until you have most of &lt;br /&gt;    Able on the shingle.&lt;br /&gt;    &lt;br /&gt;03. Get the sniper camouflaged, and snipe the closest MG42 crew. This will&lt;br /&gt;    give your engineers an easier time to reach the shingle.&lt;br /&gt;    &lt;br /&gt;04. Move your engineers from tank trap to tank trap, and they should survive&lt;br /&gt;    the MG42 onslaught.&lt;br /&gt;    &lt;br /&gt;05. Use your snipers to take care of the MG42 crews as you go up the hill. &lt;br /&gt;    Once it is clear, use your engineer to blow things up with satchel charge.&lt;br /&gt;    &lt;br /&gt;06. Take out the bunkers first, because infantries spawn from there. Continue &lt;br /&gt;    slowly as your sniper take care of the Machine gun emplacements, as well &lt;br /&gt;    as manned heavy guns (88 guns and such). Use your rifle squads to cover &lt;br /&gt;    the engineers as they move from one place to another. Grab any light MG42s&lt;br /&gt;    you see, they will increase your squad's firepower tremendously.&lt;br /&gt;    &lt;br /&gt;07. Take out the final gun after you clear out the left beach exit, that way&lt;br /&gt;    you will get your first medal.&lt;br /&gt;    &lt;br /&gt;08. If you leave the closest 88 gun intact, you can use it to clear out the&lt;br /&gt;    left beach exit and the two objective 88 guns with less casualties.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Medal Earned: Expert Infantry Badge&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;MISSION 02: Vierville&lt;br /&gt;==============================================================================&lt;br /&gt;&lt;br /&gt;Primary Objective: (1) Destroy AA Guns (5 total)&lt;br /&gt;     (2) Secure Road (3 total)&lt;br /&gt;     (3) Destroy Convoy (8 total)&lt;br /&gt;&lt;br /&gt;Secondary Objective: (1) Capture Munitions Sector&lt;br /&gt;                     (2) Rescue Baker Squad&lt;br /&gt;&lt;br /&gt;Medal Objective: Ambush the Road patrols&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;Walkthrough&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;01. Reinforce your Airborne squads to maximum. Then move them behind the thick&lt;br /&gt;    bush for protection. Use one squad to distract the the fire, while fire up&lt;br /&gt;    the other squad and toss in a satchel charge to the AA gun. Once the gun&lt;br /&gt;    is destroyed, the surviving german troops will retreat.&lt;br /&gt;    &lt;br /&gt;02. Capture the munition points and build an Observation Post (OP) to achieve&lt;br /&gt;    the secondary objective. Reinforce any lost men along the way.&lt;br /&gt;    &lt;br /&gt;03. Moving up a little bit, Baker Company is surrounded, so we need to rescue &lt;br /&gt;    them. Drop another squad, and fire up one of your squads and frag the MG42&lt;br /&gt;    crew. Fragging big groups of german troops would also make things a lot &lt;br /&gt;    easier and faster.&lt;br /&gt;    &lt;br /&gt;04. Once Baker is safe, reinforce your squads until you reach the population   &lt;br /&gt;    limit. Try to balance the squads so they all at least have 3 men. Grab one&lt;br /&gt;    of the heave MG42 and station them pointing at the area where you're &lt;br /&gt;    supposed to plant the mine. Upgrade all of your men with recoiless rifle&lt;br /&gt;    if you can afford it, and grab and panzschrecks you see.&lt;br /&gt;    &lt;br /&gt;05. Capture the remaining munition points in the area before the road. Having&lt;br /&gt;    spare munitions never hurt anyone in the past, except for the enemy.&lt;br /&gt;    &lt;br /&gt;06. Mine the road, and have your squads (armed with recoiless and &lt;br /&gt;    panzschrecks) toward the road. Take out the first road patrol. After that,&lt;br /&gt;    move your squads to the road, covering your MG squad while they move and &lt;br /&gt;    prepare the gun. Point everyone at the direction from which the patrol &lt;br /&gt;    came. There should be several more patrols, and they go down real fast &lt;br /&gt;    with MG fire and anti-tank fire.&lt;br /&gt;    &lt;br /&gt;07. To your right, there is a German ammo dump that has tons of heavy&lt;br /&gt;    weapons if you need any. I would grab a mortar and any panzscrecks I see.&lt;br /&gt;    Destroy the bunker too, so less infantries to worry about.&lt;br /&gt;    &lt;br /&gt;08. Beyond this point, it should be relatively easy. Advance carefully and&lt;br /&gt;    cautiously, eliminating any enemy from safe cover. The AA guns can be &lt;br /&gt;    taken out with relatively the same procedure: distract, bum-rush them &lt;br /&gt;    with satchel charge and voila. Alternatively, you can grenade them out &lt;br /&gt;    and take over the AA guns, but we're short on men here so just blow them&lt;br /&gt;    up.&lt;br /&gt;    &lt;br /&gt;09. Once you destroyed all the AA guns and capture all the roads, a German&lt;br /&gt;    Convoy will approach from the North. You have 2 minutes to prepare.&lt;br /&gt;    Reinforce all of your men, and all of your squads should have recoilless&lt;br /&gt;    guns or panzershrecks. Man the AA gun by the bunkers, and garrison the&lt;br /&gt;    bunkers with 2 full squads each. Mine the road right next to the point,&lt;br /&gt;    continuing on until past the bunker. The idea is so that not a single&lt;br /&gt;    unit escapes from the bunker area. Finally put an MG squad at the other&lt;br /&gt;    end of the road so it will intercept any escaping units from the ambush.&lt;br /&gt;    &lt;br /&gt;10. There will be eight waves of convoy - eliminate them swiftly. Attack&lt;br /&gt;    relentlessly and leave nothing to survive. Mission accomplished.&lt;br /&gt;    &lt;br /&gt;&lt;br /&gt;Medal Earned: Army Parachutist Badge.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;MISSION 03: Carentan&lt;br /&gt;==============================================================================&lt;br /&gt;&lt;br /&gt;Primary Objective: (1) Destroy Cafe Normandin&lt;br /&gt;     (2) Clear the Church area&lt;br /&gt;     (3) Garrison the Church&lt;br /&gt;     (4) Upgrade the Church to Barracks&lt;br /&gt;     (5) Capture the City Hall&lt;br /&gt;&lt;br /&gt;Secondary Objective: Capture munition points.&lt;br /&gt;&lt;br /&gt;Medal Objective: Inflict 30 sniper kills.&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;Walkthrough&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;01. Get your squads to cover. The squad on the right should flank the building&lt;br /&gt;    and toss a satchel charge from relative safety. Boom. First objective&lt;br /&gt;    completed.&lt;br /&gt;    &lt;br /&gt;02. Capturing the church can get trickier. Same idea holds true here, but&lt;br /&gt;    there's more buildings, and they're relatively covering each other, so&lt;br /&gt;    this one is a little bit more involving. Clear out the building one by one&lt;br /&gt;    using grenades and satchel charges. Grenades are more resource efficient&lt;br /&gt;    when there's only one or two people in the building, while satchel charge&lt;br /&gt;    just brings down the house (quite literally). &lt;br /&gt;    &lt;br /&gt;03. Right across from the front of the church, there will be a building with&lt;br /&gt;    an MG42 garrisoned inside, and to the left there will be an AT gun. Use&lt;br /&gt;    the fire-up ability to rush in and grenade the AT, while use another squad&lt;br /&gt;    to fire-up and toss in a satchel charge into the building while the MG is&lt;br /&gt;    preoccupied with the other squad. Once the area is clear, garrison the&lt;br /&gt;    church and upgrade it to field barracks.&lt;br /&gt;    &lt;br /&gt;04. Train several snipers (2 or 3). Blow up the wires to the left of the&lt;br /&gt;    church. Clear the area using the snipers, while keeping an eye on enemy&lt;br /&gt;    snipers camping in the building. Make sure you lure them with your&lt;br /&gt;    Airborne squad, then use your sniper to countersnipe him. Proceed with&lt;br /&gt;    two squads of airborne and the sniper pair around the town, capturing&lt;br /&gt;    points along the way.&lt;br /&gt;    &lt;br /&gt;05. Train a mortar crew. Using your sniper as the eyes, bombard the garrisoned&lt;br /&gt;    building to the left of the city hall. Your third sniper should start&lt;br /&gt;    clearing out the area in front of the building which your mortar team is&lt;br /&gt;    bombing away. You should get 30 sniper kills in no time to win the medal. &lt;br /&gt;&lt;br /&gt;06. Make sure to capture all the point on the map before going in for the&lt;br /&gt;    kill. Your 2 squads of Airborne and sniper pair should build OPs along&lt;br /&gt;    the way, and should stop relatively to the right of the city hall. Have&lt;br /&gt;    them sit there and wait for the main attack. &lt;br /&gt;&lt;br /&gt;07. In this area, there are two buildings garrisoned with snipers. Have your&lt;br /&gt;    mortar crew move to the right munition point and pound the buildings&lt;br /&gt;    until they're gone. If you can get the motorcycle along the way too, even&lt;br /&gt;    better. Once the enemy snipers are gone, let your snipers loose and rip&lt;br /&gt;    anything out in the open. &lt;br /&gt;&lt;br /&gt;08. Capture some AT guns to anticipate a panzer counterattack. Once everything&lt;br /&gt;    is ready and good to go, have your snipers take out AT guns, MG 42s, and&lt;br /&gt;    mortar crews while your AT gun should fire at the garrisoned MGs by the&lt;br /&gt;    city hall. The rest of the airbornes should attack and support the AT&lt;br /&gt;    by tossing in satchels.&lt;br /&gt;    &lt;br /&gt;09. Armored car will show up from the north. Take it out, and the mission &lt;br /&gt;    should end once the cars have been destroyed and all axis forces retreat&lt;br /&gt;    to the north.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Medal Earned: Army Sharpshooter Badge.&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;MISSION 04: Carentan Counterattack&lt;br /&gt;==============================================================================&lt;br /&gt;&lt;br /&gt;Primary Objective: (1) Establish Defense Perimeter (10:00)&lt;br /&gt;     (2) Defend the Town Hall&lt;br /&gt;     (3) Defend the Church&lt;br /&gt;     (4) Destroy all Axis Armor (4)&lt;br /&gt;&lt;br /&gt;Secondary Objective: None&lt;br /&gt;&lt;br /&gt;Medal Objective: Inflict 250 Axis Casualties.&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;Walkthrough&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;01. In this mission, you will have all your previous units from Mission 03.&lt;br /&gt;    If you have been building up your army from the ned of the last mission,&lt;br /&gt;    you will save a lot of time preparing for this one. Also, if you already&lt;br /&gt;    captured all the points by the end of the last mission, you will have no&lt;br /&gt;    sniper problems on the northern part of the town outskirts.&lt;br /&gt;&lt;br /&gt;02. Build up your defense on the other side of the bridge, the further side&lt;br /&gt;    from the town. The idea here is that the Germans will spawn from the north&lt;br /&gt;    part of the map, and they will continuously spawn until a scripted event&lt;br /&gt;    where you have to retreat back to the church. In other words, the sooner&lt;br /&gt;    we stopgap the invasion, the more they will spawn, and the easier it gets&lt;br /&gt;    to reach our quota.&lt;br /&gt;&lt;br /&gt;03. For each defense point, have a MG nest built by engineers, one 5.7 mm AT&lt;br /&gt;    cannon, and one squad armed with either recoilless or panzershreck. Have&lt;br /&gt;    your airbornes build mines, tank traps (if available), barb wires, and&lt;br /&gt;    sandbags surrounding the area. Upgrade your engineers with flame throwers&lt;br /&gt;    because they can cover your flank if some crazy infantries decide to come&lt;br /&gt;    near. Don't go overboard on the defenses because a scripted event will be&lt;br /&gt;    bombarding the living daylights out of your defense and you will have to&lt;br /&gt;    abandon it eventually.&lt;br /&gt;&lt;br /&gt;04. Set up some defenses by the church as well. Man any abandoned AT guns and&lt;br /&gt;    MG42s and set them up by the church. The germans will come from three&lt;br /&gt;    different directions, so set up accordingly. Basically you should cover&lt;br /&gt;    a 180 degree radius in front of the church.&lt;br /&gt;&lt;br /&gt;05. Any spare squads that you have, send it up front as a "fire brigade" crew.&lt;br /&gt;    That is, if things get too messy for one post, reinforce them while you&lt;br /&gt;    replenish the squad and repair the MG emplacements. Ideally the fire&lt;br /&gt;    brigade should be located in the center bridge.&lt;br /&gt;&lt;br /&gt;06. Hold the line until the artillery strikes the area. Once this happens,&lt;br /&gt;    fall back to the other side of the bridge, and try to consolidate your&lt;br /&gt;    force by the town hall until the second barrage.&lt;br /&gt;&lt;br /&gt;07. By the second barrage, pull everyone back to the church, while replacing&lt;br /&gt;    any units that were lost under the barrage. If you have snipers at this &lt;br /&gt;    point, station them by the church tower.&lt;br /&gt;&lt;br /&gt;08. Hold the line until reinforcements come. Focus on the panzers because they&lt;br /&gt;    are the highest threats on the map. Mop up the infantries using MGs. Save&lt;br /&gt;    your grenades and use satchel charges to take care of the panzers instead.&lt;br /&gt;&lt;br /&gt;09. If you survive up to this point, reinforcements should arrive with several&lt;br /&gt;    Shermans and rifle squads. Secure the area by the church, eliminate any&lt;br /&gt;    straggling infantries, and finally wipe out the 4 panzers using your&lt;br /&gt;    Sherman and infantries. At this point you should have 250 kills easy if&lt;br /&gt;    you reach 240 kills by the time the reinforcements arrive.&lt;br /&gt;&lt;br /&gt;10. To get the medal, you should reach 80-90% of the quota (230-240 kills) by&lt;br /&gt;    the time the reinforcements arrive. Otherwise, chances are you might end&lt;br /&gt;    up short since the Germans stop spawning once reinforcements arrive. This&lt;br /&gt;    may involve some luck and practice.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Medal Earned: Bronze Star&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;MISSION 05: Montebourg (Red Ball Express)&lt;br /&gt;==============================================================================&lt;br /&gt;&lt;br /&gt;Primary Objective: (1) Rescue Dog Company&lt;br /&gt;     (2) Secure the Road&lt;br /&gt;     (3) Defend Redball Express&lt;br /&gt;&lt;br /&gt;Secondary Objective: Destroy Axis Forward Base&lt;br /&gt;&lt;br /&gt;Medal Objective: Destroy all of 109th Panzer units (10)&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;Walkthrough&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;01. To your left is the HQ. Clear the area of any foolish units that dare to&lt;br /&gt;    venture to your HQ. After that, proceed forward and rescue Dog Company.&lt;br /&gt;&lt;br /&gt;02. Use the Sherman anti-mine flail to lead the way and follow its path so&lt;br /&gt;    you don't get blown up.&lt;br /&gt;&lt;br /&gt;03. Rescue Dog Company, which should be straightforward here. After rescuing&lt;br /&gt;    Dog Company, bring all your units back to the HQ and fortify there.&lt;br /&gt;&lt;br /&gt;04. If you venture forward of the Dog Company house or once a "hidden time&lt;br /&gt;    limit" expires, there will be a panzer counterattack. This is why we&lt;br /&gt;    want everyone back at the HQ to focus the defense.&lt;br /&gt;&lt;br /&gt;05. Defend your base using AT guns and Shermans, while having your engineers&lt;br /&gt;    fix any damaged tanks. Build 4 rifle squads, replace your halftrack if&lt;br /&gt;    you lose it for any reason, 2 AT guns to protect your base, and the rest&lt;br /&gt;    should be focused on Shermans. One M8 armored car is also useful if you&lt;br /&gt;    purchase the point that allows light vehicles to capture points.&lt;br /&gt;&lt;br /&gt;06. Slowly make your way across the map, capturing points and clearing out any&lt;br /&gt;    enemy forces you see. Avoid capturing the points on the road for the main&lt;br /&gt;    objective because once you secure the road, the convoy will show up and&lt;br /&gt;    make life much more difficult. You will have to destroy the German front&lt;br /&gt;    base or otherwise they will keep on respawning and retaking all the points&lt;br /&gt;    you own.&lt;br /&gt;&lt;br /&gt;07. The roads after the intersection have landmines on them, so use your&lt;br /&gt;    Anti-mine Sherman or engineers with mine detectors to find the mines.&lt;br /&gt;&lt;br /&gt;08. The Axis front base is located on the top right of the map. Use your&lt;br /&gt;    Sherman and infantry to take care of the base. Shermans will clean up&lt;br /&gt;    any garrisoned buildings, while the infantry can take care the anti-tank&lt;br /&gt;    guns the Germans have. Your engineers should be able to use their&lt;br /&gt;    demolition ability to bring down the tougher buildings faster.&lt;br /&gt;    &lt;br /&gt;09. Once you secure the road, clear the mines and be ready for german attacks.&lt;br /&gt;    Bring one of your Shermans to the rear and protect the flank of the&lt;br /&gt;    convoy. Hurry and secure the road so that the convoy can be on their way.&lt;br /&gt;    &lt;br /&gt;10. This mission can get very annoying unless you absolutely clear the map&lt;br /&gt;    out of german buildings and armor units.&lt;br /&gt;    &lt;br /&gt;&lt;br /&gt;Medal Earned: Distinguished Service Cross&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;MISSION 06: Cherbourg&lt;br /&gt;==============================================================================&lt;br /&gt;&lt;br /&gt;Primary Objective: (1) Secure the Town Center.&lt;br /&gt;     (2) Destroy the Coastal Guns.&lt;br /&gt;     (3) Destroy the Axis HQ.&lt;br /&gt;&lt;br /&gt;Secondary Objective: (1) Upgrade a Building into a Barracks.&lt;br /&gt;       (2) Eliminate Axis Artillery Lookout (Officer)&lt;br /&gt;&lt;br /&gt;Medal Objective: Destroy the Demolition Station (2:00)&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;Walkthrough&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;01. In case the opening sequence was not obvious enough for you, there is a&lt;br /&gt;    sniper at the end of the street, garrisoned in a building. Immediately&lt;br /&gt;    enter the building one the left, and upgrade it to a barracks. Have your&lt;br /&gt;    other squad grab the bazooka, and go around the corner to the sniper's&lt;br /&gt;    blind side. Toss a grenade into the building and it should flush him out.&lt;br /&gt;    &lt;br /&gt;02. Once you take care of the sniper threat, reinforce your squads and grab&lt;br /&gt;    the bazookas lying on the ground. Rifle squads with bazookas are almost&lt;br /&gt;    as deadly as the rangers, if not deadlier (since they can use sticky bombs&lt;br /&gt;    on top of the bazookas).&lt;br /&gt;    &lt;br /&gt;03. Assault the town center. This can be done using grenades against the MG42&lt;br /&gt;    crews. Once the MG42 is down, the rest of the german troops will fall back&lt;br /&gt;    and the area will be secured. Bring in all your units to the center of the&lt;br /&gt;    town hall. Use your tanks to run down the barb wires so you can build&lt;br /&gt;    there. There is a big open area behind the town hall, so build your&lt;br /&gt;    support buildings there, while your barracks, motor pool, triage and&lt;br /&gt;    tank depot should be up front (if they fit the front, that is).&lt;br /&gt;    &lt;br /&gt;04. Slowly build and inch upwards until you reach the coastal gun. Ignore&lt;br /&gt;    the fuel point on the corner for now, because that area is guarded by&lt;br /&gt;    a panzer from across the channel - it can shoot you, but you cannot shoot&lt;br /&gt;    him back. In addition, there is also an axis artillery lookout officer&lt;br /&gt;    hiding by the sandbags slightly to the north from the fuel point, right&lt;br /&gt;    before the bridge. Easiest way to take him out is to snipe the bastard,&lt;br /&gt;    one shot and one kill.&lt;br /&gt;    &lt;br /&gt;05. Try to focus on getting the rangers early. Once you have access to the&lt;br /&gt;    rangers, build 4 squads of rangers and pack them together. You should&lt;br /&gt;    have tons of munitions available in this mission, so upgrade them with&lt;br /&gt;    Thompson SMGs to increase their effectiveness. 4 squads of rangers can&lt;br /&gt;    rip panzers into pieces in less than 15 seconds if you position them&lt;br /&gt;    carefully. Bring a halftrack and engineer as backup/support for your&lt;br /&gt;    front line troops as you push on forward.&lt;br /&gt;    &lt;br /&gt;06. Once you reach the coastal guns, breach the door with an engineer, and&lt;br /&gt;    wreck the gun inside using your creativity (I used a grenade to get the&lt;br /&gt;    job done). Once the coastal gun is destroyed, you will have artillery&lt;br /&gt;    support from the warships off the coast. Use it wisely.&lt;br /&gt;    &lt;br /&gt;07. Move all your units to the one side of the bridge, and hold the bridge&lt;br /&gt;    from any axis attempts to counterattack. They will attempt to cross and&lt;br /&gt;    assault your position, but they will be sitting ducks in the bridge&lt;br /&gt;    because there is no room to escape. In the meanwhile, have your sniper&lt;br /&gt;    run across the bridge and scout for the area.&lt;br /&gt;    &lt;br /&gt;08. From the sniper's view, launch artillery attacks on the german defenses&lt;br /&gt;    across the bridge. Snipe their AT crews while maintaining distance and&lt;br /&gt;    steatlh. After the area by the bridge is clear, send in the rangers and&lt;br /&gt;    shermans across with engineers and halftrack nearby. Let the rangers&lt;br /&gt;    capture the points, and have the rifle squads/engineers build OPs.&lt;br /&gt;    &lt;br /&gt;09. There's a german outpost on the southern end of the map. Pound it good&lt;br /&gt;    with artillery, then rush it with rangers and shermans to mop up the&lt;br /&gt;    survivors. To the north of the bridge is a German forward motor pool which&lt;br /&gt;    if you capture it, you can build tanks from that building. Up further&lt;br /&gt;    northwest is a demolition station. The demolition station is the medal&lt;br /&gt;    objective, and you only have 2 minutes to destroy the structure. The&lt;br /&gt;    fastest way to drop this building is to rush it with two shermans while&lt;br /&gt;    raining it down artillery fire on the building. The barrage should take&lt;br /&gt;    out most of the defenses, if not the building itself. Rush with the &lt;br /&gt;    shermans, and have the rangers come in for support. After destroying the&lt;br /&gt;    building, clean up the rest of the area with your rangers and shermans.&lt;br /&gt;    &lt;br /&gt;10. To the northeast is the axis HQ. Slowly make your way there, and using&lt;br /&gt;    the sniper as your scout, rain down more artillery barrage to the area,&lt;br /&gt;    and the HQ will be down in no time at all. Mission accomplished.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Medal Earned: Soldier's Medal&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;MISSION 07: Sottevast&lt;br /&gt;==============================================================================&lt;br /&gt;&lt;br /&gt;Primary Objective: (1) Wire the missile with demolitions.&lt;br /&gt;&lt;br /&gt;Secondary Objective: (1) Secure the Base Entrance&lt;br /&gt;                     (2) Wire the Oxygen tanks with demolitions.&lt;br /&gt;&lt;br /&gt;Medal Objective: Eliminate the Base Commander.&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;Walkthrough&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;01. Begin by reinforcing all your airborne squads and upgrading 2 recoilless&lt;br /&gt;    guns. Drop another airborne squad. Charge the German position, and take&lt;br /&gt;    over the AA gun before the Germans do (move faster using the fire-up&lt;br /&gt;    ability) and wipe out any MG crews you see. Comandeer an MG42 and point&lt;br /&gt;    them toward the base entrance. Stay clear out of the tower's MG range.&lt;br /&gt;    &lt;br /&gt;02. Use a satchel charge to blow up the wall (either wall is fine). If you&lt;br /&gt;    have enough munitions for a satchel charge, fire up a squad and blow&lt;br /&gt;    up one of the towers and get away from the MG fire. The second tower&lt;br /&gt;    will be easier because you can just fire up two squads with bazookas&lt;br /&gt;    and bring it down relatively fast. Once that is done, secure the base&lt;br /&gt;    entrance and build a OP on it. Leave your MG squad there.&lt;br /&gt;    &lt;br /&gt;03. Have three airborne squads ready, and assault the AA gun to the right&lt;br /&gt;    of the entrance, the one nearby a munitions point. My personal tactics&lt;br /&gt;    is to run up to the AA gun and toss in a grenade or two, then wipe out&lt;br /&gt;    the rest of the defenses. Capture the point, and build an OP on the post.&lt;br /&gt;    &lt;br /&gt;04. Once that's done, swing to the left of the base entrance and clear up&lt;br /&gt;    the AA guns, towers, and any unlucky Germans on your path. I find it that&lt;br /&gt;    if you comandeer an AA gun that has ben cleared, life can get easier in&lt;br /&gt;    some cases. Otherwise you need to set up MG squads to guard the points.&lt;br /&gt;    Get the AT gun airdrop ability ASAP, and supply drops are good to have to. &lt;br /&gt;    Air strafing is not as useful here until you disabled all the AA guns, so &lt;br /&gt;    save that for later. For your defense, it is wise to push on forward and &lt;br /&gt;    abandon AA guns as you can always comandeer another one that is more front&lt;br /&gt;    of the line.&lt;br /&gt;    &lt;br /&gt;05. At one point you will encounter oxygen tanks that needs to be demolished.&lt;br /&gt;    Ignore them for now, and concentrate on taking out the AA guns at the left&lt;br /&gt;    corner of the base. Watch for a panzer hiding behind one of the buildings.&lt;br /&gt;    Take them out, and run up to the roof. There should be stairs on the side&lt;br /&gt;    of the silo.&lt;br /&gt;    &lt;br /&gt;06. The base commander is sitting in his office. Give him a nasty surpise&lt;br /&gt;    with a bag of satchel, and watch him make his getaway. If he survives&lt;br /&gt;    and escapes with his life, let him be. Deal with the sniper instead.&lt;br /&gt;    Take out the AA gun on the roof, and any infantries guarding the roof.&lt;br /&gt;    Capture the point, and build a OP over there as well.&lt;br /&gt;    &lt;br /&gt;07. By this time your reinforcements should start coming in. Send in your&lt;br /&gt;    Sherman and a squad of Airborne (if you have one to spare) to the central&lt;br /&gt;    AA gun situated by the construction site. Have the Sherman lead the way&lt;br /&gt;    and take out the AA gun. An ostwind sits nearby, take it out with your&lt;br /&gt;    Sherman. There is a mortar crew nearby, take them out with your Airborne&lt;br /&gt;    Squad.&lt;br /&gt;    &lt;br /&gt;08. Save your game before attempting to wire the Oxygen tank. The game has a&lt;br /&gt;    bug where if your original squad gets wasted while wiring up the tanks,&lt;br /&gt;    subsequent squads will not be able to finish the job. Wire the tanks,&lt;br /&gt;    and blow it all the way back to stone age.&lt;br /&gt;    &lt;br /&gt;09. Now to capture the rest of the base. Push on to the right, going around&lt;br /&gt;    counter clockwise all the way to the silo. Have your tanks lead the charge&lt;br /&gt;    and let them deal with the towers. Your airbornes should follow close in&lt;br /&gt;    case there are panzers and anti-tank guns that need schooling. Engineers&lt;br /&gt;    and half-tracks should tag along from behind, fixing and reinforcing&lt;br /&gt;    anyone lost in the slugging match.&lt;br /&gt;    &lt;br /&gt;10. There will be several panzers and massive amounts of infantry entrenched&lt;br /&gt;    by the missile door. If you have the air strafing ability, chew up the&lt;br /&gt;    infantries using this power. Lure the panzers with your sherman so that&lt;br /&gt;    your Airbornes can ambush them. Do not hesitate to retreat if things get&lt;br /&gt;    too ugly. Once the dust settles down, wire up the missile and press the&lt;br /&gt;    button once all is done. Mission Accomplished.&lt;br /&gt;    &lt;br /&gt;P.S.: Before you press the button, make sure the Base Commander is deader than&lt;br /&gt;      Elvis (as Sam Fisher puts it in Chaos Theory) to get the medal you&lt;br /&gt;      deserve for this all hard work.&lt;br /&gt;&lt;br /&gt;Medal Earned: Air Medal&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;MISSION 08: St. Fromond&lt;br /&gt;==============================================================================&lt;br /&gt;&lt;br /&gt;Primary Objective: (1) Repair the Bridge&lt;br /&gt;     (2) Capture the Town Center&lt;br /&gt;     (3) Hold the Town Center&lt;br /&gt;&lt;br /&gt;Secondary Objective: (1) Destroy the Axis Rockets (Nebelwerfers)&lt;br /&gt;&lt;br /&gt;Medal Objective: Destroy Axis HQ.&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;Walkthrough&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;01. This mission is not that tough to complete, but can be really tricky if&lt;br /&gt;    you want to win the medal. Build your base and train a sniper so he can&lt;br /&gt;    scout out the area across the bridge. You can either use the starting&lt;br /&gt;    mortar crew, or use the caliope sherman to take care the AA guns and the&lt;br /&gt;    MG crew across the bridge. Capture the point using your rifle squad and&lt;br /&gt;    build an OP. Once the area is secure, send in an engineer crew to fix&lt;br /&gt;    things up, including the bridge. Cover your engineers with your sniper and&lt;br /&gt;    sherman.&lt;br /&gt;    &lt;br /&gt;02. Once the bridge is up, consolidate your troops to behind the bridge area.&lt;br /&gt;    Whatever you do, if you want the medal, you do not capture the town center&lt;br /&gt;    for any reason. You can, but things will get really messy.&lt;br /&gt;    &lt;br /&gt;03. Instead, Go left and split your army into two. The smaller force should&lt;br /&gt;    hang by the bridge (don't go across). This one should compose of at least&lt;br /&gt;    one AT gun and one MG squad.&lt;br /&gt;    &lt;br /&gt;    &lt;br /&gt;04. Proceed slowly to the left, capturing all the points across. Enemy&lt;br /&gt;    resistance should be minimal, but do be careful about the occasional&lt;br /&gt;    panzer patrols. Drop some Airborne squads and upgrade them with bazookas.&lt;br /&gt;    Try to minimize consumption of munition up this point (Don't use satchels&lt;br /&gt;    unless you really have to).&lt;br /&gt;    &lt;br /&gt;05. The northernmost area is actually an Axis HQ. This is the medal objective.&lt;br /&gt;    Here is the reason why I'm flanking left instead of attacking straight&lt;br /&gt;    through: once you capture the town center, any uncaptured areas will be&lt;br /&gt;    sprawling with spawned german units. And on top of that, the three german&lt;br /&gt;    rocket crews will be dispersed across the map (One by the graveyard, one&lt;br /&gt;    by the HQ, and one on the right side of the map). If you capture the&lt;br /&gt;    graveyard area before they spawn, the graveyard rocket will deploy by the&lt;br /&gt;    Axis HQ, making it easier to take out two rockets that are next to each&lt;br /&gt;    other.&lt;br /&gt;    &lt;br /&gt;06. The Axis HQ is heavily defended. Taking out the defenses will take far too&lt;br /&gt;    much casualties and effort, which is not possible when your other army&lt;br /&gt;    is guarding the town center and being bombarded and assaulted into pieces.&lt;br /&gt;    The Axis HQ takes roughly 3 caliope rocket barrages to go down, and each&lt;br /&gt;    of the rocket emplacements take roughly one barrage to dispose of. Plus,&lt;br /&gt;    the main street is covered with 88 guns and AT guns, and those suicidal&lt;br /&gt;    rocket droids go along the road as well. These bots dish out a whole lot&lt;br /&gt;    of hurt, so avoid them or shoot them before they get too close.&lt;br /&gt;    &lt;br /&gt;07. While you are taking out the axis HQ, reinforce the area by the town&lt;br /&gt;    center. This area will be constantly bombarded with rockets until you take&lt;br /&gt;    out all three rocket launchers, so you want to minimize the concentration&lt;br /&gt;    of troops here. Building an OP would be moot because it is too risky and&lt;br /&gt;    it gets destroyed far too easily. Instead, have an MG squad (or two, if&lt;br /&gt;    you happen to have a spare one) cover the point so any foolish german&lt;br /&gt;    squads attempting to capture it will die in a hail of bullets. Have an&lt;br /&gt;    AT tank to deal with the armored units, and pay attention to the road as&lt;br /&gt;    any goliaths (suicidal tank bots) will come from there. Setting up a&lt;br /&gt;    forward barracks in this area also helps a lot. If you can reinforce&lt;br /&gt;    with Shermans at this point, do so because they can take a lot of&lt;br /&gt;    punishment. Send your Sherman up to assist your other army when things&lt;br /&gt;    are not so hectic on the town center.&lt;br /&gt;    &lt;br /&gt;08. Assuming you took out the Axis HQ, sweep down and go right to take care&lt;br /&gt;    of the last rocket emplacement. Once you take care of these threats, link&lt;br /&gt;    your army together. At this point the mission should be relatively easier&lt;br /&gt;    to do.&lt;br /&gt;    &lt;br /&gt;    &lt;br /&gt;09. The point immediately left of the town center will be a hotly contested&lt;br /&gt;    point. Build up some defenses early on and try to maintain control of that&lt;br /&gt;    point for as long as possible, because that point links up with the rest&lt;br /&gt;    of your other points.&lt;br /&gt;    &lt;br /&gt;&lt;br /&gt;10. The rightmost nebelwerfers can easily be rushed by a lone sherman. Rush&lt;br /&gt;    the sherman, and once it's destroyed, pull it back for repairs. Once&lt;br /&gt;    all the other objectives are achieved, return to the forward area with&lt;br /&gt;    your airbornes and sherman support to take out any axis production&lt;br /&gt;    buildings. Satchel charges will do the trick here. Caliope sherman&lt;br /&gt;    barrages don't hurt either.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Medal Earned: Bronze Star&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;MISSION 09: Hill 192&lt;br /&gt;==============================================================================&lt;br /&gt;&lt;br /&gt;Primary Objective: Capture Hill 192.&lt;br /&gt;&lt;br /&gt;Secondary Objective: Destroy the Artillery Post.&lt;br /&gt;&lt;br /&gt;Medal Objective: Capture the Hill under 50 minutes&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;Walkthrough&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;01. This mission can get particularly hard if you want to get the medal.&lt;br /&gt;    First order of business is to take the point on the right of your base,&lt;br /&gt;    and fortify it with a MG squad and AT gun.&lt;br /&gt;    &lt;br /&gt;02. Bring a pair of rifle squad to the left field, but lead it with sniper&lt;br /&gt;    and a Sherman (either regular or croc is fine). Eliminate the bunker and&lt;br /&gt;    any infantries, then hurry and capture the point.&lt;br /&gt;    &lt;br /&gt;03. Capture the rest of the points in this area, carefully scouting the area&lt;br /&gt;    with a sniper first. Use the tanks on MG squads, and capture the points&lt;br /&gt;    with infantry. You need a lot of fuel and ammo to build up your army,&lt;br /&gt;    and you need to minimize losses so you can save resources to focus on&lt;br /&gt;    building your army.&lt;br /&gt;    &lt;br /&gt;04. Beware of snipers on the other side of the hedgegrows on the left side&lt;br /&gt;    of the map. Use your tanks to clean them out.Keep racking up xp points&lt;br /&gt;    so you can start building howitzers.&lt;br /&gt;    &lt;br /&gt;05. Build Shermans, and get the howitzer ASAP. You can get the rangers later&lt;br /&gt;    once you are howitzer capable. Secure the points to the left of your base,&lt;br /&gt;    and start advancing upwards.&lt;br /&gt;    &lt;br /&gt;06. At one point you will encounter a scripted event, in which the game&lt;br /&gt;    reveals the german artillery outpost. Use your artillery special power&lt;br /&gt;    right before the fog of war covers the area again - you should be able&lt;br /&gt;    to destroy this in one shot.&lt;br /&gt;    &lt;br /&gt;07. In the relatively middle right of the map, you will see a checkpoint&lt;br /&gt;    (the small town during the briefing), which has bunch of exploding oil&lt;br /&gt;    drums around it. Blow up the oil drums, and take care of the German&lt;br /&gt;    defenses over there. There should be an 88 gun you can comandeer to help&lt;br /&gt;    with the defense.&lt;br /&gt;    &lt;br /&gt;08. Once the area is secure, send your engineers there and build two howitzers&lt;br /&gt;    if your resources allow for it. Make sure to leave some room for the&lt;br /&gt;    howitzers in your population limit. Once you have your howitzers ready,&lt;br /&gt;    scroll up to the hill and pound away. keep pounding and try to penetrate&lt;br /&gt;    the hill from the bottom while minimizing losses. Send your sniper in&lt;br /&gt;    to reveal the area while your shelling so you can maximize the damage.&lt;br /&gt;    Destroy all things that pose big threats to your tanks (AT guns, bunkers,&lt;br /&gt;    panzers, etc). That way you can rush your tanks in and eliminate the&lt;br /&gt;    infantries.&lt;br /&gt;    &lt;br /&gt;09. At this point you should have the ability to build rangers - build 3&lt;br /&gt;    squads of rangers and a halftrack. Move them forward while avoiding&lt;br /&gt;    German artillery barrage. It would be ideal if you can time the rangers&lt;br /&gt;    assault with the tank rush. At this point rush all your infantries into&lt;br /&gt;    the hill.&lt;br /&gt;    &lt;br /&gt;10. Your goal now is to capture the point at all costs. Expect 80% casualty&lt;br /&gt;    rate at least, because unless you shell the living bejeezus out of the&lt;br /&gt;    hill, the defense is way too strong. The mission ends once you control&lt;br /&gt;    the hill. In my case I managed to take over the hill in 33 minutes after&lt;br /&gt;    3 attempts of playing the mission.&lt;br /&gt;    &lt;br /&gt;    &lt;br /&gt;Medal Earned: Soldier's Medal&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;MISSION 10: St. Lô&lt;br /&gt;==============================================================================&lt;br /&gt;&lt;br /&gt;Primary Objective: (1) Surround the Axis HQ (7 points)&lt;br /&gt;&lt;br /&gt;Secondary Objective: (1) Take out the Nebelwerfer&lt;br /&gt;&lt;br /&gt;Medal Objective: Upgrade a Ranger Squad to level 3 veterancy&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;Walkthrough&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;01. This mission begins with your starting point being bombarded by German&lt;br /&gt;    Nebelwerfers. Evacuate all of your units out of the firing range, and&lt;br /&gt;    build your barracks ASAP and build some engineers. Have the engineers&lt;br /&gt;    build your base. A sniper is really handy in taking out the nebelwerfer&lt;br /&gt;    crews, so build one or two.&lt;br /&gt;    &lt;br /&gt;02. Build a barracks and get the BAR upgrade for your rifle squads. Clear out&lt;br /&gt;    the buildings by the nebelwerfers from snipers, so that your sniper can&lt;br /&gt;    do his worko safely. The easiest way to clear out snipers at this point&lt;br /&gt;    is to have two rifle squads charging at the building and toss some&lt;br /&gt;    grenades to the windows. Use your sniper and carefully snipe the crews,&lt;br /&gt;    while avoiding MG fire. Once the nebelwerfers are silent, reinforcements&lt;br /&gt;    should arrive.&lt;br /&gt;    &lt;br /&gt;03. 2 squads of rangers, a crooodile sherman, and a jeep will come in as&lt;br /&gt;    reinforcements. Frankly, I'd sacrifice the jeeps as they're using up&lt;br /&gt;    population resources. Also sacrifice your rifle squads, but safe one&lt;br /&gt;    squad for capturing points and building OPs. Your ranger squads should&lt;br /&gt;    do most of the heavy work here, because you want to move them up in ranks&lt;br /&gt;    til one of them reaches level 3 for the medal.&lt;br /&gt;    &lt;br /&gt;04. Have your engineers build defenses by each points and by your HQ area,&lt;br /&gt;    because there will be some grenadiers with panzershrecks harassing&lt;br /&gt;    behind your lines every now and then. Some panzers will also try to&lt;br /&gt;    take over your points, which is why you should build a sherman or two&lt;br /&gt;    for quick response units.&lt;br /&gt;    &lt;br /&gt;05. There are tons of AT guns and snipers in this map, so your sniper is&lt;br /&gt;    priceless in this misison. Have him scout the area ahead, sniping heavy&lt;br /&gt;    weapon crews, among the things he should do. Meanwhile your rangers should&lt;br /&gt;    be clearing out buildings with their grenades, and clear infantries until&lt;br /&gt;    you get your medal. Have a halftrack nearby to reinforce your rangers,&lt;br /&gt;    because they will have massive casualties.&lt;br /&gt;    &lt;br /&gt;06. Once you have the capability to build a howitzer, build it in a location&lt;br /&gt;    somewhere in the center of the map, so ideally you can reach nearly any&lt;br /&gt;    point in the map. Have a sherman guard the howitzer because it will be&lt;br /&gt;    a prime target for enemy units.&lt;br /&gt;    &lt;br /&gt;07. There is a quick way to beat this mission instead of capturing all the&lt;br /&gt;    7 points. If you can find the Axis HQ and level it to rubble, you will&lt;br /&gt;    also win the game. The Axis HQ is essentially a big, giant building (I&lt;br /&gt;    believe it is a 4 to 5 story building, with 6 to 8 windows across) located&lt;br /&gt;    somewhere in the center of the map. If you pay attention in the briefing,&lt;br /&gt;    you should have a good idea where it is situated.&lt;br /&gt;    &lt;br /&gt;08. Use your sniper to scout for the building, and use your howitzers and&lt;br /&gt;    artillery call to level the building. You'll know that it is the right&lt;br /&gt;    building when there are literally tons of units garrisoned in there, and&lt;br /&gt;    your sniper gets automatically detected when it ventures around that&lt;br /&gt;    building. Level the building and mission accomplished.&lt;br /&gt;    &lt;br /&gt;09. Alternatively, you can just surround the Axis HQ by capturing all of the&lt;br /&gt;    seven points. To do this, howitzer each of the uncaptured points using&lt;br /&gt;    your sniper as the spotter. Use your rangers and crocodile sherman to&lt;br /&gt;    clear out the buildings. Panzers are breakfast for your veteran rangers,&lt;br /&gt;    and your rifle squad should help out with sticky bombs. Just keep your&lt;br /&gt;    halftrack and engineer safe in the back, and you should be able to push&lt;br /&gt;    forward slowly.&lt;br /&gt;    &lt;br /&gt;10. Make sure you build MG emplacements on each point so when the enemy&lt;br /&gt;    attempts to retake the points, they will have to deal with the MGs first&lt;br /&gt;    and give you enough time to bring your army back to eliminate them. A&lt;br /&gt;    elite sniper can run back and forth relatively fast, so have him run&lt;br /&gt;    back to the contested point and snipe some of the bad guys. Usually they&lt;br /&gt;    will break line and retreat. After you capture all the point, the mission&lt;br /&gt;    will be over.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Medal Earned: Army Ranger Badge&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;MISSION 11: Hébécrevon&lt;br /&gt;==============================================================================&lt;br /&gt;&lt;br /&gt;Primary Objective: Destroy the Lehr Panthers (7 total)&lt;br /&gt;&lt;br /&gt;Secondary Objective:&lt;br /&gt;&lt;br /&gt;Medal Objective: Minimize Allied Tank Casualties (No more than 5)&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;Walkthrough&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;01. This mission can get tricky because the enemy will constantly harass your&lt;br /&gt;    base with armors and infantries. However, we have a loophole that we can&lt;br /&gt;    abuse. Infantry and AT gun losses aren't tanks, so use them for nearly&lt;br /&gt;    everything.&lt;br /&gt;    &lt;br /&gt;02. Capture the point to the left of your HQ, and build a decent defense in&lt;br /&gt;    this area. Build several AT guns, a halftrack, and 4 rifle squads. The&lt;br /&gt;    rest should be focused on shermans and an extra wolverine (if you still&lt;br /&gt;    have some space left). 2 wolverines flanking a panther is a really quick&lt;br /&gt;    and no-contest battle. Additionaly, 4 sticky bombs on a panther usually&lt;br /&gt;    spells doom for that panther anyhow. Somehow if you plant the sticky bombs&lt;br /&gt;    from the rear of panzers, usually they have a good chance of disabling or&lt;br /&gt;    destroying the tank's engine. Keep this in mind.&lt;br /&gt;    &lt;br /&gt;03. Use your sniper to scout for the area by the points. There are tons of&lt;br /&gt;    german armors in this map, so proceed with extreme caution. MG and mortar&lt;br /&gt;    crews are fairly useless in this mission, so use MG emplacements as&lt;br /&gt;    defensive measure instead. Leave one sherman, 2 AT guns and an engineer&lt;br /&gt;    as your mobild base defense. The rest of your army should go out and&lt;br /&gt;    hunt for the panthers.&lt;br /&gt;    &lt;br /&gt;04. Capturing the points would actually shrink the panther's area of&lt;br /&gt;    operation, meaning that they will get detected much more easily when&lt;br /&gt;    you have OPs for them to attack. When they do, sneak up on them and&lt;br /&gt;    pound them from behind.&lt;br /&gt;    &lt;br /&gt;05. Use caution when attacking. Once you build up your army, it is only a&lt;br /&gt;    matter of patience and luring the panzers to the open to destroy them&lt;br /&gt;    without losing too much units. Whatever you do, do not rush in blindly&lt;br /&gt;    because there are a lot of garrisoned buildings and AT guns hiding&lt;br /&gt;    around corners.&lt;br /&gt;    &lt;br /&gt;06. Build forward barracks when possible, because that way you can pump out&lt;br /&gt;    AT guns and rifle squads from the front lines instead all the way back&lt;br /&gt;    from your base.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Medal Earned: Distinguished Service Medal&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;MISSION 12: Mortain&lt;br /&gt;==============================================================================&lt;br /&gt;&lt;br /&gt;Primary Objective: Hold Hill 317.&lt;br /&gt;&lt;br /&gt;Secondary Objective: Defend Mortain.&lt;br /&gt;&lt;br /&gt;Medal Objective: Rescue the Ranger Company&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;Walkthrough&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;01. Begin by building up your defenses around the hill. Send two veteran&lt;br /&gt;    rifle squads up north (once you get the BAR upgrade, which should be&lt;br /&gt;    the first thing you should do here) to find the trapped rangers. Rescue&lt;br /&gt;    the rangers and the medal will be yours.&lt;br /&gt;    &lt;br /&gt;02. Capture as many points as possible with your spare infantries. I think&lt;br /&gt;    you have a good 5 minutes of grace period before things get messy. Build&lt;br /&gt;    tank traps around Mortain and one MG emplacement behind the point. This&lt;br /&gt;    should be more than enough for Mortain's defense. Additionally it is&lt;br /&gt;    relatively close to your main HQ, so you should station a squad for&lt;br /&gt;    reinforcement purposes.&lt;br /&gt;    &lt;br /&gt;03. Surround the hill with tank traps and MG emplacement covering the critical&lt;br /&gt;    entrances to the hill (there should be at least 3 to 4 emplacements total&lt;br /&gt;    that you should build). Crew your AT guns, and send in the MGs to the&lt;br /&gt;    points by the medic tents. You may want to garrison them on buildings&lt;br /&gt;    on some of the points to make them last longer, but that is optional.&lt;br /&gt;    &lt;br /&gt;04. The germans will start attacking after a cutscene. They will come from&lt;br /&gt;    the right side of the map, spawning from top and bottom parts of the right&lt;br /&gt;    side of the map. These points should be reinforced with MG emplacements&lt;br /&gt;    and at least one AT gun. Build a halftrack from the motorpool and use it&lt;br /&gt;    as your quick response anti-infantry unit, as well as reinforcing any&lt;br /&gt;    hot spots in the battlefield.&lt;br /&gt;    &lt;br /&gt;05. Every now and then German artillery will pound the hill. Watch for the&lt;br /&gt;    flare drops and evacuate the area temporarily, and return to your&lt;br /&gt;    defensive positions once the barrage has ceased. Replace any lost units&lt;br /&gt;    and watch for the occasional snipers coming in with the german assault&lt;br /&gt;    force.&lt;br /&gt;    &lt;br /&gt;06. Halfway through the mission, a howitzer will be available for you. Hotkey&lt;br /&gt;    the howitzer, and defend the howitzer with at least a rifle squad. The&lt;br /&gt;    howitzer is such a dangerous threat to the AI such that it may focus the&lt;br /&gt;    attack on the howitzer. But if you build tank traps and your defense is&lt;br /&gt;    well set up, it should not be a problem.&lt;br /&gt;    &lt;br /&gt;07. In the event that Mortain's defense gets decimated, fire howitzers down at&lt;br /&gt;    the enemy's position attempting to capture the point, while sending in&lt;br /&gt;    the stand-by rifle squad by your HQ to clean up the rest.&lt;br /&gt;    &lt;br /&gt;08. Your HQ will also get attacked every now and then. Have your engineers&lt;br /&gt;    build sufficient defense on your HQ, and if you can afford it, The rescued&lt;br /&gt;    rangers can be of some use defending the HQ if the situation calls for it.&lt;br /&gt;    &lt;br /&gt;09. Pick up any dropped panzershrecks for your rifle squads, because they will&lt;br /&gt;    massively benefit from the extra firepower.&lt;br /&gt;    &lt;br /&gt;10. For the most part, the enemy attacks in waves, so as long as you can hold&lt;br /&gt;    their assaults without losing too much units in a wave, you should survive&lt;br /&gt;    the mission in a relatively good shape. However, if things do get messy on&lt;br /&gt;    the front end, don't hesitate to abandon the points and focus all of your&lt;br /&gt;    units in the center of the hill. Although if this is the case, be careful&lt;br /&gt;    for german artillery fire. You only need to hold the hill for 30 minutes,&lt;br /&gt;    so it shouldn't be that hard. In fact, if your defense is strong enough,&lt;br /&gt;    the axis would start retreating by the last minute of the misison.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Medal Earned: Army Expert Badge&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;MISSION 13: Mortain Counterattack&lt;br /&gt;==============================================================================&lt;br /&gt;&lt;br /&gt;Primary Objective: (1) Capture and hold 3 victory Points&lt;br /&gt;&lt;br /&gt;Secondary Objective: (1) Destroy the 88 gun emplacements.&lt;br /&gt;&lt;br /&gt;Medal Objective: Win with more than 250 points.&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;Walkthrough&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;01. At the start of the mission, you will have all your previous units that&lt;br /&gt;    survived from last mission and several reinforcements. Using your&lt;br /&gt;    engineer, hurry and build up the defenses around the hill. This is the&lt;br /&gt;    first mission where you can choose your command powers. I used airborne&lt;br /&gt;    and infantry commands in the past, and both work equally well, depending&lt;br /&gt;    on your strategy.&lt;br /&gt;    &lt;br /&gt;02. To the corners of the right side of the map are two german bases, and&lt;br /&gt;    in the center is the 88 battery emplacement, a few yards short of your&lt;br /&gt;    howitzer. Darn it. If you're on the airborne path, just scout the area&lt;br /&gt;    and strafe the batteries. Alternatively, if you're on the infantry path,&lt;br /&gt;    scout the area with a rifle squad and rain down the artillery barrage.&lt;br /&gt;    A more novel way is to send in an airborne or a ranger squad and literally&lt;br /&gt;    run in circles surrounding the gun while tossing grenades like a mad&lt;br /&gt;    chicken. If you hide behind one of the guns, the others will try to shoot&lt;br /&gt;    and destroy its own gun by accident. Anyway you deal with it, do it fast&lt;br /&gt;    before the rest of your army on the hill becomes hamburger.&lt;br /&gt;    &lt;br /&gt;03. While you silence the 88 guns, capture the lower point first, using a&lt;br /&gt;    rifle squad and backed up by a Sherman. There is an 88 gun to the right&lt;br /&gt;    guarding this point, so take it out first before it rips apart your&lt;br /&gt;    Sherman. A grenade and close infantry charge will dislodge any crews&lt;br /&gt;    sitting there. Capture the point, and send your engineers to build&lt;br /&gt;    an MG emplacement to guard the position.&lt;br /&gt;    &lt;br /&gt;    &lt;br /&gt;04. The next job is to take the point to the right of the base. This one can&lt;br /&gt;    get tricky because it is along the path where the Germans come in for the&lt;br /&gt;    assault. Bring some backup, but for the most part a lone rifle squad,&lt;br /&gt;    ranger or airborne will be sufficient to capture and guard the area, even&lt;br /&gt;    though having engineers build MG emplacements later doesn't hurt at all.&lt;br /&gt;    &lt;br /&gt;05. Use your howitzer to bombard the final point to dislodge any silly&lt;br /&gt;    German troops camping there. Send in 2 squads of infantry there to capture&lt;br /&gt;    the victory point. Watch for Ostwinds because they can rip apart your&lt;br /&gt;    squad to pieces fast. Use sticky bombs to deal with these annoying armors.&lt;br /&gt;    &lt;br /&gt;06. Now if you notice on top, there is a bar with points counting down to zero&lt;br /&gt;    with stars in between them. This is basically the victory bar, which&lt;br /&gt;    should be familiar to those who play skirmish games. Otherwise, the idea&lt;br /&gt;    is that as you capture more victory points, the other team's meter will&lt;br /&gt;    decrease at a faster rate, with the maximum when you capture all the&lt;br /&gt;    victory points on the map.&lt;br /&gt;    &lt;br /&gt;07. If you have equal points under your possession relative to the enemy, then&lt;br /&gt;    both meters will not decrease. Anyone that controls less points will lose&lt;br /&gt;    victory points. In order to get the medal, you should not by any&lt;br /&gt;    circumstances control less than 2 points at any given moment. This is&lt;br /&gt;    actually easier than it sounds. In fact, once you capture all 4 points,&lt;br /&gt;    the germans suddenly lose the initiative to launch large assaults.&lt;br /&gt;    &lt;br /&gt;08. Unlike the previous mission, the predominant force attacking the hill&lt;br /&gt;    will be armored vehicles, so AT guns must be present and guard the 3&lt;br /&gt;    different directions. Station your wolverine on the hill for better&lt;br /&gt;    protection. Upgrade your engineers with flamethrowers to deal with any&lt;br /&gt;    infantries tagging along with the armored assault.&lt;br /&gt;    &lt;br /&gt;09. Once you capture all 4 points, just focus on defending the points and&lt;br /&gt;    before you know it, the mission will be over.&lt;br /&gt;    &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Medal Earned: Silver Star&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;MISSION 14: Autry&lt;br /&gt;==============================================================================&lt;br /&gt;&lt;br /&gt;Primary Objective: Destroy the Tiger Ace.&lt;br /&gt;&lt;br /&gt;Secondary Objective: None&lt;br /&gt;&lt;br /&gt;Medal Objective: Destroy 20 Axis Vehicles.&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;Walkthrough&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;01. For this mission, I choose the vehicle command so that I can build&lt;br /&gt;    the Pershing heavy tanks. These guys can practically go toe to toe with&lt;br /&gt;    a tiger, but definitely not with the ace.&lt;br /&gt;    &lt;br /&gt;02. Build up your base, and send your rifle squads across the field to the&lt;br /&gt;    right and capture the fuel point here. Bring along your pershing for&lt;br /&gt;    heavy fire support. Leave your sherman back at the base, and build an&lt;br /&gt;    AT gun to help out the sherman in case the Ace decides to rear its ugly&lt;br /&gt;    fact on your base.&lt;br /&gt;    &lt;br /&gt;03. Capture the fuel point, and build a forward barracks here. Send one&lt;br /&gt;    AT tank to this point, and have your engineer build an MG emplacement in&lt;br /&gt;    this area.&lt;br /&gt;    &lt;br /&gt;04. Build a halftrack, and further complete your base. Also train a sniper&lt;br /&gt;    for scouting purposes. The next point we need to capture is the munition&lt;br /&gt;    point right next to your base. This area is heavily defended, and the&lt;br /&gt;    tiger ace will start moving on to your position once you assault this&lt;br /&gt;    point. In other words, get ready for some serious firefight. Your rifle&lt;br /&gt;    squads should take care the infantry carrying panzershrecks, and in&lt;br /&gt;    return they should grab those bazookas ASAP. 3 rifle squads equipped with&lt;br /&gt;    the bazooka, as I mentioned in the previous missions, kick a whole lot&lt;br /&gt;    of panzer ass in this game.&lt;br /&gt;    &lt;br /&gt;05. In order to get the medal, you need to destroy 20 axis vehicles. With two&lt;br /&gt;    pershings roaming around, it is not even that hard. What is hard is to&lt;br /&gt;    keep the ace alive long enough while you go around and hunt for axis&lt;br /&gt;    vehicles to wreck. To do this, have a pershing go bait the ace's heavy&lt;br /&gt;    fire, while having two or three engineer squads nearby to fix and keep&lt;br /&gt;    it alive. And by the way, you don't want to lose your only pershing until&lt;br /&gt;    you can replace it. Otherwise there is no other unit that can take that&lt;br /&gt;    kind of punishment from the tiger ace. The ace usually retreats after&lt;br /&gt;    a certain amount of time, or if it damaged bad enough (10-15% is usually&lt;br /&gt;    enough to make it retreat). &lt;br /&gt;    &lt;br /&gt;06. The points in this mission are usually heavily defended by the Germans.&lt;br /&gt;    So the tactics to take out the points are somewhat straightforward and&lt;br /&gt;    the same for most of them: Pershing lead the way, supported by rifle&lt;br /&gt;    squads and sherman towing in the back, with engineers keeping the&lt;br /&gt;    Pershing alive. Rotate the pershing to the back if it's halfway damaged.&lt;br /&gt;    &lt;br /&gt;07. Keep in mind that the AI is extremely sloppy with friendly units in front&lt;br /&gt;    of them. So if you have panzers lining on each other, manuever your tank&lt;br /&gt;    so that one of the panzers is between the attacking panzer and your tank.&lt;br /&gt;    That way you only take one shot, while the other panzer with the blocked&lt;br /&gt;    path will end up hurting his own friend's tank.&lt;br /&gt;    &lt;br /&gt;08. Once you have two pershings at hand, you can get away with rushing them&lt;br /&gt;    both forward, wreck havoc, and pull them back to your safe area so your&lt;br /&gt;    engineers can work on them. Have them wreak havoc on the infantries and&lt;br /&gt;    the light armored vehicles. Pull them back when they're getting pounded&lt;br /&gt;    by AT guns and once the ace approaches your position.&lt;br /&gt;    &lt;br /&gt;    &lt;br /&gt;09. Take out 20 vehicles, and take out the tiger ace. You will earn the medal&lt;br /&gt;    if your 20th kill is the ace, but there will be more than 20 vehicles to&lt;br /&gt;    drop in this mission. If you recall the retreat path from the briefing,&lt;br /&gt;    there will be trucks and german halftracks moving down that path which&lt;br /&gt;    are easy pickings for the pershings.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Medal Earned: Legion of Merit&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;MISSION 15: Chambois&lt;br /&gt;==============================================================================&lt;br /&gt;&lt;br /&gt;Primary Objective: (1) Close the Falaise Line between the two Allied HQs&lt;br /&gt;                   (2) Repel the Axis Counterattack.&lt;br /&gt;&lt;br /&gt;Secondary Objective: Capture all the Bridges.&lt;br /&gt;&lt;br /&gt;Medal Objective: Inflict 300 casualties on the Axis.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;Walkthrough&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;01. Start by building a Sherman tank and upgrading the BAR rifle for your     &lt;br /&gt;    infantry.&lt;br /&gt;&lt;br /&gt;02. Get your snipers to scout the area. The first bridge has a motorcycle      &lt;br /&gt;    unit, so don't get your sniper to wander in its range.&lt;br /&gt;   &lt;br /&gt;03. Make sure you capture the high ammo point adjacent to the base. Ammo in&lt;br /&gt;    this mission is crucial, so make sure you always have at least +40 ammo to&lt;br /&gt;    make your life easier.&lt;br /&gt;   &lt;br /&gt;04. I personally used Airborne in this misison. My main strategy with Airborne&lt;br /&gt;    is basically to drop three squads of Airborne, get the recoiless upgrade, &lt;br /&gt;    and shred any tanks that come by with it. I also abuse the supply drops &lt;br /&gt;    from time to time. Alternatively, infantry path is good too because &lt;br /&gt;    rangers supported by halftrack can raise a lot of hell to the convoys, but&lt;br /&gt;    it takes longer to field the rangers on the ground. &lt;br /&gt;   &lt;br /&gt;05. To inflict the maximum casualties for the Axis, pay attention on the axis&lt;br /&gt;    convoy patterns. Then proceed with an upgraded Halftrack, your starting&lt;br /&gt;    wolverine, and your sherman. Bring along infantries to support the heavy&lt;br /&gt;    vehicles. Also have an engineer to tag along with your heavy vehicles to&lt;br /&gt;    fix them in between attacks. Rinse and repeat for most of the convoys. Do&lt;br /&gt;    not worry about the upper half of the map because unless you slowly clean&lt;br /&gt;    out the axis defenses, it would be suicidal for your heavy vehicles to&lt;br /&gt;    venture north.&lt;br /&gt;   &lt;br /&gt;06. Gradually capture the bridge, slowly sweeping from bottom to top. The&lt;br /&gt;    Germans will keep on retreating until you close the line at least once.&lt;br /&gt;    In other words, if you want to earn the Medal of Honor in this mission,&lt;br /&gt;    keep the line open until you've reached a good 80-90% of your quota.&lt;br /&gt;    The AI allies will capture the points on their own, so keep an eye on them&lt;br /&gt;    as well.&lt;br /&gt;   &lt;br /&gt;07. A general strategy is to have 2 squads of rifle infantry to capture the&lt;br /&gt;    points and bridges, while leave your rangers with the rest of your tanks/&lt;br /&gt;    halftrack to intercept the convoys. If your rifles get pinned our get into&lt;br /&gt;    messy situations, call them off and bring one of your shermans to the&lt;br /&gt;    rescue. You should have build two shermans by now, so they can take turns&lt;br /&gt;    in getting pounded.&lt;br /&gt;   &lt;br /&gt;08. If you have spare ammo, take your sniper to the top left area and conduct&lt;br /&gt;    a bombing run on the axis base. Do this after you reach a good 60% of your&lt;br /&gt;    quota so you don't run out of bad guys to shoot if you're gunning for the&lt;br /&gt;    medal.&lt;br /&gt;   &lt;br /&gt;09. Keep an eye for red flares, because that would be axis artillery barrage.&lt;br /&gt;    If you see them on the ground, get clear ASAP, unless you want to see&lt;br /&gt;    allied chop suey served on your lap.&lt;br /&gt;   &lt;br /&gt;10. After you close the pocket, you will return to the map screen. The next&lt;br /&gt;    objective is to defend against the axis final counterattack. There gonna &lt;br /&gt;    be tons of panzers raining down on your ass, so consolidate your surviving&lt;br /&gt;    forces and deal with them one by one. But if you happen to make them bunch&lt;br /&gt;    up together, send in the bombers to take care of them in one fell swoop.&lt;br /&gt;    Once the panzers are toast, mission accomplished.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Medal Earned: Medal of Honor&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==============================================================================&lt;br /&gt;&lt;br /&gt;*END OF DOCUMENT*&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6101984065284128635-6117386492113225555?l=cheatscode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cheatscode.blogspot.com/feeds/6117386492113225555/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6101984065284128635&amp;postID=6117386492113225555' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6101984065284128635/posts/default/6117386492113225555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6101984065284128635/posts/default/6117386492113225555'/><link rel='alternate' type='text/html' href='http://cheatscode.blogspot.com/2008/07/company-of-heroes-faqwalkthrough-v10.html' title='Company of Heroes FAQ/Walkthrough v1.0'/><author><name>TheWitcher</name><uri>http://www.blogger.com/profile/07591070266498383857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6101984065284128635.post-1491932958861941093</id><published>2008-07-03T00:24:00.000-07:00</published><updated>2008-07-03T00:27:19.099-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='Walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><title type='text'>Turok - FAQ/Walkthrough v1.0</title><content type='html'>Authored by: Berserker&lt;br /&gt;                    Email: berserker_kev(at)yahoo.com&lt;br /&gt;             Homepage: http://www.berserkersblog.blogspot.com&lt;br /&gt;                                     ---&lt;br /&gt;                     Xbox LIVE Gamertag: Berserker Kev&lt;br /&gt;                PlayStation Network username: Berserker_Kev&lt;br /&gt;                                     ---&lt;br /&gt;            This document Copyright 2008 Kevin Hall (Berserker)&lt;br /&gt;                     Turok Copyright 2008 Touchstone.&lt;span class="fullpost"&gt;&lt;br /&gt;-------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;=-=-=-=-=-=-=-=-=-=- - T A B L E  O F  C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;&lt;br /&gt;  I. Introduction&lt;br /&gt;&lt;br /&gt; II. Basics  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]&lt;br /&gt;&lt;br /&gt;    - Combat Ops . . . . . . . . . . . . . . . . . . . . . . . . . [BS01]&lt;br /&gt;    - Weapons  . . . . . . . . . . . . . . . . . . . . . . . . . . [BS02]&lt;br /&gt;&lt;br /&gt;III. Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT00]&lt;br /&gt;&lt;br /&gt;    - Chapter 01 - Prelude . . . . . . . . . . . . . . . . . . . . [CH01]&lt;br /&gt;    - Chapter 02 - The Lost Land . . . . . . . . . . . . . . . . . [CH02]&lt;br /&gt;    - Chapter 03 - Bad Blood . . . . . . . . . . . . . . . . . . . [CH03]&lt;br /&gt;    - Chapter 04 - Death Valley  . . . . . . . . . . . . . . . . . [CH04]&lt;br /&gt;    - Chapter 05 - Reunions  . . . . . . . . . . . . . . . . . . . [CH05]&lt;br /&gt;    - Chapter 06 - Ghost in the Shadow . . . . . . . . . . . . . . [CH06]&lt;br /&gt;    - Chapter 07 - Mother Superior . . . . . . . . . . . . . . . . [CH07]&lt;br /&gt;    - Chapter 08 - Killing Fields  . . . . . . . . . . . . . . . . [CH08]&lt;br /&gt;    - Chapter 09 - The Shortest Straw  . . . . . . . . . . . . . . [CH09]&lt;br /&gt;    - Chapter 10 - Down and Out  . . . . . . . . . . . . . . . . . [CH10]&lt;br /&gt;    - Chapter 11 - Heroes End  . . . . . . . . . . . . . . . . . . [CH11]&lt;br /&gt;    - Chapter 12 - Salt in a Wound . . . . . . . . . . . . . . . . [CH12]&lt;br /&gt;    - Chapter 13 - End of the Road . . . . . . . . . . . . . . . . [CH13]&lt;br /&gt;    - Chapter 14 - Into the Breach . . . . . . . . . . . . . . . . [CH14]&lt;br /&gt;    - Chapter 15 - An Eye for an Eye . . . . . . . . . . . . . . . [CH15]&lt;br /&gt;&lt;br /&gt; IV. Everything Else . . . . . . . . . . . . . . . . . . . . . . . . . . [EE00]&lt;br /&gt;&lt;br /&gt;    - Copyright  . . . . . . . . . . . . . . . . . . . . . . . . . [CO00]&lt;br /&gt;    - Special Thanks . . . . . . . . . . . . . . . . . . . . . . . [ST00]&lt;br /&gt;    - Version History  . . . . . . . . . . . . . . . . . . . . . . [VH00]&lt;br /&gt;    - Contact Info . . . . . . . . . . . . . . . . . . . . . . . . [CI00]&lt;br /&gt;    - About Me . . . . . . . . . . . . . . . . . . . . . . . . . . [AM00]&lt;br /&gt;    - Cheat Happens Featured Guides  . . . . . . . . . . . . . . . [CH00]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[IN00]&lt;br /&gt;===============================================================================&lt;br /&gt;                         ___         _               &lt;br /&gt;                        |_ _| _ __  | |_  _ __  ___  &lt;br /&gt;                         | | | '_ \ | __|| '__|/ _ \ &lt;br /&gt;                         | | | | | || |_ | |  | (_) |&lt;br /&gt;                        |___||_| |_| \__||__\  \___/&lt;br /&gt;                          I N T R O D U C T I O N&lt;br /&gt;===============================================================================&lt;br /&gt;&lt;br /&gt;In another time period separate from that of Tal Set, another Turok is born.  &lt;br /&gt;In this adventure, the player takes on the role of Joseph Turok.  As a former &lt;br /&gt;member of Wolf Pack, Turok joins Whiskey Company as they journey to a primitive &lt;br /&gt;planet while on a search for Kane and his Wolf Pack army.  Before long Turok is &lt;br /&gt;forced out of the Whiskey Company ship and must join his comrades in a fight &lt;br /&gt;for survival in a lost land full of dinosaurs and other prehistoric creatures. &lt;br /&gt;Turok has a history with Kane that he wants to settle and if he must settle the &lt;br /&gt;score on this new primitive planet then so be it.&lt;br /&gt;&lt;br /&gt;This guide will provide you with some techniques to get you started along with &lt;br /&gt;a full weapon description and it also has a full walkthrough of the campaign &lt;br /&gt;mode of the game from a Hard mode perspective.  Please enjoy the guide and &lt;br /&gt;email me if you have any questions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[BS00]&lt;br /&gt;===============================================================================&lt;br /&gt;                       ____               /\           &lt;br /&gt;                      | __ )   __ _  ___  \/  ___  ___ &lt;br /&gt;                      |  _ \  / _` |/ __|| | / __|/ __|&lt;br /&gt;                      | |_) || (_| |\__ \| || (__ \__ \&lt;br /&gt;                      |____/  \__,_||___/|_| \___||___/&lt;br /&gt;                        G E T T I N G   S T A R T E D&lt;br /&gt;===============================================================================&lt;br /&gt; &lt;br /&gt;-------------------------------------------------------------------------------&lt;br /&gt;                                   CONTROLS&lt;br /&gt;-------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Default Control Setup&lt;br /&gt;&lt;br /&gt;A                        - Jump&lt;br /&gt;X                        - Reload/Hold down to pick up weapon (left hand)&lt;br /&gt;Y                        - Crouch/Hold down to pick up weapon (right hand)&lt;br /&gt;B                        - Action&lt;br /&gt;LT                       - Zoom (with single weapon)/Fire weapon (left hand)&lt;br /&gt;LB                       - Throw grenade (single weapon)/Secondary fire (dual &lt;br /&gt;                           wield)&lt;br /&gt;RT                       - Fire weapon (right hand)&lt;br /&gt;RB                       - Secondary Fire (right hand)&lt;br /&gt;Left Analog              - Move&lt;br /&gt;Left Analog (push)       - Display objective&lt;br /&gt;Right Analog             - Move Camera&lt;br /&gt;Right Analog (push)      - N/A&lt;br /&gt;Start                    - Display pause menu&lt;br /&gt;Back                     - Pull up multiplayer stats (online)&lt;br /&gt;D-pad Up                 - Switch to bow (campaign only)&lt;br /&gt;D-pad Down               - Switch to knife&lt;br /&gt;D-pad Left               - Switch to left hand weapon&lt;br /&gt;D-pad Right              - Switch to right hand weapon&lt;br /&gt;D-pad Left (double tap)  - dual wield&lt;br /&gt;D-pad Right (double tap) - dual wield&lt;br /&gt;&lt;br /&gt;================&lt;br /&gt;Climbing Ladders&lt;br /&gt;================&lt;br /&gt;&lt;br /&gt;Approach a ladder then tap the B (or O button) to cling onto the ladder then &lt;br /&gt;hold up to ascend it or down to descend it.  While climbing ladders, your &lt;br /&gt;character is completely open to gunfire during the entire ladder climbing &lt;br /&gt;animation so be careful about climbing them when enemies are around.&lt;br /&gt;&lt;br /&gt;============&lt;br /&gt;Prying Doors&lt;br /&gt;============&lt;br /&gt;&lt;br /&gt;Approach a closed door and wait for a B (or O) button icon.  Tap the button to &lt;br /&gt;have Turok put his hands in between the door and lift it open with his mighty &lt;br /&gt;strength.  Many times Turok will be called to pry a door open while with a &lt;br /&gt;group.  The lazy bastards...&lt;br /&gt;&lt;br /&gt;While prying a door open, Turok is left completely wide open to an attack so &lt;br /&gt;make sure that there are no enemies behind Turok while opening a nearby door.&lt;br /&gt;&lt;br /&gt;=============&lt;br /&gt;Using Turrets&lt;br /&gt;=============&lt;br /&gt;&lt;br /&gt;Approach a machine gun or rocket launcher turret and hold down on the B button &lt;br /&gt;in order to use the turret.  Hold down the B button again to step away from the &lt;br /&gt;turret.&lt;br /&gt;&lt;br /&gt;============&lt;br /&gt;Damage Arrow&lt;br /&gt;============&lt;br /&gt;&lt;br /&gt;Whenever Turok is hit, a red arrow will appear on the screen and point in the &lt;br /&gt;direction that the hit was received from.  Use this arrow to help find your &lt;br /&gt;attacker.  This is especially useful when Turok is thrown off balance.&lt;br /&gt;&lt;br /&gt;=============&lt;br /&gt;Dinosaur Maul&lt;br /&gt;=============&lt;br /&gt;&lt;br /&gt;When a dinosaur leaps at Turok and tries to crunch down on him with its teeth, &lt;br /&gt;tap the onscreen button(s) or directions to escape the mauling and throw the &lt;br /&gt;dino off (or possibly instantly kill him)&lt;br /&gt;&lt;br /&gt;=======&lt;br /&gt;Dodging&lt;br /&gt;=======&lt;br /&gt;&lt;br /&gt;While holding to the either the right or left tap the jump button to make Turok &lt;br /&gt;perform a jumping sidestep to that side.  This can be useful for dodging a &lt;br /&gt;raptor's jumping attack and it can help out for dodging gunfire - especially &lt;br /&gt;grenades or sniper shots.&lt;br /&gt;&lt;br /&gt;===============================&lt;br /&gt;Primary Fire and Secondary Fire&lt;br /&gt;===============================&lt;br /&gt;&lt;br /&gt;Each weapon in the game has primary fire and a secondary fire that can be used &lt;br /&gt;by tapping either the RT or LT (or R2 and L2) for the primary fire or the RB &lt;br /&gt;and LB (or R1 and L1) for the secondary fire.  The button tapped depends on &lt;br /&gt;which hand your character has the gun equipped to.&lt;br /&gt;&lt;br /&gt;====&lt;br /&gt;Zoom&lt;br /&gt;====&lt;br /&gt;&lt;br /&gt;Hold LT (or L2) while aiming with a single weapon to zoom in a bit for a more &lt;br /&gt;accurate shot.&lt;br /&gt;&lt;br /&gt;==================&lt;br /&gt;Viewing Objectives&lt;br /&gt;==================&lt;br /&gt;&lt;br /&gt;A new objective will automatically appear on the left side of the screen each &lt;br /&gt;time it is first issued.  Press the LS (or L3 button) to view a current &lt;br /&gt;objective once again at any time during gameplay.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------------------------------------------------------------------&lt;br /&gt;                                     WEAPONS&lt;br /&gt;-------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;All descriptions are based on the campaign mode.  Multiplayer "Shots per clip" &lt;br /&gt;and "Max Ammo" stats are different.&lt;br /&gt;&lt;br /&gt;===============&lt;br /&gt;ORO FG8 Grenade&lt;br /&gt;===============&lt;br /&gt;&lt;br /&gt;Max Ammo = 3&lt;br /&gt;&lt;br /&gt;Grenades are a good way to take out multiple enemies that are at a distance.  &lt;br /&gt;Turok throws grenade a little further than one might expect so make sure that &lt;br /&gt;your enemies are far enough away before chugging one them.  The grenades will &lt;br /&gt;make a slight beeping noise before detonating.  These grenades can be thrown at &lt;br /&gt;an angle toward a wall in order to make them land closer to an area near you, &lt;br /&gt;just make sure to dive out of the way as you hear the beep if it is close.&lt;br /&gt;&lt;br /&gt;====================&lt;br /&gt;ORO P23 Combat Knife&lt;br /&gt;====================&lt;br /&gt;&lt;br /&gt;Primary = Instant Kill animation (when close)&lt;br /&gt;Secondary = Horizontal Slash&lt;br /&gt;&lt;br /&gt;The knife is easily one of the best weapons in Turok's arsenal because of its &lt;br /&gt;instant kill stabbing.  Get up close to your enemy and watch for the trigger &lt;br /&gt;button icon then press the button to begin an instant kill stab animation.&lt;br /&gt;&lt;br /&gt;Nearly every enemy in this game can be stabbed at some point with the knife.  &lt;br /&gt;Here are some special cases:&lt;br /&gt;&lt;br /&gt;Dilophosaur - Knock them down then run up to their stomach to get the instant &lt;br /&gt;kill icon while the knife is equipped.&lt;br /&gt;&lt;br /&gt;Scorpion - Make them turn over with attacks (explosions) then run up to their &lt;br /&gt;bottom portion to get the instant kill icon while the knife is equipped.&lt;br /&gt;&lt;br /&gt;MAJOR TIP: Equipping the combat knife will also allow Turok to move faster &lt;br /&gt;since the knife weighs less than any other weapon.  Be sure to remember this &lt;br /&gt;while playing the main game and especially while playing online.&lt;br /&gt;&lt;br /&gt;==============================&lt;br /&gt;ORO C9 Perforator compound Bow&lt;br /&gt;==============================&lt;br /&gt;&lt;br /&gt;Primary = Normal Arrows&lt;br /&gt;Secondary = Tek arrows (Explosive Arrows)&lt;br /&gt;&lt;br /&gt;Shots per clip = N/A&lt;br /&gt;Max Ammo = 50 (normal); 10 (Tek)&lt;br /&gt;&lt;br /&gt;The bow is a very unique weapon once some time has been spent learning how to &lt;br /&gt;use it effectively.  Tap the trigger button to have your character pull back on &lt;br /&gt;the bow and prepare to fire.  The controller will shake along with the &lt;br /&gt;character's arm and the bow will be fired once the trigger has been held down &lt;br /&gt;for a certain period of time.&lt;br /&gt;&lt;br /&gt;Instantly letting go of the trigger button will shoot the bow and gently &lt;br /&gt;letting go of the trigger will cause your character to cancel the shot.  Learn &lt;br /&gt;to hold the trigger button down gently to prepare a shot and hold it loosely &lt;br /&gt;without having to worry about your character's hand shaking.&lt;br /&gt;&lt;br /&gt;The bow's arrows can travel a great distance depending on how long the shot is &lt;br /&gt;charged.  A more charged shot will also take more damage.  Against human &lt;br /&gt;enemies, a fully powered arrow is an instant kill regardless of armor.  The bow &lt;br /&gt;is also a good means of stealth since the shot is silent.  A bow used along &lt;br /&gt;with a knife is the best means of stealth for the single player game.&lt;br /&gt;&lt;br /&gt;Human enemies may be pinned to objects such as trees or crates with a fully &lt;br /&gt;powered bow shot.  This is mainly used for eye candy purposes but pinning an &lt;br /&gt;enemy to the wall will instantly kill that enemy.&lt;br /&gt;&lt;br /&gt;===================&lt;br /&gt;ORO HOG 9mm Handgun&lt;br /&gt;===================&lt;br /&gt;&lt;br /&gt;Dual Wield = Yes&lt;br /&gt;&lt;br /&gt;Primary = Single Fire&lt;br /&gt;Secondary = Burst Fire&lt;br /&gt;&lt;br /&gt;Shots per clip = 15&lt;br /&gt;Max Ammo =&lt;br /&gt;&lt;br /&gt;The handgun fires a single precise shot in the direction pointed without any &lt;br /&gt;recoil.  The secondary fire allows for a three shot burst fire.&lt;br /&gt;&lt;br /&gt;One might think that the handgun is inferior to the rest of the arsenal &lt;br /&gt;available in the game but the handgun's precise shot with no recoil can be used &lt;br /&gt;to gain an easy headshot.  The burst fire allows the handgun to take some &lt;br /&gt;moderate damage with each button tap.&lt;br /&gt;&lt;br /&gt;===========&lt;br /&gt;ORO FP9 SMG&lt;br /&gt;===========&lt;br /&gt;&lt;br /&gt;Dual Wield = Yes&lt;br /&gt;&lt;br /&gt;Primary = Rapid Fire&lt;br /&gt;Secondary = Equip Silencer&lt;br /&gt;&lt;br /&gt;Shots per clip = 45&lt;br /&gt;Max Ammo = 300&lt;br /&gt;&lt;br /&gt;The SMG provides rapid fire with its normal shot with an optional silencer that &lt;br /&gt;can be fitted to the gun and allow for silent rapid fire kills.  This weapon &lt;br /&gt;takes moderate damage but can be dual wielded to spam damage on any one enemy. &lt;br /&gt;The main thing that makes this weapon stand out from the Pulse Rifle is that &lt;br /&gt;there is no overheating involved, just a need to reload.&lt;br /&gt;&lt;br /&gt;====================&lt;br /&gt;ORO Enforcer Shotgun&lt;br /&gt;====================&lt;br /&gt;&lt;br /&gt;Dual Wield = Yes&lt;br /&gt;&lt;br /&gt;Primary = Normal Shot&lt;br /&gt;Secondary = Flare Shot&lt;br /&gt;&lt;br /&gt;Shots per clip = 10&lt;br /&gt;Max Ammo = 50&lt;br /&gt;&lt;br /&gt;The shotgun takes some heavy damage from a close enemy but it is very weak from &lt;br /&gt;a distance.  This weapon can be dual wielded for some extreme damage on close &lt;br /&gt;enemies.  The weapon packs quite a punch and your aiming will suffer from the &lt;br /&gt;recoil, so it can be hard to control the cursor at times.&lt;br /&gt;&lt;br /&gt;The secondary fire allows for the shotgun to shoot a flare that will attract &lt;br /&gt;dinosaurs and scare away bugs.  These flares can be shot at enemies to make &lt;br /&gt;dinosaurs attack them or the flares can be used to keep surrounding dinos &lt;br /&gt;occupied.&lt;br /&gt;&lt;br /&gt;============================&lt;br /&gt;ESUS Fireblade Flame Thrower&lt;br /&gt;============================&lt;br /&gt;&lt;br /&gt;Dual Wield = No&lt;br /&gt;&lt;br /&gt;Primary = Flame Shot&lt;br /&gt;Secondary = Flame Bomb&lt;br /&gt;&lt;br /&gt;Shots per clip = 450&lt;br /&gt;Max Ammo = 1200&lt;br /&gt;&lt;br /&gt;The Flamethrower's normal shot shoots a spray of fire that will set any enemy &lt;br /&gt;on fire and continue to take damage as the enemy burns.  The flamethrower &lt;br /&gt;covers close and mid-distance with its spray and fire spray is quite damaging. &lt;br /&gt;The secondary fire shoots a ball of flame that will explode much like a grenade &lt;br /&gt;only the explosion will occur upon contact.  The main flaws with this weapon &lt;br /&gt;are that it eats through ammo rather quickly and it is useless at a long &lt;br /&gt;distance.&lt;br /&gt;&lt;br /&gt;===================&lt;br /&gt;ORO L66 Pulse Rifle&lt;br /&gt;===================&lt;br /&gt;&lt;br /&gt;Dual Wield = No&lt;br /&gt;&lt;br /&gt;Primary = Rapid Fire&lt;br /&gt;Secondary = Disruption grenade&lt;br /&gt;&lt;br /&gt;Shots per clip = 100 (rifle); 3 (grenade)&lt;br /&gt;Max Ammo = 400 (rifle); 12 (grenade)&lt;br /&gt;&lt;br /&gt;The Pulse Rifle is a rapid fire weapon similar to the SMG, but it can hold more &lt;br /&gt;bullets and has a wider range of fire.  For its secondary weapon fire, it will &lt;br /&gt;shoot a disruption grenade that will explode after a few seconds.  Disruption &lt;br /&gt;grenades can be helpful for forcing an enemy out of hiding.&lt;br /&gt;&lt;br /&gt;The main flaw with the Pulse Rifle is the fact that it can overheat rather &lt;br /&gt;quickly from several shots in a row.  While overheated, your character will &lt;br /&gt;fling his arms and try to cool down the weapon as it jams.  Another weapon may &lt;br /&gt;not be switched to during the overheating animation so your character will be &lt;br /&gt;momentarily open to any type of attack.  Make sure to limit shots by not firing &lt;br /&gt;several times in a row - simply tap the button at times instead of holding down &lt;br /&gt;on the trigger to avoid overheating.&lt;br /&gt;&lt;br /&gt;======================&lt;br /&gt;ORO War Horse Mini-gun&lt;br /&gt;======================&lt;br /&gt;&lt;br /&gt;Dual Wield = No&lt;br /&gt;&lt;br /&gt;Primary = Rapid Fire&lt;br /&gt;Secondary = Mini turret&lt;br /&gt;&lt;br /&gt;Shots per clip = 250&lt;br /&gt;Max Ammo = 1000&lt;br /&gt;&lt;br /&gt;The mini-gun requires a bit of startup time for the front portion to spin but &lt;br /&gt;once this gun gets to firing it will not stop for quite a while until the &lt;br /&gt;player lets go of the firing button or it needs to be reloaded.  This weapon &lt;br /&gt;carries a vast amount (a real surplus) of ammo per clip, so you do not have to &lt;br /&gt;reload it that much at all.  To tell when it is about to run out of ammo, &lt;br /&gt;listen for the beeping noise it will make and watch for the light on the side &lt;br /&gt;of the mini-gun to turn red.&lt;br /&gt;&lt;br /&gt;Holding down the LT (or L2) button will cause the front portion to spin, which &lt;br /&gt;can help the mini-gun to fire instantly once a target is found.  It is a good &lt;br /&gt;idea to spin the front portion if a possible enemy is up ahead.&lt;br /&gt;&lt;br /&gt;The mini-gun will cause your character to move much slower while equipped when &lt;br /&gt;compared to the other weapons but the sheer amount of firepower that you &lt;br /&gt;command is quite a site to behold.  This weapon will tear through a whole group &lt;br /&gt;of enemies and still have enough ammo to take on another.  Basically, if you &lt;br /&gt;can't hit a target with any of your other weapons then take out the mini-gun &lt;br /&gt;and fire then you will have several more shots at your command to try again.&lt;br /&gt;&lt;br /&gt;The secondary fire allows your character to place the mini-gun on the ground to &lt;br /&gt;form a mini turret.  The turret will survey the surrounding in front of it and &lt;br /&gt;fire at any enemy that is not you or an ally.  The only way that an enemy can &lt;br /&gt;stop the turret is to get behind it and pick it up (in multiplayer) or shoot it &lt;br /&gt;enough times to knock it down.  Be forewarned that the turret fire will hurt &lt;br /&gt;your character and any allies if the turret fires at an enemy and you or any &lt;br /&gt;ally just happens to be in the way.&lt;br /&gt;&lt;br /&gt;=====================================&lt;br /&gt;TRIGLAV 92 Stalker (T92) Sniper Rifle&lt;br /&gt;=====================================&lt;br /&gt;&lt;br /&gt;Dual Wield = No&lt;br /&gt;&lt;br /&gt;Primary = Normal Fire&lt;br /&gt;Secondary = Scope Zoom (while using normal zoom with L trigger)&lt;br /&gt;&lt;br /&gt;Shots per clip = 5&lt;br /&gt;Max Ammo = 30&lt;br /&gt;&lt;br /&gt;The Sniper Rifle is almost always a one hit kill if a human enemy is hit.  The &lt;br /&gt;secondary fire offers two levels of zoom while aiming with the L button.  The &lt;br /&gt;Sniper Rifle is precise and deadly when used from a distance and possible from &lt;br /&gt;close range if your aiming is good but there is a slight three second delay in &lt;br /&gt;between shots that can be just enough cause trouble on your end.&lt;br /&gt;&lt;br /&gt;=============================&lt;br /&gt;ESUS Blackfly Sticky Bomb Gun&lt;br /&gt;=============================&lt;br /&gt;&lt;br /&gt;Dual Wield = Yes&lt;br /&gt;&lt;br /&gt;Primary = Shoot explosive/detonate explosive&lt;br /&gt;Secondary = Proximity Mines&lt;br /&gt;&lt;br /&gt;Shots per clip = 5&lt;br /&gt;Max Ammo = 10&lt;br /&gt;&lt;br /&gt;The sticky gun fires out an explosive that will attach to any surface it hits.  &lt;br /&gt;These explosives can be fired at walls, floors, trees, soldiers, and dinosaurs. &lt;br /&gt;While the explosive is attached to an object, tap the primary fire button again &lt;br /&gt;to detonate the explosive.&lt;br /&gt;&lt;br /&gt;This weapon takes some good aiming, a clever placement and some guts to master. &lt;br /&gt;It's similar to the Resident Evil Mine Thrower in that the explosive can &lt;br /&gt;backfire on you, but with the ability to actually control detonation unlike the &lt;br /&gt;Mine Thrower, this gun becomes a force to reckoned with when used correctly.&lt;br /&gt;&lt;br /&gt;The secondary fire fires out a glowing set of proximity mines that will explode &lt;br /&gt;if any object touches them.  These can be placed throughout an area and can be &lt;br /&gt;used to trap an enemy or seal off a section by making long strips of proximity &lt;br /&gt;mines - aka. I dare you to step across this line.&lt;br /&gt;&lt;br /&gt;===============&lt;br /&gt;ORO RedFist RPG&lt;br /&gt;===============&lt;br /&gt;&lt;br /&gt;Dual Wield = No&lt;br /&gt;&lt;br /&gt;Primary = Rocket shot&lt;br /&gt;Secondary = Lock-on Scope&lt;br /&gt;&lt;br /&gt;Shots per clip = 1&lt;br /&gt;Max Ammo = 10&lt;br /&gt;&lt;br /&gt;The rocket launcher is the ultimate damaging weapon.  While firing the launcher &lt;br /&gt;normally, it will shoot out of rocket that will make a big explosion that can &lt;br /&gt;take out multiple foes at once.  This gun will surely blow any dinosaurs away &lt;br /&gt;and leave only juicy bits behind... seriously.&lt;br /&gt;&lt;br /&gt;The secondary fire causes a red targeting eye piece to move out of the side of &lt;br /&gt;the rocket launcher.  Through this scope, an enemy can be tracked then locked &lt;br /&gt;on to.  The lock on cursor will change red when a target is locked on.  Once an &lt;br /&gt;enemy is locked on, fire a rocket and it will follow the enemy.  The only way &lt;br /&gt;that the enemy can avoid this move is to take cover behind some type of &lt;br /&gt;structure or perform a very well timed (with some luck) dodge to the side.&lt;br /&gt;&lt;br /&gt;===================================================&lt;br /&gt;Stationary Turrets (rocket launcher or machine gun)&lt;br /&gt;===================================================&lt;br /&gt;&lt;br /&gt;Along his journey, Turok will run into enemy turrets that may be used by &lt;br /&gt;tapping and holding the B button next to them.  These turrets have infinite &lt;br /&gt;ammo.  He can point the turret in any direction around him.  Turok is &lt;br /&gt;completely open to attack with no type of cover while using these so be &lt;br /&gt;careful.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[WT00]&lt;br /&gt;===============================================================================&lt;br /&gt;    __        __      _  _     _    _                                _     &lt;br /&gt;    \ \      / /__ _ | \| | __| |_ | |__   _ __  ___   _   _   __ _ | |__  &lt;br /&gt;     \ \ /\ / // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ &lt;br /&gt;      \ V  V /| (_| || ||   &lt; | |_ | | | || |  | (_) || |_| || (_| || | | |&lt;br /&gt;       \_/\_/  \__,_||_||_|\_\ \__||_| |_||__\  \___/  \__,_| \__, ||_| |_|&lt;br /&gt;                       C A M P A I G N  M O D E  G U I D E     __/ |        &lt;br /&gt;============================================================= |___/ ===========&lt;br /&gt;&lt;br /&gt;This guide was wrote while playing through Hard mode, so some strategies may be &lt;br /&gt;a bit more extreme than what is needed for normal mode.&lt;br /&gt;&lt;br /&gt;,-----------.                        [CH01]                          ,--.&lt;br /&gt;|___    ___/  - - - - - - - - - - - - - - - - - - - - - - - - - - -  |  |   __&lt;br /&gt;    |  |                            Chapter 1                        |  |  /  /&lt;br /&gt;    |  |                                                             |  |,/  /&lt;br /&gt;    |  |--------------------------------------------------------------\     /&lt;br /&gt;    | /                              PRELUDE                           \    \ &lt;br /&gt;    |/------------------------------------------------------------------\___ \&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Go to the armory.&lt;br /&gt;&lt;br /&gt;Follow the soldier as he enters the hall and he will lead Turok to the armory.  &lt;br /&gt;Climb up the ladder after he climbs it - approach the ladder then tap the B (or &lt;br /&gt;O) button to grab on then hold up on  the left analog to climb.  &lt;br /&gt;&lt;br /&gt;TIP: Press LS (or L3) at any time during gameplay to view the current &lt;br /&gt;objective.&lt;br /&gt;&lt;br /&gt;Move down the left corridor at the top of the ladder and continue to follow the &lt;br /&gt;soldiers.  A cutscene will activate eventually.&lt;br /&gt;&lt;br /&gt;,-----------.                        [CH02]                          ,--.&lt;br /&gt;|___    ___/  - - - - - - - - - - - - - - - - - - - - - - - - - - -  |  |   __&lt;br /&gt;    |  |                            Chapter 2                        |  |  /  /&lt;br /&gt;    |  |                                                             |  |,/  /&lt;br /&gt;    |  |--------------------------------------------------------------\     /&lt;br /&gt;    | /                           THE LOST LAND                        \    \ &lt;br /&gt;    |/------------------------------------------------------------------\___ \&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Escape the ship.&lt;br /&gt;&lt;br /&gt;Well, so much for Turok's casual stroll through the ship.  Turok will be woken &lt;br /&gt;up by one of the members of Whiskey Company as the man runs ahead and meets an &lt;br /&gt;untimely demise.  The ship is about to blow and Turok needs to get out!&lt;br /&gt;&lt;br /&gt;Run directly ahead.  The left tunnel has collapsed burning debris down it so &lt;br /&gt;turn to the right and follow that path.  Tap the A (or X) button to jump over &lt;br /&gt;the raised portion of the door.  Continue through the opening ahead then drop &lt;br /&gt;below.&lt;br /&gt;&lt;br /&gt;Move ahead to hear a soldier calling for Turok.  Turn to the left to see a &lt;br /&gt;narrow corridor to the side with the soldier at the end.  Run down the corridor &lt;br /&gt;and catch up with him as he leads the way forward.  Follow the soldier as he &lt;br /&gt;leaps into the hole.&lt;br /&gt;&lt;br /&gt;Turok will face the soldier upon landing so follow him as he leads the way to &lt;br /&gt;the left... wait.  No, scrap that - run to the right and step through the &lt;br /&gt;doorway.  Oh, what to do, what to do!  Aha!  Turn to the right to find another &lt;br /&gt;doorway.  Go through it and walk up to the debris.  Press the Y (or Triangle &lt;br /&gt;button to crouch) then move up under the debris.&lt;br /&gt;&lt;br /&gt;Rise back up by tapping the button again.  A soldier up ahead will ask for &lt;br /&gt;Turok's help so run ahead to meet him and help him with... hmm, that didn't go &lt;br /&gt;so well.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Get through the door.&lt;br /&gt;&lt;br /&gt;Get up off the floor and approach the door that the soldier is trying to get &lt;br /&gt;open.  While standing in front of the door tap the B (or O) button when the &lt;br /&gt;button icon appears to pry the door open.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Escape the ship.&lt;br /&gt;&lt;br /&gt;Move through the door and up the ramp.  The soldier will follow.  Turok will &lt;br /&gt;take damage throughout this tunnel but just keep moving.  Hop on top of the &lt;br /&gt;raised area at the end of the path then move up to the ladder at the end and &lt;br /&gt;climb it.  A cutscene will trigger while climbing the ladder.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find the main crash site.&lt;br /&gt;&lt;br /&gt;Follow the soldier through the tall grass up ahead.  The soldier will &lt;br /&gt;eventually catch the site of what appears to be a dinosaur.  Follow him as he &lt;br /&gt;speeds up to investigate.  Step off the small cliff that he stops at.  Move &lt;br /&gt;toward the cliff up ahead and a cutscene will activate as Turok turns to his &lt;br /&gt;right to see a Pteranodon fly by.&lt;br /&gt;&lt;br /&gt;Follow the soldier up the path to the left as he tries to contact the rest of &lt;br /&gt;Whiskey Company.  Turok will purposely move slow when you walk up the path.  &lt;br /&gt;There are several points like this in the game used to intensify the moment.  &lt;br /&gt;Be on the lookout for spiky vines that hang along the sides of the path.  These &lt;br /&gt;will cause damage and continue to cause damage while stands near it if Turok &lt;br /&gt;touches one, so stay away from them.&lt;br /&gt;&lt;br /&gt;The soldier will eventually catch something on his radio and then... oh, that's &lt;br /&gt;not good.  Damn, he could have at least given us his weapon!  Follow the path &lt;br /&gt;up ahead through the tall grass.  At the edge of the cliff, a Raptor can be &lt;br /&gt;seen in the distance as it runs ahead and disappears from site.&lt;br /&gt;&lt;br /&gt;Drop off the side of the cliff and move down the path ahead.  Turok will move &lt;br /&gt;past some dino remains and into a section of tall grass.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Walk toward the field of grass up ahead.  Ah, would you look at that, it's the &lt;br /&gt;gun that the soldier had with him - well, and the soldier's corpse.  Drop to &lt;br /&gt;the next section of tall grass.  Move toward the corpse and gun up ahead.&lt;br /&gt;&lt;br /&gt;Grab the SMG from the rock and then- damnit, I hate it when they do that!  A &lt;br /&gt;Miniraptor will attack Turok as soon as he grabs the SMG.  Tap the onscreen &lt;br /&gt;buttons to get the damn thing off and break its back.  On-screen commands like &lt;br /&gt;this will happen every time that a dino jumps at Turok and tries to maul him. &lt;br /&gt;Be sure to quickly take note of the on-screen buttons then tap them quickly.  &lt;br /&gt;Sometimes you will need to shake the left analog from right to left as well as &lt;br /&gt;the button taps, so watch the icon carefully.&lt;br /&gt;&lt;br /&gt;Circle the area after throwing the raptor off and shoot at the Miniraptors that &lt;br /&gt;attack Turok.  Zoom in with LT (or L2) then tap RT (or R2) to fire.  All you &lt;br /&gt;need to do is stay away from them for the most part since a large yell in the &lt;br /&gt;distance will scare them off eventually.&lt;br /&gt;&lt;br /&gt;The SMG also comes with a nifty secondary fire that will allow Turok to attach &lt;br /&gt;a silencer to the end of the gun by tapping the RB (or R1) button.  RB will &lt;br /&gt;always be your secondary fire for the right-handed weapon.  With the silencer &lt;br /&gt;attached, the shots from the SMG will not make a sound making it useful for &lt;br /&gt;stealth, though Turok will not be in a stealth situation for a while.&lt;br /&gt;&lt;br /&gt;Walk further ahead and step through the log.  It seems that another member of &lt;br /&gt;Whiskey Company didn't make it as Turok stumbles upon yet another body at the &lt;br /&gt;other end of the log.  Turok will pick up the knife from near the soldier's &lt;br /&gt;body.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;The knife is really the ultimate weapon of the entire game.  Turok is a total &lt;br /&gt;animal with this baby.  Approach an enemy with the knife equipped to get a LT &lt;br /&gt;(or R2) button icon.  Press the button at that time to initiate an instant kill &lt;br /&gt;sequence in which Turok stabs his prey with the knife.  The knife can be used &lt;br /&gt;for stealth kills and it can be used to instantly kill most dinosaurs.  Turok &lt;br /&gt;is invincible to melee attacks during knife kill animations but he will still &lt;br /&gt;take damage from projectile attacks.  In other words, if enemies in the area &lt;br /&gt;have a gun then you don't really want them to find you stabbing something or &lt;br /&gt;they will blast the hell out of Turok and most likely kill him before the knife &lt;br /&gt;animation comes to a close.  The primary fire for the knife is a stab or &lt;br /&gt;instant kill sequence while close  or a stab at a distance and the secondary &lt;br /&gt;fire is a horizontal slash.&lt;br /&gt;&lt;br /&gt;TIP: Equip the knife and Turok will run faster compared to carrying a gun.  &lt;br /&gt;Always remember this while playing the main game and especially while playing &lt;br /&gt;online.&lt;br /&gt;&lt;br /&gt;Walk toward the cliff ahead.  It just so happens that there is a Mendel-Gruman &lt;br /&gt;(MG) light soldier below that will shoot then examine the body of a member of &lt;br /&gt;Whiskey Company.  Run up behind the MG soldier and wait for the button icon to &lt;br /&gt;appear while the knife is equipped as Turok walks near him then tap that button &lt;br /&gt;to initiate the stealth kill.  Congratulations, you just performed the first of &lt;br /&gt;many, MANY stealth kill sequences much like the ones that you will witness &lt;br /&gt;performed on your online character as gamers sneak up behind your character - &lt;br /&gt;didn't that feel good?&lt;br /&gt;&lt;br /&gt;Move up the rock path ahead to find yet another unfortunate MG soldier with his &lt;br /&gt;back turned.  Stab him then run up the rock trail on the left side of the area &lt;br /&gt;and hop up to the top of the raised rock platforms then drop into the cave up &lt;br /&gt;ahead.  Several dino bones litter the floor of this cave.  Move down the tunnel &lt;br /&gt;to initiate a cutcene as a MG soldier catches site of Turok.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Search the area for survivors.&lt;br /&gt;&lt;br /&gt;You'll learn to like that wiseass member of Whiskey Company that just helped &lt;br /&gt;Turok... really.  Follow Slade as he leads the way.  He will move down the side &lt;br /&gt;of a cliff then run down a hill.  Some SMG ammo is lying near the bottom of the &lt;br /&gt;cliff.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;TIP: Hold the LT (or L2) button while aiming to zoom in for a more accurate &lt;br /&gt;shot.&lt;br /&gt;&lt;br /&gt;Four MG light soldiers will attack from off to the left.  Shoot them with the &lt;br /&gt;SMG and try to go for headshot.  Try to shoot them from a distance and get &lt;br /&gt;behind the rocks to take cover from their gunfire.  Search their bodies and &lt;br /&gt;take another SMG from them.  Two SMGs can be dual wielded at the same time.  &lt;br /&gt;Double tap the directional pad either right or left to dual wield the weapons. &lt;br /&gt;The top shoulder buttons will work as the firing buttons for each hand.&lt;br /&gt;&lt;br /&gt;Follow Slade as he leads the way.  Run past Slade and follow the rock path as &lt;br /&gt;the helicopter can be heard in the distance.  Drop from the other side of the &lt;br /&gt;rock path and hurry ahead as the helicopter hovers above then drops a few MG &lt;br /&gt;soldiers.  Dual wield SMGs then shoot the soldiers while they are grouped.  &lt;br /&gt;Take cover by ducking behind the nearby rocks.  Some of them may try to rush &lt;br /&gt;Turok so be prepared to shoot them as they move closer.&lt;br /&gt;&lt;br /&gt;More MG soldiers will move down the cliff up ahead.  Shoot them from a &lt;br /&gt;distance.  A T-rex will suddenly appear as Slade calls Turok's attention to it. &lt;br /&gt;Allow the T-rex to attack the MG soldiers that drop down the cliff then stand &lt;br /&gt;back and wait for it to leave.  A cutscene will play eventually.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;,-----------.                        [CH03]                          ,--.&lt;br /&gt;|___    ___/  - - - - - - - - - - - - - - - - - - - - - - - - - - -  |  |   __&lt;br /&gt;    |  |                            Chapter 3                        |  |  /  /&lt;br /&gt;    |  |                                                             |  |,/  /&lt;br /&gt;    |  |--------------------------------------------------------------\     /&lt;br /&gt;    | /                             BAD BLOOD                          \    \ &lt;br /&gt;    |/------------------------------------------------------------------\___ \&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find the main crash site.&lt;br /&gt;&lt;br /&gt;Once again follow Slade.  Drop all the way down the cliff that he leads Turok &lt;br /&gt;to.  Slade will eventually follow Turok down the cliff.  Slade will allow Turok &lt;br /&gt;to lead the way at the bottom.  It really doesn't matter what way you take &lt;br /&gt;since they both paths lead the same way.  The right path will get you to your &lt;br /&gt;next destination quicker.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Investigate the chopper wreckage&lt;br /&gt;&lt;br /&gt;Slade will move on ahead and check out the helicopter wreckage up ahead.  He &lt;br /&gt;will still wait up for Turok though, so meet up with him and walk toward the &lt;br /&gt;chopper wreckage with the surrounding Miniraptors.  The Miniraptors will &lt;br /&gt;eventually run toward Turok and Slade and attack them so fight back with your &lt;br /&gt;knife and SMG's.  They will all eventually retreat after enough of them have &lt;br /&gt;been killed.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Follow Slade toward the chopper wreckage.  It seems that some of the MG &lt;br /&gt;soldiers crashed here.  Follow Slade as he tells you to meet up with him at the &lt;br /&gt;giant skull (T-rex skull).&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Follow Slade.&lt;br /&gt;&lt;br /&gt;There is some ammo and grenades over by the wall to the right of the helicopter &lt;br /&gt;crash.  Follow Slade to a cliff then jump down the side of the cliff and meet &lt;br /&gt;up with him.  A cutscene will activate once the two meet up.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Clear out the area.&lt;br /&gt;&lt;br /&gt;Immediately following the cutscene, a Velociraptor will jump out from the &lt;br /&gt;bushes above and attack Turok.  Tap the buttons or directions to fight off the &lt;br /&gt;raptor maul then equip the knife and run forward then instant kill it with the &lt;br /&gt;knife when the button icon appears.  Two more raptors will appear from behind &lt;br /&gt;the tall grass ahead.  You can easily defeat them all with the knife.&lt;br /&gt;&lt;br /&gt;TIP: While fighting Velociraptors, make use of Turok's jumping sidestep (hold &lt;br /&gt;to left or right then jump) to dodge their jump attack.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Follow Slade up to the skull.&lt;br /&gt;&lt;br /&gt;Slade will move on ahead and tell Turok to meet him at the big T-rex skull up &lt;br /&gt;ahead.  A few Miniraptors and another raptor will attack along the way.  Slade &lt;br /&gt;will stop at the other side of the big skull.  Fight off the Miniraptors that &lt;br /&gt;attack Turok then follow Slade up the vines.  Press the B (or O) button while &lt;br /&gt;standing next to them then move up the vines like a ladder.  Walk up to Slade &lt;br /&gt;for the next objective.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find the main crash site.&lt;br /&gt;&lt;br /&gt;Follow Slade to the cliff up ahead then drop down and help him fight off the &lt;br /&gt;Miniraptors below.  Drop down to the area ahead.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Slade will continue to complain as he follows Turok, so lead the way for the &lt;br /&gt;grumpy old man and move through the tunnel up ahead.  The team will run into a &lt;br /&gt;few Compsognathus (Compys) feeding on some dino bones inside the tunnel.  Slade &lt;br /&gt;will fire at them as he sees them but these dinos will usually not attack &lt;br /&gt;unless they are threatened.  They will run off as Slade fires.  Exit the tunnel &lt;br /&gt;by stepping out to the other end.&lt;br /&gt;&lt;br /&gt;On the outside, Turok will have a choice of multiple paths, but all of them &lt;br /&gt;lead to the same area.  You can duck down and go through the small hole in the &lt;br /&gt;wall next to where Slade is to get a grenade and have a shortcut to the next &lt;br /&gt;area, also you'll have a view of some Brachiosauruses (Brachiosaurs) along the &lt;br /&gt;way.  You can also move on ahead and take the path to the right or jump up &lt;br /&gt;along the cliff straight ahead.  Either way, you will wind up in an area with a &lt;br /&gt;few Compys and some Parasaurolophus (Parasaurs).  The Parasaurs are herbivores &lt;br /&gt;so they will not attack unless threatened.  As long as Turok keeps his distance &lt;br /&gt;from them, they will usually not attack.  They will always attack if you get &lt;br /&gt;near them while they are running.  They will attack by ramming your character.  &lt;br /&gt;I know you can't resist the temptation to sink that knife into them so kill if &lt;br /&gt;necessary.  Climb the vines to the left of the area.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Move on ahead and a raptor will jump at Turok and attempt to maul him, so fight &lt;br /&gt;it off by following the on-screen command then stab it.  Slade should move on &lt;br /&gt;ahead.  Move by the Compys and catch up with Slade.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find the main crash site.&lt;br /&gt;&lt;br /&gt;Move up the hill.  There is a path to the right where you can leap up some &lt;br /&gt;platforms and run around the side of the large gap up ahead.  Turok can also &lt;br /&gt;follow Slade up the hill then move over the log that forms a bridge across the &lt;br /&gt;gap, either way move to the other side.&lt;br /&gt;&lt;br /&gt;Keep moving ahead and Turok and Slade will eventually reach a hill overlooking &lt;br /&gt;some raptor eggs.  Compys will be gathered around the raptor eggs and a raptor &lt;br /&gt;will jump out of its nest and attack the compys.  The compys and the &lt;br /&gt;Miniraptors will likely move up the side of the hill after your group, so fight &lt;br /&gt;them off as they run up the side with either the SMGs or the knife.  Kill all &lt;br /&gt;the dinosaurs then move down the hill.&lt;br /&gt;&lt;br /&gt;Slade will fire at the raptor eggs then another raptor will appear and attempt &lt;br /&gt;to maul him.  Blast the raptor with the SMGs to help out Slade then kill the &lt;br /&gt;raptor - you can actually just stand back and watch also.  Slade will call &lt;br /&gt;Turok's attention to something up ahead as he goes to investigate so follow him &lt;br /&gt;as he climbs the vines.  Follow Slade to the cliff up ahead.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;A helicopter can be heard in the distance as Slade runs ahead.  He will tell &lt;br /&gt;Turok to stay down as he moves on ahead - it doesn't matter if you duck or not, &lt;br /&gt;just follow him toward the cliff for a small cutscene.  Run to the right as &lt;br /&gt;Slade leads the way afterward.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find your way to the facility.&lt;br /&gt;&lt;br /&gt;Follow Slade until you hear some screams in the distance.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Drop down the hill up under the branches and eventually an MG soldier will run &lt;br /&gt;toward the hill as he is chased by a raptor.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Clear out the area.&lt;br /&gt;&lt;br /&gt;Stand on the side of the raised area overlooking the landscape below and watch &lt;br /&gt;as the raptors kill off the MG soldiers.  It's always helpful to use the &lt;br /&gt;dinosaurs to your advantage whenever possible.  Eventually Turok will get a &lt;br /&gt;flare gun (secondary fire of shotgun) that will allow him to lure the raptors &lt;br /&gt;with its shot.&lt;br /&gt;&lt;br /&gt;The soldiers will likely be the winners of the battle since they outnumber the &lt;br /&gt;two raptors, so, as the carnage settles down, drop off the side of the hill and &lt;br /&gt;finish off the MG soldiers that remain with your SMGs.  Another raptor will &lt;br /&gt;likely attack as Turok moves toward the wreckage up ahead.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Search the cryo section wreckage.&lt;br /&gt;&lt;br /&gt;Move into the middle of the wreckage then hop up over the middle portion of it.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Move on ahead and Turok will notice a bow inside a container among the &lt;br /&gt;wreckage.  This is the ORO C9 Perforator compound bow to be exact and it can be &lt;br /&gt;one of the best weapons in the game if you can learn how to use it properly.  A &lt;br /&gt;cutscene with another smart remark from Slade will play.&lt;br /&gt;&lt;br /&gt;You see, that jackass Slade doesn't understand the power of the bow.  The bow &lt;br /&gt;can be used at any time during the main story by tapping up on the directional &lt;br /&gt;pad to equip it.  Hold down on the RT (or R2) button to make Turok prepare a &lt;br /&gt;shot.  The further back he holds the arrow, the further the arrow will go.  &lt;br /&gt;Eventually Turok will fire if the button is held too long, but you can stretch &lt;br /&gt;out the aiming process by holding the button lightly enough to where it is in &lt;br /&gt;between a powerful shot and the breaking point by holding it in with the proper &lt;br /&gt;amount of force.  Gently release the fire button to make Turok cancel the shot &lt;br /&gt;without firing the arrow.  The bow is a very handy stealth and sniping weapon. &lt;br /&gt;It zooms just a bit further than the SMGs. The arrows cover a great distance &lt;br /&gt;and the arrows ignore heavy armor soldiers so they will always die within one &lt;br /&gt;hit if they are hit with a max powered shot from the bow.  When shot with &lt;br /&gt;enough force while a soldier is next to a tree or other type of object, the &lt;br /&gt;arrow will actually pin a soldier to a wall.  The secondary fire for the bow is &lt;br /&gt;an explosive Tek arrow but Turok cannot use that particular arrow just yet.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find a way to the facility.&lt;br /&gt;&lt;br /&gt;Move on through the wreckage then turn right and jump up the hill.  Stand &lt;br /&gt;behind the rock wall to the right as Turok and Slade come up upon some more MG &lt;br /&gt;soldiers.  This is you chance to try out the bow and this is one of your best &lt;br /&gt;chances to pin an enemy to an object.  &lt;br /&gt;&lt;br /&gt;Achievement Alert: Impaler Ribbon and Pincushion Achievement spot!&lt;br /&gt;&lt;br /&gt;Two MG soldiers will be standing on a big tree branch that stretches out in the &lt;br /&gt;distance and one MG soldier will be staring across at them while on your side.  &lt;br /&gt;Wait for the two MG soldiers to step out of view then move over to the right &lt;br /&gt;and wait for the MG soldier to step in front of the big tree up ahead.  He will &lt;br /&gt;eventually walk in front of it.  Right when he walks by it, pull back on the &lt;br /&gt;bow and shoot a powered arrow shot right into his chest or head to pin him to &lt;br /&gt;the tree.  If you're trying for the Pincushion achievement then do this and &lt;br /&gt;save your game through the pause menu then choose to restart from the last &lt;br /&gt;checkpoint - all of the arrow pinnings will add up as long as you save the &lt;br /&gt;game.&lt;br /&gt;&lt;br /&gt;As long as an enemy is standing near an object that can be pierced then that &lt;br /&gt;enemy will be pinned.  The other guards will notice Turok shortly after the &lt;br /&gt;first has been taken down so prepare to defeat them.  Use the bow if you want &lt;br /&gt;to practice your aiming or use the SMG if the bow aiming is too tricky for you &lt;br /&gt;at the moment.  Some of the MG soldiers may appear out on the tree branch &lt;br /&gt;bridge in the distance so be sure to look across the gap if you start to get &lt;br /&gt;fired at from some unknown location.&lt;br /&gt;&lt;br /&gt;Move across the tree branch that stretches over the gap near the ship wreckage &lt;br /&gt;then turn right and continue to move toward the other side of the cliff.  &lt;br /&gt;Soldiers will appear on the other side of the gap so prepare to shoot at them - &lt;br /&gt;use the bow.  Some more MG soldiers will appear from the other side of the &lt;br /&gt;cliff as well, so they will basically surround your group.  Defeat the soldiers &lt;br /&gt;on the other side of the cliff (that the branch leads to) first since Turok can &lt;br /&gt;take cover behind a rock wall then finish off the other soldiers across the &lt;br /&gt;gap.&lt;br /&gt;&lt;br /&gt;Prepare for another group of soldiers as Turok and Slade move across the next &lt;br /&gt;tree branch after running across the next piece of land.  One soldier will &lt;br /&gt;appear across the gap off to the right.  A helicopter will fly into the area &lt;br /&gt;and drop even more soldiers onto the piece of land down the hill from the other &lt;br /&gt;side of the tree branch.  It might pay you to rush down the hill and take them &lt;br /&gt;down quickly instead of just standing back and firing from a distance since &lt;br /&gt;they tend to get grenade happy here.&lt;br /&gt;&lt;br /&gt;Rush to the other side of the cliff then drop down to the left beside the metal &lt;br /&gt;debris and follow the path off to the right.  Even more MG soldiers will appear &lt;br /&gt;after the first turn so have the SMG ready.  Follow the next tree branch past &lt;br /&gt;the ship wreckage then move along the trail with tall grass.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;A soldier will be shooting at a dino up ahead but the soldier will finish off &lt;br /&gt;the dinosaur easily so just fall down the hill and fire at him.  Move further &lt;br /&gt;along the path and your group will arrive at a MG soldier drop point.  Slade &lt;br /&gt;will suggest that Turok and him flank the enemy and that he will take the right &lt;br /&gt;side.  Move along the left rock path and wait for the soldier below to walk to &lt;br /&gt;the right while you look down then rush up behind him and take him down &lt;br /&gt;silently with the knife.  The other MG soldiers are likely to notice Turok and &lt;br /&gt;Slade soon so start blasting and tossing grenades if needed.  Use the metal &lt;br /&gt;crates spread around the area as cover.  Some of the soldiers might try to hide &lt;br /&gt;in the nearby log, so flush them out with a grenade or gunfire.  Don't worry &lt;br /&gt;about using the bow here, use the SMGs since there is plenty of ammo for it &lt;br /&gt;lying around - there is actually a whole box of ammo near the metal crates.&lt;br /&gt;&lt;br /&gt;Rush to the back of the area across from the helipad to finish off the rest of &lt;br /&gt;the soldiers then follow the path ahead between the rock walls.  Fall down the &lt;br /&gt;rock trail up ahead.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find a way into the MG Facility.&lt;br /&gt;&lt;br /&gt;Two Parasaurs can be seen while standing on the side of the rock platform.  &lt;br /&gt;Jump down and land near them.  Two MG soldiers will appear further along the &lt;br /&gt;trail up ahead.  Move toward the rocks that are near the gate up ahead (the &lt;br /&gt;ones with pillars near them) and stay behind them until an MG soldier steps &lt;br /&gt;out.  When he appears, move behind the rock across from him then turn and equip &lt;br /&gt;the silencer to the SMG.  Fire at the Parasaurs and they will run down the &lt;br /&gt;trail ahead and attack the MG soldiers.  The Parasaurs should calm down after &lt;br /&gt;they defeat the soldiers.  Sometimes the Parasaurs take a while to cooperate &lt;br /&gt;here and sometimes they may disturb the nearby raptor nest.&lt;br /&gt;&lt;br /&gt;One of the soldiers carries an ORO HOG 9mm handgun.  These handguns will appear &lt;br /&gt;throughout this next part and they help out quite a bit.  The normal fire is &lt;br /&gt;extremely precise so you can get headshots off rather easy with it.  The &lt;br /&gt;secondary fire will shoot out a burst of three shots allowing for some slight &lt;br /&gt;rapid fire.  The handguns can be dual wielded just like the SMG.&lt;br /&gt;&lt;br /&gt;Turok will arrive at the front gate of a base.  If Turok is spotted in this &lt;br /&gt;base then the alarm will go off and even more soldiers will appear - Slade will &lt;br /&gt;also make a wiseass remark about your stealth if Turok is spotted.  Look off to &lt;br /&gt;the left to see a ladder that leads up to a very high metal platform.  There is &lt;br /&gt;also a hollow log that leads into the back of the base, but I would advise &lt;br /&gt;climbing the ladder.  Climb to the top of the ladder and grab the arrows in the &lt;br /&gt;box at the top.  None of the guards are aware of Turok just yet.  Turn around &lt;br /&gt;to the side where Turok came up the ladder then equip the silencer to the SMG &lt;br /&gt;then shoot the raptor eggs below to make a raptor appear from its nest - you'll &lt;br /&gt;have to step out onto the big pipe then turn around to see the eggs.  The &lt;br /&gt;raptor will eventually make its way into the base and it will finish off a few &lt;br /&gt;soldiers along the way.  Make sure to stay hidden behind the metal pieces and &lt;br /&gt;the guards will not sound the alarm - the guards vision greatly enhances when &lt;br /&gt;they are attacked so they can spot Turok easy at that time.&lt;br /&gt;&lt;br /&gt;Once the soldiers finish off the raptor or while they are still fighting the &lt;br /&gt;raptor, look down into the base and find some more raptor eggs behind the small &lt;br /&gt;base wall and shoot them with the silenced SMG to piss off another raptor.  The &lt;br /&gt;raptor should move around the rock wall and take out many of the remaining &lt;br /&gt;soldiers.  Use the bow to take down any stragglers that manage to survive.  &lt;br /&gt;Sometimes you'll luck out and the raptors will survive, making this next part &lt;br /&gt;even easier.  &lt;br /&gt;&lt;br /&gt;Move along the nearby large pipe and keep your eye toward the catwalks in the &lt;br /&gt;distance.  As the two soldiers walk by the single soldier along the bridge, &lt;br /&gt;shoot the single soldier with an arrow while he is by himself then wait for the &lt;br /&gt;two soldiers to walk down the ramp and split up near the container then take &lt;br /&gt;them down one by one while they are apart.  If the raptors survive the attack &lt;br /&gt;from earlier then they will automatically begin to take down these soldiers.&lt;br /&gt;&lt;br /&gt;Move near the end of the pipe then face to the right and look below to see two &lt;br /&gt;soldiers moving through the sliding doors on the bottom floor.  It really &lt;br /&gt;doesn't matter if Turok is seen now or not since these two are the only ones &lt;br /&gt;left.  Slade will appear whenever the alarm is set off or when Turok is about &lt;br /&gt;ready to walk through the bottom set of sliding doors.  Be sure to backtrack to &lt;br /&gt;the area near the metal crates at the beginning of the base and find the &lt;br /&gt;grenades in one of the rows of crates then go back to the back of the base and &lt;br /&gt;climb to the second floor then move across the bridge.  Enter the room at the &lt;br /&gt;top through the sliding doors then stock up on SMGs or handguns inside.  Your &lt;br /&gt;main destination is through the bottom set of sliding doors.  Walk through the &lt;br /&gt;sliding doors in the area past the first set until a checkpoint triggers.  &lt;br /&gt;Slade will split up from Turok after the checkpoint.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Explore the MG facility.&lt;br /&gt;&lt;br /&gt;Go through the sliding doors to the left of the doors that Slade went through. &lt;br /&gt;If you hurry and run to the right side of the first right set of crates then a &lt;br /&gt;soldier will be standing near a crate up ahead just waiting to be pinned with &lt;br /&gt;an arrow.  Stand back and watch as the soldiers further in the room stand and &lt;br /&gt;talk then wait for the closest one to walk into the small room off to the &lt;br /&gt;right.  You can follow him into the room then shoot an arrow to pin him against &lt;br /&gt;the crates inside as he walks toward them but this will instantly give Turok &lt;br /&gt;away.  The first soldier must walk into the room to the side then walk out and &lt;br /&gt;meet back up with the other in order for the other to not sound the alarm after &lt;br /&gt;shooting the first.  It is hard to take all three down with stealth but &lt;br /&gt;possible with enough patience.  There is a set of two pipes against the left &lt;br /&gt;wall that can be shot to make them explode but this will surely give you away, &lt;br /&gt;but it may take down two of them if you shoot it right when Turok first steps &lt;br /&gt;into the room.&lt;br /&gt;&lt;br /&gt;There is a ESUS Blackfly Sticky Bomb Gun inside of a box in the small room to &lt;br /&gt;the left.  The Sticky bomb gun's primary fire fires out an orange bomb that &lt;br /&gt;will stick to surfaces or enemies.  The next press of the primary fire button &lt;br /&gt;will detonate the bomb.  The secondary fire shoots out a spray of explosives &lt;br /&gt;that will stick to a surface.  Once any object (even gunfire) touches that &lt;br /&gt;surface then the spray will explode.  Stock up on SMG ammo in the small room if &lt;br /&gt;needed before moving on.  Move down the ramp then enter the next room.&lt;br /&gt;&lt;br /&gt;The canisters and the pipe caps in this area can be shot for explosions.  Two &lt;br /&gt;soldiers with their backs turned will be examining something up ahead.  Use the &lt;br /&gt;knife to stab both and they will not notice Turok if you stab the first as soon &lt;br /&gt;as the icon appears while sneaking up on him.  Move a little ways ahead and &lt;br /&gt;sneak up behind the soldier in the middle of the room then stab him - his &lt;br /&gt;positioning is random.  Two soldiers will move down the staircase to the left &lt;br /&gt;or possibly right.  Quickly get below the staircase then sneak up on the back &lt;br /&gt;soldier as they walk past the stairs and stab him then stab the other.  These &lt;br /&gt;three guards in the middle of the room are pretty blind so you can nearly walk &lt;br /&gt;right in front of them and they will sometimes not see Turok.  Check the &lt;br /&gt;shelves around the area for extra ammo.&lt;br /&gt;&lt;br /&gt;The second floor is nearly devoid of stealth opportunities since there is &lt;br /&gt;really nothing to hide behind.  Try to get a few stealth kills by going up the &lt;br /&gt;right staircase and sneaking up behind a few of the guards on the second floor. &lt;br /&gt;There are about ten soldiers altogether on full alert so be careful - shoot &lt;br /&gt;them from the bottom of the stairs if you must.  Check the shelves around the &lt;br /&gt;area for ammo and grenades.  While going up either staircase to the third floor &lt;br /&gt;a soldier will kick an explosive canister down the stairs, so quickly back away &lt;br /&gt;from the stairs as it rolls down or throw a grenade up the stairs before the &lt;br /&gt;soldier rolls it downward after Turok.  &lt;br /&gt;&lt;br /&gt;Allow the soldiers on the third floor to come down the stairs then shoot at &lt;br /&gt;them from the bottom of the stairs.  A few of the soldiers on the third floor &lt;br /&gt;like to hide behind the pillars, so you'll have to go to them.  Go through the &lt;br /&gt;sliding door on the third floor.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Slade will contact Turok eventually.  After the cutscene, move past the &lt;br /&gt;controls to the sides then make a right and pick up the extra ammo lying on the &lt;br /&gt;shelf at that end.  Go back the other way and turn the corner.  A sound of a &lt;br /&gt;helicopter will likely catch your attention.  Look out the window on the left &lt;br /&gt;to see a helicopter dropping off some of Kane's men.  You can't shoot them &lt;br /&gt;through the glass, so turn around and follow the hall ahead.  Pass by the shelf &lt;br /&gt;full of ammo.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Move down the ramp off to the side.  Three soldiers will move into view up &lt;br /&gt;ahead.  Try to stay behind the furthest pillar as the single soldier moves down &lt;br /&gt;the hall then stab him with the knife from the back.  Catch up with the other &lt;br /&gt;soldiers and try stab at least one of them.  Move through the sliding doors at &lt;br /&gt;the other end of the room to find a bunch of ammo inside including some Sticky &lt;br /&gt;Bomb ammo.&lt;br /&gt;&lt;br /&gt;The room on the side has tons of soldiers that will appear along the catwalks &lt;br /&gt;as Turok moves further into the area.  Shoot the first few in view then shoot &lt;br /&gt;the one soldier on the high catwalk.  Move up the ramps or down the ladders and &lt;br /&gt;work your way toward the other side of the room.  No matter which way you take, &lt;br /&gt;soldiers will be all over Turok.  The high route is my personal choice but both &lt;br /&gt;ways are filled with enemies.  Duck behind the metal railings and move behind &lt;br /&gt;the metal wall pieces of the catwalks for cover from the gunfire.  Be sure to &lt;br /&gt;watch for incoming grenades.  Shoot many of the soldiers from a distance if at &lt;br /&gt;all possible.  Soldiers will appear from the sides of the catwalks throughout &lt;br /&gt;this area so be on your guard. Two soldiers will move through the sliding doors &lt;br /&gt;at the end of the catwalks.  Find the ammo on the sides of the area - go down &lt;br /&gt;the right end of the catwalk to find a grenade along with some more ammo.  Walk &lt;br /&gt;through the set of sliding doors on the other side of the room to continue.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Horde the ammo on the right shelf of the control room.  Walk toward the sliding &lt;br /&gt;doors up ahead and Slade will contact Turok.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Meet up with Slade.&lt;br /&gt;&lt;br /&gt;Walk through the crates in the next room then move up the ladder.  Take the &lt;br /&gt;arrows near the top of the ladder.  Throw a grenade below or shoot a sticky &lt;br /&gt;bomb near the group of soldiers then detonate it when you get them in view.  &lt;br /&gt;Another soldier will attack from further ahead as he steps through the sliding &lt;br /&gt;doors.  Walk through the next set of sliding doors.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Help Slade.&lt;br /&gt;&lt;br /&gt;Kill any soldiers that are on the current floor or the second floor.  Slade &lt;br /&gt;will run into view soon.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Get on the elevator.&lt;br /&gt;&lt;br /&gt;If you still have the sticky bomb gun then get rid of it and grab one of the &lt;br /&gt;handguns or an SMG - you need more precise aiming for this portion coming up.  &lt;br /&gt;It is good to have a handgun and an SMG for this next part.  There are plenty &lt;br /&gt;of handgun and SMG pickups behind the gated area with crates inside.  Make sure &lt;br /&gt;that both weapons are fully loaded then step onto the elevator.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Help Slade.&lt;br /&gt;&lt;br /&gt;For this next part, keep in mind that Slade will help out Turok until he has &lt;br /&gt;taken too much damage - at that time he will fall and recover, leaving Turok on &lt;br /&gt;his own, so it is a good idea to shoot the surrounding enemies and help him out &lt;br /&gt;as much as possible.  There is handgun and SMG ammo to the side of each crate &lt;br /&gt;stack on the elevator.&lt;br /&gt;&lt;br /&gt;Once Slade has started the elevator, soldiers will begin to attack from the &lt;br /&gt;above platforms.  Look up and find them then help Slade shoot them.  Slade will &lt;br /&gt;help out quite a bit during this portion so make sure to help him out by &lt;br /&gt;blasting all the surrounding soldiers so Slade doesn't receive too much damage. &lt;br /&gt;It is best to dual wield an SMG and a handgun during this part.  Spray the &lt;br /&gt;enemies with the SMG if they start to move in order to stun them then fire at &lt;br /&gt;them with the handgun's secondary fire burst shot or normal shot.  Hide behind &lt;br /&gt;the crates if Turok ever begins to take too much damage.  Watch for the red &lt;br /&gt;arrows on the screen as Turok takes damage then get behind a nearby crate that &lt;br /&gt;is facing that arrow - this becomes crucial toward as the elevator continues to &lt;br /&gt;rise higher.&lt;br /&gt;&lt;br /&gt;There will be a bit of a break as the elevator passes through a portion without &lt;br /&gt;platforms but the soldiers will be waiting above as the elevator continues to &lt;br /&gt;rise.  Before the next set of platforms are reached a soldier up above will &lt;br /&gt;roll down some explosive barrels, so make sure to look directly upwards and &lt;br /&gt;dodge out of the way as the barrels roll downward.  Aim toward that side and &lt;br /&gt;fire at the soldier as he steps out then run toward the crates on his side &lt;br /&gt;since another soldier will appear on the opposite side.  Find explosive barrels &lt;br /&gt;next to the soldiers further above and shoot the barrels to defeat them &lt;br /&gt;quickly.  You might want to use grenades when soldiers start to group up on &lt;br /&gt;platforms.  Pay attention to the way that Slade is shooting and help him out &lt;br /&gt;since sometimes he will not always finish the job.&lt;br /&gt;&lt;br /&gt;The elevator will go through another break in platforms and the blast door up &lt;br /&gt;above will close off.  Slade will tell Turok to destroy the blast door override &lt;br /&gt;while he secures the elevator.  Soldiers will come through the sliding doors on &lt;br /&gt;the current floor and two others will appear on the platform overhead.  Defeat &lt;br /&gt;the soldiers on the first floor then go up the stairs and finish off the other &lt;br /&gt;two.  While on the second floor soldiers will move through the corridors on the &lt;br /&gt;other side and more soldiers will appear on the first floor.  You've really got &lt;br /&gt;to watch out for grenades while on the second floor since the soldiers that &lt;br /&gt;appear on the first floor will throw them toward Turok.  The most distance &lt;br /&gt;soldiers can be the most dangerous.  If you shoot the override panel right away &lt;br /&gt;then the soldiers on the bottom floor seem to disappear.  Shoot and destroy the &lt;br /&gt;blast door override panel in the back of the reddish room to open the blast &lt;br /&gt;door up above.  Stay away from it since it will explode.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Get on the elevator.&lt;br /&gt;&lt;br /&gt;Run back down the stairs and stock up on ammo then get on the elevator.  Many &lt;br /&gt;soldiers will move through the sliding doors on the sides along the way so be &lt;br /&gt;prepared.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Help Slade.&lt;br /&gt;&lt;br /&gt;Nope, still no check point for you.  If you die here then you have to do all of &lt;br /&gt;this again and this next part can get just as intense as the last part.  In &lt;br /&gt;fact, you should not reload until Turok automatically reloads - don't manual &lt;br /&gt;reload unless you are sure that no soldiers are around.  This final portion is &lt;br /&gt;all about aggression and quick aiming.  Shoot the explosive barrels along the &lt;br /&gt;side of the above catwalks whenever soldiers are on the platforms.  Try as much &lt;br /&gt;as you can to stay behind a crate but keep in mind that soldiers will be all &lt;br /&gt;around Slade and Turok during this portion so it is best to just kill as many &lt;br /&gt;as possible as fast as you can!  Make sure that Slade is not stunned at this &lt;br /&gt;part since his gunfire is basically your only safeguard against constant fire &lt;br /&gt;from multiple directions.  The elevator will eventually make it to the top and &lt;br /&gt;the big gate will open on the top floor.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Follow Slade.&lt;br /&gt;&lt;br /&gt;Stock up on ammo and take the arrows to the side.  Move through the door and a &lt;br /&gt;cutscene will eventually play.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;,-----------.                        [CH03]                          ,--.&lt;br /&gt;|___    ___/  - - - - - - - - - - - - - - - - - - - - - - - - - - -  |  |   __&lt;br /&gt;    |  |                            Chapter 4                        |  |  /  /&lt;br /&gt;    |  |                                                             |  |,/  /&lt;br /&gt;    |  |--------------------------------------------------------------\     /&lt;br /&gt;    | /                           DEATH VALLEY                         \    \ &lt;br /&gt;    |/------------------------------------------------------------------\___ \&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Reach the other side of the valley.&lt;br /&gt;&lt;br /&gt;Slade and Turok will start at the top of a rock structure overlooking a valley &lt;br /&gt;with a damaged bridge and a few Parasaurs.  Drop down the rock platforms and &lt;br /&gt;move around the right side of the damaged bridge.  Don't move around the left &lt;br /&gt;side of this area since there is no cover from the impending thread up ahead.  &lt;br /&gt;Run over toward the big rock platform with the hollow log next to it on the &lt;br /&gt;right side.  A roar can be heard in the distance as Slade mentions that &lt;br /&gt;"something is coming".  Move around the side of the log and a Gigantosaur will &lt;br /&gt;chase some Parasaurs your way.  Move up into the log and the Gigantosaur will &lt;br /&gt;not be able to reach Turok - Turok is safe inside the log.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Meet Slade at the cave entrance.&lt;br /&gt;&lt;br /&gt;The Gigantosaur will be attacked by some of the raptors, which he will finish &lt;br /&gt;rather quickly, then the Gigantosaur will move away from the log and walk &lt;br /&gt;behind a nearby rock structure.  This is your best chance to equip the combat &lt;br /&gt;knife and haul ass toward the wall up ahead.  Follow the wall to the left and &lt;br /&gt;move toward the burning wreckage up ahead.  Slade will be crouching and waiting &lt;br /&gt;for Turok near the wreckage.  A raptor will most likely attack along the way, &lt;br /&gt;so take out the bow and shoot it with an arrow or take your chances with a &lt;br /&gt;prolonged knife kill.  Don't use the SMG or any other gun or the Gigantosaur &lt;br /&gt;will hear the bullets and chase after Turok.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find a way inside.&lt;br /&gt;&lt;br /&gt;Step toward the waterfall behind the wreckage then drop into the hole in front &lt;br /&gt;of the waterfall.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find a way out of the caves.&lt;br /&gt;&lt;br /&gt;Move further into the cave and you'll catch a glimpse of a raptor behind a wall &lt;br /&gt;of vines.  Slade will notice some bones on the cave floor as both characters &lt;br /&gt;continue deeper into the cave.  Find the florescent light on the cave floor &lt;br /&gt;further ahead then duck and move through the small tunnel in the cave wall.&lt;br /&gt;&lt;br /&gt;A dead Parasaur will be lying near the wall up ahead.  Turn to the left and &lt;br /&gt;duck down once again then move through the next small tunnel in the wall.  Some &lt;br /&gt;handguns can be picked up near a dead MG soldier down the path to the left &lt;br /&gt;after stepping out of the tunnel.  Follow the path that is lit up.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Duck and move into the small tunnel in the cave wall at the bottom of the lit &lt;br /&gt;path.  You'll hear a raptor attacking a soldier then see a raptor toss a dead &lt;br /&gt;MG soldier to the side as Turok steps out of the small tunnel.  Continue ahead &lt;br /&gt;and Turok will notice a shotgun on the cave floor.  Slade will take the shotgun &lt;br /&gt;and a cutscene will play.  As Slade says, the raptors are drawn to the light of &lt;br /&gt;the flare, which will come in handy in a few moments.&lt;br /&gt;&lt;br /&gt;An Albino raptor will jump at Turok and knock him back.  Get up and kill the &lt;br /&gt;raptor with a knife.  Slade should help Turok take out the other surrounding &lt;br /&gt;raptors.  Follow Slade into the middle area then move up the ramp and follow &lt;br /&gt;Slade across the rock bridge.  Raptors will move out of the small tunnels on &lt;br /&gt;the left side of the wall so take out the knife and stab them as they exit.  &lt;br /&gt;Slade will lead the way, so follow him up the side of the cave.  His shotgun &lt;br /&gt;will allow him to quickly take out just about any raptor that gets in his way, &lt;br /&gt;so focus on stabbing and moving forward and Slade will handle the rest.  The &lt;br /&gt;most important part about moving along the side of the cave is to not let a &lt;br /&gt;raptor knock Turok back down the side or he will have to move up the ramp again &lt;br /&gt;while raptors gather around him.  Find the tunnel at the end of the path then &lt;br /&gt;run into it.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find a way out of the caves.&lt;br /&gt;&lt;br /&gt;Continue toward the gap up ahead and step across the rock bridge.  The bridge &lt;br /&gt;will crumble and Turok will fall into the pit below.  Slade will tell Turok to &lt;br /&gt;look for another way out as he continues ahead while up above.  Drop down the &lt;br /&gt;rock platform that Turok is on.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Move on down the tunnel then pick up the ORO Enforcer shotgun on the cave &lt;br /&gt;floor.  The body to the side of the shotgun has some arrows also.  This shotgun &lt;br /&gt;takes some pretty heavy damage with its near rapid primary fire from up close &lt;br /&gt;and its secondary fire will launch out flares.  The flares can be shot on the &lt;br /&gt;ground or at an enemy.  The flare will catch a raptor's attention and make it &lt;br /&gt;move toward the flare.  You can actually make raptors attack each other by &lt;br /&gt;shooting one of them with a flare - it's quite amusing to watch!  Shotguns can &lt;br /&gt;be dual wielded for some incredible close range firepower.  The shotgun has a &lt;br /&gt;major recoil so the cursor tends to get out of control while aiming with one.&lt;br /&gt;&lt;br /&gt;Move further ahead and Turok will come upon an area where MG soldiers will be &lt;br /&gt;holding their ground against a pack of Albino raptors.  Run over to the ledge &lt;br /&gt;on the right as soon as you enter to see the raptors overpower the MG soldiers. &lt;br /&gt;Toss a grenade below to hopefully take out some of the raptors.  They will &lt;br /&gt;eventually come up the side of the ledge after Turok either way.  Use the flare &lt;br /&gt;to draw the attention of some of the raptors then blast them with the shotgun.  &lt;br /&gt;Shotgun blasts take them down rather quickly but there are quite a few raptors &lt;br /&gt;to deal with in this open area so run away if they ever start to get too &lt;br /&gt;aggressive.  Dodging to the side can avoid their jumping attacks but be sure to &lt;br /&gt;time it well.  Eventually only one raptor will attack at a time then they will &lt;br /&gt;stop appearing for a while.  Stock up on grenades and shotgun ammunition and &lt;br /&gt;grab the other shotgun by the damaged metal crate in the middle of the cave.&lt;br /&gt;&lt;br /&gt;Run up the side of the ramp off to the left then move up the path along the &lt;br /&gt;side of the cave.  A few more raptors will attack along the way but just use &lt;br /&gt;the knife for the ones that Turok meets along the path since they will not be &lt;br /&gt;in that great of number.  Some of them will attack an MG soldier up ahead.  &lt;br /&gt;Allow them to kill him.  Raptors will continually appear from behind so just &lt;br /&gt;ignore them once the current raptors have been cleared out then climb the vines &lt;br /&gt;at the end of the cave tunnel.  Move up the ramp at the top then exit the cave &lt;br /&gt;and step outside.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Meet up with Slade.&lt;br /&gt;&lt;br /&gt;A few Compys will be wandering around the area outside.  Turok will contact &lt;br /&gt;Slade as you step toward the tree up ahead.  Move up under the tree.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Look off the side of the ledge up ahead to see some Compys run into a hollow &lt;br /&gt;log below.  Jump down below then follow the Compys through the log.  A &lt;br /&gt;Dilophosaurus (Dilophosaur) will appear on the other side of the log and it &lt;br /&gt;will kill a raptor with its jaws.  These enemies attack much like a raptor by &lt;br /&gt;constantly knocking Turok back but they are more aggressive and take more hits &lt;br /&gt;to kill.  A Dilophosaur can be stabbed with a knife but you'll have to knock it &lt;br /&gt;on its side then rush up to its belly to get the icon for the instant kill &lt;br /&gt;stab.  You won't have to deal with this one though, not at the moment, since &lt;br /&gt;Slade will appear and drive it off with flare - yeah, the flare works for &lt;br /&gt;Dilophosaurs too.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Clear out the area.&lt;br /&gt;&lt;br /&gt;Raptors will attack as soon as Turok steps out of the log so get the shotgun &lt;br /&gt;ready and shoot out some flares then blast the raptors while they stare at the &lt;br /&gt;flare.  Use the knife a bit as well since Turok doesn't have to worry about &lt;br /&gt;getting hit from physical attacks during a knife stab.  The Dilophosaur will &lt;br /&gt;come back up the hill after most of the raptors have been defeated, so take out &lt;br /&gt;two shotguns and blast the hell out of him while moving away from him.  Use &lt;br /&gt;flares to draw his attention or you could shoot him with a flare and make &lt;br /&gt;raptors attack him.  Be sure to keep your distance from him since a Dilophosaur &lt;br /&gt;can kill Turok pretty quickly with its constant aggression.  Raptors will &lt;br /&gt;continuously enter the area after the Dilophosaur has been defeated.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Follow Slade.&lt;br /&gt;&lt;br /&gt;Slade will eventually tell Turok that he has found a way out, so follow him &lt;br /&gt;over to some vines that are against the wall near the water.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find a way out.&lt;br /&gt;&lt;br /&gt;Climb up the vines.  A raptor will jump on Turok at the top then a cutscene &lt;br /&gt;will trigger.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Head toward the smoke on horizon.&lt;br /&gt;&lt;br /&gt;Follow Slade and Reese as they move up the hill.  The two will pass by a &lt;br /&gt;Parasaur and a few Compys which Turok can brutally slay like a savage animal as &lt;br /&gt;his companions walk casually up the hill.  Follow your two companions on up the &lt;br /&gt;hill then move between the two rock walls up ahead.  Drop to the other side of &lt;br /&gt;the area then walk toward the tree in the distance.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;,-----------.                        [CH05]                          ,--.&lt;br /&gt;|___    ___/  - - - - - - - - - - - - - - - - - - - - - - - - - - -  |  |   __&lt;br /&gt;    |  |                            Chapter 5                        |  |  /  /&lt;br /&gt;    |  |                                                             |  |,/  /&lt;br /&gt;    |  |--------------------------------------------------------------\     /&lt;br /&gt;    | /                             REUNIONS                           \    \ &lt;br /&gt;    |/------------------------------------------------------------------\___ \&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Head toward the smoke on the horizon.&lt;br /&gt;&lt;br /&gt;A cutscene will play when Turok moves up under the tree.&lt;br /&gt;&lt;br /&gt;Achievement alert: Man or Animal and It's a Trap!&lt;br /&gt;&lt;br /&gt;Once the cutscene ends, Slade will contact Turok and tell him to take down as &lt;br /&gt;many soldiers as he can quietly.  Walk toward the soldiers in the tall grass up &lt;br /&gt;ahead then sneak behind him and stab him with the knife.  Walk over to the rock &lt;br /&gt;hill that overlooks the two soldiers pacing around below.  From here, you can &lt;br /&gt;kill the soldiers a bunch of different ways.  Stealth kill them with a bow or &lt;br /&gt;jump down below then kill them with the knife quietly.  There are some raptors &lt;br /&gt;on the hill to the left that can be used to your advantage as well.  Fire a &lt;br /&gt;flare directly at one of the soldiers and the raptors will jump off the hill &lt;br /&gt;and attack both soldiers.  If you are going for the "It's a Trap!" achievement &lt;br /&gt;then shoot a soldier with a flare then pause and save your game after the &lt;br /&gt;mauling and restart then do it again - perform the same task five times to get &lt;br /&gt;the achievement&lt;br /&gt;&lt;br /&gt;More soldiers will enter the area and the raptors will automatically attack &lt;br /&gt;from the sound of gunfire if Turok is spotted so try to stay undetected.  &lt;br /&gt;Shooting the soldiers quietly with arrows is really the best way to approach &lt;br /&gt;this part - just make sure that one doesn't see the body of the other.&lt;br /&gt;&lt;br /&gt;Move up the hill on the left side and stay against the left wall to find a ORO &lt;br /&gt;L66 pulse rifle against the side of the wall.  This pulse rifle will come in &lt;br /&gt;much handy for the big fights up ahead.  The primary fire will shoot a rapid &lt;br /&gt;burst of bullets.  The primary fire can overheat very easily so don't just hold &lt;br /&gt;the button down all the time - push in a bit then let go every now and then and &lt;br /&gt;repeat.  Whenever a pulse rifle overheats in Turok's hands, the gun will jam &lt;br /&gt;and Turok will shake the gun to try to get it working again, which will leave &lt;br /&gt;you wide open.  The overheating animation cannot be canceled in any way unless &lt;br /&gt;an enemy jumps at Turok and knocks him down.  The overheating is the main &lt;br /&gt;drawback of this weapon.  The secondary fire will launch a disruption grenade &lt;br /&gt;that will knock down soldiers as it damages them.  The disruption grenade is an &lt;br /&gt;excellent choice for flushing out soldiers from a hiding spot since you get &lt;br /&gt;quite a few grenades with the pulse rifle and they can be replenished by simply &lt;br /&gt;picking up more ammo which is usually readily available.  Some of the soldiers &lt;br /&gt;up ahead will carry pulse rifle, so you can get more ammo after killing them.&lt;br /&gt;&lt;br /&gt;Carry either a pulse rifle and shotgun or SMG and shotgun with you up the hill. &lt;br /&gt;A soldier will move down the hill up ahead so take out the bow and shoot him &lt;br /&gt;quietly.  Climb the vines further up the hill.&lt;br /&gt;&lt;br /&gt;TIP: Before climbing the vines, look off to the right and find the single MG &lt;br /&gt;soldiers on the high ledge before you move past the overhead tree.  Take out &lt;br /&gt;the bow and shoot this soldier with an arrow to make this next part much &lt;br /&gt;easier.&lt;br /&gt;&lt;br /&gt;Achievement Alert: 5, 4, 3, 2, 1.... BOOM!&lt;br /&gt;&lt;br /&gt;A helicopter will descend up ahead then drop down three MG soldiers.  If you &lt;br /&gt;prepare for this then you can throw a grenade right before the soldiers land &lt;br /&gt;and kill all three with one grenade - stand at a distance then toss it over the &lt;br /&gt;long slender rock.  The grenade must be below them as they land to kill all &lt;br /&gt;three.&lt;br /&gt;&lt;br /&gt;Move on ahead and soldiers will come down the hill below the tree up ahead and &lt;br /&gt;another will stand on the side of the cliff up above and shoot at Turok.  The &lt;br /&gt;soldier on the side of the hill can be the main problem here especially since &lt;br /&gt;he carries a pulse rifle.  Stand back beside the log in this area or inside of &lt;br /&gt;it and try to take them down from there.  Keep in mind that the high soldier &lt;br /&gt;can be taken down before reaching this area (see tip up above).  A raptor will &lt;br /&gt;appear from the area behind Turok but Slade will most likely keep it occupied. &lt;br /&gt;You can shoot a flare toward the tree where the soldiers enter the area from &lt;br /&gt;and have the raptor do some of the attacking for you.  Reese will help out by &lt;br /&gt;shooting with his sniper rifle from the hill above and Slade will be shooting &lt;br /&gt;some of the soldiers along with Turok.  You'll face off against some heavily &lt;br /&gt;armored soldiers here and some of them carry pulse rifles, so stock up on the &lt;br /&gt;ammo that they carry after finishing them.  The enemy pulse rifles can damage &lt;br /&gt;Turok very quickly so take cover often at this part.  Some soldiers will also &lt;br /&gt;run down the hill while shooting with shotguns so be sure to take them down &lt;br /&gt;quick with the pulse rifle or a one hit bow kill.  The best weapons to use here &lt;br /&gt;are the bow (one hit kill), the pulse rifle (fire and shoot grenades) or you &lt;br /&gt;can dual wield an SMG and a shotgun (spray the enemy with SMG bullets to &lt;br /&gt;stagger them then run up to them a nd blast them with the shotgun).&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Investigate wreckage at the hilltop.&lt;br /&gt;&lt;br /&gt;Rush into the area below the tree once the soldiers start to slow down on &lt;br /&gt;moving down the hill then prepare to fight off some more up the hill.  Stand &lt;br /&gt;under the tree and try to take down as many as you can from a distance since &lt;br /&gt;there are quite a few of them spread out and they easily get around the cover &lt;br /&gt;up ahead in the wreckage if you move forward while they are in the area.  Use &lt;br /&gt;disruption grenades in this area to make the soldiers move out from their &lt;br /&gt;hiding spots then shoot them whenever they step out from cover.  Don't rush at &lt;br /&gt;this final part since you will have to repeat the whole stage if Turok falls &lt;br /&gt;here.  Move around the right side of the wreckage to find a path that leads &lt;br /&gt;further up the hill.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Head towards the smoke on horizon.&lt;br /&gt;&lt;br /&gt;Reese will contact Slade and Turok and tell them that he is going to scout &lt;br /&gt;ahead.  Drop down the rock platforms further ahead and some roaring will be &lt;br /&gt;heard in the distance.  Turok will come upon a dead raptor.  Look up toward the &lt;br /&gt;trail of blood leading up the tree in front of Turok to see some meat pieces &lt;br /&gt;falling from up above as some dinosaur mauls another one.  Follow the path to &lt;br /&gt;the left.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;A new enemy will attack further ahead as a cutscene shows Turok looking toward &lt;br /&gt;a tree in the distance.  This new enemy is known as a Lurker and resembles and &lt;br /&gt;moves much like an alligator on all four feet but an alligator was never so &lt;br /&gt;damn quick!  These things cling to the sides of trees then crawl down very &lt;br /&gt;quickly to attack.  They can be stabbed with a knife much like a raptor but &lt;br /&gt;they are sometimes hard to approach without getting knocked back but stabbing &lt;br /&gt;them is really better than shooting them since they move so fast it is hard to &lt;br /&gt;aim at them.  If you do shoot them then try to hit them with a shotgun or the &lt;br /&gt;pulse rifle.  If you're good with aiming then use the bow to kill them with one &lt;br /&gt;hit from a charged arrow shot.  Lurkers can jump and maul Turok much like &lt;br /&gt;raptors so be prepared to input the on-screen command to throw them off.  After &lt;br /&gt;throwing one of them off, equip the knife then kill it with an instant kill &lt;br /&gt;knife stab.&lt;br /&gt;&lt;br /&gt;A few more Lurkers will attack as Turok and Slade move ahead.  Follow the path &lt;br /&gt;off to the left then step up under the overhead log.  Another Lurker will &lt;br /&gt;attack but Reese will shoot the Lurker from the top of the overhead log.  Climb &lt;br /&gt;either of the hills up ahead and some more Lurkers will attack.  The left path &lt;br /&gt;at the top is a dead so continue to the right.  You will be able to see some of &lt;br /&gt;the Lurkers as the crawl up in the trees and on the sides of the nearby rock &lt;br /&gt;structures, so try to shoot them while they are crawling up above to knock them &lt;br /&gt;down.  You can also use the bow, pulse rifle, or SMG for some distant kills - &lt;br /&gt;sometimes the Lurkers will not always run toward Turok after he shoots them &lt;br /&gt;from a distance.&lt;br /&gt;&lt;br /&gt;Follow the path to the right and the group will meet up with Reese.  Reese will &lt;br /&gt;shoot at the remaining Lurkers to help out Slade and Turok.  Move across the &lt;br /&gt;log where Reese was and pick up the grenades on the other side if needed.  &lt;br /&gt;Further ahead there is some shotgun ammo near the corpses of soldiers.  Find &lt;br /&gt;the opening along the left wall then follow the path behind it.  Vines will be &lt;br /&gt;hanging overhead as Turok, Slade and Reese move along the path.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;A few Compys will run toward the group by they will not attack unless you &lt;br /&gt;attack most of the time.  They will constantly tag along behind the group &lt;br /&gt;though, so I would recommend killing the little annoyances - you know you want &lt;br /&gt;to anyway.&lt;br /&gt;&lt;br /&gt;Drop down the hill ahead.  Run past the burning wreckage off to the side then &lt;br /&gt;hang a left at the burnt tree up ahead and a cutscene will activate shortly as &lt;br /&gt;the three meet back up with Whiskey Company at the crash site.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;,-----------.                        [CH06]                          ,--.&lt;br /&gt;|___    ___/  - - - - - - - - - - - - - - - - - - - - - - - - - - -  |  |   __&lt;br /&gt;    |  |                            Chapter 6                        |  |  /  /&lt;br /&gt;    |  |                                                             |  |,/  /&lt;br /&gt;    |  |--------------------------------------------------------------\     /&lt;br /&gt;    | /                       GHOST IN THE SHADOW                      \    \ &lt;br /&gt;    |/------------------------------------------------------------------\___ \&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find Comm Unit.&lt;br /&gt;&lt;br /&gt;Turok is on his own once again at the beginning of this level.  Compys can be &lt;br /&gt;seen up ahead as Turok drops down the hill.  Don't mess with the dinosaurs in &lt;br /&gt;this area and they won't mess with Turok.  Move down the left path directly &lt;br /&gt;ahead.  You'll pass by a valley with a few Parasaurs but there is nothing down &lt;br /&gt;there except for a dead soldier with some pulse rifle ammo - don't move to the &lt;br /&gt;other side of the valley just yet (across from the Parasaurs) since some &lt;br /&gt;Lurkers are waiting in that area.  Stay up above and run up under the tree root &lt;br /&gt;that sticks out overhead then move up the rock ramp to the left near the rock &lt;br /&gt;wall.  As a rock path trails off to the right while on the current ramp, follow &lt;br /&gt;it and don't continue up the rest of the ramp or a Lurker will jump out from &lt;br /&gt;the overhead bushes and maul Turok - just fight off the Lurker if it attempts &lt;br /&gt;to maul Turok.  The soldier below the overhead bushes at the top of the cliff &lt;br /&gt;has a handgun.&lt;br /&gt;&lt;br /&gt;Follow the side of the ramp and collect the pulse rifle ammo and Tek arrows &lt;br /&gt;from the dead body along the side of the cliff overlooking the valley.  Now &lt;br /&gt;Turok finally has access to the bow's secondary fire after snatching the Tek &lt;br /&gt;arrows.  The Tek arrows tip end is filled with gunpowder so it will explode &lt;br /&gt;whenever it hits a surface.  These are perfect for dealing with a powerful &lt;br /&gt;enemy or a group of enemies.  The explosion range is basically the same size as &lt;br /&gt;a grenade's explosion.  The Tek arrow can easily be used as a more accurate &lt;br /&gt;grenade when needed.&lt;br /&gt;&lt;br /&gt;Look off the side of the cliff to spot a Lurker in the valley below.  Stare &lt;br /&gt;along the middle rock wall to spot some Lurkers on the rock walls.  Take out &lt;br /&gt;the bow and shoot a normal arrow at the Lurkers while they are on the wall to &lt;br /&gt;kill them with one hit.  Each Lurker will always run back up to a portion of &lt;br /&gt;the wall and then stop, so wait for that moment then fire.  They can't reach &lt;br /&gt;Turok while he remains on the current cliff.  Fall down the side of the cliff &lt;br /&gt;once the three Lurkers have been killed then step toward the ship wreckage up &lt;br /&gt;ahead.&lt;br /&gt;&lt;br /&gt;The wreckage has tons of ammo around it (SMG, shotgun, Tek arrows, grenades).  &lt;br /&gt;A few Compys will be moving about in the area and a Lurker will jump out from &lt;br /&gt;near the wreckage then run off.  Move up the side of the ramp to the left.  &lt;br /&gt;Take the arrows and Tek arrows from the soldier's body at the top if needed.  &lt;br /&gt;Turok will contact Whiskey Company at the top of the ramp to tell them that he &lt;br /&gt;has found the wreckage but no survivors.  Drop off the side of the cliff to the &lt;br /&gt;valley below.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find Comm Unit.&lt;br /&gt;&lt;br /&gt;This valley has ammo pickups throughout the area along the sides.  Compys will &lt;br /&gt;run along the side of Turok in the valley below as he enters the area with the &lt;br /&gt;trees.  The Compys can get in the way for this next part but they just keep &lt;br /&gt;appearing so killing them is pretty much useless.  Lurkers are up in the trees &lt;br /&gt;and along the rock walls of the wooded area so take out the bow and shoot at &lt;br /&gt;them.  A normal arrow doesn't seem to always kill them with one shot here, so &lt;br /&gt;you may want to switch to Tek arrows since they are at a closer range.  &lt;br /&gt;Shooting a dinosaur with a Tek arrow or any type of explosive weapon is rather &lt;br /&gt;pleasing anyway - you'll get to see a meat shower!  There are some more arrows &lt;br /&gt;and Tek arrows off to the left of this wooded area.&lt;br /&gt;&lt;br /&gt;It is best to move through the area with trees rather quickly since more &lt;br /&gt;Lurkers will continue to drop down from the side of the rock walls after one &lt;br /&gt;has been killed.  Turok can take cover in the middle hollow log if the Lurkers &lt;br /&gt;ever begin to take too much damage - they will not follow him into the log.  &lt;br /&gt;Move toward the rock platforms on the other side then hop to the top of them.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Search the area for the Communications Unit.&lt;br /&gt;&lt;br /&gt;A helicopter will fly by up in air ahead as Turok presses forward.  Drop down &lt;br /&gt;the rock platforms then move past the group of Compys up ahead.  Run up the &lt;br /&gt;hill past the dead Whiskey Company soldier and a cutscene will trigger.  Once &lt;br /&gt;the cutscene ends, move on ahead toward the overhead tree root.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Search the area for the Communications Unit.&lt;br /&gt;&lt;br /&gt;Drop to the area below.  A few Compys will be walking around in this lower &lt;br /&gt;area.  Find the rock ramp off to the right and move up it then go across the &lt;br /&gt;tree bridge toward the middle rock platform and look off to the right to see &lt;br /&gt;some shotgun ammo and a grenade.  Jump across to that ledge to collect the &lt;br /&gt;ammo.  Fall down below and find the rock path up ahead with the narrow rock &lt;br /&gt;walls.  You'll drop down a few times then come upon a Compy and a dead soldier. &lt;br /&gt;After plenty of twists and turns, Turok will reach the other side of the narrow &lt;br /&gt;rock passage.&lt;br /&gt;&lt;br /&gt;Two raptors will be wandering the area outside of the passage.  Stand inside &lt;br /&gt;the passage and shoot them with arrows.  Be careful since they can come up into &lt;br /&gt;the rock passage part of the way.  There are some spiky vines surrounding the &lt;br /&gt;entrance to the cave so try to stay directly in the middle as you move out.  &lt;br /&gt;When Turok exits the passage another raptor will move out of the tunnel to the &lt;br /&gt;right so be ready to take him down with whichever weapon of your choosing.  &lt;br /&gt;More raptors will appear from the back of the path ahead as Turok presses &lt;br /&gt;forward.  Even more raptors and a few miniraptors will appear up ahead so use a &lt;br /&gt;flare to catch their attention if they all start to overwhelm Turok.&lt;br /&gt;&lt;br /&gt;The path directly ahead leads to a dead end with a bit of ammo.  Your main &lt;br /&gt;destination is up the hill to the left.  Move past the hollow log and turn the &lt;br /&gt;corner at the end to the left.  A Whiskey Company soldier (Cowboy) will be &lt;br /&gt;holding his ground against a small group of MG soldiers.  You can take this &lt;br /&gt;chance to sneak up behind them and kill them with a knife or you could just use &lt;br /&gt;a grenade.  Using a knife is kind of risky since they will likely spot Turok &lt;br /&gt;during the first knife kill and shoot him during the stabbing animation.  &lt;br /&gt;Cowboy will draw their attention constantly so you can afford to take a few of &lt;br /&gt;them down with the knife.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Reach the rendezvous point with Cowboy.&lt;br /&gt;&lt;br /&gt;Cowboy will join up with Turok after Turok helps him out and you will gain some &lt;br /&gt;new orders to reach the rendezvous point with your new companion.  Cowboy comes &lt;br /&gt;equipped with an SMG and he will help out quite a bit for this next portion.  &lt;br /&gt;Move further ahead then turn around the left corner.  A Dilophosaur will be &lt;br /&gt;attacking some MG soldiers on the cliff across from your group.  Allow the &lt;br /&gt;Dilophosaur to kill a few of the MG soldiers.  If the soldiers do not catch &lt;br /&gt;site of Turok then you won't have to fight near as many here.  It really pays &lt;br /&gt;to help out the Dilophosaur by shooting arrows from your current side.  They &lt;br /&gt;will likely catch site of you eventually.  Use the bow to take down many of the &lt;br /&gt;MG soldiers from a distance - they can be pinned to the rock wall behind them. &lt;br /&gt;Step out from around the corner then move behind the rock structure off to the &lt;br /&gt;right for some good cover during this fight.&lt;br /&gt;&lt;br /&gt;After the MG soldiers are all dead, move across the tree that forms a bridge &lt;br /&gt;further to the right to reach the other side of the opposite ledge where the MG &lt;br /&gt;soldiers were.  If the Dilophosaur is still alive then draw his attention with &lt;br /&gt;the flare and kill him with the shotgun or you could use a Tek arrow - he &lt;br /&gt;should be very weak by now. Stock up on the ammo from the fallen soldiers if &lt;br /&gt;needed - there is also a whole box of pulse rifle ammo further ahead.  The &lt;br /&gt;miniraptors roaming the area will not attack unless you or Cowboy provokes &lt;br /&gt;them.  Move up the hill on the other side of the ledge.&lt;br /&gt;&lt;br /&gt;A helicopter can be heard in the distance - it is actually flying down to the &lt;br /&gt;camp below to send out troops.  Don't be shy or try to play stealthy by &lt;br /&gt;standing below the openings up ahead - oh, hell no - just run through the left &lt;br /&gt;opening and take down the soldier with his back turned by firing a quick arrow &lt;br /&gt;or using the knife.  Directly after finishing the first soldier, toss a grenade &lt;br /&gt;down toward the metal helipad below to knock down or possibly kill the soldiers &lt;br /&gt;there then use the turret machine gun to the side (press B [or O] to take &lt;br /&gt;control of it) to shoot the soldier in the turret on the ledge directly across &lt;br /&gt;from you.  There are plenty of explosive canisters lying around the camp below &lt;br /&gt;that can help for defeating the remainder of the soldiers.  The helicopter will &lt;br /&gt;actually come back and drop out three more soldiers so quickly shoot them all &lt;br /&gt;as they land.  The turret can overheat which will delay fire for a few seconds &lt;br /&gt;but it's nowhere near as bad as a pulse rifle overheating since Turok only has &lt;br /&gt;to stop firing the turret for about three seconds.  The soldiers will spot &lt;br /&gt;Turok very quickly at this part so stealth killing is basically nonexistent.  &lt;br /&gt;There is a sticky bomb gun in a box behind the turret that can help out a lot &lt;br /&gt;for this part. Cowboy will help out a bit in this battle but be sure to exit &lt;br /&gt;the turret if Turok ever starts to take too much damage.  If you plan on &lt;br /&gt;getting the "Sell Your Shotgun" achievement in the next level then I would &lt;br /&gt;recommend dropping the shotgun now and taking either the SMG or sticky bomb gun &lt;br /&gt;from this camp.&lt;br /&gt;&lt;br /&gt;Jump down to the camp below and gather up the ammo in the boxes around the camp &lt;br /&gt;then follow Cowboy toward the other side.  A cutscene will activate after Turok &lt;br /&gt;speaks to Cowboy.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;,-----------.                        [CH07]                          ,--.&lt;br /&gt;|___    ___/  - - - - - - - - - - - - - - - - - - - - - - - - - - -  |  |   __&lt;br /&gt;    |  |                            Chapter 7                        |  |  /  /&lt;br /&gt;    |  |                                                             |  |,/  /&lt;br /&gt;    |  |--------------------------------------------------------------\     /&lt;br /&gt;    | /                          MOTHER SUPERIOR                       \    \ &lt;br /&gt;    |/------------------------------------------------------------------\___ \&lt;br /&gt;&lt;br /&gt;Achievement Alert: Sell Your Shotguns&lt;br /&gt;&lt;br /&gt;If you can afford to make it past this level without using a shotgun then you &lt;br /&gt;will gain the "Sell Your Shotguns" achievement.  Making it through without a &lt;br /&gt;shotgun isn't really all that hard.  The main reason to use one is to get a &lt;br /&gt;dino's attention with the flare launcher but you really don't need it if you &lt;br /&gt;can play well with the other weapons.  Use an SMG, a pulse rifle, and the bow &lt;br /&gt;and these should get you through the level just fine.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Search the area for the Communications Unit.&lt;br /&gt;&lt;br /&gt;Two Whiskey Company soldiers (Foster and Gonzales) will join up with Turok for &lt;br /&gt;this level.  Move down either path since they both lead the same way.  &lt;br /&gt;Miniraptors will attack as the group presses forward.  Your teammates will most &lt;br /&gt;likely defeat the miniraptors in the area before you can make much of a move &lt;br /&gt;yourself.  Step around the big tree in the middle of the open area up ahead.  &lt;br /&gt;Walk past the damaged concrete wall at the end of the path.  Move toward the &lt;br /&gt;next broken wall up ahead and some more miniraptors will attack.  Foster will &lt;br /&gt;scout on ahead so follow his lead up the hill.  Continue to follow Foster's &lt;br /&gt;lead as he reaches a ledge then a sniper will shoot and kill him from the lower &lt;br /&gt;area below the cliff.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Investigate Compound.&lt;br /&gt;&lt;br /&gt;Well, this chapter hasn't even really started yet an already one of your &lt;br /&gt;teammates has been taken down.  Nice job there, Turok.  You'll need to equip &lt;br /&gt;the bow or have some good aiming with a rapid fire weapon to take down the &lt;br /&gt;snipers up ahead - there are two of them up high on the damaged building below. &lt;br /&gt;One is on the far right side and one is on the left side.&lt;br /&gt;&lt;br /&gt;Equip the knife then rush out from the side of the rock wall where your &lt;br /&gt;companion is and move behind each of the trees off to the left as Turok runs.  &lt;br /&gt;See if you get an aim on one of the snipers.  The right sniper is usually the &lt;br /&gt;easier one to hit.  Make your way over to the left side of the area and hide &lt;br /&gt;behind the large tree or the rock further ahead then focus on shooting the &lt;br /&gt;other sniper.  Raptors will sometimes attack Turok while he hides, so you'll &lt;br /&gt;have to kill them off with a quick bow or knife kill.  Try not to step out from &lt;br /&gt;behind cover or the sniper will surely shoot Turok.&lt;br /&gt;&lt;br /&gt;Don't shoot at the other soldiers in the back of the damaged building below &lt;br /&gt;just yet since they will spot Turok and start to shoot at him along with the &lt;br /&gt;snipers.  Allow the raptors to kill the soldiers in the back of the building if &lt;br /&gt;they are already attacking them.  Once the snipers are gone, run down the hill &lt;br /&gt;then find the remaining MG soldiers in the area and kill them.  Gonzales (your &lt;br /&gt;Whiskey Company companion) will help out with the soldiers behind the building. &lt;br /&gt;Quite a few MG soldiers are behind the building so take out the pulse rifle and &lt;br /&gt;use rapid fire and disruption grenades to flush them out from their hiding &lt;br /&gt;spots.  A save point will occur shortly after the final MG soldier has been &lt;br /&gt;finished.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Search the area for the Communications Unit.&lt;br /&gt;&lt;br /&gt;Gonzales will insist that you and him search the area for the Comm Unit.  There &lt;br /&gt;is a sticky bomb gun in a box in the middle of this area that might come in use &lt;br /&gt;for the fight in just a few minutes.  This is also your best chance to find one &lt;br /&gt;of the sniper rifle pickups in this area.  Run toward the middle portion of the &lt;br /&gt;damaged building and turn to the right then find the destroyed wall that forms &lt;br /&gt;a ramp up to the top of the building.  Grab the TRIGLAV 92 Stalker (T92) Sniper &lt;br /&gt;Rifle at the very top of the building.  This sniper rifle can take down just &lt;br /&gt;about any enemy with one well-placed shot.  Its secondary fire will allow you &lt;br /&gt;to zoom while holding down the LT (or L2) button.  The zoom will start out at &lt;br /&gt;2X then go to 5X and then 10X with each zoom increase.  After a while, a &lt;br /&gt;helicopter will fly by and drop bombs in the area in front of the building so &lt;br /&gt;stay in the back of the building.  The helicopter will also let out a few MG &lt;br /&gt;soldiers in the wooded area in front of the building.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Hold off MG Offensive.&lt;br /&gt;&lt;br /&gt;While still on top of the building where the sniper rifle was at, find the &lt;br /&gt;group of MG soldiers that the helicopter drops and try to shoot each of them &lt;br /&gt;with the sniper rifle.  The helicopter will let out a group of four soldiers in &lt;br /&gt;the middle portion of the area, so have the sniper rifle ready for them as &lt;br /&gt;well.  The main problem here is finding time to reload since the enemies move &lt;br /&gt;rather fast and they are dropped one right after the other.&lt;br /&gt;&lt;br /&gt;Before long, a helicopter will fly into the area once again and let out many &lt;br /&gt;more MG soldiers.  It is hard to take all of these down with the sniper rifle &lt;br /&gt;since they are so close, so you might want to resort to a grenade or possibly &lt;br /&gt;the sticky bomb gun if you want to take many of them down at once.  You can't &lt;br /&gt;afford to stay up high toward the end of this fight so run back down below and &lt;br /&gt;take out the remainder of them with the pulse rifle - use the disruption &lt;br /&gt;grenades often.  Gonzales will help out quite a bunch during this fight.  &lt;br /&gt;Another save point will occur once the final soldier falls.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Continue search for Communications Unit.&lt;br /&gt;&lt;br /&gt;Facing the front side of the damaged building, find the wide tree on the left &lt;br /&gt;side behind the building.  As Turok approaches the branch of the tree with the &lt;br /&gt;opening below it, a group of Spitters will attack Turok and Gonzales.  They are &lt;br /&gt;basically normal raptors with a toxic spit that will damage Turok.  Besides &lt;br /&gt;their spit attack, these raptors attack the same way as a normal raptor.  They &lt;br /&gt;have a brownish color and are slightly bigger and broader than a normal raptor. &lt;br /&gt;You can use the sticky bomb gun to shoot them in order to get some eye-pleasing &lt;br /&gt;meat showers once the bomb explodes.  Either way, move down the path below the &lt;br /&gt;tree root once the small Spitters have been defeated.  Be sure to bring a &lt;br /&gt;sniper rifle with you (unless you're good with the bow) and it wouldn't hurt to &lt;br /&gt;have the pulse rifle either.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Continue search for the Communications Unit.&lt;br /&gt;&lt;br /&gt;Run across the branch forming a bridge at the end of the path then drop to the &lt;br /&gt;lower area on the other side.  Some very intense stomping can be heard up ahead &lt;br /&gt;as Turok steps past the small group of Compys and heads toward the overhead &lt;br /&gt;tree.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Drop down to the lower area up ahead and walk by the Parasaur.  Spitter Raptors &lt;br /&gt;wander this area, so be on the lookout for them.  Gonzales will notice the ship &lt;br /&gt;wreckage below as a new objective appears.  &lt;br /&gt;&lt;br /&gt;-&gt; Objective: Search crash site.&lt;br /&gt;&lt;br /&gt;Several MG soldiers are up ahead.  If they get involved in a fight with some of &lt;br /&gt;the dinos then allow them to finish before moving on ahead.  The bow and the &lt;br /&gt;sniper rifle work very well for this area.  Hide behind one of the rocks and &lt;br /&gt;pick the soldiers off with the sniper rifle or a bow.  There is an MG soldier &lt;br /&gt;with a sniper rifle on the hill ahead so be sure to take him down with a sniper &lt;br /&gt;rifle or the bow quickly.  The spitter raptors can get quite annoying in this &lt;br /&gt;area so if you have a shotgun then you might want to think about using its &lt;br /&gt;flare launcher to draw their attention away from Turok.  As you continue &lt;br /&gt;forward, a helicopter will drop a few more soldiers into the area.  Another &lt;br /&gt;objective will pop up once the soldiers have all been taken down.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Continue search for the Communications Unit.&lt;br /&gt;&lt;br /&gt;Move toward the wreckage up ahead and a cutscene will take place.  Gonzales &lt;br /&gt;manages to find the Comm Unit in the cutscene.  As the cutscene comes to a &lt;br /&gt;close, you will see that when Gonzales finds something, he really hits the &lt;br /&gt;jackpot.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Retrieve the Comm Unit.&lt;br /&gt;&lt;br /&gt;Mama Scarface (the Tyrannosaurus) will grab Gonzales in her jaws then walk up &lt;br /&gt;the hill with him.  Her trampling will cause pieces of the hill to fall and &lt;br /&gt;allow Turok to chase after her.  Don't worry about keeping up with big momma - &lt;br /&gt;she will walk up to a higher rock ledge that Turok cannot reach anyway.  &lt;br /&gt;Instead, take the path to the right of the ledge that she steps up on.  Drop to &lt;br /&gt;the lower area ahead.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;As Turok continues forward, rain will begin to pour in an effort to make the &lt;br /&gt;next portion seem all the more epic.  Drop down the rock platforms to the side &lt;br /&gt;and enter the open field up ahead.&lt;br /&gt;&lt;br /&gt;Aw, would you look at that lizard in the distance... It's one of the siblings &lt;br /&gt;of Mama Scarface - a Juvenile Tyrannosaurus (Juvenile T-rex).  The first young &lt;br /&gt;T-rex will run at Turok and attack him much like a raptor.  Use your knife to &lt;br /&gt;kill it off.  More Juvenile T-rexes will appear from up ahead.  Say, you don't &lt;br /&gt;happen to still have that sticky bomb gun, do you?  If so, shoot them with the &lt;br /&gt;sticky bomb gun to make the blood and guts fly!  You can also use Tek arrows &lt;br /&gt;here.  Try to shoot at two of them while they are close together for some real &lt;br /&gt;big meat showers.  May the blood drops and dinosaur pieces keep falling on &lt;br /&gt;Turok's head while he remains in this area!  Hide inside the middle log if the &lt;br /&gt;small T-rexes every start to get the best of Turok in order to recover since &lt;br /&gt;they will not follow him inside.  The knife works well against them but, &lt;br /&gt;because they are so short, the knife command will appear on and off at times &lt;br /&gt;while next to them much like a Compy, so be quick when you see the button icon &lt;br /&gt;appear in order to stab them.  Move up the hill in the back of the area after &lt;br /&gt;defeating all of Scarface's brethren.&lt;br /&gt;&lt;br /&gt;More Juvenile T-rexes will attack near the top of the hill.  These three T-&lt;br /&gt;rexes will attack altogether, so try to defeat them quickly with Tek arrows or &lt;br /&gt;the knife to quickly get rid of them so they don't all gang up on Turok.  &lt;br /&gt;Further up the hill, one more Juvenile T-rex will be waiting with his back &lt;br /&gt;turned so sneak up behind it and kill it - toss a grenade to make it explode.&lt;br /&gt;&lt;br /&gt;Run down the passage in the rock wall up ahead.  After many twists and turns in &lt;br /&gt;the tunnel, you'll come out on the other side and get to see quite a few &lt;br /&gt;grenades on the ground up ahead.  Step out into this dark area and collect the &lt;br /&gt;grenades if needed.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Walk further ahead then drop down to the area below.  You see that middle tree &lt;br /&gt;up ahead?  Well, you'll be running toward that tree in just a second.  Drop &lt;br /&gt;down to the area with all the dinosaur bones and a cutscene will play as Turok &lt;br /&gt;collects the Comm Unit from the ground below.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Kill the T-Rex.&lt;br /&gt;&lt;br /&gt;Boss: Mama Scarface&lt;br /&gt;&lt;br /&gt;Well, you know that things are never that easy.  Mama Scarface will stand and &lt;br /&gt;roar at Turok directly following the cutscene.  There are four safe areas in &lt;br /&gt;this big open area that Turok can get to in order to avoid Scarface's attacks.  &lt;br /&gt;There are three trees spread around the sides of the area that have extra ammo &lt;br /&gt;for the pulse rifle behind them and one of them has some extra Tek arrows.  &lt;br /&gt;Each of the side trees have a small cave in the wall behind them where Juvenile &lt;br /&gt;T-Rexes will attack, so you'll have to deal with them while collecting the &lt;br /&gt;ammo.  I would highly recommend using either the knife or Tek arrows on the &lt;br /&gt;smaller T-Rexes.  The tree in the middle of the area is the main destination &lt;br /&gt;for hiding from and damaging Scarface, so run toward the tree once you have &lt;br /&gt;collected some ammo if you need it.  Don't ever run around in the open area &lt;br /&gt;outside for too long or Mama Scarface will knock Turok over and eventually &lt;br /&gt;finish him with her jaws.&lt;br /&gt;&lt;br /&gt;Get up inside of the tree then stand at an open end to make Scarface charge &lt;br /&gt;toward the tree and stick her head inside in an attempt to grab Turok.  Be sure &lt;br /&gt;to back all the way up and maybe step to the side a bit when she sticks her &lt;br /&gt;head into the tree or she might hit Turok.  While her head is inside the tree, &lt;br /&gt;shoot her face with the pulse rifle or normal arrows.  As she drags her head &lt;br /&gt;back outside, shoot her head with your weapons once again.  There is really no &lt;br /&gt;reason to go all out on her with Tek arrows for this battle.  She falls just as &lt;br /&gt;fast with normal arrows and pulse rifle fire.  Hit her anywhere on her body and &lt;br /&gt;she will sustain damage.  Shooting her in her head will stagger her but she &lt;br /&gt;still receives the same amount of damage no matter where she is hit on her &lt;br /&gt;body.&lt;br /&gt;&lt;br /&gt;She will eventually fall on her side after she has sustained enough damage.  &lt;br /&gt;When she falls, run over to the top portion of her head near her eyes or &lt;br /&gt;anywhere on her back and equip the knife then wait for the button icon to &lt;br /&gt;appear and then stab her to trigger a cutscene and end the battle.  If she &lt;br /&gt;rises back up then just shoot her again to knock her over.  It doesn't take &lt;br /&gt;near as much firepower to stun her again when she rises after being knocked &lt;br /&gt;down once.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Meet up with Whiskey Company.&lt;br /&gt;&lt;br /&gt;Turok will wake up in the dark.  Compys will be gathered around him as he &lt;br /&gt;rises.  Turok will only have his bow (with Tek arrows) and knife when he &lt;br /&gt;awakens.  There is a pulse rifle to the left and a shotgun to the right.  Take &lt;br /&gt;the left path and find the dead soldier along the way then take some more pulse &lt;br /&gt;rifle ammo from him and collect the grenades.  Move further to the left and a &lt;br /&gt;Dilophosaur will attack followed by another Dilophosaur.  Use Tek arrows or &lt;br /&gt;spray them with constant pulse rifle or shotgun fire.  Albino raptors will &lt;br /&gt;attack down the hill to the right so take out the knife and stab them as they &lt;br /&gt;get close.&lt;br /&gt;&lt;br /&gt;Off to the left, look for the path underneath a tree root then follow that path &lt;br /&gt;or move straight down the path up ahead or follow the far right path then step &lt;br /&gt;through the log at the end.  No matter which path you take, you'll arrive at &lt;br /&gt;some stairs that lead down to a set of sliding doors.  An albino raptor will be &lt;br /&gt;feeding on a dead soldier in front of the doors so sneak up behind him then &lt;br /&gt;stab him with the knife.  Stand in front of the doors then pry them open.  Move &lt;br /&gt;on ahead then pry the next set of doors.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;While moving around the corner some debris will fall from the right side in the &lt;br /&gt;room ahead.  Enter the room then move forward and a metal cylinder will bounce &lt;br /&gt;out of the room to the left.  Enter that room and maneuver through the shelves &lt;br /&gt;then enter the hall on the left side.  More objects will be bouncing up ahead &lt;br /&gt;and a flapping tail will appear as Turok steps around the corner.  Run directly &lt;br /&gt;up to the albino raptor and stab him quickly since he will turn as another &lt;br /&gt;raptor appears behind Turok - they try to ambush you here but with the &lt;br /&gt;invincibility during the knife kill animation the back one can't hit you if you &lt;br /&gt;stab the first raptor quick enough.  Stab the second raptor afterward then &lt;br /&gt;continue forward.&lt;br /&gt;&lt;br /&gt;Grab onto the turret gun up ahead then shoot at the raptor in the hall.  &lt;br /&gt;Another raptor will run from the hall to the left in the back followed by &lt;br /&gt;another raptor then one raptor will appear to Turok's right followed by one &lt;br /&gt;more raptor that will run down the hall to the right (five raptors total).  If &lt;br /&gt;the turret overheats then just step out and continue the battle with the knife. &lt;br /&gt;Try to shoot as they appear instead of constantly spraying the area with &lt;br /&gt;gunfire.  If you move around the right corner further ahead, you'll find some &lt;br /&gt;pulse rifle ammo and some grenades near a body but a raptor will attack from &lt;br /&gt;behind.  Run up the stairs to the left then pry the door open at the end to get &lt;br /&gt;back outside.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Grab the sniper rifle from the body to the left near the bottom of the stairs &lt;br /&gt;then move up the stairs.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Meet up with Whiskey Company.&lt;br /&gt;&lt;br /&gt;Move down the rock platforms up ahead.  This area is filled with hiding Lurkers &lt;br /&gt;that will attack as soon as Turok gets close to one of them.  The Lurkers will &lt;br /&gt;most likely find you before you can find them.  Try to use the sniper rifle to &lt;br /&gt;find them or shoot at them while you are on the higher platforms.  Your main &lt;br /&gt;destination is to the right of where you start.  This is the same area that &lt;br /&gt;Turok started out in at the beginning of this stage; the only difference is &lt;br /&gt;that it is night rather than dusk.  Keep moving to the right then hop up the &lt;br /&gt;rock platform at the end and a cutscene will take place that will end this &lt;br /&gt;chapter.&lt;br /&gt;&lt;br /&gt;,-----------.                        [CH08]                          ,--.&lt;br /&gt;|___    ___/  - - - - - - - - - - - - - - - - - - - - - - - - - - -  |  |   __&lt;br /&gt;    |  |                            Chapter 8                        |  |  /  /&lt;br /&gt;    |  |                                                             |  |,/  /&lt;br /&gt;    |  |--------------------------------------------------------------\     /&lt;br /&gt;    | /                           KILLING FIELDS                       \    \ &lt;br /&gt;    |/------------------------------------------------------------------\___ \&lt;br /&gt;&lt;br /&gt;This chapter will start out with a cutscene that will lead into a great battle &lt;br /&gt;as Wolf Pack storms Whiskey Company's camp.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Defend the Crash Site.&lt;br /&gt;&lt;br /&gt;Grab the sniper rifle to the left side if you don't already have one.  There is &lt;br /&gt;also a sticky bomb gun in a box to the side that might come in handy later in &lt;br /&gt;the battle.  Move on out toward the metal canister and use the sniper rifle to &lt;br /&gt;zoom in and shoot the MG soldiers that move over the hill up ahead.  It is best &lt;br /&gt;to pick off as many MG soldiers as you can while they are at a distance then &lt;br /&gt;switch to the pulse rifle whenever they get close.  A helicopter will fly by &lt;br /&gt;and drop several more soldiers.  Step behind the wall off to the right when &lt;br /&gt;Turok needs to heal.  Your Whiskey Company companions will help out quite a bit &lt;br /&gt;during this battle.  Eventually a cutscene will play where some heavy armored &lt;br /&gt;MG soldiers will enter the area.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Eliminate the Heavy Weapons MG.&lt;br /&gt;&lt;br /&gt;One of the MG soldiers will set up a mini-gun turret on the hill up above.  &lt;br /&gt;Shoot the turret to disable it after it receives enough damage.  Find the MG &lt;br /&gt;soldiers in the area and blast them.  Be sure to step behind the wall if needed &lt;br /&gt;and watch for grenades that the soldiers will throw.  Fire disruption grenades &lt;br /&gt;from the pulse rifle to stun the MG soldiers.  The MG soldiers with the mini-&lt;br /&gt;guns have some very heavy armor that a pulse rifle will have trouble &lt;br /&gt;penetrating, so break out the bow and shoot them for a one hit kill if you ever &lt;br /&gt;have trouble defeating any of them.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Help Slade stop the attack.&lt;br /&gt;&lt;br /&gt;Cowboy will tell Turok to take one of the mini-guns from the enemy soldiers out &lt;br /&gt;in the field once Slade contacts the group and Turok damn well should follow &lt;br /&gt;Cowboy's advice because these ORO War Horse Mini-guns (Mini-guns) are a force &lt;br /&gt;to be reckoned with if used properly.  The primary fire of a mini-gun will spin &lt;br /&gt;the front portion and fire out dozens of shots while the button is held down.  &lt;br /&gt;This weapon can shoot for quite a while without the need to reload.  It has a &lt;br /&gt;slow startup but this can be remedied by holding down the LT (or L2) button to &lt;br /&gt;spin the front of the mini-gun before firing.  The secondary fire will cause &lt;br /&gt;Turok to lie down the mini-gun to form a mini-gun turret.  The turret will scan &lt;br /&gt;the area ahead of it and fire at any approaching enemy.  The best part about &lt;br /&gt;this turret is that it will not count as a currently equipped weapon so Turok &lt;br /&gt;can take another weapon while the turret is still set up.  Multiple turrets may &lt;br /&gt;be placed throughout an area.&lt;br /&gt;&lt;br /&gt;Take one of the three mini-guns in the area then gather ammo from the other &lt;br /&gt;mini-gun pickups.  There is also a box of mini-gun ammo back inside the Whiskey &lt;br /&gt;Company ammo area (Crash Site).  Run all the way up the hill ahead then follow &lt;br /&gt;the path to the left at the top.  Slade will be chased down by three MG &lt;br /&gt;soldiers right when you enter, so take out the mini-gun and fire at them.  When &lt;br /&gt;you move past the first rock on the right up ahead an MG soldier with a rocket &lt;br /&gt;launcher will fire at Turok and knock him back.  Right when Turok rises and you &lt;br /&gt;gain control of him once again, throw a grenade and shoot a disruption grenade &lt;br /&gt;at him right before stepping back behind the rock to the right in order to kill &lt;br /&gt;him immediately (both grenades are needed to kill him).  You can also turn &lt;br /&gt;toward the hollow log up ahead and to the right (past the rock) then move &lt;br /&gt;through it and knife kill the MG soldier that has the rocket launcher.  If a &lt;br /&gt;rocket hits Turok at this part it will throw him off balance and turn him, so &lt;br /&gt;BE SURE to note the direction of the red arrow whenever Turok gets up to know &lt;br /&gt;where the enemy with the rocket launcher is located.&lt;br /&gt;&lt;br /&gt;Step out to the side of the rock once the soldier with the rocket launcher has &lt;br /&gt;been killed then use the secondary fire of the mini-gun to place a turret &lt;br /&gt;beside the rocks so that it will fire at the MG soldiers up ahead.  The turret &lt;br /&gt;can do most of the rest of the work for you as long as the enemies do not knock &lt;br /&gt;it over with several shots or a grenade.  Grab it and place it again if they &lt;br /&gt;knock it over.  Stand back and fire at the remaining enemies with disruption &lt;br /&gt;grenades and gunfire until a new objective is issued out.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Return to Crash Site.&lt;br /&gt;&lt;br /&gt;Don't go back just yet.  Be sure to grab the ORO RedFist RPG (rocket launcher) &lt;br /&gt;from the dead MG soldier in the open area where the soldiers were at since you &lt;br /&gt;will need it in a moment.  Return to the Crash Site.&lt;br /&gt;&lt;br /&gt;While returning to the Crash Site a Spider Tank will appear next to the rock &lt;br /&gt;wall outside.  Right when the Spider Tank appears, run directly toward the &lt;br /&gt;Crash Site once it moves out of the way (the area where the ammo is).  You can &lt;br /&gt;actually arm the rocket launcher and fire a rocket at it while it moves up the &lt;br /&gt;hill but you only have one rocket at the moment.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Get RPG ammo from the Crash Site.&lt;br /&gt;&lt;br /&gt;Try not to even let this objective pop up.  Be at the Crash Site before or &lt;br /&gt;shortly after this objective appears and grab the rockets on the boxes inside.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Destroy the Spider Tank.&lt;br /&gt;&lt;br /&gt;Stand behind the wall while the Spider Tank fires its cannon.  The primary fire &lt;br /&gt;of the rocket launcher will shoot a rocket normally and the secondary fire will &lt;br /&gt;cause an eye piece to move out of the side of the rocket launcher and allow you &lt;br /&gt;to home in on a target.  Either way of firing is suitable for taking down the &lt;br /&gt;Spider Tank - the lock-on will save you the trouble of aiming though.  Step out &lt;br /&gt;from behind the wall then aim and fire at but be sure to jump back to the side &lt;br /&gt;(jump sideways) behind the nearest wall after firing to make sure that Turok is &lt;br /&gt;not hit by the Spider Tank's cannon.  If Turok gets hit at this part then he &lt;br /&gt;will be thrown off balance, so try to get behind something immediately after he &lt;br /&gt;is hit to make sure that he is not hit again or he will die.  It will take &lt;br /&gt;about three rockets to finish off the Spider Tank and a cutscene will trigger &lt;br /&gt;once it falls.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;,-----------.                        [CH09]                          ,--.&lt;br /&gt;|___    ___/  - - - - - - - - - - - - - - - - - - - - - - - - - - -  |  |   __&lt;br /&gt;    |  |                            Chapter 9                        |  |  /  /&lt;br /&gt;    |  |                                                             |  |,/  /&lt;br /&gt;    |  |--------------------------------------------------------------\     /&lt;br /&gt;    | /                        THE SHORTEST STRAW                      \    \ &lt;br /&gt;    |/------------------------------------------------------------------\___ \&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Investigate the light in the distance.&lt;br /&gt;&lt;br /&gt;Turok is joined by Slade and Carter for this stormy chapter.  Drop down the &lt;br /&gt;rock platforms and prepare for a miniraptor attack as a pack of miniraptors &lt;br /&gt;dash toward the group.  Slade and Carter will take them all down pretty quickly &lt;br /&gt;but you can slash a few of them with the knife to help your team out.&lt;br /&gt;&lt;br /&gt;Take either path further ahead then move off to the right and find the tree &lt;br /&gt;branch forming a bridge.  Step across the bridge and collect the mini-gun ammo &lt;br /&gt;and grenades.  Run back across the tree bridge then take the path to the left &lt;br /&gt;(facing the other side of the bridge).  A pack of three albinos raptors will be &lt;br /&gt;up ahead.  One of them will fall into a pit in the ground and the others will &lt;br /&gt;begin to attack then suddenly run away.  Don't fall in the hole or Turok will &lt;br /&gt;die!  Move toward the path near the hole up ahead that Slade walks over to and &lt;br /&gt;follow it then drop off the end when Slade tells Turok to go first.  Something &lt;br /&gt;up above will drop some rocks as the team moves down the path.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Continue to lead the way then drop to the open area further ahead.  The team &lt;br /&gt;will come upon many dino bones in front of the metal wall.  Move toward the &lt;br /&gt;damaged portion of the wall on the left then wait for Slade to give the next &lt;br /&gt;order.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Investigate the area.&lt;br /&gt;&lt;br /&gt;Follow Slade over to the entrance of the building.  Some metal cylinders will &lt;br /&gt;fall from the roof.  Just what the hell is toying with the team?  Pry the &lt;br /&gt;entrance doors open then step inside the building.  Follow Slade and a cutscene &lt;br /&gt;will activate as Slade pulls up a video on the computer screen.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Once the cutscene ends, turn your attention toward the door with the rest of &lt;br /&gt;the team.  Eventually a giant soldier bug will bust out of the floor and knock &lt;br /&gt;Turok down as it grabs Carter and drags him below.  You can't save Carter no &lt;br /&gt;matter how much you blast the scorpion so shooting it is useless.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find a way out.&lt;br /&gt;&lt;br /&gt;Soldier bugs will begin to bust out of the floor throughout the room.  Fire at &lt;br /&gt;them with the shotgun while up close.  They are actually scared of the &lt;br /&gt;shotgun's flare also, which you can use to your advantage at times.  The mini-&lt;br /&gt;gun works well from a distance but you'll mainly be at close range so just &lt;br /&gt;stick with the shotgun.  In order to stab a soldier bug with the knife you must &lt;br /&gt;first turn one over with a big explosion such as a grenade then equip the knife &lt;br /&gt;and run up and stab it while it lies on its back.  The soldier bugs can also &lt;br /&gt;grab Turok and pin him down much like a raptor - follow the on-screen commands &lt;br /&gt;to get it off.&lt;br /&gt;&lt;br /&gt;Slade will run over to the ladder on the other side as soldier bugs continue to &lt;br /&gt;move out of the floor.  Don't bother with fighting many of the soldier bugs, &lt;br /&gt;just make a path through them while shooting then quickly climb the ladder &lt;br /&gt;since they simply keep coming if Turok and Slade continue to fight them off.  &lt;br /&gt;There is mini-gun pickup on the box to the left of the ladder if needed.  While &lt;br /&gt;on top of the building Turok will spot a helicopter on the helipad up ahead.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Get to the helicopter.&lt;br /&gt;&lt;br /&gt;Turn around and grab the mini-gun ammo in the metal container and Tek arrows &lt;br /&gt;from around the left side if needed while on the top of the building then walk &lt;br /&gt;over to the walkway on the right that leads downward.  Drop off and land on &lt;br /&gt;crate below.  Jump over to the other crate, look past the soldier bugs below to &lt;br /&gt;see a building with a ladder on the other side.  Slade will most likely jump &lt;br /&gt;down before Turok and start to flame the soldier bugs below.  Jump down &lt;br /&gt;yourself and join in the party while you move toward the ladder on the building &lt;br /&gt;up ahead.  There are some Tek arrows, boxes of shotgun ammo, and grenades in &lt;br /&gt;the metal container to the left.  Just like in the building, don't fight the &lt;br /&gt;bugs too much.  Just shoot them a bit and run toward the ladder up ahead.  &lt;br /&gt;Slade will eventually man the turret below to keep Turok covered, so just make &lt;br /&gt;a break for the ladder while shooting anything that gets in your way.&lt;br /&gt;&lt;br /&gt;While on top of the building with the ladder, activate the turret then defend &lt;br /&gt;Slade as he makes his way to the ladder.  He won't have much problem getting to &lt;br /&gt;that ladder.  Drop down to the other side of the building past the gate then &lt;br /&gt;fight off the soldier bugs that attack.  There are only a limited number of &lt;br /&gt;soldier bugs here, so arm the shotgun or the mini-gun and blast them.  A &lt;br /&gt;cutscene will play as Turok steps toward the helipad up ahead.&lt;br /&gt;&lt;br /&gt;,-----------.                         [CH10]                         ,--.&lt;br /&gt;|___    ___/  - - - - - - - - - - - - - - - - - - - - - - - - - - -  |  |   __&lt;br /&gt;    |  |                            Chapter 10                       |  |  /  /&lt;br /&gt;    |  |                                                             |  |,/  /&lt;br /&gt;    |  |--------------------------------------------------------------\     /&lt;br /&gt;    | /                            DOWN AND OUT                        \    \ &lt;br /&gt;    |/------------------------------------------------------------------\___ \&lt;br /&gt;&lt;br /&gt;Turok will pick up Slade's ESUS Fireblade flame thrower at the beginning of &lt;br /&gt;this chapter.  The flamethrower is the best weapon to use against soldier bugs &lt;br /&gt;since the light from the flame will keep them at bay and the flame itself will &lt;br /&gt;kill them rather quickly.  The secondary fire of the flamethrower launches a &lt;br /&gt;napalm grenade that will explode on contact.  This grenade is about as powerful &lt;br /&gt;as a disruption grenade from the pulse rifle but it will shatter into a burst &lt;br /&gt;of fire upon impact and knock back anything that it hits.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find Slade.&lt;br /&gt;&lt;br /&gt;Now Turok has to find his companion in this cave crawling with soldier bugs.  A &lt;br /&gt;few soldier bugs will attack as Turok moves down the tunnel up ahead.  Don't &lt;br /&gt;stand back and shoot from a distance with the flamethrower, charge right toward &lt;br /&gt;a soldier bug and flame him since the light will cause the bug to back off.  &lt;br /&gt;Shoot the bugs with a napalm grenade to watch them explode into gooey bits.  &lt;br /&gt;Find the flamethrower ammo in the tunnel to the left.  The tunnel directly &lt;br /&gt;ahead has some air vents along the floor.  Whenever the air moves out of the &lt;br /&gt;vent shoot the air with the flamethrower to make a fire explosion on that vent &lt;br /&gt;- this will come in handy throughout the cave for certain areas and battles.  &lt;br /&gt;Be sure to stand away from a vent when flaming the air current or the explosion &lt;br /&gt;will hit Turok.  Just for fun, the green eggs along the ceiling and walls of &lt;br /&gt;the upcoming tunnels can be destroyed - the acid inside the eggs can damage &lt;br /&gt;Turok however, so it is best to leave them alone.&lt;br /&gt;&lt;br /&gt;Move down the right tunnel and step around the right corner.  Fall down the &lt;br /&gt;rock platforms ahead.  A loud crackling of the ceiling will let you know that &lt;br /&gt;this area is unstable.  Equip the knife and run across the bridge then prepare &lt;br /&gt;to jump as the bridge crumbles near the middle portion due to the falling &lt;br /&gt;debris.  While on the other side of the bridge, hurry and run to the opposite &lt;br /&gt;ledge before the bridge falls.  Up ahead there is a vent in front of a rock &lt;br /&gt;structure that blocks the path ahead.  Take out your flamethrower and shoot the &lt;br /&gt;air current of the vent up ahead to destroy the rock structures barring your &lt;br /&gt;way to the next area.&lt;br /&gt;&lt;br /&gt;The right dead end up ahead has some flamethrower ammo at the end and the left &lt;br /&gt;dead end has some shotgun ammo.  A soldier bug will attack from behind at the &lt;br /&gt;end of the left path.  Follow the middle tunnel directly ahead.  Stay on the &lt;br /&gt;bottom path to find some flamethrower ammo near a dead MG soldier.  This next &lt;br /&gt;part can get confusing with all the twists and turns.  The upper left, lower &lt;br /&gt;left and lower right paths up ahead all lead the same way.  Even though they &lt;br /&gt;appear to lead to different areas they all meet up in the same spot.  Follow &lt;br /&gt;either of them and a save point will eventually occur.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;The left side of the tunnel up ahead mainly has extra ammo pickups, so you'll &lt;br /&gt;want to run down the tunnel to the right to stay on track for your next &lt;br /&gt;destination.  You'll pass by a few vents and hear some soldier bugs in the &lt;br /&gt;distance.  A soldier bug will eventually appear at the end of the tunnel.  Try &lt;br /&gt;to drive him toward the vent at the end with the flamethrower then shoot the &lt;br /&gt;vent to make him and the rock structure behind the vent explode.  You'll need &lt;br /&gt;to shoot the next few vents with the flamethrower when the air moves out of &lt;br /&gt;them in order to destroy the rock structure that bars the path ahead.  Make &lt;br /&gt;your way through the vented tunnel then prepare for a swarm of soldier bugs at &lt;br /&gt;the end as they burrow out of the ground.  They attack from all around, so use &lt;br /&gt;some napalm grenades if needed.&lt;br /&gt;&lt;br /&gt;Turok will now have a choice of three paths.  The right path has some &lt;br /&gt;flamethrower ammo at the end.  A cave in will seal off the middle path once you &lt;br /&gt;begin to move through it, so move toward the left path and fall down below.  A &lt;br /&gt;soldier bug will attack from the dead end path to the right.  Flame him then &lt;br /&gt;approach the vent down the far right path and shoot the air current with the &lt;br /&gt;flamethrower to remove the rock structure that blocks the path ahead - you can &lt;br /&gt;actually maneuver through it but we won't to blow stuff up, right?&lt;br /&gt;&lt;br /&gt;Continue to follow the path ahead and some rocks will fall and hit Turok then &lt;br /&gt;the floor will lower and prevent him from going back.  Move down the tunnel &lt;br /&gt;then duck and crawl through the narrow space.  You'll come upon a set of ledges &lt;br /&gt;overlooking a pit below.  Carefully move along the ledge then follow the side &lt;br /&gt;ledges downward.  Jump from the ledges on the left side and continue to fall &lt;br /&gt;down them at a slow pace to avoid damage.  Drop down to the bottom then drop &lt;br /&gt;down to the next area through the opening at the bottom.  Turn around and keep &lt;br /&gt;dropping down to the lower areas.  You'll eventually reach an area where the &lt;br /&gt;cave ceiling will fall making Turok have to duck down to fit into a narrow &lt;br /&gt;opening.  Move through the narrow opening and crawl through the small tunnel &lt;br /&gt;behind it then drop to the next area.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find Slade.&lt;br /&gt;&lt;br /&gt;Walk toward the light up ahead that can be seen through the hole in the rock &lt;br /&gt;wall.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Equip the knife in order to move faster then run all the way down the tunnel to &lt;br /&gt;the left.  Follow it until Turok reaches a big open area with a lake.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;There is some flamethrower ammo off to the left and some more up ahead, but &lt;br /&gt;don't get it unless you absolutely need it since there is a big battle about to &lt;br /&gt;be fought in this area.  Continue toward the rock bridge on the other side of &lt;br /&gt;this area for a cutscene.  So that is where that jackass snuck off to, eh?  Why &lt;br /&gt;we oughta... oh dear!  What the hell is that!?&lt;br /&gt;&lt;br /&gt;Boss: The Beast&lt;br /&gt;&lt;br /&gt;The Beast will remain in the water throughout this battle, so you will have to &lt;br /&gt;stay on the rock ground on your side and constantly move back and forth along &lt;br /&gt;it while fighting him.  This boss can seem like a major ass the first time you &lt;br /&gt;fight it since it has some attacks that require some well-timed dodging in &lt;br /&gt;order to avoid damage.  Let's go through its attacks and how to avoid each of &lt;br /&gt;them.&lt;br /&gt;&lt;br /&gt;Bite Attack - The Beast will lean its head back then quickly lunge forward with &lt;br /&gt;its mouth to bite Turok.&lt;br /&gt;Avoidance: Jump sideways (sidestep jump) to escape its jaws.  You can also &lt;br /&gt;stand in front of a vent and shoot it with a flamethrower while air flows up &lt;br /&gt;out of it and it will hit The Beast if timed correctly.  You must also jump &lt;br /&gt;sideways to dodge the bite attack also after flaming the vent.&lt;br /&gt;&lt;br /&gt;Tentacle Slap - The Beast slaps its tentacle sideways across the ground in &lt;br /&gt;front of it.&lt;br /&gt;Avoidance: Jump right as the tentacle starts to move toward Turok.  The timing &lt;br /&gt;for this a little strange but if the jump button is pressed at the right time &lt;br /&gt;then Turok will avoid it.  You can also back up against the wall to avoid this &lt;br /&gt;at times but is not always guaranteed.&lt;br /&gt;&lt;br /&gt;Rock Throw - The Beast grabs a rock from below the surface then tosses it at &lt;br /&gt;Turok.&lt;br /&gt;Avoidance: Jump to the side (sidestep jump) in the direction of the tentacle &lt;br /&gt;the moment that The Beast throws the rock.&lt;br /&gt;&lt;br /&gt;Stalactite Throw - The Beast grabs a stalactite in each of two tentacles then &lt;br /&gt;tosses both stalactites at Turok.&lt;br /&gt;Avoidance: Jump to the left (sidestep jump) as soon The Beast releases the &lt;br /&gt;stalactites and be sure to jump again to the left just in case.&lt;br /&gt;&lt;br /&gt;The Beast can be hit with napalm grenades from the flamethrower and Tek arrows &lt;br /&gt;while it swims about on the surface but you will eventually run out of these &lt;br /&gt;and I would advise saving these weapons until the end of the battle since The &lt;br /&gt;Beast will start to get out of control with its attacks by then and you will &lt;br /&gt;want a way to finish him off quickly.  The main way that you will want to hit &lt;br /&gt;it is to stand in front of a vent that is spewing air and wait for The Beast to &lt;br /&gt;perform its biting attack.  Right when it begins to come toward Turok after its &lt;br /&gt;roar, shoot the air vent on the cave floor and it will explode and hit the &lt;br /&gt;creature.  You must also jump sideways to dodge the bite after shooting the air &lt;br /&gt;from the vent or Turok will get hit.  Sometimes the explosion will stop the &lt;br /&gt;creature's attack but it is not always guaranteed so be prepared to dodge.  Be &lt;br /&gt;sure to stand far enough back to where the explosion will not hit Turok &lt;br /&gt;however.&lt;br /&gt;&lt;br /&gt;The Beast will sometimes surface after begin hit and it will sometimes perform &lt;br /&gt;another bite attack so keep your eyes on it.  There is always one vent that &lt;br /&gt;will continuously spew air until it is shot.  Once the vent is shot then look &lt;br /&gt;for the next vent that will constantly spew air until shot.  When moving toward &lt;br /&gt;a new vent, equip the knife in order to make Turok move faster.  Toward the end &lt;br /&gt;of the battle, you will be jumping to the left so much that you might just want &lt;br /&gt;to sidestep hop toward a vent while avoiding The Beast's attacks.&lt;br /&gt;&lt;br /&gt;Eventually The Beast will move back under the water then surface again.  It &lt;br /&gt;will attack with its tentacles at that time, so jump to avoid its tentacle slap &lt;br /&gt;whenever it tries to hit Turok.  Jump as the tentacle comes toward Turok.  You &lt;br /&gt;can sometimes move all the way back against the wall and the tentacle will miss &lt;br /&gt;Turok but do not count on it to miss - jump anyway.  As the Beast is damaged it &lt;br /&gt;will begin to throw rocks at Turok with its tentacles.  In order to dodge &lt;br /&gt;these, you will have to wait to the moment right as the rock is thrown from the &lt;br /&gt;tentacle then dodge the opposite way it is being thrown in order to avoid the &lt;br /&gt;rock.  If the timing is not precise then Turok will get hit.  Toward the end of &lt;br /&gt;the battle, The Beast will start to throw two stalactites at a time, and in &lt;br /&gt;order to avoid this you will have to sidestep jump to the left once he releases &lt;br /&gt;the stalactites.  I would recommend jumping to the right twice to avoid the &lt;br /&gt;stalactite throw.  It will mix in tentacle slaps along with rock throws toward &lt;br /&gt;the end of the battle so be prepared to dodge to the side and jump at a moments &lt;br /&gt;notice! &lt;br /&gt;&lt;br /&gt;The Beast will constantly submerge then surface throughout the battle.  It will &lt;br /&gt;start off with bite attacks then it will go under and resurface then attack &lt;br /&gt;with its tentacles.  After it moves under the water again and resurfaces then &lt;br /&gt;it will go back to bite attack then keep up the same pattern throughout the &lt;br /&gt;rest of the battle - switching between biting attacks and other attacks per &lt;br /&gt;surface.  It will add in rock throws during the tentacle attacks as it is &lt;br /&gt;damaged more but it will always only perform bite attacks when it starts, until &lt;br /&gt;it goes under and resurfaces again.  Toward the end of the battle the boss will &lt;br /&gt;only try to bite Turok one time instead of three times when it surfaces to &lt;br /&gt;perform bite attacks, so it is advisable to save your napalm grenades and Tek &lt;br /&gt;arrows for the end of the battle in order to finish him off quickly.&lt;br /&gt;&lt;br /&gt;More than anything else, this boss is all about timing.  Hitting him with the &lt;br /&gt;vents and dodging his attacks will require precise timing but once you get the &lt;br /&gt;timing down he isn't that bad.  Stay patient while fighting him and you'll &lt;br /&gt;eventually get the right timing for hitting him and dodging his attack before &lt;br /&gt;you know it.  Once The Beast has taken enough damage then its tentacles will &lt;br /&gt;flail into the air and it will fall as a cutscene triggers.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Follow Slade.&lt;br /&gt;&lt;br /&gt;Turok will give Slade back his flamethrower so you will only have the shotgun &lt;br /&gt;for now.  Step up the rock bridge then jump onto the head of The Beast's &lt;br /&gt;carcass and then leap over to the other side to join Slade.  Lead the way by &lt;br /&gt;stepping toward the lit up tunnel in the back.  Turn to the right then follow &lt;br /&gt;that tunnel until a new objective appears.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Get back to the surface.&lt;br /&gt;&lt;br /&gt;Pick up the flamethrower from the dead MG soldier on the cave floor then step &lt;br /&gt;around the right corner past the vents and fight off the soldier bugs that &lt;br /&gt;attack.  You can actually lure them toward the vents then shoot the air to make &lt;br /&gt;them explode.  Quite a few soldier bugs will attack up the ramp ahead.  Keep &lt;br /&gt;the flamethrower equipped and shoot at them to keep them off Turok.  Be sure to &lt;br /&gt;protect Slade also since he will help out quite a bit with his flamethrower.&lt;br /&gt;&lt;br /&gt;Step toward the river up ahead and as you move up the area off to the right, &lt;br /&gt;tons of soldier bugs will attack Turok and Slade.  Use napalm grenades if they &lt;br /&gt;ever start to crowd up in an area and switch between the flamethrower and &lt;br /&gt;shotgun.  There is a pulse rifle pickup next to the dead MG soldier to the left &lt;br /&gt;but I wouldn't really recommend picking it up.  Put down the shotgun then pick &lt;br /&gt;up the mini-gun further ahead near the left edge of the cliff.  BE SURE to pick &lt;br /&gt;up the mini-gun since its secondary fire turret will help out greatly for a &lt;br /&gt;battle that is coming up.  Find the tunnel at the top of this area then follow &lt;br /&gt;it.  A few soldier bugs will attack along the way.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;At the top of the tunnel, an MG soldier will be getting attacked by a soldier &lt;br /&gt;bug.  Allow the bug to finish off the MG soldier then kill the bug afterwards &lt;br /&gt;or run up toward them and flame them both.  It's really up to you whether you &lt;br /&gt;want to pick up the handgun or pulse rifle in this area.  The pulse rifle can &lt;br /&gt;help out for the area above (mainly the disruption grenades) and you won't &lt;br /&gt;really need the flamethrower if you rush while in the pit filled with soldier &lt;br /&gt;bugs up ahead, so it's your call.  Be sure to grab the grenades on the nearby &lt;br /&gt;crate to the left.&lt;br /&gt;&lt;br /&gt;Climb up the ladder on the left wall.  The sounds of firing can be heard as &lt;br /&gt;Turok climbs the ladder.  When you get to the top, two MG soldiers will be &lt;br /&gt;firing down into a pit full of soldier bugs.  Take out the bow immediately and &lt;br /&gt;fire a normal arrow at the MG soldier on the left then quickly fire one at the &lt;br /&gt;right MG soldier for two quick stealth kills.  Turn your attention to the left &lt;br /&gt;and find the MG soldier that is about to walk by some metal crates.  Hit him &lt;br /&gt;with arrow to quickly take him down or you could hit the explosive metal &lt;br /&gt;cylinder as he walks by it.   A sniper is at the top of the high ledge in the &lt;br /&gt;background off to the left - shoot the explosive metal cylinder up on the ledge &lt;br /&gt;that he is on to immediately kill him.  You'll most likely see his gunfire &lt;br /&gt;before you can actually see him.&lt;br /&gt;&lt;br /&gt;Run over to the right side (BE SURE TO AVOID THE HOLES IN THE FLOOR) and place &lt;br /&gt;the mini-gun on the ground as a turret in order to shoot the MG soldiers on &lt;br /&gt;that side.  Take out the bow and find the MG soldier manning the machine gun &lt;br /&gt;turret in the back of the area and shoot him with a normal arrow.  A few more &lt;br /&gt;MG soldiers will appear in the back of the area so take out the bow and shoot &lt;br /&gt;them from a distance.  Watch for grenades at this part - even the most distant &lt;br /&gt;of enemies can toss grenades like a pro.  You may want to reposition the mini-&lt;br /&gt;gun turret to help take down the remainder of the MG soldiers.  You don't want &lt;br /&gt;to fall down below while at the starting of this part since Turok will have to &lt;br /&gt;deal with the soldier bugs below and he will be shot at by the MG soldiers up &lt;br /&gt;above while fighting off the soldier bugs.  The MG soldiers will even fire at &lt;br /&gt;Turok if a soldier bugs grabs him - this will quickly spell death for Turok on &lt;br /&gt;high difficulties.&lt;br /&gt;&lt;br /&gt;Be sure to find the Tek arrows in the box behind the ladder that Turok climbed &lt;br /&gt;to get up to this area.  Once the enemies have all fallen and nothing is &lt;br /&gt;shooting at you, fall below and fight through the soldier bugs then run to the &lt;br /&gt;other side of the pit.  There is a rock ramp that moves upward on the right &lt;br /&gt;side of the wall - it's by a damaged circular metal cage.  Go up the ramp then &lt;br /&gt;prepare for more soldiers to appear on the other side.  Quickly lay out the &lt;br /&gt;mini-gun as a turret and it will do most of the work for you.  Hide behind a &lt;br /&gt;crate and allow the mini-gun to shoot the MG soldiers as more appear from the &lt;br /&gt;tunnel behind the pillar in the back.  There are two more mini-guns along this &lt;br /&gt;rock ledge so go ahead and set up at least one more turret then fall back down &lt;br /&gt;below.  Find the ladder on the left side of the pit, across from the rock ramp &lt;br /&gt;that you used a few moments ago then climb it.  Stay behind the crates at the &lt;br /&gt;top if MG soldiers shoot at you then lie down your current mini-gun as a turret &lt;br /&gt;and allow it to take down the remaining MG soldiers.  With so many turrets &lt;br /&gt;watching after you, the MG soldiers won't have much of a chance.&lt;br /&gt;&lt;br /&gt;Pick up the mini-gun and jump across to the rock ledge where the MG soldiers &lt;br /&gt;were.  There is a small gap near the left wall that can be easily hopped &lt;br /&gt;across.  Search the ledges over for mini-gun ammo.  You can move up the ladder &lt;br /&gt;that leads to the higher platform on the left where the sniper was at and pick &lt;br /&gt;up his sniper rifle also.  Slade will catch up as you move ahead - he seems to &lt;br /&gt;love roasting those bugs below.  Find the tunnel on the other side of the cave &lt;br /&gt;and follow it to end.  Slade will catch up eventually.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Get back to the surface.&lt;br /&gt;&lt;br /&gt;Climb both ladders then move up the cave tunnel at the top.  Three MG soldiers &lt;br /&gt;will be pacing around at the top.  Take out the bow and kill them or you might &lt;br /&gt;want to shoot the explosive canister to the left of them or toss a grenade.  I &lt;br /&gt;always seem to pin one of them to the back cave wall at this part.  Climb the &lt;br /&gt;ladder behind them then move down the tunnel up ahead.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;,-----------.                         [CH11]                         ,--.&lt;br /&gt;|___    ___/  - - - - - - - - - - - - - - - - - - - - - - - - - - -  |  |   __&lt;br /&gt;    |  |                            Chapter 11                       |  |  /  /&lt;br /&gt;    |  |                                                             |  |,/  /&lt;br /&gt;    |  |--------------------------------------------------------------\     /&lt;br /&gt;    | /                             HEROES END                         \    \ &lt;br /&gt;    |/------------------------------------------------------------------\___ \&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Head North to reach the rest of Whiskey Company.&lt;br /&gt;&lt;br /&gt;As Turok moves toward the exit to the cave up ahead, he will contact Whiskey &lt;br /&gt;company.  Logan will tell him to meet up in an area to the north just up ahead. &lt;br /&gt;Move toward the end of the cave up ahead to spot a small supply area full of &lt;br /&gt;ammo.  This area has quite a plethora of ammo too!  Arrows, Tek arrows, sticky &lt;br /&gt;bomb gun ammo, sniper rifle ammo, pulse rifle ammo, oh my - what to horde, what &lt;br /&gt;to horde!?  Well, I would recommend keeping the mini-gun and taking whichever &lt;br /&gt;gun suits you best.  For me, I like explosions, so I take my trusty sticky bomb &lt;br /&gt;gun.  You won't really need the flamethrower that much anymore so it can be &lt;br /&gt;dropped for another weapon.  Knife the compys up ahead or walk past them.&lt;br /&gt;&lt;br /&gt;Two MG soldiers up ahead will be fighting off two Dilophosaurs.  Allow the &lt;br /&gt;Dilophosaurs to kill off the MG soldiers.  You can hit the explosive canister &lt;br /&gt;below in an attempt to severely damage the Dilophosaurs and kill the soldiers &lt;br /&gt;also.  Allow the Dilophosaurs to come to you for the most part.  You may want &lt;br /&gt;to use the mini-gun to set up a turret down the hill.  If you have sticky bomb &lt;br /&gt;gun then shoot them with it and watch the body parts fly.  Kill the &lt;br /&gt;Dilophosaurs and a pack of spitter raptors will appear.  Use the knife to fight &lt;br /&gt;off the spitters and try to make them step in front of the turret.  Don't step &lt;br /&gt;down to the metal helipad below since they will surround your team easily.  You &lt;br /&gt;can take cover in the log on the other side of the area but you'll have to run &lt;br /&gt;pretty far to get to it.&lt;br /&gt;&lt;br /&gt;Once all the dinos have fallen, run up the hill on the other side.  Two &lt;br /&gt;spitters will be feasting on a dead MG soldier up ahead.  Fire at them and try &lt;br /&gt;to spam one with gunfire then prepare to fight the whole pack of spitters that &lt;br /&gt;comes racing up the hill to join the others.  Move on ahead after the battle.  &lt;br /&gt;Turn left at the big tree then turn and follow the next path that leads upward. &lt;br /&gt;Kill the spitter along the way then move up to the opening below the overhead &lt;br /&gt;branch and Turok will begin to talk.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Meet up with Whiskey Company.&lt;br /&gt;&lt;br /&gt;Move down the hill up ahead.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Clear out the area.&lt;br /&gt;&lt;br /&gt;An MG vehicle will be parked up ahead and MG soldiers will be pacing around it. &lt;br /&gt;Run up to them while they remain unaware of Turok then use the mini-gun's &lt;br /&gt;secondary fire to place a turret next to the rock wall on the right then step &lt;br /&gt;behind the wall as the mini-gun does the work for you.  A Lurker will attack &lt;br /&gt;but just whip out the knife and stab him.  Take down any remaining MG soldiers &lt;br /&gt;with the bow.  Move further ahead and another vehicle will appear and let out &lt;br /&gt;more MG soldiers.  Place a mini-gun turret next to the first vehicle then step &lt;br /&gt;behind the vehicle as it fire and shoot a few of the MG soldiers with the bow &lt;br /&gt;or another weapon while the turret fires at them.  Watch for grenades here!  BE &lt;br /&gt;SURE to pick up the mini-gun before the last MG soldier dies since a cutscene &lt;br /&gt;will take over eventually that will lead to the next area - you will keep &lt;br /&gt;whatever weapons that you have right now.  A helicopter will fly by overhead &lt;br /&gt;but a cutscene will play as the helicopter is hit with a rocket.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find a way into the Substation.&lt;br /&gt;&lt;br /&gt;Directly after the group of cutscenes end, prepare to fire your currently &lt;br /&gt;equipped weapon as Turok looks up toward the road up above as some MG soldiers &lt;br /&gt;fire.  Logan will hit them with a rocket before too long however.  Place a &lt;br /&gt;turret near the hill up ahead as MG soldiers move down it.  Jericho will fire &lt;br /&gt;his mini-gun from the back of Turok so be sure step out of his way or he will &lt;br /&gt;hit you!&lt;br /&gt;&lt;br /&gt;Both Logan and Jericho will help Turok out at this part.  There is a sniper &lt;br /&gt;rifle in the area where Turok starts that will help out for this part - be sure &lt;br /&gt;to grab it and keep the mini-gun with you.  MG soldiers will move up the hill &lt;br /&gt;from the valley below so turn around and shoot them as they come toward the &lt;br /&gt;hill.  Shoot them with the sniper rifle or the bow as they move around the &lt;br /&gt;trees below.  Move up the hill to the side when the MG soldiers stop their &lt;br /&gt;attack then fight the MG soldiers near the vehicle at the top. Place a mini-gun &lt;br /&gt;turret near the vehicle for some extra support.  Don't be afraid to use the Tek &lt;br /&gt;arrows throughout this portion since there are some extra Tek arrows up ahead. &lt;br /&gt;Grab some sniper rifle ammo from inside of the enemy vehicle after the MG &lt;br /&gt;soldiers let up on their attacks.  MG soldiers will come one at a time for a &lt;br /&gt;while so keep your guard up while inside the vehicle.  The MG soldiers that run &lt;br /&gt;at you with the shotgun are some of the most dangerous enemies when you are &lt;br /&gt;unaware of their presence.&lt;br /&gt;&lt;br /&gt;Move on ahead carefully since plenty more MG soldiers will appear.  Some of &lt;br /&gt;them have heavy armor and come equipped with a mini-gun.  Place the mini-gun &lt;br /&gt;turret on the left side of the next vehicle then use the sniper rifle to shoot &lt;br /&gt;the MG soldiers up ahead.  Run inside the second vehicle and take the Tek &lt;br /&gt;arrows from inside.  After the MG soldiers stop attacking move on ahead and a &lt;br /&gt;cutscene will play.&lt;br /&gt;&lt;br /&gt;Logan will attempt to shoot the helicopter up above but he will get shot with a &lt;br /&gt;rocket and drop the rocket launcher.  Turok will fall back and while looking at &lt;br /&gt;Logan.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Once you regain control of Turok, quickly pick up the rocket launcher from &lt;br /&gt;Logan's body then get behind the nearest rock to the left.  Be on the lookout &lt;br /&gt;for advancing MG soldiers that will try to step around the side of the rock and &lt;br /&gt;attack.  Use the secondary fire to bring out the red targeting piece then move &lt;br /&gt;out from behind the rock and lock-on to the helicopter then fire a rocket at it &lt;br /&gt;to destroy it.  Be sure to keep this rocket launcher with you for the moment &lt;br /&gt;and use it sparingly - it will help out greatly for the area ahead.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Shepard will now join up with Turok and Jericho to help out.  Sit a mini-gun &lt;br /&gt;turret near the rock so that it faces the hill up above and prepare for a few &lt;br /&gt;MG soldiers to come charging down the hill.  Some spitters will move out onto &lt;br /&gt;the hill and attack as well.  Allow them to finish off any soldiers that might &lt;br /&gt;get in their way.  Use the shotgun flare to draw their attention if needed.  &lt;br /&gt;Take out the knife and quickly kill them off once the soldier's have been taken &lt;br /&gt;down.&lt;br /&gt;&lt;br /&gt;Pick up the mini-gun and run up the hill ahead.  You can run up the hill to the &lt;br /&gt;left to get back to the vehicle area if you need to scrounge up some ammo.  You &lt;br /&gt;can also find some extra ammo in the vehicle near the top of the bridge and on &lt;br /&gt;the other side of the bridge - watch out for any MG soldier stragglers.  Move &lt;br /&gt;up under the overhead bridge and continue down the hill past the bridge.  It is &lt;br /&gt;best to kill the compys along the way since they will only get in the way as &lt;br /&gt;you drop off the side and fight the spitters below.  Continue around the left &lt;br /&gt;corner up ahead for a save point.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find a way into the Substation.&lt;br /&gt;&lt;br /&gt;Duck and move through the narrow tunnel further ahead - just ignore the compys. &lt;br /&gt;On the other side, Turok will step out to the front gates of the Substation.  &lt;br /&gt;See those spitters feasting up ahead?  Take out the rocket launcher and lock-on &lt;br /&gt;to them then fire a rocket at them.  A helicopter will fly into the area to let &lt;br /&gt;out MG soldiers eventually, so lock-on to it as well with the rocket launcher &lt;br /&gt;and fire a rocket to destroy it.  Booyah!&lt;br /&gt; &lt;br /&gt;MG soldiers will step out from behind the damaged gate further ahead.  Use &lt;br /&gt;arrows or a sniper to pick them off as they appear.  More spitters will dash at &lt;br /&gt;the group from the left side near the gate.  You can either enter the &lt;br /&gt;Substation courtyard from the damaged gate or run down the left side of the &lt;br /&gt;gate and enter from that direction.  Either way, enemies will be swarming you &lt;br /&gt;nonstop in this upcoming area.&lt;br /&gt;&lt;br /&gt;Find a place to sit down the mini-gun turret if you still have it then run &lt;br /&gt;around the base and fire at the MG soldiers that attack.  One soldier up the &lt;br /&gt;stairs near the gate has a rocket launcher so take him down quickly with a &lt;br /&gt;rocket of your own or a sniper - sometimes he appears at a different spot in &lt;br /&gt;this base courtyard.  Speaking of snipers, you can climb the tower on the right &lt;br /&gt;side of the courtyard and pick up the sniper rifle at the top and use this to &lt;br /&gt;take out enemies while Jericho and Shepard fight below.  This works out rather &lt;br /&gt;well for the first wave of soldiers.  Don't be afraid to use Tek arrows, &lt;br /&gt;grenades, or rockets at any time to take out a whole group of enemies as they &lt;br /&gt;move in groups.  Don't ever use the knife in this base or you will be shot to &lt;br /&gt;death in no time.&lt;br /&gt;&lt;br /&gt;Achievement Alert: Wait for the vehicle to drive up then take out the rocket &lt;br /&gt;launcher and aim at a single guard as one steps out with a group then fire a &lt;br /&gt;rocket to easily get the "Loud Love" achievement.&lt;br /&gt;&lt;br /&gt;As you work your way toward the left side of the courtyard a vehicle will drive &lt;br /&gt;up and let out soldiers and a helicopter will fly toward the base every now and &lt;br /&gt;then and let out more soldiers.  You can shoot the helicopters with a rocket &lt;br /&gt;before they let out any soldiers and you can aim at one soldier with a rocket &lt;br /&gt;launcher as he exits from the vehicle on the other side then shoot him while he &lt;br /&gt;runs with a whole group to defeat all of them at once.  There is a soldier &lt;br /&gt;manning the machine gun turret on the left side of the courtyard so shoot him &lt;br /&gt;with an arrow, a Tek arrow or just lock on with a rocket to get rid of him.  A &lt;br /&gt;new objective will be issued once the enemies have been thinned out a bit.  &lt;br /&gt;&lt;br /&gt;-&gt; Objective: Hold your position.&lt;br /&gt;&lt;br /&gt;Shepard and Jericho will both race toward the sliding doors on the left side of &lt;br /&gt;the Substation at this point.  They will NOT cover your current location at &lt;br /&gt;this time so make sure to have a heavy weapon - Tek arrows - to take down any &lt;br /&gt;MG soldiers that try to rush Turok.  Meet them both at the sliding doors and &lt;br /&gt;use the machine gun turret to blast any MG soldiers that try to race toward the &lt;br /&gt;door.  Shepard will place a bomb in front of the sliding doors and will ask for &lt;br /&gt;cover.  Once the bomb has been planted, move out from the area directly in &lt;br /&gt;front of the door as the explosion goes off.  The team will tell Turok to pry &lt;br /&gt;the sliding doors to the Substation.  Don't waste any time in getting over to &lt;br /&gt;the doors since soldiers will keep coming.  Jericho and Shepard will cover &lt;br /&gt;Turok as the doors are pried open.  A cutscene will activate once Turok is &lt;br /&gt;finished prying the doors.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;,-----------.                         [CH12]                         ,--.&lt;br /&gt;|___    ___/  - - - - - - - - - - - - - - - - - - - - - - - - - - -  |  |   __&lt;br /&gt;    |  |                            Chapter 12                       |  |  /  /&lt;br /&gt;    |  |                                                             |  |,/  /&lt;br /&gt;    |  |--------------------------------------------------------------\     /&lt;br /&gt;    | /                           SALT IN A WOUND                      \    \ &lt;br /&gt;    |/------------------------------------------------------------------\___ \&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Meet up with Whiskey Company.&lt;br /&gt;&lt;br /&gt;Cowboy will contact Turok through radio and ask him to meet up with Whiskey &lt;br /&gt;Company at the beginning of this chapter.  Shepard will still remain with Turok &lt;br /&gt;and help him out for this chapter.  Pry the sliding doors open to the left up &lt;br /&gt;ahead.  Some soldier voices can be heard in the distance as you step down the &lt;br /&gt;ramp in the next room.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Shepard will tell Turok to pry the next door as he stands back and covers him. &lt;br /&gt;Grab a shotgun from the weapon rack on the left wall if needed.  Walk around &lt;br /&gt;the right side of the middle crate up ahead and take out the bow then silently &lt;br /&gt;shoot the MG soldier that faces the wall.  Wait by the MG soldier's body and &lt;br /&gt;look down the hall to the left and another soldier will eventually walk toward &lt;br /&gt;you.  Shoot him with the bow.  Some Tek arrows are hidden behind a narrow metal &lt;br /&gt;structure near the gate on the right side as you move down the hall ahead.&lt;br /&gt;&lt;br /&gt;As you turn the corner at the end, try to shoot a few more MG soldiers with the &lt;br /&gt;bow.  One of them will likely catch site of you here eventually.  Two more MG &lt;br /&gt;soldiers will race down the stairs ahead - one of them has some heavy armor and &lt;br /&gt;wields a flamethrower, so use the bow on him or try for a headshot with one of &lt;br /&gt;your other weapons.  Go ahead and pick up the flamethrower if you want - &lt;br /&gt;flamethrower ammo is found often in the areas ahead, so it's a good choice.&lt;br /&gt;&lt;br /&gt;Move up the stairs then run across the catwalk bridge up above.  A few MG &lt;br /&gt;soldiers will attack along the catwalk.  The second one has a mini-gun so be &lt;br /&gt;sure to pick it up.  There is sticky gun pickup next to some flamethrower ammo &lt;br /&gt;further ahead.  Some MG soldiers will catch site of your group as you move down &lt;br /&gt;the stairs on the other side of the catwalk.  Lay down the mini-gun as a turret &lt;br /&gt;as you step off the stairs then hide behind the wall and shoot at them.  Set up &lt;br /&gt;the mini-gun as a turret so that it points toward the bottom of the stairs - &lt;br /&gt;trust me on this.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Shepard will contact Reese and ask him to try to get the door open.  Reese will &lt;br /&gt;mention that there is movement in your area. &lt;br /&gt;&lt;br /&gt;-&gt; Objective: Hold your position.&lt;br /&gt;&lt;br /&gt;MG soldiers will move down the stairs of the catwalk that Turok and Shepard &lt;br /&gt;just stepped off of.  Set the mini-gun up as a turret so that it blasts the MG &lt;br /&gt;soldiers as they move down the stairs.  Stand back and fire at them with an SMG &lt;br /&gt;or napalm grenades from the flamethrower while taking cover on the current side &lt;br /&gt;of the room.  They will stop moving down the stairs eventually and a new &lt;br /&gt;objective will be issued.  Some of them come equipped with mini-guns and &lt;br /&gt;flamethrowers and they have heavy armor so don't let too many pile up at once &lt;br /&gt;or they will begin to rush Turok and Shepard.  Go for headshots with an SMG &lt;br /&gt;when they get real close.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Meet up with Whiskey Company.&lt;br /&gt;&lt;br /&gt;Once all the enemies have been defeated, Reese will contact your team and tell &lt;br /&gt;them to meet up with the rest of Whiskey Company.  Stock up on ammo and run &lt;br /&gt;through the newly opened door.  Some extra ammo is on the crate to the right in &lt;br /&gt;the room ahead.  Pry the door at the end of the room.  As soon as you gain &lt;br /&gt;control of Turok after prying the door, a raptor will jump on Turok so throw it &lt;br /&gt;off with the on-screen commands.  Rush into the room ahead and knife kill the &lt;br /&gt;raptors inside.  Shepard will receive a radio call then run over to the control &lt;br /&gt;panel near the door to activate the lift behind it.&lt;br /&gt;&lt;br /&gt;Reese will open the sliding doors up ahead momentarily.  Walk through the doors &lt;br /&gt;and step onto the elevator inside.  Turok and Shepard will have a slight &lt;br /&gt;conversation as the lift goes up.  Once the doors open, run toward the members &lt;br /&gt;of Whiskey Company in the room outside.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Shepard will run toward the door up ahead and open it.  Shepard, Slade, Cowboy &lt;br /&gt;and Reese will join Turok as you step into the room ahead.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find a ship to escape.&lt;br /&gt;&lt;br /&gt;There are some arrows near a column to the right and some extra ammo against &lt;br /&gt;the railing.  Move along the right side and a cutscene will activate.  It seems &lt;br /&gt;that the escape chopper has been damaged severely.&lt;br /&gt;&lt;br /&gt;Raptors will hop down the platforms in the back of the area and attack as the &lt;br /&gt;cutscene ends.  Use the knife to defeat the raptors.  The only real time you &lt;br /&gt;will want to switch to a weapon is when a teammate is being mauled.  Before &lt;br /&gt;long, Cowboy will tell Shepard to get the next door open.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Get into the Control Room.&lt;br /&gt;&lt;br /&gt;The whole team will rush into the control room, so follow them inside.  A &lt;br /&gt;cutscene will activate one Turok steps toward the controls.  Just how deranged &lt;br /&gt;is Kane for god's sake!?&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Get out of the base.&lt;br /&gt;&lt;br /&gt;Anyway, Shepard will rush over to the control panel on the right side of the &lt;br /&gt;room and open the sliding door.  Follow the path up the sets of stairs ahead. &lt;br /&gt;It seems that this Substation is becoming unstable!  Run through the door at &lt;br /&gt;the top.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;A very quick cutscene will play as you step out onto the catwalk ahead.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Destroy the MG Chopper.&lt;br /&gt;&lt;br /&gt;Oh shit.  A helicopter will fly downward and attack the team.  Equip the knife &lt;br /&gt;then run over to the right side of the catwalk and quickly step behind the &lt;br /&gt;metal wall along the catwalk to avoid gunfire.  Heaven smiles down upon thee &lt;br /&gt;Turok, because right beside the metal wall is a rocket launcher lying on the &lt;br /&gt;floor near the railing.  Once the helicopter stops firing, dash out and collect &lt;br /&gt;the rocket launcher quickly.  Turn toward the chopper to get it in view then &lt;br /&gt;quickly step back behind the metal wall once again.  Use the secondary fire of &lt;br /&gt;the rocket launcher to bring out the targeting eye piece then step out from &lt;br /&gt;behind the metal wall when the helicopter stops firing.  Lock-on to the chopper &lt;br /&gt;then shoot it with a rocket and swat down that bothersome fly.  If you're &lt;br /&gt;really fast and want to take some chances, you can run all the way to the end &lt;br /&gt;of the left side of the catwalk and use the rocket turret to shoot the &lt;br /&gt;helicopter, but this will require a bunch of dashing and hiding.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Get out of the base.&lt;br /&gt;&lt;br /&gt;Keep the rocket launcher with you.  It doesn't hurt to have a big weapon for &lt;br /&gt;the areas ahead.  Most of your team will have already hauled ass through the &lt;br /&gt;door ahead at the end of the left side of the catwalk.  Only good ole' Shepard &lt;br /&gt;will wait up for Turok near the door.&lt;br /&gt;&lt;br /&gt;Run down the stairs on the other side then take out the knife and prepare to &lt;br /&gt;fight two raptors at the bottom as your teammates contact Turok.  Run toward &lt;br /&gt;the next door to end this chapter.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;,-----------.                         [CH13]                         ,--.&lt;br /&gt;|___    ___/  - - - - - - - - - - - - - - - - - - - - - - - - - - -  |  |   __&lt;br /&gt;    |  |                            Chapter 13                       |  |  /  /&lt;br /&gt;    |  |                                                             |  |,/  /&lt;br /&gt;    |  |--------------------------------------------------------------\     /&lt;br /&gt;    | /                           END OF THE ROAD                      \    \ &lt;br /&gt;    |/------------------------------------------------------------------\___ \&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Meet up with Whiskey Company.&lt;br /&gt;&lt;br /&gt;Turok and Shepard will start right outside the door from the last chapter.  &lt;br /&gt;Don't mess with the lava near the right side or it will obviously burn Turok. &lt;br /&gt;Some dinosaurs can be seen up the path ahead.  You can stand from the starting &lt;br /&gt;position and shoot them with rockets but go ahead and save your rockets.  They &lt;br /&gt;are only Parasaurs anyway.&lt;br /&gt;&lt;br /&gt;The Parasaurs will rush toward your current side eventually - don't get in &lt;br /&gt;front of them and they won't attack unless you attack them first.  Fiery rocks &lt;br /&gt;will fall and hit the ground as you move up the path ahead.  At the top of the &lt;br /&gt;hill, Dilophosaurs will notice your team and will run up the hill after them &lt;br /&gt;from the other side.  Take out the rocket launcher and fire at them since this &lt;br /&gt;part can get quite intense with multiple Dilophosaurs.  A total of four of them &lt;br /&gt;will attack.  Napalm grenades work well to throw them off balance when they run &lt;br /&gt;allowing you to knife kill them from their bottom side.  Tek arrows work well &lt;br /&gt;also.  Hell, anything that goes "Boom" works well for a dilophosaur.  You don't &lt;br /&gt;happen to have a sticky bomb gun, do you?  On a harder difficulty than normal, &lt;br /&gt;I would highly recommend rockets here.&lt;br /&gt;&lt;br /&gt;Follow the next hill to the bottom.  Look off to the right and duck up under &lt;br /&gt;the log and collect the pulse rifle and grenades on the other side of the rock &lt;br /&gt;wall - ditch the flamethrower in exchange for the pulse rifle if you still &lt;br /&gt;happen to have it.  A Dilophosaur and some compys will step out from the right &lt;br /&gt;corner as you advance ahead.  Hit the Dilophosaur with an explosive weapon &lt;br /&gt;while he runs then take out the knife and kill him from his bottom side.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Follow Shepard.&lt;br /&gt;&lt;br /&gt;Before you follow Shepard, step around the right corner where the dinos came &lt;br /&gt;from to find a sticky bomb gun by the MG soldier corpse on the other side.  &lt;br /&gt;Follow Shepard across the rock platform up ahead.  A big bug will fly by as you &lt;br /&gt;move to the top.  Just what the hell was that anyway?&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Meet up with Whiskey Company.&lt;br /&gt;&lt;br /&gt;Two more bugs will fly by then a save point will activate as you step on ahead.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;A whole swarm of Meganeura (dragonflies) will be flying in the sky above the &lt;br /&gt;metal bridge ahead.  A few of these bugs will eventually fly toward your &lt;br /&gt;character and shoot some acidic venom at you.  Use the pulse rifle to shoot &lt;br /&gt;them when they fly close.  These enemies can get very annoying with how &lt;br /&gt;numerous and nonstop they attack so don't spend too much time attacking them.  &lt;br /&gt;Just attack a few while running then keep running.  Run across the bridge up &lt;br /&gt;ahead.  Shepard will approach the turret on the right side of the bridge.  &lt;br /&gt;Allow him to shoot a few of the dragonflies until he asks for cover.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Hold your position.&lt;br /&gt;&lt;br /&gt;Once Shepard tells Turok to cover him, run over to the turret on the opposite &lt;br /&gt;side and use it to shoot the dragonflies.  Turok is a sitting duck while at &lt;br /&gt;this turret so if the dragonflies ever start to damage him too badly or you &lt;br /&gt;need to reload then step away from the turret and use the pulse rifle.  This is &lt;br /&gt;highly recommended on higher difficulties.  Shepard will open the door to the &lt;br /&gt;building on the right then he will go inside and open the gate outside.&lt;br /&gt;&lt;br /&gt;Once he opens the door to the building be sure to run inside.  You can't stand &lt;br /&gt;outside for too long with the bugs on high difficulties so make a break for the &lt;br /&gt;door when it opens.  Shepard will eventually activate the gate then leave the &lt;br /&gt;building.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Meet up with Whiskey Company.&lt;br /&gt;&lt;br /&gt;Get past the open gate as quickly as you can.  The dragonflies will not follow &lt;br /&gt;Turok past the gate, but they WILL shoot venom at him while hovering near the &lt;br /&gt;gate so defeat the few that attack on the way out and continue forward.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Follow Shepard.&lt;br /&gt;&lt;br /&gt;Catch up with Shepard to trigger a cutscene.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Find a way into the base.&lt;br /&gt;&lt;br /&gt;Follow your Whiskey Company companions as they lead the way down the rock path &lt;br /&gt;- Slade, Reese, and Shepard.  A cutscene will trigger as Turok steps toward the &lt;br /&gt;base up ahead.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Breach the main vent.&lt;br /&gt;&lt;br /&gt;Ok, now we're down to Slade, Shepard and Turok.  Man, Whiskey Company members &lt;br /&gt;die so unexpectedly, don't they?  Slade and Shepard will separate from the &lt;br /&gt;group and leave you with only Turok and Cowboy.  The main gate of the base will &lt;br /&gt;open up ahead as some MG soldiers charge toward the group.  Grab Reese's sniper &lt;br /&gt;rifle and begin shooting the MG soldiers as they move toward your position.  &lt;br /&gt;Cowboy will help out quite a bit in disposing of the soldiers.  Soon a T-rex &lt;br /&gt;will appear and start to attack the soldiers.  Wait until the soldiers fight &lt;br /&gt;off the T-rex.  The T-rex will eventually leave - on harder difficulties it &lt;br /&gt;will leave much faster and leave the rest of the soldiers to you.  On normal &lt;br /&gt;difficulty, the T-rex will stay for quite a while and kill most of the soldiers &lt;br /&gt;before leaving - don't waste your ammo on the T-rex.&lt;br /&gt;&lt;br /&gt;Fight off the soldiers until only a few rush through the gate at a time.  They &lt;br /&gt;never really fully stop.  Run ahead and step to the other side of the gate then &lt;br /&gt;take cover behind one of the tall metal pieces to the side.  Step out and shoot &lt;br /&gt;the soldiers every now and then and toss grenades at them.  A helicopter will &lt;br /&gt;eventually fly into the area on the other side and let out a group of soldiers. &lt;br /&gt;Try to throw a grenade as they drop out to kill them all or shoot the ground in &lt;br /&gt;the middle of them with a Tek arrow.  Go for headshots as much as possible and &lt;br /&gt;use Tek arrows if needed.  There is a fenced area full of pulse rifle and &lt;br /&gt;sniper rifle ammo to the right as you enter the base.  Be on the lookout for a &lt;br /&gt;soldier that will rush toward the turret on the high walkway on the left side.&lt;br /&gt;&lt;br /&gt;When the soldiers stop coming you can either drop into the pit directly ahead &lt;br /&gt;and duck then move through the narrow tunnel in the wall or go to the second &lt;br /&gt;floor walkway and head to the turret.  If you head to the turret then a &lt;br /&gt;helicopter will fly into the base and let out MG soldiers - shoot them with a &lt;br /&gt;Tek arrow as they fall out.  More MG's will attack at that time.&lt;br /&gt;&lt;br /&gt;It is best to drop into the pit and go through the tunnel below.  Allow the &lt;br /&gt;raptor on the other side to finish off the soldiers then step out and kill the &lt;br /&gt;raptor.  Move up the ladder to the right and quickly fight off the soldiers on &lt;br /&gt;top - there should only be two on the immediate floor.  A few more soldiers &lt;br /&gt;will be shooting from the walkway above.  Enter the small building to the right &lt;br /&gt;and collect the rocket launcher from inside.  If you ever feel pressured in any &lt;br /&gt;way for this next part then whip out the rocket launcher or the bow with Tek &lt;br /&gt;arrows.&lt;br /&gt;&lt;br /&gt;Go back outside the building then climb the ladder on the side of the building. &lt;br /&gt;Soldiers will attack from the back of the walkway up above so hide behind the &lt;br /&gt;metal crate and fire at them.  You might want to use a rocket to start things &lt;br /&gt;off since they run at you grouped.  Take out the remaining soldiers then step &lt;br /&gt;onto the platform up ahead.  Some soldiers with mini-guns will fire at your &lt;br /&gt;team from further in the back up ahead and it can be hard to get a steady aim &lt;br /&gt;with all the gunfire so just lock-on to them and fire a rocket if you need to. &lt;br /&gt;There is a sticky bomb pickup behind the fenced area to the right.&lt;br /&gt;&lt;br /&gt;Grab one of their mini-guns then step around the big column up on the other &lt;br /&gt;side just a bit and set up a mini-gun turret.  Rush around the side and shoot &lt;br /&gt;at the soldiers then back off and allow the turret to cover you.  One MG &lt;br /&gt;soldier will be behind a machine gun turret so be careful.  There is some mini-&lt;br /&gt;gun ammo off to the left in front of the sliding doors.  Take a mini-gun with &lt;br /&gt;you and head through the sliding doors up ahead.  Keep the mini-gun and the &lt;br /&gt;rocket launcher with you and climb up both ladders up above.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Slade and Shepard will be fighting off some MG soldiers up above.  Set a mini-&lt;br /&gt;gun turret in front of the stairs in order to pressure the MG soldiers around &lt;br /&gt;the area then take out the bow and shoot at them.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Destroy the MG chopper.&lt;br /&gt;&lt;br /&gt;A helicopter will fly toward the top platform and begin to shoot at the group &lt;br /&gt;so take out the rocket launcher and lock-on then shoot it.  If you don't have a &lt;br /&gt;rocket launcher then quickly hide behind the wall pieces and work your way over &lt;br /&gt;toward the small building on the other side of the top floor then grab the &lt;br /&gt;rocket launcher and rockets inside.  Shepard will plant and explosive near the &lt;br /&gt;top vent.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Enter the vent.&lt;br /&gt;&lt;br /&gt;Be sure to stock up on rockets and take the mini-gun with you then enter the &lt;br /&gt;base through the hole in the vent.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;,-----------.                         [CH14]                         ,--.&lt;br /&gt;|___    ___/  - - - - - - - - - - - - - - - - - - - - - - - - - - -  |  |   __&lt;br /&gt;    |  |                            Chapter 14                       |  |  /  /&lt;br /&gt;    |  |                                                             |  |,/  /&lt;br /&gt;    |  |--------------------------------------------------------------\     /&lt;br /&gt;    | /                           INTO THE BREACH                      \    \ &lt;br /&gt;    |/------------------------------------------------------------------\___ \&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Infiltrate the base.&lt;br /&gt;&lt;br /&gt;Follow Cowboy down the tunnel ahead to join up with the rest of the group.  &lt;br /&gt;Slade will plant a bomb at the door in the next room so take cover.  Pry the &lt;br /&gt;doors once the bomb detonates.  Fall to the pit below the door on the other &lt;br /&gt;side.  Run to the right side of the pit then climb the ladder.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Climb the next ladder then immediately take out a bow and shoot the MG soldier &lt;br /&gt;up ahead with an arrow or hop over the concrete piece ahead and knife kill him. &lt;br /&gt;He is the only MG soldier in the room.  There is some pulse rifle ammo along &lt;br /&gt;with some grenades in the boxes near the stairs.  Move up the stairs along with &lt;br /&gt;the rest of Whiskey Company and walk through the sliding doors on the other &lt;br /&gt;side of the catwalk.&lt;br /&gt;&lt;br /&gt;A few MG soldiers are pacing around the room below, so take out your bow with &lt;br /&gt;normal arrows and quietly kill each one - there are only two.  Shoot the &lt;br /&gt;closest one below while he examines a control to pin him to it.  If you're seen &lt;br /&gt;then two MG soldiers will rush through the door on the other side of the &lt;br /&gt;catwalk and attack.  Run down the ramp at the other end of the catwalk.  Much &lt;br /&gt;ammo is on the bottom floor of the other side.  Be sure to collect the arrows &lt;br /&gt;and Tek arrows on the crates.  Move up the ramp of the catwalk on the opposite &lt;br /&gt;side then open the sliding door.&lt;br /&gt;&lt;br /&gt;Take out the Tek bow and shoot one soldier as the two soldiers talk in order to &lt;br /&gt;kill them both.  A soldier with a flamethrower and another MG soldier will &lt;br /&gt;charge the group from the stairs around the corner.  Take cover behind the &lt;br /&gt;metal pieces in the back of the room if needed.  There is a sticky bomb gun in &lt;br /&gt;the box lying on the metal crate near the right wall.  Move up the stairs and &lt;br /&gt;quickly shoot any close MG soldiers then set up a mini-gun turret in front of &lt;br /&gt;the crate up ahead then step back behind it.  Shoot the explosive canisters in &lt;br /&gt;the next room to help take down the soldiers inside then use the bow to shoot &lt;br /&gt;the MG soldier behind the machine gun turret in the back.&lt;br /&gt;&lt;br /&gt;Pick up the mini-gun but don't collect the ammo from the other mini-guns that &lt;br /&gt;the soldiers dropped.  Run ahead and place a mini-gun turret as soon as any &lt;br /&gt;more MG soldiers appear then run back and grab another mini-gun and charge in &lt;br /&gt;with that mini-gun to really give the soldiers hell!  One of the soldiers will &lt;br /&gt;step behind the turret up ahead, so be sure to shoot him.  The sliding doors in &lt;br /&gt;the back of the area will seal off, so you'll have to find another way around.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Get into the Control Room.&lt;br /&gt;&lt;br /&gt;Run back to the sliding doors for the current room then find the hallway to the &lt;br /&gt;side with the shotgun and pulse rifle gun racks then enter the big room on the &lt;br /&gt;other side.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Walk toward the middle of the controls up ahead and Shepard will open the &lt;br /&gt;sliding doors off to the right side of the room.  Turok will offer to plant &lt;br /&gt;bombs in the generator room ahead to disable the generator system of the base.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Plant bombs to disable the generator system.&lt;br /&gt;&lt;br /&gt;Run through the newly opened hall on the right side of the room.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Make sure that you grab the mini-gun on one of the shelves to the right as &lt;br /&gt;Turok walks into the next room because you damn well will need it.  Shepard &lt;br /&gt;will radio Turok back and tell him that he hears sounds coming from the &lt;br /&gt;ventilation system.  Run down the stairs in the generator room and a dragonfly &lt;br /&gt;will break out of the vent up above and fly up toward the center portion at the &lt;br /&gt;top of the generator room.  Other dragonflies will begin to gather up there as &lt;br /&gt;well.  They know you are coming, Turok!&lt;br /&gt;&lt;br /&gt;Run toward the ladder that the middle set of stairs leads to then climb it.  &lt;br /&gt;Shepard will mention the flying bugs as Turok approaches the ladder then he &lt;br /&gt;will recommend setting up the mini-gun as a turret for the generator area.  &lt;br /&gt;This part requires you to run over to each of three sides of the generator room &lt;br /&gt;and place bombs on the control units at the end of each catwalk.  The &lt;br /&gt;dragonflies around the area will enter the area in a much greater number as &lt;br /&gt;each of the three bombs is placed.  The only real cover that you have for this &lt;br /&gt;portion is the concrete piece in front of the control unit where the bomb is &lt;br /&gt;placed and the metal walls along each catwalk.  Mini-guns turrets will cover &lt;br /&gt;you for a while but they cannot take down a whole group of dragonflies for you, &lt;br /&gt;so you'll have to do a bit of hopping and dodging through this area.&lt;br /&gt;&lt;br /&gt;The second that you get off the ladder and step onto the catwalk at the top &lt;br /&gt;equip the bow or a gun then run toward the left side and shoot the MG soldier. &lt;br /&gt;Run toward the generator control in the back of the catwalk and Turok will &lt;br /&gt;automatically place --BOMB 1--.&lt;br /&gt;&lt;br /&gt;Place a mini-gun turret in front of concrete piece outside of the area where &lt;br /&gt;you planted the bomb in order to fight off some of the dragonflies.  Run &lt;br /&gt;through the metal walls along the bridge then grab the mini-gun next to the &lt;br /&gt;dead MG soldier along the way toward the catwalk on the left side (middle &lt;br /&gt;catwalk).  Quickly run through the portion with the metal walls then plant &lt;br /&gt;--BOMB 2-- on the control unit up ahead.  The bugs will begin to appear outside &lt;br /&gt;in a greater number now.  Run outside and place a mini-gun turret next to the &lt;br /&gt;concrete pillar then run through the metal walls along the catwalk up ahead and &lt;br /&gt;then turn to the left and move across the next catwalk.  Place --BOMB 3-- on &lt;br /&gt;the control unit in the next area.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Exit Generator Room.&lt;br /&gt;&lt;br /&gt;Escaping from the area where you place Bomb 3 can really be the hardest part of &lt;br /&gt;this whole task.  Don't even think about taking a mini-gun back with you since &lt;br /&gt;they are your only cover for now.  Run outside and jump while weaving to the &lt;br /&gt;sides and quickly step into the section of the catwalk with the metal walls.  &lt;br /&gt;Don't waste any time inside the metal walls since the dragonflies will enter &lt;br /&gt;this area very soon if you stay.  Run toward the ladder that you used to climb &lt;br /&gt;this area and drop.  Turok will take damage from the fall but if you climb down &lt;br /&gt;the ladder then the dragonflies will absolutely murder Turok by shooting him &lt;br /&gt;with venom and you will die about midways down so to hell with the ladder.  &lt;br /&gt;Keep hopping and weaving to the sides then move up the stairs and back into the &lt;br /&gt;room at the top.  A cutscene will play once Turok steps toward the door.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Get out of the base.&lt;br /&gt;&lt;br /&gt;Turok will stand up and be nearly unarmed.  Follow Slade through the doorway up &lt;br /&gt;ahead - Shepard will follow from behind Turok.  Pick up Turok's bow and combat &lt;br /&gt;knife from the hall just past the door then grab the lone pulse rifle on the &lt;br /&gt;weapon rack to the right.  Move into the orange colored room at the end of the &lt;br /&gt;hall ahead.&lt;br /&gt;&lt;br /&gt;Step around the left or right side of the orange room and you will come upon &lt;br /&gt;two MG soldiers that are trying to open the sliding doors on the other side.  &lt;br /&gt;You can knife kill the back soldier then shoot the other if you want or just &lt;br /&gt;shoot them both.  Open the sliding door to the room ahead and watch as an &lt;br /&gt;explosion kills a few MG soldiers inside.  Shoot the rest of the MG soldiers &lt;br /&gt;then continue into the hall.  Debris will block the other end of the hall, so &lt;br /&gt;pry the doors open down the left side of the hall.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Duck and move up under the debris that falls.  MG soldiers will be attacking a &lt;br /&gt;soldier bug up ahead, so just left them fight it out.  Explosions should take &lt;br /&gt;out most of the enemies but a few stragglers will be up the ramp - shoot the &lt;br /&gt;explosive canister to make this part easier.  Pick up the mini-gun off to the &lt;br /&gt;left after moving up the ramp then pry the sliding doors to the left.&lt;br /&gt;&lt;br /&gt;Move forward and place the mini-gun as a turret as soon as the doors are pried &lt;br /&gt;open then quickly step back into the next room.  The mini-gun will kill off the &lt;br /&gt;MG soldiers to the left and thin out the dragonflies in the next room just a &lt;br /&gt;bit.  After the commotion wears down, grab the mini-gun then run across the &lt;br /&gt;catwalk outside.  Equip the mini-gun then blast the two MG soldiers on the &lt;br /&gt;other side of the catwalk.  Duck up under the fallen catwalk then step toward &lt;br /&gt;the area in front of the door.  The catwalk will lower a bit but it will not &lt;br /&gt;fall into the lava.  &lt;br /&gt;&lt;br /&gt;Pry the door open on the other side then back up and shoot the explosive &lt;br /&gt;canisters as the soldier bug and MG soldier fight inside to defeat them both.  &lt;br /&gt;Move up the ramp to the left then quickly place a mini-gun turret at the top &lt;br /&gt;then blast the two soldier bugs with the pulse rifle while the turret shoots at &lt;br /&gt;them.  Move around the left corner.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Hop over the fallen pillar debris up ahead and move up the ramp further ahead. &lt;br /&gt;Collect any pulse rifle ammo or grenades that you need then pry the door on the &lt;br /&gt;left side of the area.  Place a mini-gun in front of the door as you enter the &lt;br /&gt;next room in order to defeat the dragonflies up above then race across the &lt;br /&gt;right catwalk and shoot the two soldiers on the other side.  Shoot the &lt;br /&gt;explosive canister to defeat the soldier in front of the door faster.  Move &lt;br /&gt;into the next hall and collect the mini-gun ammo if needed.  Shoot the soldier &lt;br /&gt;bug as it moves down the ramp then run up the ramp.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Collect the grenades and other ammo off to the side if needed then pry the next &lt;br /&gt;set of doors.  As soon as Turok steps through the doors the floor below him &lt;br /&gt;will crumble and he and his companions will fall to a floor with tons of &lt;br /&gt;soldier bugs.  Place a mini-gun turret near the back door behind Turok and &lt;br /&gt;fight off the bugs with the pulse rifle or shotgun.  The disruption grenades &lt;br /&gt;can actually work well for hitting a whole group of enemies in this battle.&lt;br /&gt;&lt;br /&gt;Try to lead the soldier bugs in front of the turret and be sure to save your &lt;br /&gt;companions from potential maulings as much as possible since they help out &lt;br /&gt;greatly.  Albino raptors will join the party after a few soldier bugs fall.  &lt;br /&gt;You'll eventually have to pick up the turret and reload it since the swarm of &lt;br /&gt;enemies is so vast!  There are pipes and pieces of pipes that can be shot near &lt;br /&gt;the side where you fell down from in order to damage the enemies in the area.  &lt;br /&gt;As the raptors and bugs stop appearing a Dilophosaur will enter the room from &lt;br /&gt;the other side.  Try to lead it in front of the turret then shoot it with the &lt;br /&gt;pulse rifle.  He shouldn't be that much of a problem with your three man team. &lt;br /&gt;Be sure to pick up the mini-gun before leaving.  Step through the doors that &lt;br /&gt;the Dilophosaur entered the area from to exit this room.&lt;br /&gt;&lt;br /&gt;Run through the hall up ahead and collect any ammo that you need.  Make a right &lt;br /&gt;then step to the end of that passage.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;,-----------.                         [CH15]                         ,--.&lt;br /&gt;|___    ___/  - - - - - - - - - - - - - - - - - - - - - - - - - - -  |  |   __&lt;br /&gt;    |  |                            Chapter 15                       |  |  /  /&lt;br /&gt;    |  |                                                             |  |,/  /&lt;br /&gt;    |  |--------------------------------------------------------------\     /&lt;br /&gt;    | /                          AN EYE FOR AN EYE                     \    \ &lt;br /&gt;    |/------------------------------------------------------------------\___ \&lt;br /&gt;&lt;br /&gt;After the door opens, run toward the ship in the next room to trigger a &lt;br /&gt;cutscene.  It looks like everything is finally over, BUT WHAT'S THIS!?  Kane is &lt;br /&gt;attempting to escape Turok's wrath... and this angers Turok greatly.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Prevent Kane from escaping.&lt;br /&gt;&lt;br /&gt;There's plenty of ammo in the section of the hall to the right - pulse rifle &lt;br /&gt;ammo, sticky bomb gun ammo, grenades and some Tek arrows.  Be sure to grab the &lt;br /&gt;Tek arrows and grenades for sure.  While you're gathering ammo in the area off &lt;br /&gt;to the side, an MG soldier with a flamethrower will walk by the hall outside.  &lt;br /&gt;Aim for his head then shoot him with the pulse rifle.  Move down the hall ahead &lt;br /&gt;and fire a disruption grenade toward the MG soldiers up the stairs to the right &lt;br /&gt;then step behind the nearest wall.  Step out and shoot at them then shoot &lt;br /&gt;disruption grenades.  One of them has a mini-gun.  You can set up a mini-gun &lt;br /&gt;turret here, but be careful.  There is a mini-gun pickup in an alcove in front &lt;br /&gt;of the stairs.&lt;br /&gt;&lt;br /&gt;The upstairs room can get quite intense.  There are two soldiers manning two &lt;br /&gt;machine gun turrets near the doorway in the back and plenty of soldiers that &lt;br /&gt;will charge toward Turok.  You need to bring a mini-gun and set up a turret on &lt;br /&gt;either side of the middle concrete pillar then take cover behind the pillar.  &lt;br /&gt;The soldiers will sometimes charge toward Turok from the other side.  It is &lt;br /&gt;best to have a pulse rifle with you so you can shoot disruption grenades toward &lt;br /&gt;the back of the room in order to knock the MG soldiers away from the machine &lt;br /&gt;gun turrets or you might want to use Tek arrows.  Step out from behind the &lt;br /&gt;pillar every now and then to shoot and be sure to reposition the mini-gun &lt;br /&gt;turret when it falls.  You might be able to set up two turrets here if you grab &lt;br /&gt;the one that the prior soldier dropped and the one from the alcove in front of &lt;br /&gt;the stairs below.  Once all the soldiers have been defeated, step through the &lt;br /&gt;door ahead for a cutscene.&lt;br /&gt;&lt;br /&gt;-&gt; Objective: Destroy Kane's ship.&lt;br /&gt;&lt;br /&gt;Turok will look at a rocket launcher turret before the cutscene ends.  Once &lt;br /&gt;you're back in control of Turok, equip the knife then run to either end of the &lt;br /&gt;catwalk and take cover behind the metal wall pieces.  The portions that curve &lt;br /&gt;are the best places to stand to avoid the ship's gunfire.  Grab onto one of the &lt;br /&gt;turrets once the ship stops firing then fire a rocket at the bottom front half &lt;br /&gt;of the ship.  The ship will eventually fire a rocket and start to shoot its &lt;br /&gt;guns once again, so you will need to step back behind the metal walls along the &lt;br /&gt;catwalk (stay near the curved portion).  It might be best to run toward the &lt;br /&gt;other end of the catwalk if Kane tries to pin Turok down with constant rockets &lt;br /&gt;and gunfire at one end.  Another cutscene will play once the ship has taken &lt;br /&gt;enough damage.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;During the cutscene, once Kane takes out a knife and tries to stab Turok, a set &lt;br /&gt;of commands will appear.  Input the on-screen commands while the knife fight &lt;br /&gt;commences to fight Kane.  There are some points where an input command can be &lt;br /&gt;failed without being killed (when Turok is in control of the knife), but some &lt;br /&gt;points of the cutscene will equal instant death if the command is not entered &lt;br /&gt;properly (when Kane is about to stab Turok).  If you find yourself having &lt;br /&gt;trouble at this part then try pausing and unpausing the game during the &lt;br /&gt;cutscene in order to catch a quick glimpse of the next command in order to &lt;br /&gt;prepare for it - this really helps for trying to distinguish between left &lt;br /&gt;analog, double button and the single button commands. Tapping one of the &lt;br /&gt;shoulder buttons with your index finger can help for the single button &lt;br /&gt;commands.  Turok will eventually pry the knife from Kane's hands then wrestle &lt;br /&gt;him down to the ground and stab him during the command sequence.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;Objective: Kill the T-Rex.&lt;br /&gt;&lt;br /&gt;Boss: Mama Scarface&lt;br /&gt;&lt;br /&gt;Turok will start this battle with only his bow (with Tek arrows) and his combat &lt;br /&gt;knife.  For this battle, be sure to NOT stand out in the open for too long!  &lt;br /&gt;You need to run over to one of the large crates in the area.  There are sticky &lt;br /&gt;bomb guns and rocket launchers next to each crate in order to help you fight &lt;br /&gt;off the T-rex.  In order to beat her, equip the knife and circle each crate &lt;br /&gt;then stop briefly when she is at a distance and fire off a rocket or sticky &lt;br /&gt;bomb at her.  The sticky bombs really work the best for this battle since they &lt;br /&gt;fire so quickly - you can shoot about three of them at her before having to run &lt;br /&gt;away.  You can also fire Tek arrows at her.  Each single explosion will stagger &lt;br /&gt;her a bit.  You will eventually have to run to another large crate in order to &lt;br /&gt;get more ammo.  Make sure that the T-rex is at a distance before running to the &lt;br /&gt;next crate.  You'll have to jump over the lava pools at times and sometimes the &lt;br /&gt;lava can be right next to a crate, so be on the lookout for them.&lt;br /&gt;&lt;br /&gt;There are some turrets that can be used in this area but Turok will be a &lt;br /&gt;sitting duck while at that turret.  You can also shoot the explosive canisters &lt;br /&gt;as the T-rex moves past them.  There is an SMG found near a crate that can help &lt;br /&gt;out for shooting the canister, so you don't have to shoot them with a rocket or &lt;br /&gt;a sticky bomb.&lt;br /&gt;&lt;br /&gt;Once Mama Scarface falls, run up to her while equipping the knife then stab her &lt;br /&gt;anywhere on her bottom side when the button icon appears in order to initiate a &lt;br /&gt;very pleasing kill that insures that she will never catch sight of Turok ever &lt;br /&gt;again.  This cutscene will end the boss battle and the rest of the game.&lt;br /&gt;&lt;br /&gt;SAVE POINT!&lt;br /&gt;&lt;br /&gt;The credits will roll after the remnants of Whiskey Company leave the planet.&lt;br /&gt;&lt;br /&gt;Congratulations, Turok, your mission was a success!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[EE00]&lt;br /&gt;===============================================================================&lt;br /&gt;                              _____       _   &lt;br /&gt;                             | ____| ___ | |_ &lt;br /&gt;                             |  _|  / __|| __|&lt;br /&gt;                             | |___| (__ | |_  _&lt;br /&gt;                             |_____|\___| \__|(_)&lt;br /&gt;                         E V E R Y T H I N G   E L S E&lt;br /&gt;===============================================================================&lt;br /&gt;&lt;br /&gt;*******************************************************************************&lt;br /&gt;                                  COPYRIGHT                              [CO00]&lt;br /&gt;*******************************************************************************&lt;br /&gt;&lt;br /&gt;This document Copyright 2008 Kevin Hall (Berserker)&lt;br /&gt;&lt;br /&gt;Turok Copyright 2008 Touchstone.&lt;br /&gt;&lt;br /&gt;This document is for private and personal use only.  Do not try to sell this &lt;br /&gt;document for profit.  This is a free document and should remain free.  Do not &lt;br /&gt;try to reproduce this document in any way, shape, or form.  Do not alter this &lt;br /&gt;FAQ in any way.  Use of this guide on any other web site, besides the sites &lt;br /&gt;that have contacted me, or as a part of any public display is strictly &lt;br /&gt;prohibited, and a violation of copyright.&lt;br /&gt;&lt;br /&gt;If you want to use this FAQ on your site, then contact me for permission first.&lt;br /&gt;This FAQ can only be found on a few sites as of now and I am keeping a list of &lt;br /&gt;those sites.  Contact me if you want to use it.&lt;br /&gt;&lt;br /&gt;*******************************************************************************&lt;br /&gt;                               SPECIAL THANKS                            [ST00]&lt;br /&gt;*******************************************************************************&lt;br /&gt;&lt;br /&gt;- my parents.&lt;br /&gt;&lt;br /&gt;- SBAllen and Ceej from GameFAQs, Stephen from IGN FAQs, Chris and Peter from &lt;br /&gt;  Cheat Happens, Dennis from Supercheats and the Neoseeker FAQ staff for &lt;br /&gt;  always accepting my guides.&lt;br /&gt;&lt;br /&gt;*******************************************************************************&lt;br /&gt;                               VERSION HISTORY                           [VH00]&lt;br /&gt;*******************************************************************************&lt;br /&gt;&lt;br /&gt;Version 1.0 - (June 6, 2008) - Walkthrough is complete.  Can't decide if I want &lt;br /&gt;to go much further with this guide or not.  Probably won't for the moment.&lt;br /&gt;&lt;br /&gt;*******************************************************************************&lt;br /&gt;                                 CONTACT INFO                            [CI00]&lt;br /&gt;*******************************************************************************&lt;br /&gt;&lt;br /&gt;I can be reached at my email address, which is berserker_kev(at)yahoo.com, so &lt;br /&gt;please contact me if you have any questions, comments, etc.  Replace the (at) &lt;br /&gt;with @.  I don't mind receiving emails at all.&lt;br /&gt;&lt;br /&gt;I do have a few guidelines however:&lt;br /&gt;&lt;br /&gt;1) Give me a subject in the email, preferably one including the name of the &lt;br /&gt;   game.  An actual subject looks damn sexy in my inbox compared to an &lt;br /&gt;   unattractive blank subject line.&lt;br /&gt;2) Read the guide over and make sure that your question is not already &lt;br /&gt;   answered.&lt;br /&gt;3) Please speak in English and attempt to use some correct grammar.  This is in &lt;br /&gt;   no way meant to offend those that cannot speak English well.  I have spoken &lt;br /&gt;   with some readers that claim they cannot speak English when, in fact, they &lt;br /&gt;   speak better English then some Americans.  So basically if you "try" to talk &lt;br /&gt;   to me then that is good enough. :)&lt;br /&gt;&lt;br /&gt;And last, but not least, if you found this walkthrough helpful, an email would &lt;br /&gt;be most appreciated or you could sign the guestbook on my blog or give me a WUL &lt;br /&gt;on IGN.&lt;br /&gt;&lt;br /&gt;http://club.ign.com/b/about?username=berserker_kev&amp;which=boards&lt;br /&gt;&lt;br /&gt;It is very true that I write these kind of guides as a hobby, but just that &lt;br /&gt;little email that lets me know that I have helped someone always makes me feel &lt;br /&gt;special for about five minutes.  Don't worry, I won't tell anyone on the gaming &lt;br /&gt;boards that you used a guide. ;)&lt;br /&gt;&lt;br /&gt;*******************************************************************************&lt;br /&gt;                                   ABOUT ME                              [AM00]&lt;br /&gt;*******************************************************************************&lt;br /&gt;&lt;br /&gt;                     "I AM WHAT THE GAMES HAVE MADE ME!"&lt;br /&gt;&lt;br /&gt;My name is Kevin Hall.  I'm 28 years old and live in the US, in a small town in &lt;br /&gt;Mississippi.  Ever since I was really young, I have been a huge fan of video &lt;br /&gt;games since I was first introduced to them via the Atari 2600 and NES 8-bit.  &lt;br /&gt;My favorite gaming series is the Resident Evil series followed closely by the &lt;br /&gt;Castlevania series.  I'm a complete horror gaming junkie - survival horrors are &lt;br /&gt;my main cup of tea.  Capcom is my favorite video game company.  They hardly &lt;br /&gt;ever let me down when it comes to games with plenty of replay value.&lt;br /&gt;&lt;br /&gt;I enjoy being creative and hopefully that shows in my guides, specifically this &lt;br /&gt;one, since I have put quite a bit of work into it.  Whenever I sit down to &lt;br /&gt;write a guide, I truly get "in the zone" and my perfectionist nature takes &lt;br /&gt;over.  My constant goal is to impress myself with my own work and that is one &lt;br /&gt;very hard task to accomplish since, well... I am never satisfied.  I could &lt;br /&gt;easily see myself writing guides like this for years to come.  If any gaming &lt;br /&gt;company happens to read this and needs a strategy guide writer then please &lt;br /&gt;contact me!&lt;br /&gt;&lt;br /&gt;My known aliases are Berserker, berserker_kev, and Berserker93, though &lt;br /&gt;"Berserker" or "Kev" is preferred.  If you ever surf the IGN Resident Evil or &lt;br /&gt;Castlevania boards or the Arctic Nightfall boards then look for me!&lt;br /&gt;&lt;br /&gt;Here are a few other bits of information about me:&lt;br /&gt;&lt;br /&gt;-- IGN FAQ Writer of the Month interview:&lt;br /&gt;&lt;br /&gt;http://faqs.ign.com/articles/637/637797p1.html&lt;br /&gt;&lt;br /&gt;-- My Gaming Blog&lt;br /&gt;&lt;br /&gt;My own site with game reviews, discussions of my guides (some), and random &lt;br /&gt;thoughts about video games.  Feel free to post up some comments on the blog.  I &lt;br /&gt;don't bite... well not that much... and not too viciously...&lt;br /&gt;&lt;br /&gt;http://berserkersblog.blogspot.com&lt;br /&gt;&lt;br /&gt;-- My other work can be found at both IGN and GameFAQs.&lt;br /&gt;&lt;br /&gt;IGN      - http://club.ign.com/b/contrib?username=berserker_kev&amp;which=faqs&lt;br /&gt;GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*******************************************************************************&lt;br /&gt;                        CHEAT HAPPENS FEATURED GUIDES                    [CH00]&lt;br /&gt;*******************************************************************************&lt;br /&gt;&lt;br /&gt;This is a list of HTML guides with pics that I have done for Cheat Happens.  If &lt;br /&gt;you like my work in my FAQs found around the various gaming sites then you will &lt;br /&gt;find that these guides are similar.&lt;br /&gt;&lt;br /&gt;--&gt; God of War: Chains of Olympus&lt;br /&gt;&lt;br /&gt;Before Kratos waged war on the gods, he was forced to serve them.&lt;br /&gt;&lt;br /&gt;www.cheathappens.com/features/god_of_war_chains_of_olympus/gowcoo_index.asp&lt;br /&gt;&lt;br /&gt;--&gt; Lost Planet&lt;br /&gt;&lt;br /&gt;A frozen wasteland.  An alien menace.  An extreme soldier.  The battlefield is &lt;br /&gt;set!&lt;br /&gt;&lt;br /&gt;http://www.cheathappens.com/features/lost_planet/lp_index.asp&lt;br /&gt;&lt;br /&gt;--&gt; God Hand&lt;br /&gt;&lt;br /&gt;Have Fist Will Travel!&lt;br /&gt;&lt;br /&gt;http://www.cheathappens.com/features/god_hand/gh_index.asp&lt;br /&gt;&lt;br /&gt;--&gt; Dead Rising&lt;br /&gt;&lt;br /&gt;Freelance photojournalist Frank West + a mall full of zombies + tons of &lt;br /&gt;stores where anything and everything is a weapon = the scoop of a lifetime!&lt;br /&gt;&lt;br /&gt;http://www.cheathappens.com/features/dead_rising/dr_index.asp&lt;br /&gt;&lt;br /&gt;--&gt; Tomb Raider: Legend&lt;br /&gt;&lt;br /&gt;Lady Croft's next big adventure crosses multiple platforms and delivers on all!&lt;br /&gt;&lt;br /&gt;http://www.cheathappens.com/features/tomb_raider_legend/trl_index.asp&lt;br /&gt;&lt;br /&gt;--&gt; Prince of Persia: The Two Thrones&lt;br /&gt;&lt;br /&gt;"Come, and I will tell you a tale like none you have ever heard..."&lt;br /&gt;&lt;br /&gt;http://www.cheathappens.com/features/two_thrones/poptt_index.asp&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6101984065284128635-1491932958861941093?l=cheatscode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cheatscode.blogspot.com/feeds/1491932958861941093/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6101984065284128635&amp;postID=1491932958861941093' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6101984065284128635/posts/default/1491932958861941093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6101984065284128635/posts/default/1491932958861941093'/><link rel='alternate' type='text/html' href='http://cheatscode.blogspot.com/2008/07/turok-faqwalkthrough-v10.html' title='Turok - FAQ/Walkthrough v1.0'/><author><name>TheWitcher</name><uri>http://www.blogger.com/profile/07591070266498383857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6101984065284128635.post-3862003026174645336</id><published>2008-06-25T11:28:00.000-07:00</published><updated>2008-06-25T11:30:47.775-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='Walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='PSP'/><title type='text'>Juiced - FAQ/Walkthrough</title><content type='html'>_____                        ____                                             _____&lt;br /&gt;                      /    /                       /   /                                            /    /&lt;br /&gt;                     /    /                        L__/                                            /    /&lt;br /&gt;                    /    /   ____       _____    _____    ______        _______       ________    /    /&lt;br /&gt;                   /    /   /   /      /    /   /    /   /      \      /  ____ \     /  ____  \  /    /&lt;br /&gt;                  /    /   /   /      /    /   /    /   /   __   |    /  /   /  |   /  /    \  \/    /&lt;br /&gt;                 /    /   /   /      /    /   /    /   /   /  \_/    /   L__/  /   /  /     /  /    /&lt;br /&gt;        __      /    /   /   /      /    /   /    /   /   /         /   ______/   /  /     /  /    /&lt;br /&gt;       /  \    /    /   /   /      /    /   /    /   /   /         /   /         /  /     /  /    /&lt;br /&gt;      /    \__/    /   /   /      /    /   /    /   /   /  _      /   /  _      /  /     /  /    /&lt;br /&gt;      |           /   /    \_____/    /   /    /   /    \_/ \    /    \_/ \    /  /     /  /    /&lt;br /&gt;       \         /    |         /|   /   /    /    |         |   |         |   |  L____/  /|   /&lt;br /&gt;        \_______/     \________/ |__/    L___/     \________/    \________/    \_________/ |__/&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;JUICED&lt;br /&gt;~~~~~~&lt;br /&gt;WALKTHROUGH&lt;br /&gt;PC VERSION&lt;br /&gt;CREATED BY JEANCLAUDE32&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;-------------------------TABLE OF CONTENTS-------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;1) INTRODUCTION&lt;br /&gt;  1.1) About the Author&lt;br /&gt;  1.2) Contact Information&lt;br /&gt;  1.3) Copyright Information&lt;br /&gt;  1.4) About the Game&lt;br /&gt;&lt;br /&gt;2) GETTING STARTED&lt;br /&gt;  2.1) Default Controls&lt;br /&gt;  2.2) Transmission Options&lt;br /&gt;&lt;br /&gt;3) THE GAME&lt;br /&gt;  3.1)History&lt;br /&gt;  3.2)Race Types&lt;br /&gt;  3.3)The Cars&lt;br /&gt;&lt;br /&gt;4) WALKTHROUGH&lt;br /&gt;  4.1)The Story&lt;br /&gt;  4.2)Point-to-point&lt;br /&gt;  4.3)Circuit&lt;br /&gt;  4.4)Sprint&lt;br /&gt;  4.5)Showoff&lt;br /&gt;  4.6)The other crews&lt;br /&gt;  4.7)The Phone&lt;br /&gt;      4.7.1)Crew Challanges&lt;br /&gt;      4.7.2)Pink Slips&lt;br /&gt;  4.8)Arcade Series&lt;br /&gt;  4.9)Manual Gearbox Racing&lt;br /&gt;&lt;br /&gt;5) CREDITS&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;1)--------------------------INTRODUCTION---------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;Greetings everybody to my first walkthrough.This walkthrough will help you complete the game describing&lt;br /&gt;each part of the game.Being my first walkthrough I will probably miss a thing or two, but overall it describes&lt;br /&gt;most frequent races in the game and more.If you have any queries or doubts you can contact me at the information below.&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;1.1) About the Author----------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;My name is Pope Claude (translated in english) and I'm from Romania.My hobbies are real racing, watching racing movies&lt;br /&gt;and playing racing games.I know a thing or two about tunning a real car both at performance and at aerodynamics and I&lt;br /&gt;have plans for myself of coming face to face with a real underground racing scene.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;1.2) Contact Information-------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;If you have any queries or doubts about the walkthrough you can contact me at the following:&lt;br /&gt;&lt;br /&gt;1) Through CheatHappens.com: You can send me a PM(Private Mesage) on my profile page on www.cheathappens.com&lt;br /&gt;my profile page is this one: http://www.cheathappens.com/show_user.asp?userID=226656&lt;br /&gt;&lt;br /&gt;To send me a PM you have to be a member on www.cheathappens.com which is easy, fast and free.But if you don't want&lt;br /&gt;to make a thousand accounts on each website then you can choose the second option.&lt;br /&gt;&lt;br /&gt;2) Through E-Mail: You can send me a mail about your queries or doubts at the following address: jeanclaude32@yahoo.com&lt;br /&gt;This is my only e-mail address and I always use it so there is no problem in answering your question in time.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;1.3) Copyright Information------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;JeanClaude32© 2008 onwards, all rights reserved. It is forbidden to reproduce, recreate, &lt;br /&gt;reiterate, copy and redistribute this guide to ANYONE without my permission. There will&lt;br /&gt;be severe consequences for anyone who does. Right now the only site who has permisson to&lt;br /&gt;display this guide is www.cheathappens.com, and all sites affiliated with CheatHappens. &lt;br /&gt;If you find this guide on any other site, please tell me immediately so I can deal with it.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;1.4) About the Game------------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;Juiced was meant to be released on the year of 2004 but because the game company which had the ideas, Acclaim,&lt;br /&gt;has gone bankrupt, the game was abandoned.Later on the game company THQ picked up the game and delayed the release&lt;br /&gt;until 2005 because it needed some modifications.In this game there are two main modes in which it can be&lt;br /&gt;played: Career and Arcade. The game has a lot of features in which includes tunning and customizing your car&lt;br /&gt;to suit your likes, unlock new cars as you advance through the game and many more.The game was highly inspired&lt;br /&gt;by the Underground series of Need for Speed and the car behavior is pretty realistic if you play a bit.The most&lt;br /&gt;recommended game controller is a steering wheel, but if you want the game to be more challanging then you can&lt;br /&gt;use the keyboard as well.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;2)-------------------------GETTING STARTED-------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;Many of you that haven't played the game yet are eager to play the game at max power, but for those&lt;br /&gt;that want to start gradually then this section is just what you need&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;2.1) Default Controls----------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;The controls in this game are weirder than other games but if you pay attention a bit then you can&lt;br /&gt;decipher how the control panel works.You can change the default settings by going to the Main Menu,&lt;br /&gt;then go to the Options menu and then to the Controls section.&lt;br /&gt;&lt;br /&gt;Up - Throttle&lt;br /&gt;Down - Reverse&lt;br /&gt;Left - Steer Left&lt;br /&gt;Right - Steer Right&lt;br /&gt;Left Shift - Gear Up&lt;br /&gt;Left Ctrl - Gear Down&lt;br /&gt;Left Alt - Nitro&lt;br /&gt;Space - Handbrake&lt;br /&gt;Enter - Select&lt;br /&gt;Page Down - Select 2&lt;br /&gt;N - Glance Left&lt;br /&gt;M - Glance Right&lt;br /&gt;V - Switch View&lt;br /&gt;B - Rear View&lt;br /&gt;C - Brake&lt;br /&gt;H - Horn&lt;br /&gt;Esc - Pause Menu(cannot be changed)&lt;br /&gt;Q - Driver 1 Up&lt;br /&gt;W - Driver 1 Down&lt;br /&gt;A - Driver 2 Up&lt;br /&gt;S - Driver 2 Down&lt;br /&gt;Z - Driver 3 Up&lt;br /&gt;X - Driver 3 Down&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;2.2) Transimission Options-----------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;The game has two types of transmission: Manual and Automatic.You can change the type of transmission by going the Main Menu,&lt;br /&gt;then go to the Options menu and to the Game section.There you will have the option Auto-Gears switched to Yes. If you want&lt;br /&gt;manual transmission then switch it to No.You will learn that manual transmission can be useful as well as automatic.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;3)----------------------------THE GAME-----------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;Juiced is a game that you might say is half legal, half illegal.Legal because there are no cops and the tracks are&lt;br /&gt;closed tracks and illegal because you can place bets between you and another driver on the grid, you can race&lt;br /&gt;for pink slips, you can gain/lose respect from other crews and many other.The cars in this game are old models&lt;br /&gt;of cars from around the year 1990-2000 because if look at the cars for example the Subaru Impreza WRX STi is the model&lt;br /&gt;which was built till 2003, or the 3000GT, is the 1992 model.A feature in this game which isn't present in some other&lt;br /&gt;games is damage.The damage is pretty visible and at certain points, parts of the car are beginning to damage like&lt;br /&gt;nitrous leaks, steering damaged and turbo damage.You can also have a crew with a maximum number of crew members of three.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;3.1) History-------------------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;This game's history isn't much but you can't say it didn't had a somewhat tragic story.The story begins with the company&lt;br /&gt;Acclaim going bankrupt and forcing the producers to abandon this game.It was later on picked up by the game company&lt;br /&gt;THQ(Toy HeadQuarters) and delayed the release of 2004 for the year 2005 because the game needed some changes.The game&lt;br /&gt;was made for PlayStation 2(PS2), Xbox, PC and mobile phone.The Juiced series includes Juiced(first game) and&lt;br /&gt;Juiced 2:Hot Import Nights(second game) and it might as well continue the series if the company won't go bankrupt like&lt;br /&gt;Acclaim.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;3.2) Race Types----------------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;The race types in this game aren't many like in NFSU2 but there are a pretty decent number of them.&lt;br /&gt;&lt;br /&gt;POINT-TO-POINT - As the name says it's practically a race from one point(start point) to another point(finish point)&lt;br /&gt;                 which is similar to the Sprint races in NFSU2.If you compare the time of a circuit with the time of&lt;br /&gt;                 a point-to-point race you'll notice that point-to-point's are less time-consuming races than the other&lt;br /&gt;                 types of races.Some of these races can be sponsored which means they could be either a prototype mod&lt;br /&gt;                 prize or a huge bundle of cash prize.In this type of race it can be for a single crew member, two&lt;br /&gt;                 crew members or three crew members.For a crew to win the race it needs all of the crew's cars to finish&lt;br /&gt;                 the race otherwise it will lose.The maximum number of cars on the grid that can be is six.You can also&lt;br /&gt;                 create events which are point-to-point by selecting a blank day on the calendar and customizing the&lt;br /&gt;                 race day to you favour with the given options.To raise the rpm to accelarate faster, hold the Brake key.&lt;br /&gt;&lt;br /&gt;CIRCUIT - Nothing special to these races, they are the same old type of race like in the other games.You just need to&lt;br /&gt;          race a given number of laps in order to finish.The only thing that's somewhat special to these races in this game&lt;br /&gt;          is that as your car class gets higher so is the number of laps given is higher.And like the point-to-point races&lt;br /&gt;          these races can be sponsored so that the prize can be either a prototype mod or a huge bundle of cash.&lt;br /&gt;          Also the crew member thing applies here too.The maximum number of cars on the grid is the same here as well.&lt;br /&gt;          Circuits can also be created through a blank day on the calendar.&lt;br /&gt;&lt;br /&gt;SPRINT - Sprints are actually drag races where only four drivers can participate.Drag races cannot be with automatic&lt;br /&gt;         transmission, only with manual transmission.A message on the loading screen will warn you about these races&lt;br /&gt;         so you won't forget.This type of race can also be a sponsored event with prototype mods or bundles of cash&lt;br /&gt;         like the rest of the races mentioned.Crew members cannot join these races.These races can also be created on a&lt;br /&gt;         blank day on the calendar, only they are more limited in options than the rest of the race types.To raise the rpm&lt;br /&gt;         to accelarate faster, you need to shift down to N and right before the countdown expires shift up to the 1st gear.&lt;br /&gt;         There is a trick to accelarate even faster: shift down to N, increase the rpm and then shift up to the 2nd gear to&lt;br /&gt;         accelarate even faster, but if your car is even more powerful then you can start of even in 3rd gear.This thing&lt;br /&gt;         applies also in the other races mentioned if the transmission is set to manual.&lt;br /&gt;&lt;br /&gt;PINK SLIP - These races can be either aranged by you through the cell phone, or you can suddenly wind up with a call&lt;br /&gt;            from a crew leader that they want to challange you to a pink slip race.Of course first of all you need&lt;br /&gt;            to have enough respect so you can race for pink slips.You can either accept or refuse these races, but if you&lt;br /&gt;            refuse then you'll lose respect.If you accept and then change your mind you can back out of the race but you&lt;br /&gt;            will, again, lose respect.Note that if power to your PC is cut off then the event is finished and you have&lt;br /&gt;            lost the car.You can also challange other crew leaders to a pink slip race if you have enough respect, but&lt;br /&gt;            some might refuse and others might accept, it depends a bit on the number of pink slips you have made with&lt;br /&gt;            that crew and the respect you have with that crew.These races can be point-to-point races, circuits or sprints&lt;br /&gt;            and on the track is just you and the crew leader.&lt;br /&gt;&lt;br /&gt;SHOWOFF - These aren't exactly races, but they do have a sort of race seed in them because your score is racing against&lt;br /&gt;          a required score within a given time.It doesn't matter how many laps you do just how much your final score is.&lt;br /&gt;          the score is determined by the flashy moves you make like 180 turns, donuts etc.The game has a tutorial on how&lt;br /&gt;          to make some basic moves.You can make chained moves like drift-360-drift etc. and you have a combo multiplier&lt;br /&gt;          that can reach as far as 25X or in other words your curent move score is multiplied by 25, but if crash into&lt;br /&gt;          the wall it says Wipeout! and you lose your move score, the move chain and 5X's from your combo multiplier.&lt;br /&gt;          If you crash so hard that it will say Mega Wipeout! then you lose 10X's and the rest mentioned about Wipeout!&lt;br /&gt;          If you go over 200 km/h then it will display High Speed and will increase your score.At those speeds if you&lt;br /&gt;          make spinning moves like a 360 spin, then it will say MAX SPEED 360 and will give a lot of points, more than&lt;br /&gt;          the average 360's.There is also the Flip-Flop move which consists of a 180 spin, followed by a J-Turn.There are&lt;br /&gt;          lots of moves that can be made.Make the most awkard combination of moves and you will have the total score high&lt;br /&gt;          as around 600k-700k score points.&lt;br /&gt;&lt;br /&gt;CREW cHALLANGE - These are of three categories: Lap time, Perfect Lap Time and Speed challange.Lap Time is just you and&lt;br /&gt;                 the clock on a given track with a required car.Each crew have their own tracks and their own car&lt;br /&gt;                 requirements, which means that if you want to take on a challange you have to have the required car to&lt;br /&gt;                 enter the challange.Perfect Lap Time is like Lap time only that if you crash the race is over, but you&lt;br /&gt;                 restart the race over and over again.This available for all challanges.The last challange, the Speed&lt;br /&gt;                 challange is the same like the other two only that it's not about time, but speed.You have to reach a&lt;br /&gt;                 certain speed within 10 seconds and maintain above that speed until you complete a lap.One lap is given&lt;br /&gt;                 to the rest of the challange types.The cars required for the challanges can be the tuned to max or can&lt;br /&gt;                 be driven stock, it doesn't really matter.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;3.3) The Cars------------------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;Juiced has the car lot pretty large, which includes 52 cars.These cars aren't the most modern cars but not the oldest&lt;br /&gt;models either.Some of them are the same cars only the maker's name difers, like the Honda NSX and the Acura NSX.These two&lt;br /&gt;cars are one example from the whole car lot.you can purchase these cars at the local car dealer from the career menu.&lt;br /&gt;At first you can only buy 3 types of cars:Honda CR-X, VW Beetle GLS 1.8T and the Peugeot 206 GTI.The rest of the cars will&lt;br /&gt;unlock a bit later on in the game as you advance through it.&lt;br /&gt;&lt;br /&gt;Now is time to show the entire car list:&lt;br /&gt;&lt;br /&gt;1999 Fiat Punto 1.8 HGT&lt;br /&gt;2005 Peugeot 206 GTI&lt;br /&gt;2005 Vauxhall Corsa Sri 1.8i 16V&lt;br /&gt;1999 Toyota Corolla 1.6&lt;br /&gt;1997 Mazda MX-5&lt;br /&gt;2000 Honda Civic DX&lt;br /&gt;1999 Dodge Neon R/T&lt;br /&gt;2000 VolksWagen Beetle GLS 1.8T&lt;br /&gt;2005 VolksWagen Golf MkIV&lt;br /&gt;1991 Honda CR-X&lt;br /&gt;2004 Ford Focus ZTS&lt;br /&gt;2000 Toyota Celica SS-I&lt;br /&gt;1992 Honda Prelude VT&lt;br /&gt;2003 Ford Focus SVT&lt;br /&gt;2005 Toyota Celica SS-II&lt;br /&gt;2005 Renault Clio Sport 2.0 16V&lt;br /&gt;2005 Toyota MR-S&lt;br /&gt;1999 Toyota MR2&lt;br /&gt;2000 Honda Civic Type R&lt;br /&gt;1995 VolksWagen Corrado VR6&lt;br /&gt;2001 Acura Integra Type R&lt;br /&gt;2005 Acura RSX Type-S&lt;br /&gt;2002 Honda Integra Type R&lt;br /&gt;1999 Honda Integra Type R&lt;br /&gt;2000 Nissan 300ZX&lt;br /&gt;2000 Mitsubishi FTO&lt;br /&gt;1999 Mitsubishi Eclipse GSX&lt;br /&gt;2001 Subaru Impreza 22B STi&lt;br /&gt;2005 Honda S2000&lt;br /&gt;2001 Mitsubishi Lancer Evolution VI&lt;br /&gt;2005 Dodge SRT-4&lt;br /&gt;2005 Mazda RX-8&lt;br /&gt;2002 Mazda RX-7&lt;br /&gt;2003 Subaru Impreza WRX STi&lt;br /&gt;2005 Ford Falcon XR8&lt;br /&gt;2005 Holden Monaro CV8&lt;br /&gt;2005 Nissan 350Z&lt;br /&gt;1997 Acura NSX&lt;br /&gt;1997 Honda NSX&lt;br /&gt;1993 Toyota Supra&lt;br /&gt;1968 Chevrolet Corvette&lt;br /&gt;1993 Chevrolet Camaro&lt;br /&gt;2005 Lancer Evolution VIII&lt;br /&gt;2002 Pontiac Firebird&lt;br /&gt;1999 Nissan Skyline GT-R&lt;br /&gt;1992 Mitsubishi 3000GT&lt;br /&gt;1999 Ford Mustang GT&lt;br /&gt;1970 Chevrolet Camaro Z28&lt;br /&gt;1967 Ford Mustang&lt;br /&gt;2003 Chevrolet Corvette Z06&lt;br /&gt;1969 Dodge Charger R/T&lt;br /&gt;2005 Dodge Viper GTS&lt;br /&gt;&lt;br /&gt;These are all the cars available in the whole game, listed from the weakest car(Fiat Punto 1.8 HGT) to the most powerful&lt;br /&gt;car(Dodge Viper GTS).They are also classed in eight classes: the first is class 8, which includes cars with horsepower&lt;br /&gt;ranging from 0-199 horsepower.Second class is class 7, which includes cars ranging from 200-299 horsepower.Third is class 6,&lt;br /&gt;which includes cars ranging from 300-399 horsepower.Fourth is class 5, which includes cars ranging from 400-499.Fifth is&lt;br /&gt;class 4, which includes cars ranging from 500-599 horsepower.Sixth is class 3, which includes cars ranging from 600-699.&lt;br /&gt;Seventh is class 2, which includes cars ranging from 700-799.And eighth is class 1, which includes the most powerful cars&lt;br /&gt;ranging from 800-1200.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;4)---------------------------WALKTHROUGH---------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;This section represents the guide which will show you how to improve your racing skills and technique.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;4.1) The Story-----------------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;This game doesn't really have a story, but as you would say an objective, is to become the best street racer.&lt;br /&gt;You'll start of with an introduction to one of the street racing crews known as the Urban Maulerz.The leader of this&lt;br /&gt;crew is T.K., which will loan some wheels for you to get started (a Mitsubishi Eclipse GSX) and after the race you will&lt;br /&gt;give the car back to T.K. and if you have caused damage to the car you will have to pay the repair bill for T.K.'s car.&lt;br /&gt;After the race you will start with no car in your garage, but with $40.000 to have for a new car, repairs, mods etc.,&lt;br /&gt;T.K. will tell you the rest when you finish the race.You will meet the other crews later on.As for cars, they will unlock&lt;br /&gt;too later in the game.Also other people will want to join your crew.They are just three persons who will join:&lt;br /&gt;Amber, Vito Davinchi and Cheif.They will join you one at a time and their racing skill will increase little by little&lt;br /&gt;with each race they take part in.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;4.2) Point-to-point------------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;As mentioned before, they are races that take place between one point(start point) and another point(finish point)&lt;br /&gt;and that are similar with the sprints in NFSU2.There are a total of 18 point-to-point races.There are 2 point-to-point&lt;br /&gt;races per crew, one is the standard track and the other is reversed.16 of the total number of point-to-point races&lt;br /&gt;belong to the other crews and 2 are your races on your own track.The cars that participate at these events are classed&lt;br /&gt;according to their horsepower so that competition can be fair.For these types of races it matters more to handle the car&lt;br /&gt;than to have a lot of power.For these types are available a few tips that would be to your advantage:&lt;br /&gt;&lt;br /&gt;SLOW IN, FAST OUT - A technique that requires you to brake before the turn and then accelarate out of it.In some cases&lt;br /&gt;                    corners aren't all that sharp therefore you won't need to brake before the turn just to release the&lt;br /&gt;                    accelaration a bit, but if you have practiced enough so you can handle cars great then you can even&lt;br /&gt;                    enter the turn with the pedal to the floor.&lt;br /&gt;&lt;br /&gt;TAILGATING - It is also displayed sometimes on the loading screens.This maneuvre requires you to follow an opponent&lt;br /&gt;             for a while so that the opponent can stress out.When the opponent is stressed to the max it will display&lt;br /&gt;             a flashing exclamation mark on top of the car and will stay that a way for a short time before braking or&lt;br /&gt;             spinning out.But watch out because sometimes can be a disadvantage than an advantage because if the opponent&lt;br /&gt;             has spun out in the middle of the track and you go at high speed you won't be able to react fast enough&lt;br /&gt;             to avoid crashing into the opponent's car.&lt;br /&gt;&lt;br /&gt;BRUTAL ENTRY - It's a maneuvre that isn't the most reccomended only if you're at the back of the pack.It consists of&lt;br /&gt;               entering a corner at full speed and using an opponent that is taking the turn to guide your car onto the&lt;br /&gt;               right path.This maneuvre can cost repect of the crew the car belonged to and also damages your car.&lt;br /&gt;&lt;br /&gt;NITROUS CORNERING - It's pretty simple to do it.You enter the turn and while your in the turn you activate nitrous.&lt;br /&gt;                    It's more effective for FWD's and AWD's than RWD's because RWD's can oversteer and with nitrous&lt;br /&gt;                    activated it won't bring you a happy ending, meaning your car will spin out and it will take some&lt;br /&gt;                    time to get back on track.&lt;br /&gt;&lt;br /&gt;IMPROVE HANDLING A BIT - This requires a fine tunning of your engine.At the workshop, in the performance tunning section&lt;br /&gt;                         you have an option to change gear ratios, so go there and set the gear ratio to top speed.&lt;br /&gt;                         This means that the engine will strive harder to accelarate which means less power is given to the&lt;br /&gt;                         wheels therefore you have more handling.This move works better with RWD's than FWD's or AWD's&lt;br /&gt;                         because RWD's oversteer and to reduce this effect, the changing of gear ratios to top speed&lt;br /&gt;                         is a solution.&lt;br /&gt;&lt;br /&gt;MULATED CORNERING - This move will bring a large repair bill to your car, but it's pretty effective when taking corners and &lt;br /&gt;                    if you need to catch up.To do this close up on the wall with red lights and let the car take the corner&lt;br /&gt;                    with the wall's help.This will cost less speed and time when taking corners.But don't close up on the&lt;br /&gt;                    type of wall which is before the wall with red lights otherwise you'll hit the edge of the mulation wall&lt;br /&gt;                    and will almost bring you to a full stop.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;4.3) Circuit-------------------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;Circuits require the same things as point-to-point races, only that you have to do laps.These types of races also&lt;br /&gt;require sometimes endurance so that you can manage to resist all those laps because some races can even reach to&lt;br /&gt;12 laps which normally are short length tracks.The advantage of circuits in comparisson with point-to-point races&lt;br /&gt;is that you have time to recover lost time in case you have spun out or other things that slowed you down.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;4.4) Sprint--------------------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;Sprints don't require too much skill or handling, but more power.Although these types of races are also classed by&lt;br /&gt;horsepower, you can increase your car's horsepower to the maximum limit the sprint's class requires.For example if the&lt;br /&gt;sprint requires class 5 cars which are between 400-499, then you should adjust your horsepower at the peak of the class&lt;br /&gt;for best performance.The best cars for these jobs are 4WD(AWD) because they speed up pretty fast.Here there are a few tips&lt;br /&gt;that would help you improve your sprint racing:&lt;br /&gt;&lt;br /&gt;ALWAYS HAVE NITROUS - Never enter a sprint without nitrous, because it's 100% certain that even if using the best&lt;br /&gt;                      strategy at overtaking your opponents you won't win.The only move that can save you from being&lt;br /&gt;                      the last is coming in front of one or two of your opponents(depends how many opponents you catch)&lt;br /&gt;                      and paying attention to the arrow that shows the position of your opponents while they are close&lt;br /&gt;                      behind you.&lt;br /&gt;&lt;br /&gt;LATE SHIFTING - This move consists of shifting over the red zone.Shifting late gives you advantage of a better accelaration,&lt;br /&gt;                therefore your chances of being 1st increases.But don't shift too late, because the car will accelarate&lt;br /&gt;                slower due to the fact that it reaches top speed in that gear.Some cars(i.e. Dodge SRT-4) will skid while&lt;br /&gt;                shifting gears late, so it's better if you stay in that gear for a very short while before shifting to the&lt;br /&gt;                next gear.&lt;br /&gt;&lt;br /&gt;NITROUS CONSERVATION - This move requires that you activate nitrous only while your in a gear and not while shifting gears.&lt;br /&gt;                       This will help you have a bit more nitrous for the last gears and therefore having an advantage&lt;br /&gt;                       over your opponents.This move together with Late Shifting will bring in very good results if you&lt;br /&gt;                       know how to use them corectly.Practice makes perfect.&lt;br /&gt;&lt;br /&gt;LATER GEAR START - This means that before the countdown reaches zero shift down to N, increase the rpm to max and then&lt;br /&gt;                   shift quickly to the 2nd gear or a later gear if your car is very powerful.Don't forget to keep the rpm&lt;br /&gt;                   at the end of the rpm range otherwise you'll lose the advantage, becoming a disadvantage.When the&lt;br /&gt;                   countdown reaches zero you'll see how your car rockets in front of the other cars.Nitrous is also&lt;br /&gt;                   required right when the countdown reaches zero so that it can maintain the rpm at a decent stage.&lt;br /&gt;                   NOTE:This only works for AWD's and not for FWD's or RWD's.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;4.5) Showoff-------------------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;At showoffs you can bring what car you want but note that it counts what car you bring as some will limit your&lt;br /&gt;possibilities of making some moves.The game also has showoff tutorial videos of multiple basic moves.Improving&lt;br /&gt;the looks of your car also counts as it will multiply your score.The car multiplier will be shown when you enter the track.&lt;br /&gt;The basic moves are shown in the tutorials, but there are some moves that will increase your score a lot.These are:&lt;br /&gt;&lt;br /&gt;MAX SPEED 360 - It can be done by first building up some speed.But note that it requires for you to go over 200 km/h&lt;br /&gt;                to do this.So, when you reached over 200 km/h it will give points for high speed.Now you have to steer a bit&lt;br /&gt;                in a direction(left or right) then apply the handbrake.The car will spin out but if you don't continue&lt;br /&gt;                to control the car to make the whole 360 turn you won't go anywhere.To continue controling the car is when&lt;br /&gt;                it makes a 180 turn, then turn the wheels in the opposite direction of when you made the first turn, and&lt;br /&gt;                then steer again in the direction you first turned.Note that weaker cars require you to do the first steering&lt;br /&gt;                longer.If it still won't help then do some quick left-right steerings(but don't steer too hard) to train&lt;br /&gt;                a bit the move so it will come out more succesfully.&lt;br /&gt;&lt;br /&gt;MAX SPEED 180 - It's as for the Max Speed 360, but this one is a bit simpler.Accelerate over 200 km/h so it will give you&lt;br /&gt;                high speed points and easily steer in a direction and apply the handbrake.Some cars are so powerful that&lt;br /&gt;                they will try to make a 360 turn instead of a 180 which you desire and in these cases you will have to hold&lt;br /&gt;                the handbrake for a longer time until you see the car staying at an 180 degree angle, which means facing&lt;br /&gt;                at the back, and releasing the handbrake when you see the car staying at the angle you wanted.This move&lt;br /&gt;                isn't as rewarding as the Max Speed 360, but it still offers some pretty sweet points than normal moves.&lt;br /&gt;&lt;br /&gt;FLIP-FLOP - This requires an 180 turn followed by a J-turn.To do this first of all build some speed(no need for 200 km/h)&lt;br /&gt;            then do a 180 turn(the tutorial video shows you how) and keep it that way a bit and then do a J-turn&lt;br /&gt;            (the tutorial video shows you how).And there you have it, a one-of-a-kind Flip-Flop.These aren't as rewarding&lt;br /&gt;            as the ones mentioned above but if you do a Max Speed 180 and a Flip-Flop then the scores of the two moves&lt;br /&gt;            will be added and you will a larger score.RWD's can't do J-turns therefore you will have to bring a 4WD or a FWD.&lt;br /&gt;&lt;br /&gt;These are moves that give you Large amount of score points.If you chain them up, the combo multiplier will increase and&lt;br /&gt;so will the points given by the moves.At first they won't probably succeed every time you do but if you practice a bit then&lt;br /&gt;you'll be able to do them more frequently.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;4.6) The other crews-----------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;These are the opponent crews that you'll race in the career.They are a total of eight crews and are sectioned the weakest&lt;br /&gt;from the strongest.The weak crews are:Urban Maulerz, A.W.B., Vixens and The Wild Cats.The strong crews are:Omega Tau,&lt;br /&gt;Public Chaos, The Lordz and Legion.They are placed in their order, from the weakest crew(Urban Maulerz) to the&lt;br /&gt;strongest crew(Legion).Now it's time for some detailed information about each of the crews:&lt;br /&gt;&lt;br /&gt;URBAN MAULERZ - Their leader is T.K. and the other crew members are Nails, The Finger and Spike.They are situated in&lt;br /&gt;                San Ricardo, and that is where they hold their races.To increase the respect with them you have to win&lt;br /&gt;                circuits and point-to-point races.They are ex-stock-car racers and mechanics and their experince of racing&lt;br /&gt;                is good.They don't have any favorite cars, they will race any type of car.Their first bet is $2.000 but then&lt;br /&gt;                it will be the minimum bet a crew can bet which is $2.500.&lt;br /&gt;&lt;br /&gt;A.W.B. - Their leader is Biggi Mombassa and the other crew members are 'Sister' Joane, 'Brother' Clyde and Dec Spilsby.&lt;br /&gt;         They are situated in Campbell Hills where they organize their own races.They respect sprint racing, therfore&lt;br /&gt;         if you want to increase the respect with them, enter sprint events or organize sprint events yourself.The reason&lt;br /&gt;         why they respect sprint racing is because they are best at sprint racing and are also pretty good at other races&lt;br /&gt;         as well.Their favorite cars are japanese imports.The first time you'll meet with their leader on a bet, they will&lt;br /&gt;         bet $5.000 and the money they will bet will either increase(if you lose a bet) or decrease(if you're winning a bet).&lt;br /&gt;&lt;br /&gt;VIXENS - Their leader is Sue Yen and her crew members are 'Smoothy', Sally Wong and Katie Jinx.They are situated Downtown&lt;br /&gt;         where they hold their own races or showoffs.They are amateurs of showoffs and that's what they like to see.So,&lt;br /&gt;         if you want to impress them, then you have to test your show-off skills.They are newcomers that like to show-off.&lt;br /&gt;         They are also pretty good at other races too, but showoffs are their favorite.Their favorite cars are japanese&lt;br /&gt;         imports with serious body kits.The first time you bet with them, they will bet $7.500 and the future bets will also&lt;br /&gt;         increase or decrease, depends on your race's outcomes.&lt;br /&gt;&lt;br /&gt;THE WILD CATS - Their leader is Maria and her crew members are Tina, Soto Marquez and Carmona Ortiz.They are situated&lt;br /&gt;                in Angel North Central, where they organize their races.They respect crew performance, which means that if&lt;br /&gt;                you want to impress them then you must enter team races and win them.The Wild Cats are serious team racers&lt;br /&gt;                and are excelent at racing.Their favorite cars are Mitsubishi imports, so that's what you'll likely see them&lt;br /&gt;                racing.Their first bet with you when you meet them will be $15.000 and will increase or decrease depending&lt;br /&gt;                on your race's outcome.&lt;br /&gt;&lt;br /&gt;OMEGA TAU - Their leader is Jack Walker and his crew members are Art, Billy and Chuck.They are situated in Angel Westside&lt;br /&gt;            where they organize their own races.They apreciate the best car a crew has, so in order to increase your respect&lt;br /&gt;            with them, you'll have to have a high-performance car.They are keen with cash to spare and their experience&lt;br /&gt;            with racing is moderate.Their favorite cars are Toyota imports.The first time you'll bet with them they will&lt;br /&gt;            bet $40.000 and will increase/decrease depending on your race's outcome.&lt;br /&gt;&lt;br /&gt;PUBLIC CHAOS - Their leader is Melody and her crew members are Laura 'No More', Crystal and JJ Flipin.They are situated in&lt;br /&gt;               Southside Beach and that where they organize their own races.They respect car collections, so in order to&lt;br /&gt;               increase your respect with them you will have to gather as many cars as possible.The performance of the car&lt;br /&gt;               also counts.The higher the performance of the car, the higher the respect gained for that car.They are well&lt;br /&gt;               established in the scene and their experince in racing is good.They don't have favorite cars, they will race&lt;br /&gt;               any car.Their first bet when meeting with you will be $100.000 and will increase/decrease depending on your&lt;br /&gt;               race's outcome.&lt;br /&gt;&lt;br /&gt;THE LORDZ - Their leader is Poppa Zee and his crew members are Jeffo, Slacko and Quickhand Pop.They are situated in East&lt;br /&gt;            Angel Island where they host their own races.They respect gambling, so this means that if you want to increase&lt;br /&gt;            your respect with them you'll have to bet with racers on the grid or place bets while watching a race.If you&lt;br /&gt;            want to really impress them, bet at least 10% of your total cash.They are excellent at racing any type of race.&lt;br /&gt;            Their favorite cars are US muscle cars, which you'll likely see them on the track.When you'll bet with them for&lt;br /&gt;            the first time, they will bet $200.000 and will increase/decrease depending on your race's outcome.&lt;br /&gt;&lt;br /&gt;LEGION - Their leader is Carlos Carillos and his crew members are Toraidio 'Backfist', Emilion DeMilla and 12 Bullet&lt;br /&gt;         Virgilio.They are situated in West Anderson where they organize their races.They respect pink slip racing, so if&lt;br /&gt;         you want to impress them, arrange pink slip races with different crews and win them.They are the best racing crew&lt;br /&gt;         and they are excellent racers.They also feel pretty sure that they will win every race but they aren't invincible.&lt;br /&gt;         They race any cars, they don't have any favorite cars that they will race.When it comes to betting, at first, when&lt;br /&gt;         you meet them, they will bet $400.000 and, again, will increase/decrease depending on your race's outcome.&lt;br /&gt;&lt;br /&gt;There are four stages when crews will give you certain permissions:&lt;br /&gt;&lt;br /&gt;Attend - This permissions allows you to watch a race, but not race.You can attend to a race if you have at least 100 respect&lt;br /&gt;         points.&lt;br /&gt;&lt;br /&gt;Race - This allows you to race in a crew's territory.You can race if you have at least 300 respect points.&lt;br /&gt;&lt;br /&gt;Pink Slip - You can call other crew leaders to arrange pink slips to win cars.You can arrange pink slips if you have at least&lt;br /&gt;            600 respect points.&lt;br /&gt;&lt;br /&gt;Host - This allows you to create events on other crew's territory.You need 1000 respect points so that the leader of the&lt;br /&gt;       respective crew can arrange the host challange which is a normal randomized race between you and the crew leader.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;4.7) The Phone-----------------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;The phone is choosed at first when you choose your name, crew logo and crew name.You have options to choose from six&lt;br /&gt;different mobile phones.If you chose a phone that you didn't like then you can choose another from the Mobile Phone menu&lt;br /&gt;in the career menu.Here you can also arrange crew challanges and pink slips, and also crews can contact you to challange you&lt;br /&gt;to pink slips, host challanges and other.With the phone you will also able to hire crew members and recieve messages from&lt;br /&gt;the local car lot if they have new cars in store.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;4.7.1) Crew Challanges---------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;They are accesed through the mobile phone and are of three types:Lap Time, Perfect Lap Time and Speed Challanges.Each crew&lt;br /&gt;has these three challanges, the difference being that the tracks and cars for each challange of each crew is different.At&lt;br /&gt;challanges you can bring the specific car either stock or maxed tuned in power and handling, there are no restrictions in&lt;br /&gt;bringing an exactly tuned car.&lt;br /&gt;&lt;br /&gt;LAP TIME - It's just you and the clock.You have to complete one lap within the given time.These are all circuits and nothing&lt;br /&gt;           else.If you don't manage to reach the finish in time the race will be over and it will display "Challange Failed".&lt;br /&gt;           But you can retry the challange over and over again until either you get bored or until you finish it.The best&lt;br /&gt;           strategy at completing these challanges are some moves mentioned in the Point-to-point section of the walkthrough,&lt;br /&gt;           which are Slow in, Fast out, Nitrous Cornering and Mulated Cornering.The best tuned car for the job is one tuned&lt;br /&gt;           to max.Upgrade your car to max possible for better chances of finishing the challange.&lt;br /&gt;&lt;br /&gt;PERFECT LAP TIME - Harder than Lap Times, these require, again, to complete one lap within the given time, but WITHOUT&lt;br /&gt;                   hitting the wall.The advantage of these challanges is that the time given is longer in case you needed&lt;br /&gt;                   to brake in some sections of the track.Here the only strategic move that can be applied are Slow in, Fast&lt;br /&gt;                   out and Nitrous Cornering.Nitrous Cornering is pretty effective because it transfers more power to the&lt;br /&gt;                   wheels and therefore it will save you from crashing in the wall.But it's only available for FWD's and&lt;br /&gt;                   AWD's.These challanges can also be repeated if failed.Here it's better if your car is maxed at handling&lt;br /&gt;                   and not too increased in power, because if maxed in power and it's a RWD, then it will spin out and&lt;br /&gt;                   hitting the wall or consuming the time you need to get to the finish line.&lt;br /&gt;&lt;br /&gt;SPEED CHALLANGE - This challange requires you to achieve a target speed and maintain above that speed for one lap.You have 10&lt;br /&gt;                  seconds to achieve the target speed otherwise the race will be over.There is no given time here, you can&lt;br /&gt;                  wander as much as you want if you manage to keep above the target speed.Here, the best tunning for the job&lt;br /&gt;                  is both power and handling, power to accelarate faster to reach the target speed and maintain above it and&lt;br /&gt;                  handling to take the corners without loosing too much speed.The strategic moves that can be applied in this&lt;br /&gt;                  challange is Nitrous Cornering and Mulated Cornering.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;4.7.2) Pink Slips--------------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;These are serious races.Here you bet your very own car.And all pink slips will involve risking your most powerful car.&lt;br /&gt;These races can be accesed, again, from the mobile phone or if your respect with some crews will be high enough, they will&lt;br /&gt;challange you to a pink slip race which you can accept or refuse.If you accept you will be directed to the event on the&lt;br /&gt;calendar, from there to the grid and from there to the betting screen and on to the track.If you refuse then there will be&lt;br /&gt;no pink slip event on the calendar and you will lose some respect with the crew that challanged you.If you have crews that&lt;br /&gt;have enough respect that they will challange you to a pink slip then spare a car especially for pink slips.A car that you&lt;br /&gt;know you can win with.Most reccomended cars are 4WD because they handle better than the other tractions.These races can be&lt;br /&gt;Circuits, Point-to-point races or Sprints.So be prepared for any upcoming pink slips at any time.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;4.8) Arcade Series-------------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;These are another feature of the game to have fun.There are a total of 15 series and each of the series contain another&lt;br /&gt;five races which can be of all sorts, from circuits and sprints to lap time challanges and speed challanges.Each of them&lt;br /&gt;are specific for their name, for example Novice Series, these are for novices and cars are tuned to the prototype level, but&lt;br /&gt;the cars are of lower tier like the Eclipse GSX or the Fiat Punto so they can be easier to handle.There are also secret&lt;br /&gt;series which will unlock after you complete some certain task that need to unlock those series.The secret series are the&lt;br /&gt;Development Team Series which are three(bronze, silver and gold) and the Extreme Nitrous Series which are series that have&lt;br /&gt;unlimited nitrous and is always activated.&lt;br /&gt;&lt;br /&gt;ARCADE SERIES WHICH ARE NOT HIDDEN:&lt;br /&gt;Novice Series&lt;br /&gt;Juice Games Series&lt;br /&gt;Midnight Series&lt;br /&gt;Challange Series&lt;br /&gt;Point To Point Series&lt;br /&gt;Import Series&lt;br /&gt;Modern V8 Series&lt;br /&gt;All Wheel Drive Series&lt;br /&gt;American Muscle Series&lt;br /&gt;Japanese Super Car Series&lt;br /&gt;Grand Final Series&lt;br /&gt;&lt;br /&gt;ARCADE SERIES WHICH ARE HIDDEN:&lt;br /&gt;Bronze Prototype Challange(Development Team Bronze 1)&lt;br /&gt;Silver Prototype Challange(Development Team Silver 2)&lt;br /&gt;Gold Prototype Challange(Development Team Gold 3)&lt;br /&gt;Extreme Nitrous Series&lt;br /&gt;&lt;br /&gt;HOW TO UNLOCK THE THREE PROTOTYPE CHALLANGE SERIES&lt;br /&gt;You must complete all the series, from the Novice Series to the Grand Final Series.That's all.&lt;br /&gt;&lt;br /&gt;HOW TO UNLOCK EXTREME NITROUS SERIES&lt;br /&gt;You have to complete the career at 100%.To do this, increase your respect with all the crews over 1000 respect points, and&lt;br /&gt;in case it doesn't solve the problem then complete each of the crew's challanges.&lt;br /&gt;&lt;br /&gt;To explain how to be better at the arcade series is nothing more and nothing less than explaining the whole walkthrough&lt;br /&gt;again, because the race types are the same as the career races which are: Circuits, Point-to-point races, Sprints, Lap Time&lt;br /&gt;Challanges, Perfect Lap Time Challanges and Speed challanges.Though Perfect Lap Time Challanges and Speed Challanges are&lt;br /&gt;rarer than the other race types, they are there.The most frequent race type is the circuit.These races and challanges can be&lt;br /&gt;restarted in case they have been lost or failed(in case for challanges).&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;4.9)Manual Gearbox Racing------------------------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;This section is more for the advanced racers than the begginers.This requires you to switch the Auto-Gears to No.Now you&lt;br /&gt;will be driving with manual gearbox instead of an automatic.The advantage of the manual gearbox is that you can change when&lt;br /&gt;you feel you need to change to the next gear or the previous one.The automatic gearbox sometimes can be a pain in the back&lt;br /&gt;because the way it shifts gears is just awkward.&lt;br /&gt;&lt;br /&gt;1)When you hit over a bump that makes jump shortly it shifts to the next gear and then shifts back due to the low RPM.&lt;br /&gt;You can see this effect if you race on the Route 2 in the Vixens' territory with a Dodge Viper.&lt;br /&gt;2)If you have spun out and landed with your face backwards and want to spin around using the donut move, the gearbox will&lt;br /&gt;sometimes shift gears continuously and then shifting back to 1st gear.This can happen when your wheels spin in vain while&lt;br /&gt;you accelarate.You can see this effect with a powerful RWD in case you spin out landing with your face backwards and want to&lt;br /&gt;spin around using the donut move.&lt;br /&gt;3)Sometimes it will waste more time shifting more gears gradually than shifting for example two gears once and that can waste&lt;br /&gt;some valuable time meaning that it will give the other racers time to catch up and eventually pass by you.This effect can be&lt;br /&gt;seen in cars with short gears ratios or powerful cars like a prototype tuned Dodge Viper.&lt;br /&gt;&lt;br /&gt;These would be the most frequent problems that you might encounter when using auto-gears.Now it's time to show you how to&lt;br /&gt;use the manual gearbox more efficiently than the automatic gearbox.&lt;br /&gt;&lt;br /&gt;1)If your car is so powerful that it get's too hard to take a corner without drifting too much then shift earlier so that&lt;br /&gt;the power distribution to the wheels can be lower, meaning that you will have more traction, making it possible for you to&lt;br /&gt;take a corner with a powerful car without drifting too much.&lt;br /&gt;2)If your car is so weak that shifting earlier takes more time to accelarate then shift later when the RPM needle reaches&lt;br /&gt;the red zone of the RPM range.&lt;br /&gt;3)If the track is full of corners then shift into a medium gear(for example 3rd or 4th)and let the RPM needle reach maximum&lt;br /&gt;RPM because when you reach the next corner you will have to shift down to the previous gear and shifting gears in Juiced is&lt;br /&gt;slow because there aren't any gearbox upgrades to improve to a better gear shifting.&lt;br /&gt;&lt;br /&gt;===================================================================&lt;br /&gt;5)-----------------------------CREDITS-----------------------------&lt;br /&gt;===================================================================&lt;br /&gt;&lt;br /&gt;First of all I would like to thank Chingy42007@chathappens.com and his permission for letting me use the templates of his&lt;br /&gt;FAQ.&lt;br /&gt;&lt;br /&gt;Next I would like to thank my own game for helping me out with this Walkthrough in some parts that I needed.&lt;br /&gt;&lt;br /&gt;And last of all i would like to thank Wikipedia for helping me finding some information needed for some segments of my&lt;br /&gt;Walkthrough&lt;br /&gt;&lt;br /&gt;Good luck to you all there and I hope you reach to beat the best players that are playing Juiced Online!&lt;br /&gt;I hope this Walkthrough really helped you.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6101984065284128635-3862003026174645336?l=cheatscode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cheatscode.blogspot.com/feeds/3862003026174645336/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6101984065284128635&amp;postID=3862003026174645336' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6101984065284128635/posts/default/3862003026174645336'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6101984065284128635/posts/default/3862003026174645336'/><link rel='alternate' type='text/html' href='http://cheatscode.blogspot.com/2008/06/juiced-faqwalkthrough.html' title='Juiced - FAQ/Walkthrough'/><author><name>TheWitcher</name><uri>http://www.blogger.com/profile/07591070266498383857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6101984065284128635.post-836844740514138015</id><published>2008-06-25T11:25:00.000-07:00</published><updated>2008-06-25T11:28:03.225-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='Walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='WII'/><title type='text'>Dragon Ball Z: Budokai Tenkaichi 2 - FAQ/Walkthrough</title><content type='html'>DRAGON BALL Z BUDOKAI TENKAICHI 2 WALKTHROUGH&lt;br /&gt;Written By Justin Scott (chiodosscreamer1991@yahoo.com)&lt;br /&gt;&lt;br /&gt;---------------------------------&lt;br /&gt;TABLE OF CONTENTS&lt;br /&gt;---------------------------------&lt;br /&gt;To help navigate through this guide use CTRL+F and enter the 3 letters in brackets to take you to that section of this guide.&lt;br /&gt;&lt;br /&gt;I. Dragon Adventure..................[DAE]&lt;br /&gt;II. Ultimate Battle Z.....................[UBZ]&lt;br /&gt;III. Characters and Transformations......................[CAT]&lt;br /&gt;IV. Z Items..........................[ZIM]&lt;br /&gt;V. Credits..........................[CRT]&lt;span class="fullpost"&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;DRAGON ADVENTURE [DAE]&lt;br /&gt;&lt;br /&gt;--------Saiyan Saga--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Piccolo&lt;br /&gt;Enemy: Raditz&lt;br /&gt;Clear Conditions: ?&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Goku&lt;br /&gt;Enemy: Raditz&lt;br /&gt;Clear Conditions: Survive until time runs out&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Goku and Piccolo&lt;br /&gt;Enemy: Raditz&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;03- &lt;br /&gt;Player: Piccolo&lt;br /&gt;Enemy: Gohan&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;04- &lt;br /&gt;Player: Piccolo&lt;br /&gt;Enemy: Great Ape&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;05- &lt;br /&gt;Player: Krillin, Yamcha, Chiaotzu, Tien, Yajirobe&lt;br /&gt;Enemy: Krillin, Yamcha, Chiaotzu, Tien, Yajirobe&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;06- &lt;br /&gt;Player: Goku&lt;br /&gt;Enemy: Raditz&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;07- &lt;br /&gt;Player: Select 2 out of Piccolo, Tien, Yamcha, Chiaotzu, Krillin&lt;br /&gt;Enemy: Saibamen (2)&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;08- &lt;br /&gt;Player: Krillin&lt;br /&gt;Enemy: Saibamen (4)&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;09- &lt;br /&gt;Player: Piccolo, Kid Gohan, Tien, Krillin, Chiaotzu&lt;br /&gt;Enemy: Nappa&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;10- &lt;br /&gt;Player: Piccolo, Kid Gohan, Krillin&lt;br /&gt;Enemy: Nappa&lt;br /&gt;Clear Conditions: Survive until time runs out&lt;br /&gt;&lt;br /&gt;11-&lt;br /&gt;Player: Gohan, Krillin&lt;br /&gt;Enemy: Nappa&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;12-&lt;br /&gt;Player: Goku&lt;br /&gt;Enemy: Nappa&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;13- &lt;br /&gt;Player: Goku&lt;br /&gt;Enemy: Vegeta&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;14-&lt;br /&gt;Player: Goku&lt;br /&gt;Enemy: Great Ape Vegeta&lt;br /&gt;Clear Conditions: Survive until time runs out&lt;br /&gt;&lt;br /&gt;15-&lt;br /&gt;Player: Kid Gohan, Krillin, Yajirobe&lt;br /&gt;Enemy: Great Ape Vegeta&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;16-&lt;br /&gt;Player: Kid Gohan&lt;br /&gt;Enemy: Vegeta&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Tree of Might--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Kid Gohan, Piccolo&lt;br /&gt;Enemy: Turles&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Goku, Piccolo&lt;br /&gt;Enemy: Great Ape&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Goku, Piccolo&lt;br /&gt;Enemy: Turles&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Lord Slug--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Goku, Krillin&lt;br /&gt;Enemy: Lord Slug&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Goku, Piccolo&lt;br /&gt;Enemy: Lord Slug&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Goku, Piccolo, Gohan, Krillin&lt;br /&gt;Enemy: Giant Lord Slug&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Final Battle--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Bardock&lt;br /&gt;Enemy: Cui (3)&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Bardock&lt;br /&gt;Enemy: Dodoria&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Bardock&lt;br /&gt;Enemy: Dodoria, Zarbon&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Frieza Saga--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Vegeta&lt;br /&gt;Enemy: Cui&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Krillin, Kid Gohan&lt;br /&gt;Enemy: Dodoria&lt;br /&gt;Clear Conditions: ?&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Vegeta&lt;br /&gt;Enemy: Dodoria&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;03-&lt;br /&gt;Player: Vegeta&lt;br /&gt;Enemy: Zarbon&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;04-&lt;br /&gt;Player: Vegeta&lt;br /&gt;Enemy: Post-Transformation Zarbon&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;05-&lt;br /&gt;Player: Vegeta, Kid Gohan, Krillin&lt;br /&gt;Enemy: Guldo&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;06-&lt;br /&gt;Player: Vegeta, Kid Gohan, Krillin&lt;br /&gt;Enemy: Recoome&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;07-&lt;br /&gt;Player: Goku, Vegeta&lt;br /&gt;Enemy: Recoome&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;08-&lt;br /&gt;Player: Goku&lt;br /&gt;Enemy: Jeice, Burter&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;09-&lt;br /&gt;Player: Goku&lt;br /&gt;Enemy: Ginyu&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;10-&lt;br /&gt;Player: Vegeta, Kid Gohan, Krillin&lt;br /&gt;Enemy: Jeice, Goku&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;11-&lt;br /&gt;Player: Vegeta&lt;br /&gt;Enemy: 1st Form Frieza&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;12-&lt;br /&gt;Player: Vegeta, Krillin, Kid Gohan&lt;br /&gt;Enemy: 2nd Form Frieza&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;13-&lt;br /&gt;Player: Piccolo&lt;br /&gt;Enemy: 2nd Form Frieza&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;14-&lt;br /&gt;Player: Piccolo, Kid Gohan, Krillin&lt;br /&gt;Enemy: 3rd Form Frieza&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;15-&lt;br /&gt;Player: Vegeta&lt;br /&gt;Enemy: Final Form Frieza&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;16-&lt;br /&gt;Player: Goku&lt;br /&gt;Enemy: Final Form Frieza&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;17-&lt;br /&gt;Player: Piccolo, Kid Gohan, Krillin&lt;br /&gt;Enemy: Final Form Frieza&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;18-&lt;br /&gt;Player: Super Saiyan Goku&lt;br /&gt;Enemy: Final Form Frieza&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;19-&lt;br /&gt;Player: Super Saiyan Goku&lt;br /&gt;Enemy: Full Power Frieza&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Makyo Star--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Kid Gohan, Krillin, Piccolo&lt;br /&gt;Enemy: Yamcha, Master Roshi&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Kid Gohan, Krillin&lt;br /&gt;Enemy: Piccolo&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Kid Gohan, Krillin, Piccolo&lt;br /&gt;Enemy: Garlic Jr.&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Cooler's Revenge--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Goku, Krillin&lt;br /&gt;Enemy: Salza&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Piccolo&lt;br /&gt;Enemy: Salza&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Kid Gohan, Krillin&lt;br /&gt;Enemy: Salza&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;03-&lt;br /&gt;Player: Goku&lt;br /&gt;Enemy: Salza, Cooler&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;04-&lt;br /&gt;Player: Goku, Kid Gohan, Krillin&lt;br /&gt;Enemy: Final Form Coole&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------The Return of Cooler--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Master Roshi, Yajirobe&lt;br /&gt;Enemy: Meta-Cooler&lt;br /&gt;Clear Conditions: Survive until time runs out&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Kid Gohan, Krillin&lt;br /&gt;Enemy: Meta-Cooler&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Piccolo&lt;br /&gt;Enemy: Meta-Cooler&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;03-&lt;br /&gt;Player: Goku&lt;br /&gt;Enemy: Meta-Cooler&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;04-&lt;br /&gt;Player: Super Saiyan Goku&lt;br /&gt;Enemy: Meta-Cooler&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;05-&lt;br /&gt;Player: Super Saiyan Vegeta, Super Saiyan Goku&lt;br /&gt;Enemy: Meta-Cooler&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;06-&lt;br /&gt;Player: Goku, Vegeta&lt;br /&gt;Enemy: Meta-Cooler (5)&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------The Story of Trunks--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Trunks&lt;br /&gt;Enemy: Gohan&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Super Saiyan Gohan&lt;br /&gt;Enemy: Android 17, Android 18&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Trunks&lt;br /&gt;Enemy: Android 17, Android 18&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Android Saga--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Super Saiyan Trunks &lt;br /&gt;Enemy: Mecha Frieza &lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Yamcha&lt;br /&gt;Enemy: Android 19, Dr. Gero&lt;br /&gt;Clear Conditions: Survive until time runs out&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Goku, Piccolo, Krillin, Tien&lt;br /&gt;Enemy: Android 19&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;03-&lt;br /&gt;Player: Vegeta&lt;br /&gt;Enemy: Android 19&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;04-&lt;br /&gt;Player: Piccolo, Krillin, Tien, Super Saiyan Vegeta&lt;br /&gt;Enemy: Dr.Gero&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;05-&lt;br /&gt;Player: Krillin&lt;br /&gt;Enemy: Dr.Gero&lt;br /&gt;Clear Conditions: Survive until time runs out&lt;br /&gt;&lt;br /&gt;06-&lt;br /&gt;Player: Super Saiyan Vegeta&lt;br /&gt;Enemy: Android 18&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;07-&lt;br /&gt;Player: Super Saiyan Trunks, Piccolo, Krillin, Tien&lt;br /&gt;Enemy: Android 17, Android 18&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;08-&lt;br /&gt;Player: Piccolo&lt;br /&gt;Enemy: 1st Form Cell&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;09-&lt;br /&gt;Player: Piccolo&lt;br /&gt;Enemy: Android 17&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;10-&lt;br /&gt;Player: Piccolo, Android 17&lt;br /&gt;Enemy: 1st Form Cell&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;11-&lt;br /&gt;Player: Android 16&lt;br /&gt;Enemy: 1st Form Cell&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;12-&lt;br /&gt;Player: Tien&lt;br /&gt;Enemy: 2nd Form Cell&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;13-&lt;br /&gt;Player: Super Saiyan Vegeta, Trunks&lt;br /&gt;Enemy: 2nd Form Cell&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;14-&lt;br /&gt;Player: Super Saiyan Trunks, Krillin&lt;br /&gt;Enemy: Super Vegeta, 2nd Form Cell&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;15-&lt;br /&gt;Player: Super Vegeta&lt;br /&gt;Enemy: Perfect Cell&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;16-&lt;br /&gt;Player: Super Trunks&lt;br /&gt;Enemy: Perfect Cell&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;17-&lt;br /&gt;Player: Hercule&lt;br /&gt;Enemy: Perfect Cell&lt;br /&gt;Clear Conditions: Survive until time runs out&lt;br /&gt;&lt;br /&gt;18-&lt;br /&gt;Player: Super Saiyan Goku&lt;br /&gt;Enemy: Perfect Cell&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;19-&lt;br /&gt;Player: Super Saiyan Teen Gohan&lt;br /&gt;Enemy: Perfect Cell&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;20-&lt;br /&gt;Player: Super Saiyan Goku, Vegeta, Trunks, Piccolo, Krillin&lt;br /&gt;Enemy: Cell Jr. (5)&lt;br /&gt;Clear Conditions: Survive until time runs out&lt;br /&gt;&lt;br /&gt;21-&lt;br /&gt;Player: Super Saiyan 2 Teen Gohan&lt;br /&gt;Enemy: Cell Jr. (5)&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;22-&lt;br /&gt;Player: Super Saiyan 2 Teen Gohan&lt;br /&gt;Enemy: Perfect Cell&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;23-&lt;br /&gt;Player: Super Saiyan 2 Teen Gohan, Vegeta, Piccolo, Krillin, Trunks&lt;br /&gt;Enemy: Super Perfect Cell&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Super Android 13--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Android 17, Android 18&lt;br /&gt;Enemy: Dr. Gero&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Goku, Trunks&lt;br /&gt;Enemy: Android 13&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Super Saiyan Vegeta&lt;br /&gt;Enemy: Android 13&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;03-&lt;br /&gt;Player: Super Saiyan Vegeta&lt;br /&gt;Enemy: Super Android 13&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;04-&lt;br /&gt;Player: Goku, Trunks, Piccolo, Kid Gohan, Vegeta&lt;br /&gt;Enemy: Super Android 13&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Broly: The Legendary Super Saiyan--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Goku&lt;br /&gt;Enemy: Super Saiyan Broly&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Super Saiyan Vegeta&lt;br /&gt;Enemy: Super Saiyan Broly&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Goku, Teen Gohan&lt;br /&gt;Enemy: Legendary Super Saiyan Broly&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;03-&lt;br /&gt;Player: Super Saiyan Trunks&lt;br /&gt;Enemy: Legendary Super Saiyan Broly&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;04-&lt;br /&gt;Player: Piccolo&lt;br /&gt;Enemy: Legendary Super Saiyan Broly&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;05-&lt;br /&gt;Player: Super Saiyan Vegeta, Super Saiyan Trunks&lt;br /&gt;Enemy: Legendary Super Saiyan Broly&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;06-&lt;br /&gt;Player: Super Saiyan Goku &lt;br /&gt;Enemy: Legendary Super Saiyan Broly&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Ultimate Future Warrior--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Super Saiyan Trunks&lt;br /&gt;Enemy: Android 17, Android 18&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Super Saiyan Trunks&lt;br /&gt;Enemy: Android 17&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Trunks&lt;br /&gt;Enemy: 1st Form Cell&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Bojack Unbound--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Trunks&lt;br /&gt;Enemy: Tien&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Krillin&lt;br /&gt;Enemy: Piccolo&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Krillin&lt;br /&gt;Enemy: Zangya&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;03-&lt;br /&gt;Player: Super Saiyan Trunks&lt;br /&gt;Enemy: Bojack&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;04-&lt;br /&gt;Player: Tien, Yamcha&lt;br /&gt;Enemy: Zangya&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;05-&lt;br /&gt;Player: Piccolo, Teen Gohan&lt;br /&gt;Enemy: Zangya, Bojack&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;06-&lt;br /&gt;Player: Super Saiyan Trunks, Super Saiyan Vegeta&lt;br /&gt;Enemy: Zangya, Bojack Post-Transformation&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;07-&lt;br /&gt;Player: Teen Gohan&lt;br /&gt;Enemy: Zangya, Bojack Post-Transformation&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Majin Buu Saga--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Great Saiyaman, Videl&lt;br /&gt;Enemy: General Tao&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Goten&lt;br /&gt;Enemy: Gohan&lt;br /&gt;Clear Conditions: ?&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Super Saiyan Kid Trunks&lt;br /&gt;Enemy: Super Saiyan Vegeta &lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;03-&lt;br /&gt;Player: Kid Trunks&lt;br /&gt;Enemy: Goten&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;04-&lt;br /&gt;Player: Kid Trunks&lt;br /&gt;Enemy: Hercule&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;05-&lt;br /&gt;Player: Hercule&lt;br /&gt;Enemy: Android 18&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;06-&lt;br /&gt;Player: Gohan, Goku, Vegeta, Supreme Kai&lt;br /&gt;Enemy: Dabura&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;07-&lt;br /&gt;Player: Gohan, Supreme Kai&lt;br /&gt;Enemy: Majin Buu&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;08-&lt;br /&gt;Player: Super Saiyan 2 Goku&lt;br /&gt;Enemy: Majin Vegeta&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;09-&lt;br /&gt;Player: Majin Vegeta&lt;br /&gt;Enemy: Majin Buu&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;10-&lt;br /&gt;Player: Goku&lt;br /&gt;Enemy: Majin Buu&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;11-&lt;br /&gt;Player: Majin Buu&lt;br /&gt;Enemy: Majin Buu (pure evil)&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;12-&lt;br /&gt;Player: Kid Trunks, Goten, Piccolo&lt;br /&gt;Enemy: Super Buu&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;13-&lt;br /&gt;Player: Select 1 from Super Saiyan 3 Gotenks, Piccolo&lt;br /&gt;Enemy: Super Buu&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;14-&lt;br /&gt;Player: Ultimate Gohan&lt;br /&gt;Enemy: Super Buu&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;15-&lt;br /&gt;Player: Ultimate Gohan&lt;br /&gt;Enemy: Super Buu (gotenks absorbed) &lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;16-&lt;br /&gt;Player: Goku&lt;br /&gt;Enemy: Super Buu (gotenks absorbed) &lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;17-&lt;br /&gt;Player: Vegeta, Goku&lt;br /&gt;Enemy: Super Buu (gohan absorbed) &lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;18-&lt;br /&gt;Player: Vegito&lt;br /&gt;Enemy: Super Buu (gohan absorbed)&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;19-&lt;br /&gt;Player: Goku, Vegeta&lt;br /&gt;Enemy: Kid Buu&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;20-&lt;br /&gt;Player: Vegeta, Majin Buu, Hercule&lt;br /&gt;Enemy: Kid Buu&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Broly: The Second Coming--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Videl&lt;br /&gt;Enemy: Super Saiyan Broly&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Kid Trunks, Goten&lt;br /&gt;Enemy: Super Saiyan Broly&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Kid Trunks&lt;br /&gt;Enemy: Super Saiyan Broly&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;03-&lt;br /&gt;Player: Gohan&lt;br /&gt;Enemy: Super Saiyan Broly&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;04-&lt;br /&gt;Player: Gohan, Krillin&lt;br /&gt;Enemy: Legendary Super Saiyan Broly&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;05-&lt;br /&gt;Player: Gohan, Goten&lt;br /&gt;Enemy: Legendary Super Saiyan Broly&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Fusion Reborn--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Goku&lt;br /&gt;Enemy: Pikkon &lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Goku&lt;br /&gt;Enemy: Janemba&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Great Saiyaman, Videl&lt;br /&gt;Enemy: Cui, Salza&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;03-&lt;br /&gt;Player: Great Saiyaman, Videl&lt;br /&gt;Enemy: Bojack, Zangya&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;04-&lt;br /&gt;Player: Great Saiyaman, Videl&lt;br /&gt;Enemy: Final Form Frieza, Perfect Cell&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;05-&lt;br /&gt;Player: Super Saiyan 3 Goku&lt;br /&gt;Enemy: Janemba&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;06-&lt;br /&gt;Player: Super Saiyan 3 Goku&lt;br /&gt;Enemy: Final Form Janemba &lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;07-&lt;br /&gt;Player: Goku, Super Saiyan Vegeta&lt;br /&gt;Enemy: Final Form Janemba&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;08-&lt;br /&gt;Player: Pikkon&lt;br /&gt;Enemy: Final Form Janemba&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;09-&lt;br /&gt;Player: Super Gogeta&lt;br /&gt;Enemy: Final Form Janemba &lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;10-&lt;br /&gt;Player: Goku&lt;br /&gt;Enemy: Vegeta&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Wrath of the Dragon--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Kid Trunks, Goten&lt;br /&gt;Enemy: Tapion&lt;br /&gt;Clear Conditions: Survive until time runs out&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Great Saiyaman, Great Saiyaman 2&lt;br /&gt;Enemy: Hirudegarn&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Kid Trunks, Tapion&lt;br /&gt;Enemy: Hirudegarn&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;03-&lt;br /&gt;Player: Tapion&lt;br /&gt;Enemy: Hirudegarn&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;04-&lt;br /&gt;Player: Goku, Vegeta, Ultimate Gohan, Goten, Kid Trunks&lt;br /&gt;Enemy: Hirudegarn&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;05-&lt;br /&gt;Player: Tapion, Kid Trunks&lt;br /&gt;Enemy: Hirudegarn&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;06-&lt;br /&gt;Player: Super Saiyan 3 Goku&lt;br /&gt;Enemy: Hirudegarn&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Baby, the Avenger--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Uub, Pan&lt;br /&gt;Enemy: Super Baby 2&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Majuub&lt;br /&gt;Enemy: Super Baby 2&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Super Saiyan 4 Goku&lt;br /&gt;Enemy: Super Baby 2&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;03-&lt;br /&gt;Player: Super Saiyan 4 Goku&lt;br /&gt;Enemy: Great Ape Baby&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;04-&lt;br /&gt;Player: Super Saiyan 4 Goku, Pan&lt;br /&gt;Enemy: Great Ape Baby&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Ultimate Android---------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Trunks &lt;br /&gt;Enemy: Android 17&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Android 18&lt;br /&gt;Enemy: Android 17&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Vegeta, Majuub&lt;br /&gt;Enemy: Dr. Gero, Super 17 &lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;03-&lt;br /&gt;Player: Super Saiyan Gohan, Super Saiyan Trunks&lt;br /&gt;Enemy: Dr. Gero, Super 17 &lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;04-&lt;br /&gt;Player: Super Saiyan 4 Goku&lt;br /&gt;Enemy: Dr. Gero, Super 17&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;05-&lt;br /&gt;Player: Android 18, Super Saiyan 4 Goku&lt;br /&gt;Enemy: Super 17&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Evil Dragon of Absolute Destruction--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Super Saiyan 4 Goku, Pan&lt;br /&gt;Enemy: Syn Shenron &lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Super Saiyan 4 Goku&lt;br /&gt;Enemy: Syn Shenron &lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Super Saiyan 4 Goku&lt;br /&gt;Enemy: Omega Shenron&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;03-&lt;br /&gt;Player: Super Saiyan 4 Goku, Super Saiyan 4 Vegeta&lt;br /&gt;Enemy: Omega Shenron&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;04-&lt;br /&gt;Player: Super Saiyan 4 Gogeta &lt;br /&gt;Enemy: Omega Shenron&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;05-&lt;br /&gt;Player: Super Saiyan 4 Goku, Super Saiyan 4 Vegeta&lt;br /&gt;Enemy: Omega Shenron&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Fateful Brothers--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Raditz, Saibamen&lt;br /&gt;Enemy: Piccolo&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Raditz, Goku&lt;br /&gt;Enemy: Piccolo&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Raditz&lt;br /&gt;Enemy: Piccolo&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;03-&lt;br /&gt;Player: Raditz&lt;br /&gt;Enemy: Kid Gohan&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;04-&lt;br /&gt;Player: Raditz&lt;br /&gt;Enemy:  Goku&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;05-&lt;br /&gt;Player: Raditz&lt;br /&gt;Enemy: Piccolo&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;06-&lt;br /&gt;Player: Raditz&lt;br /&gt;Enemy: Goku, Piccolo, Krillin&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;07-&lt;br /&gt;Player: Raditz&lt;br /&gt;Enemy: Goku&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;08-&lt;br /&gt;Player: Raditz&lt;br /&gt;Enemy: Bardock &lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Beautiful Treachery--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Zarbon, Dodoria&lt;br /&gt;Enemy: Kid Gohan, Krillin&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Zarbon, Dodoria, Krillin&lt;br /&gt;Enemy: Vegeta&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Zarbon, Krillin&lt;br /&gt;Enemy: Dodoria&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;03-&lt;br /&gt;Player: Zarbon, 1st Form Frieza &lt;br /&gt;Enemy: Cui&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;04-&lt;br /&gt;Player: Zarbon&lt;br /&gt;Enemy: Dodoria &lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;05-&lt;br /&gt;Player: Zarbon&lt;br /&gt;Enemy: Guldo&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;06-&lt;br /&gt;Player: Zarbon&lt;br /&gt;Enemy: 1st Form Frieza&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;07-&lt;br /&gt;Player: Zarbon, Goku&lt;br /&gt;Enemy: 1st Form Frieza&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;08-&lt;br /&gt;Player: Zarbon, Goku&lt;br /&gt;Enemy: Dodoria, Guldo&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;--------Destined Rivals--------&lt;br /&gt;&lt;br /&gt;00-&lt;br /&gt;Player: Goten&lt;br /&gt;Enemy: Kid Trunks&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;01-&lt;br /&gt;Player: Piccolo&lt;br /&gt;Enemy: Supreme Kai&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;02-&lt;br /&gt;Player: Hercule&lt;br /&gt;Enemy: Android 18&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;03-&lt;br /&gt;Player: Goku &lt;br /&gt;Enemy: Vegeta&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;04-&lt;br /&gt;Player: Goku&lt;br /&gt;Enemy: Vegeta &lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;05-&lt;br /&gt;Player: Supreme Kai, Piccolo&lt;br /&gt;Enemy: Dabura&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;06-&lt;br /&gt;Player: Hercule&lt;br /&gt;Enemy: Krillin&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;07-&lt;br /&gt;Player: Super Saiyan Goku, Super Saiyan Vegeta&lt;br /&gt;Enemy: Dabura&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;08-&lt;br /&gt;Player: Goku&lt;br /&gt;Enemy: Vegeta&lt;br /&gt;Clear Conditions: Win&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;ULTIMATE BATTLE Z [UBZ]&lt;br /&gt;&lt;br /&gt;--------Kakarot Road--------&lt;br /&gt;&lt;br /&gt;1. Kid Buu&lt;br /&gt;2. Perfect Cell&lt;br /&gt;3. Final Form Frieza&lt;br /&gt;4. Vegeta&lt;br /&gt;5. Piccolo&lt;br /&gt;6. Tien&lt;br /&gt;7. Krillin&lt;br /&gt;8. Yamcha&lt;br /&gt;&lt;br /&gt;--------Ginyu Force--------&lt;br /&gt;&lt;br /&gt;1. Ginyu &lt;br /&gt;2. Jeice&lt;br /&gt;3. Burter&lt;br /&gt;4. Recoome&lt;br /&gt;5. Guldo&lt;br /&gt;&lt;br /&gt;--------Assault Force--------&lt;br /&gt;&lt;br /&gt;1. Krillin&lt;br /&gt;2. Yamcha&lt;br /&gt;3. Yajirobe&lt;br /&gt;4. Master Roshi&lt;br /&gt;5. Grandpa Gohan&lt;br /&gt;6. Videl&lt;br /&gt;7. Hercule&lt;br /&gt;&lt;br /&gt;--------Dragon Tag--------&lt;br /&gt;&lt;br /&gt;1. Hercule, Majin Buu&lt;br /&gt;2. Cooler, Salza&lt;br /&gt;3. Vegeta, Nappa&lt;br /&gt;4. Goku, Piccolo&lt;br /&gt;5. Tien, Chiaotzu&lt;br /&gt;&lt;br /&gt;--------Android 103--------&lt;br /&gt;&lt;br /&gt;1. Dr. Gero&lt;br /&gt;2. Android 13&lt;br /&gt;3. Android 16&lt;br /&gt;4. Android 18&lt;br /&gt;5. Android 17&lt;br /&gt;6. Android 20&lt;br /&gt;&lt;br /&gt;--------Ultimate Children--------&lt;br /&gt;&lt;br /&gt;1. Kid Goku&lt;br /&gt;2. Pan&lt;br /&gt;3. Kid Trunks&lt;br /&gt;4. Goten&lt;br /&gt;5. Kid Gohan&lt;br /&gt;&lt;br /&gt;--------Dragon Tag 2--------&lt;br /&gt;&lt;br /&gt;1. Bojack, Zangya&lt;br /&gt;2. Mecha Frieza, Meta-Cooler&lt;br /&gt;3. Great Saiyaman, Great Saiyaman 2&lt;br /&gt;4. Super Saiyan Trunks, Tapion&lt;br /&gt;5. Krillin, Android 18&lt;br /&gt;&lt;br /&gt;--------Saiyan Blood--------&lt;br /&gt;&lt;br /&gt;1. Bardock&lt;br /&gt;2. Ultimate Gohan&lt;br /&gt;3. Super Saiyan 3 Goku&lt;br /&gt;4. Super Vegeta&lt;br /&gt;5. Super Saiyan Trunks&lt;br /&gt;6. Raditz&lt;br /&gt;&lt;br /&gt;--------Giants--------&lt;br /&gt;&lt;br /&gt;1. Hirudegarn&lt;br /&gt;2. Janemba &lt;br /&gt;3. Giant Slug&lt;br /&gt;4. Great Ape Nappa &lt;br /&gt;5. 2nd Form Frieza&lt;br /&gt;6. Super Trunks&lt;br /&gt;7. Max Power Roshi&lt;br /&gt;&lt;br /&gt;--------Normal-ism--------&lt;br /&gt;&lt;br /&gt;1. Super Android 13&lt;br /&gt;2. Pikkon&lt;br /&gt;3. Super Saiyan Gohan&lt;br /&gt;4. Kibitokai&lt;br /&gt;5. Dodoria&lt;br /&gt;6. Nappa&lt;br /&gt;&lt;br /&gt;--------Movies--------&lt;br /&gt;&lt;br /&gt;1. Final Form Janemba&lt;br /&gt;2. Super Saiyan Broly&lt;br /&gt;3. Post Transformation Bojack&lt;br /&gt;4. Turles&lt;br /&gt;5. Slug&lt;br /&gt;&lt;br /&gt;--------Transformation--------&lt;br /&gt;&lt;br /&gt;1. Baby Vegeta&lt;br /&gt;2. Super Buu&lt;br /&gt;3. Cell&lt;br /&gt;4. Cooler&lt;br /&gt;5. Zarbon&lt;br /&gt;6. Garlic Jr.&lt;br /&gt;&lt;br /&gt;--------Crazy Two--------&lt;br /&gt;&lt;br /&gt;1. Majin Vegeta, Cui&lt;br /&gt;2. Supreme Kai, Dabura&lt;br /&gt;3. Super Saiyan 2 Gohan, Super Perfect Cell&lt;br /&gt;4. Super Saiyan Goku, Full Power Frieza &lt;br /&gt;5. Yamcha, Saibamen&lt;br /&gt;&lt;br /&gt;--------Ultimate Dragon--------&lt;br /&gt;&lt;br /&gt;1. Syn Shenron&lt;br /&gt;2. Super Saiyan 4 Goku&lt;br /&gt;3. Super Saiyan 4 Vegeta&lt;br /&gt;4. Super Android 17&lt;br /&gt;5. Great Ape Baby&lt;br /&gt;6. Majuub&lt;br /&gt;7. Super Gogeta&lt;br /&gt;&lt;br /&gt;--------Unlimited--------&lt;br /&gt;&lt;br /&gt;1. Super Saiyan 4 Gogeta&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;CHARACTERS AND TRANSFORMATIONS [CAT]&lt;br /&gt;&lt;br /&gt;*Note&lt;br /&gt;&lt;br /&gt;All other characters, not listed here, are unlocked in Dragon Universe eventually by completing a certain battle.&lt;br /&gt;&lt;br /&gt;Fruit of the Tree Of Might + Low Class Saiyan = Turles&lt;br /&gt;&lt;br /&gt;Power Ball + Turles = Great Ape Turles&lt;br /&gt;&lt;br /&gt;Namekian  +  Mutation =  Lord Slug&lt;br /&gt;&lt;br /&gt;Armored Cavalry + Cooler's Soldier = Salza&lt;br /&gt;&lt;br /&gt;Giant Form +  Lord Slug = Giant Lord Slug&lt;br /&gt;&lt;br /&gt;Frieza's Brother + Hatred Of Goku = Cooler&lt;br /&gt;&lt;br /&gt;Ultimate Transformation +  Cooler  =  Final Form Cooler&lt;br /&gt;&lt;br /&gt;Big Gete Star +  Cooler = Meta-Cooler&lt;br /&gt;&lt;br /&gt;Unsealed + Zarbon = Post-Transformation Zarbon&lt;br /&gt;&lt;br /&gt;Ultimate Transformation + Final Form Frieza = Full Power Frieza&lt;br /&gt;&lt;br /&gt;Remodeling Surgery + Full Power Frieza =  Mecha Frieza&lt;br /&gt;&lt;br /&gt;Power Ball + Vegeta (scouter) = Great Ape Vegeta&lt;br /&gt;&lt;br /&gt;Power Ball + Bardock = Great Ape Bardock&lt;br /&gt;&lt;br /&gt;Power Ball + Raditz  = Great Ape Raditz&lt;br /&gt;&lt;br /&gt;Power Ball + Nappa  =  Great Ape Nappa&lt;br /&gt;&lt;br /&gt;Dead Zone +  Makyo Star   = Garlic Jr.&lt;br /&gt;&lt;br /&gt;Giant Form  +  Garlic Jr. = Super Garlic Jr.&lt;br /&gt;&lt;br /&gt;Vegeta's Rival + Frieza's Soldier =  Cui&lt;br /&gt;&lt;br /&gt;Self Destruction +  Perfect Cell  =  Super Perfect Cell&lt;br /&gt;&lt;br /&gt;Human Gunman's Gun + Majin Buu = Majin Buu (pure evil)&lt;br /&gt;&lt;br /&gt;Absorb Gotenks + Super Buu = Super Buu (gotenks absorbed)&lt;br /&gt;&lt;br /&gt;Absorb Gohan  + Super Buu  =  Super Buu (gohan absorbed)&lt;br /&gt;&lt;br /&gt;Computer + Hatred = Android 13&lt;br /&gt;&lt;br /&gt;Parts of 14 and 15 +  Android 13 =  Super Android 13&lt;br /&gt;&lt;br /&gt;Son of Paragas + Hatred Of Goku = Broly&lt;br /&gt;&lt;br /&gt;Super Saiyan + Broly = Super Saiyan Broly&lt;br /&gt;&lt;br /&gt;Breakthrough the Limit + Super Saiyan Broly = Legendary Super Saiyan Broly&lt;br /&gt;&lt;br /&gt;The Flowers of Evil + Galactic Warrior =  Zangya&lt;br /&gt;&lt;br /&gt;Unsealed + Galactic Warrior =  Bojack&lt;br /&gt;&lt;br /&gt;Ultimate Transformation +  Bojack = Full Power Bojack&lt;br /&gt;&lt;br /&gt;Saike Demon + People's Bad Energy = Janemba&lt;br /&gt;&lt;br /&gt;Ultimate Transformation + Janemba = Final Form Janemba&lt;br /&gt;&lt;br /&gt;Hirudegarn's Top Half + Hirudegarn's Lower Half = Hirudegarn&lt;br /&gt;&lt;br /&gt;Bros. of Crane Hermit +  Memorial Campaign = General Tao&lt;br /&gt;&lt;br /&gt;Baby + Vegeta (second form) =  Baby Vegeta&lt;br /&gt;&lt;br /&gt;Lower Class Saiyan + Baby Vegeta = Super Baby 1&lt;br /&gt;&lt;br /&gt;Power From Lower Class + Super Baby 1 =  Super Baby 2&lt;br /&gt;&lt;br /&gt;Artificial Blutz Waves +  Super Baby 2 = Great Ape Baby&lt;br /&gt;&lt;br /&gt;HFIL Fighter 17 + Android 17 = Super 17&lt;br /&gt;&lt;br /&gt;Evil Dragon + Negative Energy = Syn Shenron&lt;br /&gt;&lt;br /&gt;Ultimate Dragonball + Syn Shenron = Omega Shenron&lt;br /&gt;&lt;br /&gt;Seriousness + Master Roshi = Max Power Master Roshi&lt;br /&gt;&lt;br /&gt;Master Roshi's Pupil +  Fox Mask = Grandpa Gohan&lt;br /&gt;&lt;br /&gt;Kibito + Supreme Kai = Kibitoshin&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*Note&lt;br /&gt;The following items aren't found by just completing the main battles:&lt;br /&gt;&lt;br /&gt;Fox Mask is unlocked by defeating Yamcha in Cell Saga (17) or Buu Saga (11) free&lt;br /&gt;event.&lt;br /&gt;&lt;br /&gt;Memorial Campaign + Bros. Of The Crane Hermit are unlocked by defeating General&lt;br /&gt;Tao while playing as Goku in the Saiyan Saga free event.&lt;br /&gt;&lt;br /&gt;Kid Goku + Master Roshi's Pupil are unlocked by defeating Grandpa Gohan on&lt;br /&gt;Kami's Lookout free event in Destined Rivals (03).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;Z ITEMS [ZIM]&lt;br /&gt;&lt;br /&gt;-------Ability Type--------&lt;br /&gt;&lt;br /&gt;Attack +1&lt;br /&gt;Attack +2&lt;br /&gt;Attack +3&lt;br /&gt;Attack +4&lt;br /&gt;Attack +5&lt;br /&gt;Attack +6&lt;br /&gt;Attack +7&lt;br /&gt;Attack +8&lt;br /&gt;Attack +9&lt;br /&gt;Attack +10&lt;br /&gt;Attack +11&lt;br /&gt;Attack +12&lt;br /&gt;Attack +13&lt;br /&gt;Attack +14&lt;br /&gt;Attack +15&lt;br /&gt;Attack +16&lt;br /&gt;Attack +17&lt;br /&gt;Attack +18&lt;br /&gt;Attack +19&lt;br /&gt;Defense +1&lt;br /&gt;Defense +2&lt;br /&gt;Defense +3&lt;br /&gt;Defense +4&lt;br /&gt;Defense +5&lt;br /&gt;Defense +6&lt;br /&gt;Defense +7&lt;br /&gt;Defense +8&lt;br /&gt;Defense +9&lt;br /&gt;Defense +10&lt;br /&gt;Defense +11&lt;br /&gt;Defense +12&lt;br /&gt;Defense +13&lt;br /&gt;Defense +14&lt;br /&gt;Defense +15&lt;br /&gt;Defense +16&lt;br /&gt;Defense +17&lt;br /&gt;Defense +18&lt;br /&gt;Defense +19&lt;br /&gt;Ki +1&lt;br /&gt;Ki +2&lt;br /&gt;Ki +3&lt;br /&gt;Ki +4&lt;br /&gt;Ki +5&lt;br /&gt;Ki +6&lt;br /&gt;Ki +7&lt;br /&gt;Ki +8&lt;br /&gt;Ki +9&lt;br /&gt;Ki +10&lt;br /&gt;Ki +11&lt;br /&gt;Ki +12&lt;br /&gt;Ki +13&lt;br /&gt;Ki +14&lt;br /&gt;Ki +15&lt;br /&gt;Ki +16&lt;br /&gt;Ki +17&lt;br /&gt;Ki +18&lt;br /&gt;Ki +19&lt;br /&gt;Health +1&lt;br /&gt;Health +2&lt;br /&gt;Health +3&lt;br /&gt;Health +4&lt;br /&gt;Health +5&lt;br /&gt;Health +6&lt;br /&gt;Health +7&lt;br /&gt;Health +8&lt;br /&gt;Health +9&lt;br /&gt;Health +10&lt;br /&gt;Health +11&lt;br /&gt;Health +12&lt;br /&gt;Health +13&lt;br /&gt;Helath +14&lt;br /&gt;Health +15&lt;br /&gt;Health +16&lt;br /&gt;Health +17&lt;br /&gt;Health +18&lt;br /&gt;Health +19&lt;br /&gt;Speed +1&lt;br /&gt;Speed +2&lt;br /&gt;Speed +3&lt;br /&gt;Speed +4&lt;br /&gt;Speed +5&lt;br /&gt;Speed +6&lt;br /&gt;Speed +7&lt;br /&gt;Speed +8&lt;br /&gt;Speed +9&lt;br /&gt;Speed +10&lt;br /&gt;Speed +11&lt;br /&gt;Speed +12&lt;br /&gt;Speed +13&lt;br /&gt;Speed +14&lt;br /&gt;Speed +15&lt;br /&gt;Speed +16&lt;br /&gt;Speed +17&lt;br /&gt;Speed +18&lt;br /&gt;Speed +19&lt;br /&gt;Blast 1 +1&lt;br /&gt;Blast 1 +2&lt;br /&gt;Blast 1 +3&lt;br /&gt;Blast 1 +4&lt;br /&gt;Blast 1 +5&lt;br /&gt;Blast 1 +6&lt;br /&gt;Blast 1 +7&lt;br /&gt;Blast 1 +8&lt;br /&gt;Blast 1 +9&lt;br /&gt;Blast 1 +10&lt;br /&gt;Blast 1 +11&lt;br /&gt;Blast 1 +12&lt;br /&gt;Blast 1 +13&lt;br /&gt;Blast 1 +14&lt;br /&gt;Blast 1 +15&lt;br /&gt;Blast 1 +16&lt;br /&gt;Blast 1 +17&lt;br /&gt;Blast 1 +18&lt;br /&gt;Blast 1 +19&lt;br /&gt;Blast 2 +1&lt;br /&gt;Blast 2 +2&lt;br /&gt;Blast 2 +3&lt;br /&gt;Blast 2 +4&lt;br /&gt;Blast 2 +5&lt;br /&gt;Blast 2 +6&lt;br /&gt;Blast 2 +7&lt;br /&gt;Blast 2 +8&lt;br /&gt;Blast 2 +9&lt;br /&gt;Blast 2 +10&lt;br /&gt;Blast 2 +11&lt;br /&gt;Blast 2 +12&lt;br /&gt;Blast 2 +13&lt;br /&gt;Blast 2 +14&lt;br /&gt;Blast 2 +15&lt;br /&gt;Blast 2 +16&lt;br /&gt;Blast 2 +17&lt;br /&gt;Blast 2 +18&lt;br /&gt;Blast 2 +19&lt;br /&gt;Ultimate Blast +1&lt;br /&gt;Ultimate Blast +2&lt;br /&gt;Ultimate Blast +3&lt;br /&gt;Ultimate Blast +4&lt;br /&gt;Ultimate Blast +5&lt;br /&gt;Ultimate Blast +6&lt;br /&gt;Ultimate Blast +7&lt;br /&gt;Ultimate Blast +8&lt;br /&gt;Ultimate Blast +9&lt;br /&gt;Ultimate Blast +10&lt;br /&gt;Ultimate Blast +11&lt;br /&gt;Ultimate Blast +12&lt;br /&gt;Ultimate Blast +13&lt;br /&gt;Ultimate Blast +14&lt;br /&gt;Ultimate Blast +15&lt;br /&gt;Ultimate Blast +16&lt;br /&gt;Ultimate Blast +17&lt;br /&gt;Ultimate Blast +18&lt;br /&gt;Ultimate Blast +19&lt;br /&gt;Equipment Slots +2&lt;br /&gt;Equipment Slots +3&lt;br /&gt;Equipment Slots +4&lt;br /&gt;&lt;br /&gt;--------Support Type--------&lt;br /&gt;&lt;br /&gt;Ki&lt;br /&gt;Rage&lt;br /&gt;Charge&lt;br /&gt;Guts&lt;br /&gt;Finish&lt;br /&gt;Potential Power&lt;br /&gt;Unbelievable Attack&lt;br /&gt;Great Saver&lt;br /&gt;Master's Skills&lt;br /&gt;Regeneration Ability&lt;br /&gt;Eternal Energy Device&lt;br /&gt;Tension Up&lt;br /&gt;I Am Champion&lt;br /&gt;Warrior Race&lt;br /&gt;Indomitable Spirit&lt;br /&gt;Fighting Spirit Elevation&lt;br /&gt;Hit Essence&lt;br /&gt;Miracle Z Plus&lt;br /&gt;Cool Mind&lt;br /&gt;Stealth Mode&lt;br /&gt;Aura Barrier&lt;br /&gt;Advanced Senses&lt;br /&gt;Powerful Style&lt;br /&gt;Energy Breaker&lt;br /&gt;Fighting Charisma&lt;br /&gt;Heavy Pressure&lt;br /&gt;Active Heart&lt;br /&gt;Mind Breaker&lt;br /&gt;Conversion Attack&lt;br /&gt;Tenkaichi&lt;br /&gt;Top Fighter&lt;br /&gt;Elite&lt;br /&gt;SuperFighter&lt;br /&gt;The God Of Justice&lt;br /&gt;Master's Essence&lt;br /&gt;Master's Spirit&lt;br /&gt;Master's Pressure&lt;br /&gt;Master's Trump Card&lt;br /&gt;Master's Secret Plan&lt;br /&gt;Master's Protection&lt;br /&gt;Don't Monkey Around With Me&lt;br /&gt;I Won't Forgive You&lt;br /&gt;Fighter's Pride&lt;br /&gt;Tougher Than Ever&lt;br /&gt;Speed and Heavy Blow&lt;br /&gt;Unleash Ki&lt;br /&gt;Furious Power&lt;br /&gt;Turtle Hermit's Uniform&lt;br /&gt;Piccolo's Uniform&lt;br /&gt;Fighting Jacket&lt;br /&gt;The Bravest Sword&lt;br /&gt;Limitless Power&lt;br /&gt;Dragon Homing Uses +1&lt;br /&gt;Dragon Homing Uses +2&lt;br /&gt;Lock on Range Enlargement&lt;br /&gt;Desperation&lt;br /&gt;Perfect Guard&lt;br /&gt;Quick Recover&lt;br /&gt;Raging Hurricane Strike&lt;br /&gt;Inescapeable Menace&lt;br /&gt;Dende's Healing&lt;br /&gt;Kibitokai's Secret Arts&lt;br /&gt;Self-Confidence&lt;br /&gt;Ki Control&lt;br /&gt;Miracle Z&lt;br /&gt;Gravity Device&lt;br /&gt;Magic Beast Yakon&lt;br /&gt;Max Power Plus&lt;br /&gt;Abandonment Essence&lt;br /&gt;Vicious Desire&lt;br /&gt;The Emperor's Aura&lt;br /&gt;Eternal Life&lt;br /&gt;Z Fighter's Bond&lt;br /&gt;Ginyu Force's Bond&lt;br /&gt;Genuine Power&lt;br /&gt;Result of Training&lt;br /&gt;Puar's Support&lt;br /&gt;Oolong's Support&lt;br /&gt;Chichi's Support&lt;br /&gt;Bulma's Support&lt;br /&gt;Muuri's Support&lt;br /&gt;King Cold's Support&lt;br /&gt;Kiss of 18 &lt;br /&gt;Spopovich&lt;br /&gt;Yamu&lt;br /&gt;Puipui&lt;br /&gt;Zoonama's Barb&lt;br /&gt;Micro Band&lt;br /&gt;The Turtle Stone&lt;br /&gt;Shenron's Record&lt;br /&gt;Gero's Lab Data&lt;br /&gt;Babidi's Magic&lt;br /&gt;Bibidi's Magic&lt;br /&gt;Gohan's Teacher&lt;br /&gt;Perfect Stance&lt;br /&gt;Succession Technique&lt;br /&gt;Everyone's Hopes&lt;br /&gt;Halo &lt;br /&gt;Majin Seal &lt;br /&gt;Hints of Martial Arts&lt;br /&gt;Mystery Of Shenron&lt;br /&gt;The Sacred Water&lt;br /&gt;Master Piece (Roshi)&lt;br /&gt;Master Piece (Crane Hermit)&lt;br /&gt;&lt;br /&gt;--------Fusion Type--------&lt;br /&gt;&lt;br /&gt;The Flowers of Evil&lt;br /&gt;Armored Cavalry&lt;br /&gt;Cooler's Soldier&lt;br /&gt;Son of Paragas&lt;br /&gt;Lower Class Saiyan&lt;br /&gt;Frieza's Soldier&lt;br /&gt;Vegeta's Rival&lt;br /&gt;Evil Dragon&lt;br /&gt;Negative Energy&lt;br /&gt;Ultimate Dragonball&lt;br /&gt;Z Item Fusion&lt;br /&gt;Miracle&lt;br /&gt;Dragon Power&lt;br /&gt;Wicked Heart Revealed&lt;br /&gt;Babidi's Brainwashing&lt;br /&gt;One Who Loves Justice&lt;br /&gt;King Yemma's Stamp&lt;br /&gt;Tortoise Shell&lt;br /&gt;Ultimate God Water&lt;br /&gt;Elder Releases Potential&lt;br /&gt;100G Training&lt;br /&gt;Elder Kai's Ritual&lt;br /&gt;Computer&lt;br /&gt;Hatred&lt;br /&gt;Parts of 14 and 15&lt;br /&gt;Fruit of the Tree Of Might&lt;br /&gt;Kibito&lt;br /&gt;Hirudegarn's Top Half&lt;br /&gt;Hirudegarn's Lower Half&lt;br /&gt;Master Roshi's Pupil&lt;br /&gt;Fox Mask&lt;br /&gt;Baby&lt;br /&gt;Power Ball&lt;br /&gt;Lower Class Saiyan&lt;br /&gt;HFIL Fighter #17&lt;br /&gt;Power From Lower Class&lt;br /&gt;Absorb Gotenks&lt;br /&gt;Absorb Gohan&lt;br /&gt;Bros. of Crane Hermit&lt;br /&gt;Memorial Campaign&lt;br /&gt;Makyo Star&lt;br /&gt;Dead Zone&lt;br /&gt;Giant Form&lt;br /&gt;Hatred Of Goku&lt;br /&gt;Big Gete Star&lt;br /&gt;Seriousness&lt;br /&gt;Namekian&lt;br /&gt;Mutation&lt;br /&gt;Unsealed&lt;br /&gt;Ultimate Transformation&lt;br /&gt;Remodeling Surgery&lt;br /&gt;Super Saiyan&lt;br /&gt;Human Gunman's Gun&lt;br /&gt;Frieza's Brother&lt;br /&gt;Galactic Warrior&lt;br /&gt;Saike Demon&lt;br /&gt;People's Bad Energy&lt;br /&gt;Artificial Blutz Wave&lt;br /&gt;Breakthrough the Limit&lt;br /&gt;Self Destruction&lt;br /&gt;&lt;br /&gt;--------Secret Type--------&lt;br /&gt;&lt;br /&gt;Hercule's Autograph&lt;br /&gt;Girl's Panties&lt;br /&gt;Hercule's Secrets&lt;br /&gt;Champion Belt&lt;br /&gt;Candid Photo of 18&lt;br /&gt;Pirate Treasure&lt;br /&gt;Saibamen Set&lt;br /&gt;Saiyan Spaceship&lt;br /&gt;Katchinko&lt;br /&gt;Member's Card (normal)&lt;br /&gt;Member's Card (bronze)&lt;br /&gt;Member's Card (silver)&lt;br /&gt;Member's Card (gold)&lt;br /&gt;Alien Cells&lt;br /&gt;Android Wreckage&lt;br /&gt;Frieza's Spaceship&lt;br /&gt;Wrecked Time Machine&lt;br /&gt;Mysterious Blueprints &lt;br /&gt;Dragon Radar&lt;br /&gt;Saiyan Saga&lt;br /&gt;Tree Of Might&lt;br /&gt;Lord Slug&lt;br /&gt;Final Battle&lt;br /&gt;Frieza Saga&lt;br /&gt;Makyo Star&lt;br /&gt;Cooler's Revenge&lt;br /&gt;Return Of Cooler&lt;br /&gt;The History Of Trunks&lt;br /&gt;Android Saga&lt;br /&gt;Super Android 13&lt;br /&gt;Broly: The Legendary Super Saiyan&lt;br /&gt;Ultimate Future Warrior&lt;br /&gt;Bojack Unbound&lt;br /&gt;Majin Buu Saga&lt;br /&gt;Broly: The Second Coming&lt;br /&gt;Fusion Reborn&lt;br /&gt;Wrath Of The Dragon&lt;br /&gt;Baby, the Avenger&lt;br /&gt;Ultimate Android&lt;br /&gt;Evil Dragon&lt;br /&gt;Fateful Brothers&lt;br /&gt;Beautiful Treachery&lt;br /&gt;Destined Rivals&lt;br /&gt;Wasteland&lt;br /&gt;Rocky Arena&lt;br /&gt;Namek&lt;br /&gt;World Tournament Stage&lt;br /&gt;City (ruins)&lt;br /&gt;Mountain Road&lt;br /&gt;Islands&lt;br /&gt;Cell Games Arena&lt;br /&gt;Kami's Lookout&lt;br /&gt;Hyperbolic Time Chamber&lt;br /&gt;Supreme Kai's World&lt;br /&gt;Namek (ruins)&lt;br /&gt;Kame House&lt;br /&gt;Space&lt;br /&gt;Glacier&lt;br /&gt;Ruined Earth&lt;br /&gt;Cell Games&lt;br /&gt;World Martial Arts Tournament&lt;br /&gt;Advanced License&lt;br /&gt;Master License&lt;br /&gt;Bulla &lt;br /&gt;Desert Costume&lt;br /&gt;Piccolo&lt;br /&gt;Krillin&lt;br /&gt;Yamcha&lt;br /&gt;Tien&lt;br /&gt;Chiaotzu&lt;br /&gt;Raditz&lt;br /&gt;Saibamen&lt;br /&gt;Nappa&lt;br /&gt;Vegeta&lt;br /&gt;Super Saiyan Vegeta&lt;br /&gt;Super Vegeta&lt;br /&gt;Goku&lt;br /&gt;Super Saiyan Goku&lt;br /&gt;Super Saiyan 2 Goku&lt;br /&gt;Super Saiyan 3 Goku&lt;br /&gt;Gohan (kid)&lt;br /&gt;Gohan (Kid)&lt;br /&gt;Super Saiyan Gohan (kid)&lt;br /&gt;Super Saiyan 2 Gohan (kid)&lt;br /&gt;Frieza 1st Form&lt;br /&gt;Frieza 2nd Form&lt;br /&gt;Frieza 3rd Form&lt;br /&gt;Frieza Final Form&lt;br /&gt;Full Power Frieza&lt;br /&gt;Mecha Frieza&lt;br /&gt;Zarbon&lt;br /&gt;Pst-Transformation Zarbon&lt;br /&gt;Dodoria&lt;br /&gt;Captain Ginyu&lt;br /&gt;Recoome&lt;br /&gt;Burter&lt;br /&gt;Jeice&lt;br /&gt;Guldo&lt;br /&gt;Android 16&lt;br /&gt;Android 17&lt;br /&gt;Android 18&lt;br /&gt;Android 19&lt;br /&gt;Dr. Gero&lt;br /&gt;Cell 1st Form&lt;br /&gt;Cell 2nd Form&lt;br /&gt;Cell Perfect Form&lt;br /&gt;Perfect Cell&lt;br /&gt;Cell Jr.&lt;br /&gt;Trunks (sword)&lt;br /&gt;Super Saiyan Trunks (sword)&lt;br /&gt;Super Trunks&lt;br /&gt;Hercule&lt;br /&gt;Gohan&lt;br /&gt;Super Saiyan Gohan&lt;br /&gt;Super Saiyan 2 Gohan&lt;br /&gt;Great Saiyaman&lt;br /&gt;Ultimate Gohan&lt;br /&gt;Goten&lt;br /&gt;Super Saiyan Goten&lt;br /&gt;Kid Trunks&lt;br /&gt;Super Saiyan Kid Trunks&lt;br /&gt;Gotenks&lt;br /&gt;Super Gotenks&lt;br /&gt;Super Gotenks 3&lt;br /&gt;Videl&lt;br /&gt;Demon King Dabura&lt;br /&gt;Majin Buu&lt;br /&gt;Majin Buu (pure evil)&lt;br /&gt;Super Buu&lt;br /&gt;Kid Buu&lt;br /&gt;Vegito&lt;br /&gt;Super Vegetto&lt;br /&gt;Super Saiyan 2 Vegeta&lt;br /&gt;Super Gogeta&lt;br /&gt;Great Ape&lt;br /&gt;Great Ape Vegeta&lt;br /&gt;Legendary Super Saiyan Broly&lt;br /&gt;Full Power Bojack&lt;br /&gt;Great Ape Baby&lt;br /&gt;Great Ape Raditz&lt;br /&gt;Great Ape Nappa&lt;br /&gt;Great Ape Bardock&lt;br /&gt;Great Saiyaman 2&lt;br /&gt;Giant Lord Slug&lt;br /&gt;Zangya&lt;br /&gt;Salza&lt;br /&gt;Broly&lt;br /&gt;Super Saiyan Broly&lt;br /&gt;Bojack&lt;br /&gt;Janemba&lt;br /&gt;Super Baby 1&lt;br /&gt;Cooler Final Form&lt;br /&gt;Super Janemba&lt;br /&gt;Super Saiyan 4 Goku&lt;br /&gt;Super Saiyan 4 Vegeta&lt;br /&gt;Super Saiyan 4 Gogeta&lt;br /&gt;Bardock&lt;br /&gt;Vegeta (scouter)&lt;br /&gt;Majin Vegeta&lt;br /&gt;Kid Goku&lt;br /&gt;Super Buu 1&lt;br /&gt;Super Buu 2&lt;br /&gt;Master Roshi&lt;br /&gt;General Tao&lt;br /&gt;Garlic Jr.&lt;br /&gt;Super Garlic Jr.&lt;br /&gt;Pan&lt;br /&gt;Cooler&lt;br /&gt;Meta-Cooler&lt;br /&gt;Max Power Master Roshi&lt;br /&gt;Lord Slug&lt;br /&gt;Trunks&lt;br /&gt;Super Saiyan Trunks&lt;br /&gt;Super 17&lt;br /&gt;Super Baby 2&lt;br /&gt;Android 13&lt;br /&gt;Super Android 13&lt;br /&gt;Turles&lt;br /&gt;Great Ape Turles&lt;br /&gt;Supreme Kai&lt;br /&gt;Kibitoshin&lt;br /&gt;Hirudegarn&lt;br /&gt;Tapion&lt;br /&gt;Grandpa Gohan&lt;br /&gt;Vegeta (second form)&lt;br /&gt;Super Saiyan Vegeta (second form)&lt;br /&gt;Baby Vegeta&lt;br /&gt;Cui&lt;br /&gt;Pikkon&lt;br /&gt;Yajirobe&lt;br /&gt;Uub&lt;br /&gt;Majuub&lt;br /&gt;Syn Shenron&lt;br /&gt;Omega Shenron&lt;br /&gt;&lt;br /&gt;---------------------------------------------------------------------------------------------------------------------------&lt;br /&gt;CREDITS [CRT]&lt;br /&gt;&lt;br /&gt;This document is Copyright of Justin Scott and only those who ask and get my approval may use this in their own FAQ.&lt;br /&gt;&lt;br /&gt;All the sites mentioned below have permission to use this guide:&lt;br /&gt;cheathappens (http://www.cheathappens.com/)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Special thanks to Darkish_Raven for giving me tips on writing walkthroughs and FAQ.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6101984065284128635-836844740514138015?l=cheatscode.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cheatscode.blogspot.com/feeds/836844740514138015/comments/default' title='Poskan Komentar'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6101984065284128635&amp;postID=836844740514138015' title='0 Komentar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6101984065284128635/posts/default/836844740514138015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6101984065284128635/posts/default/836844740514138015'/><link rel='alternate' type='text/html' href='http://cheatscode.blogspot.com/2008/06/dragon-ball-z-budokai-tenkaichi-2.html' title='Dragon Ball Z: Budokai Tenkaichi 2 - FAQ/Walkthrough'/><author><name>TheWitcher</name><uri>http://www.blogger.com/profile/07591070266498383857</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6101984065284128635.post-8078713688292273984</id><published>2008-06-25T11:21:00.000-07:00</published><updated>2008-06-25T11:25:23.597-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='Walkthrough'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><title type='text'>Tomb Raider: Anniversary Edition - FAQ/Walkthrough</title><content type='html'>*****************************************************************************&lt;br /&gt;              Tomb Raider: Anniversary Walkthrough&lt;br /&gt;              For PS2/PC&lt;br /&gt;              Version .95&lt;br /&gt;              Copyright 2007-2008 YuGiOhFm2002 &amp; YuGiOhAngel&lt;br /&gt;              (YuGiOhAngel@yahoo.com)(YuGiOhFm2002@yahoo.com)&lt;br /&gt;              (If you Email one of us or both of us.)&lt;br /&gt;              (Please add Game Name or Guide Name in Subject)&lt;br /&gt;              (to let us know which game you need help with.)&lt;br /&gt;              First Created : 6/6/07&lt;br /&gt;              Last Revised on : 6/23/08&lt;span class="fullpost"&gt;&lt;br /&gt;*****************************************************************************&lt;br /&gt;&lt;br /&gt;@@@@@@@@@@@@@@&lt;br /&gt;Table Contents&lt;br /&gt;@@@@@@@@@@@@@@&lt;br /&gt;&lt;br /&gt;I. Legal Info&lt;br /&gt;&lt;br /&gt; II. Introduction&lt;br /&gt;&lt;br /&gt;   III. Walkthrough&lt;br /&gt;&lt;br /&gt;============================I. Legal info=================================&lt;br /&gt;This document may not be altered, copied, published, sold nor reproduced for&lt;br /&gt;profit in any way shape or form without advance permission from me. Use of&lt;br /&gt;this guide on any other web site or as a part of any public display is&lt;br /&gt;strictly prohibited. If you steal any part of this Guide, FAQ, you will be&lt;br /&gt;punished to the full extent of the law. Plagiarism is illegal, and I really&lt;br /&gt;detest it. If you do Email us for our permission, We have nearly no problems&lt;br /&gt;in allowing you to post it on your site as long as full credit is given to&lt;br /&gt;us (YuGiOhFm2002 &amp; YuGiOhAngel), and you are not charging or profiting off&lt;br /&gt;of Gamers/Users to access it directly or indirectly in any way shape or&lt;br /&gt;form. However, you may print this document out if it is for your own personal&lt;br /&gt;use. If you see a site using this without our permission let us know. &lt;br /&gt;==========================================================================&lt;br /&gt;&lt;br /&gt;%%%%%%%%%%%%%%%%%%%%&lt;br /&gt;% II. Introduction %&lt;br /&gt;%%%%%%%%%%%%%%%%%%%%&lt;br /&gt;&lt;br /&gt;To warn you ahead of time this is NOT a complete walkthrough yet since we&lt;br /&gt;one last area to cover but this should at least help those that might be&lt;br /&gt;stuck on the earlier areas plus help collect all the artifacts and relics&lt;br /&gt;for those earlier areas.&lt;br /&gt;&lt;br /&gt;(((((((((((((((((((((&lt;br /&gt; ) III. Walkthrough  )&lt;br /&gt;(                   (&lt;br /&gt; )))))))))))))))))))))&lt;br /&gt;&lt;br /&gt;Location: Peru&lt;br /&gt;==============&lt;br /&gt;&lt;br /&gt;Intro Scene&lt;br /&gt;&lt;br /&gt;1. Walk towards the column/pillar of the broken bridge you see in front of&lt;br /&gt;you and walk up onto the flat rock/boulder to the left of that column/pillar.&lt;br /&gt;&lt;br /&gt;2. Jump to the narrow ledge on the wall that this rock/boulder is near to&lt;br /&gt;grab onto it and then shimmy to Lara's right along it until you can't go any&lt;br /&gt;further (use triangle to move along the narrow ledge faster).&lt;br /&gt;&lt;br /&gt;3. Push towards the edge of this narrow ledge to Lara's right to get her&lt;br /&gt;ready to jump to the next narrow ledge and then jump (X) to the next ledge.&lt;br /&gt;&lt;br /&gt;4. Shimmy along this narrow ledge around the corner of this wall and then&lt;br /&gt;jump to the rock platform behind Lara.&lt;br /&gt;&lt;br /&gt;5. Climb up onto it and then jump over the gap to Lara's left to reach the&lt;br /&gt;next rock platform.&lt;br /&gt;&lt;br /&gt;6. Climb up onto the higher rock platform in front of you and then jump up to&lt;br /&gt;grab the narrow ledge to Lara's left.&lt;br /&gt;&lt;br /&gt;7. Jump up to the next ledge above Lara and then climb up onto this rock&lt;br /&gt;ledge.&lt;br /&gt;&lt;br /&gt;8. Jump off the edge of the ledge to Lara's left and quickly use your grapple&lt;br /&gt;on the grapple point to swing across this gap.&lt;br /&gt;&lt;br /&gt;9. Jump over to the ledge on the other side of the gap and then climb up onto&lt;br /&gt;it.&lt;br /&gt;&lt;br /&gt;10. Go up the small staircase to Lara's right.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;Area: Mountain Caves&lt;br /&gt;--------------------&lt;br /&gt;&lt;br /&gt;1. Go over to the large door your guide is waiting near at the top&lt;br /&gt;of these stairs and talk to him if you want.&lt;br /&gt;&lt;br /&gt;2. Look to Lara's left and walk up onto the small mound of snow you see here.&lt;br /&gt;&lt;br /&gt;3. Jump over to grab the rock ledge you see to Lara's left and climb up onto&lt;br /&gt;this rock ledge.&lt;br /&gt;&lt;br /&gt;4. Jump off the edge of this rock ledge to your right and use your grapple to&lt;br /&gt;swing over the head of your guide towards the next rock ledge on the other&lt;br /&gt;side of this large door.&lt;br /&gt;&lt;br /&gt;5. Jump over onto that rock ledge when you are ready and then jump up to grab&lt;br /&gt;the narrow white ledge you see to Lara's left on the wall here.&lt;br /&gt;&lt;br /&gt;6. Shimmy all the way to Lara's left and then jump up to grab the next narrow&lt;br /&gt;ledge above Lara.&lt;br /&gt;&lt;br /&gt;7. Shimmy to Lara's left and push towards the edge of this narrow ledge to&lt;br /&gt;get Lara ready to make the next jump.&lt;br /&gt;&lt;br /&gt;8. Jump to grab the next ledge and then climb up onto it.&lt;br /&gt;&lt;br /&gt;9. Go over to the yellow/gold flower shaped button you see on the wall here&lt;br /&gt;and push it.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;10. Walk straight down this cave and roll (circle) your way pass the dart&lt;br /&gt;traps up ahead.&lt;br /&gt;&lt;br /&gt;11. After you get pass the traps follow the path around the corner to Lara's&lt;br /&gt;right.&lt;br /&gt;&lt;br /&gt;12. Go straight along this path and go up the staircase you see to Lara's&lt;br /&gt;right.&lt;br /&gt;&lt;br /&gt;13. Jump across the gap to Lara's left at the top of the staircase to grab&lt;br /&gt;the other side of this broken bridge and then climb up onto it.&lt;br /&gt;&lt;br /&gt;14. Go onto the walkway in front of you and follow this walkway to Lara's&lt;br /&gt;left.&lt;br /&gt;&lt;br /&gt;15. Jump across the gap in front of you onto the higher wooden ledge you see&lt;br /&gt;on the other side of this gap and then face towards the walkway you just&lt;br /&gt;jumped from.&lt;br /&gt;&lt;br /&gt;16. Jump over to the white ledge you see high up to Lara's left to grab it&lt;br /&gt;and then climb up onto this rock ledge.&lt;br /&gt;&lt;br /&gt;17. Jump across the gap onto that snowy ledge you see in front of you and&lt;br /&gt;then follow this ledge around to Lara's right.&lt;br /&gt;&lt;br /&gt;18. Jump across the gap to the next rock ledge you see up ahead to grab it&lt;br /&gt;and then climb up onto it.&lt;br /&gt;&lt;br /&gt;19. Go through the small tunnel/cave in front of you and then at the other&lt;br /&gt;side of this tunnel/cave jump across the gap to Lara's right to land on a&lt;br /&gt;small snow covered ledge.&lt;br /&gt;&lt;br /&gt;20. Walk towards the slope at the edge of this ledge in front of you and as&lt;br /&gt;you slide down this slope quickly jump to the next ledge in front of you near&lt;br /&gt;the bottom of this small slope.&lt;br /&gt;&lt;br /&gt;21. Climb up onto this ledge and take (Triangle) the 1st Artifact you see up&lt;br /&gt;ahead.&lt;br /&gt;&lt;br /&gt;22. Go to the edge of this ledge to Lara's right and jump across the gap to&lt;br /&gt;the narrow white ledge you see in front of you.&lt;br /&gt;&lt;br /&gt;23. Shimmy along this narrow ledge around the corner to Lara's left and once&lt;br /&gt;you reach the end of this narrow ledge drop down to the walkway below.&lt;br /&gt;&lt;br /&gt;24. Go down the cave to Lara's left.&lt;br /&gt;&lt;br /&gt;25. You should reach a fork in this cavern with a large and some bats should&lt;br /&gt;come at you from the smaller tunnel (Hold L1 to aim at the bats and shoot&lt;br /&gt;them with R1).&lt;br /&gt;&lt;br /&gt;(Note: After this point we won't be telling you of enemies attacking you&lt;br /&gt;besides main bosses because we wouldn't want to spoil the suspense/surprise&lt;br /&gt;of not knowing what is around the next corner plus those that have played the&lt;br /&gt;Original game should have a fairly good idea on when the enemies will show&lt;br /&gt;up or encountered anyways.)&lt;br /&gt;&lt;br /&gt;26. You will want to go into the larger tunnel to Lara's left first.&lt;br /&gt;&lt;br /&gt;26. Walk up onto the small snow covered rock to Lara's right that you see and&lt;br /&gt;jump to the stone ledge you see near it to Lara's right.&lt;br /&gt;&lt;br /&gt;27. Climb up onto this stone ledge and get the Large Medipack you see in the&lt;br /&gt;little alcove to Lara's left (this will be the only Medipack we will be&lt;br /&gt;showing you since there is many of them in plain view and many hidden just&lt;br /&gt;keep an eye out for them because we figure you can spot most of them on your&lt;br /&gt;own).&lt;br /&gt;&lt;br /&gt;28. Now go back the way you came and now go down the smaller tunnel.&lt;br /&gt;&lt;br /&gt;29. Follow this path around the corner to Lara's left.&lt;br /&gt;&lt;br /&gt;30. Go down the slope in front of you and jump before you reach the bottom of&lt;br /&gt;this slope to use your grapple on the grapple point (if you fall for some&lt;br /&gt;reason you can climb up some narrow ledges to the right of the slope to get&lt;br /&gt;back up to the slope to try the jump again).&lt;br /&gt;&lt;br /&gt;31. Climb up your grapple line a bit and then swing towards the narrow ledge&lt;br /&gt;up ahead.&lt;br /&gt;&lt;br /&gt;32. Swing towards the narrow ledge and then jump towards it.&lt;br /&gt;&lt;br /&gt;33. Shimmy all the way to Lara's left and then jump up to grab the narrow&lt;br /&gt;ledge above Lara.&lt;br /&gt;&lt;br /&gt;34. Shimmy to Lara's left all the way and then jump to the narrow ledge&lt;br /&gt;behind Lara.&lt;br /&gt;&lt;br /&gt;35. Shimmy to Lara's right all the way and then drop down to the narrow ledge&lt;br /&gt;below Lara.&lt;br /&gt;&lt;br /&gt;36. Shimmy to lara's right all the way and then jump to the ledge behind&lt;br /&gt;Lara.&lt;br /&gt;&lt;br /&gt;37. Climb up onto this ledge and grab the 2nd Artifact that you see behind&lt;br /&gt;some small rocks.&lt;br /&gt;&lt;br /&gt;38. Drop off the edge of this ledge to grab onto the edge of the ledge and&lt;br /&gt;then shimmy to Lara's left until you are over a smaller narrow ledge.&lt;br /&gt;&lt;br /&gt;39. Drop down to grab that narrow ledge and then drop down to the ground.&lt;br /&gt;&lt;br /&gt;40. Drop down to the lower area to Lara's right and go down the small&lt;br /&gt;staircase here towards the gray door.&lt;br /&gt;&lt;br /&gt;41. Use the switch just to the right of the gray door to open it and then go&lt;br /&gt;through the now opened doorway.&lt;br /&gt;&lt;br /&gt;42. Go down the stairs in front of you and go through the doorway at the&lt;br /&gt;bottom of them.&lt;br /&gt;&lt;br /&gt;43. Follow the path around the corner to Lara's left.&lt;br /&gt;&lt;br /&gt;44. Continue to follow the path around the corner to Lara's right and climb&lt;br /&gt;up onto the ledge you come to.&lt;br /&gt;&lt;br /&gt;45. Make your way across the bridge to Lara's left and as you do it will&lt;br /&gt;break.&lt;br /&gt;&lt;br /&gt;46. Jump up to grab the hanging broken portion of the far side of this bridge&lt;br /&gt;and then jump up to grab the ledge above Lara.&lt;br /&gt;&lt;br /&gt;47. Climb up onto this ledge and go straight towards the wall in front of&lt;br /&gt;you.&lt;br /&gt;&lt;br /&gt;48. Jump up to grab the white narrow ledge you see to Lara's right before you&lt;br /&gt;reach the wall and then jump up to grab the next ledge above Lara.&lt;br /&gt;&lt;br /&gt;49. Climb up onto this ledge and make your way across the bridge to Lara's&lt;br /&gt;right.&lt;br /&gt;&lt;br /&gt;50. Climb up onto the ledge you see inside the doorway to Lara's left at the&lt;br /&gt;other side of this bridge and then walk over to the brick walkway at the&lt;br /&gt;middle of the pillars/columns you see up ahead.&lt;br /&gt;&lt;br /&gt;51. Go down this brick walkway to Lara's right.&lt;br /&gt;&lt;br /&gt;52. You should see a rope hanging at the center of this room.&lt;br /&gt;&lt;br /&gt;53. Ignore that rope for the moment and jump to grab the white narrow ledge&lt;br /&gt;you see on the wall to Lara's right.&lt;br /&gt;&lt;br /&gt;54. Shimmy to Lara's left all the way and then drop down from narrow ledge&lt;br /&gt;to narrow ledge until you reach the ledge at the bottom (you could also just&lt;br /&gt;drop down into the pit going near that wall with the narrow ledges and face&lt;br /&gt;away from that wall that those narrow ledges are on whichever you prefer).&lt;br /&gt;&lt;br /&gt;55. Face away from the wall and go down the tunnel you see to Lara's left.&lt;br /&gt;&lt;br /&gt;56. Go around the corner to Lara's left and use the switch you see to Lara's&lt;br /&gt;right.&lt;br /&gt;&lt;br /&gt;57. Go through the doorway that opened and drop off the edge of the path in&lt;br /&gt;front of you.&lt;br /&gt;&lt;br /&gt;58. Go to Lara's right along the path you land on and grab the 3rd Artifact&lt;br /&gt;near the edge of this path up ahead.&lt;br /&gt;&lt;br /&gt;59. Drop down off the edge of this path and you will be back to where the&lt;br /&gt;bridge that broke while you were crossing it is at.&lt;br /&gt;&lt;br /&gt;60. Jump up to grab the hanging broken portion of the bridge like you did&lt;br /&gt;earlier and then jump up to grab the ledge above Lara.&lt;br /&gt;&lt;br /&gt;61. Climb up onto this ledge and go straight towards the wall in front of&lt;br /&gt;you.&lt;br /&gt;&lt;br /&gt;62. Jump up to grab the white narrow ledge you see to Lara's right before you&lt;br /&gt;reach the wall and then jump up to grab the next ledge above Lara.&lt;br /&gt;&lt;br /&gt;63. Climb up onto this ledge and make your way across the bridge to Lara's&lt;br /&gt;right.&lt;br /&gt;&lt;br /&gt;64. Climb up onto the ledge you see inside the doorway to Lara's left at the&lt;br /&gt;other side of this bridge and then walk over to the brick walkway at the&lt;br /&gt;middle of the pillars/columns you see up ahead.&lt;br /&gt;&lt;br /&gt;65. Go back down this brick walkway to Lara's right.&lt;br /&gt;&lt;br /&gt;66. Now jump to the rope hanging at the center of this room and jump to the&lt;br /&gt;ledge at the other side of this gap/pit.&lt;br /&gt;&lt;br /&gt;67. Follow the brick walkway down a ramp and through a hallway.&lt;br /&gt;&lt;br /&gt;68. Go up the staircase at the end of this hallway and go to Lara's right&lt;br /&gt;at the top of this staircase.&lt;br /&gt;&lt;br /&gt;69. Jump to the pole you see to Lara's left and swing/jump to the broken&lt;br /&gt;staircase up ahead.&lt;br /&gt;&lt;br /&gt;70. Climb up the ledges you see to Lara's right and then go up the staircase&lt;br /&gt;you see in front of you.&lt;br /&gt;&lt;br /&gt;71. Go to Lara's left at the top of the staircase and enter the large room up&lt;br /&gt;ahead.&lt;br /&gt;&lt;br /&gt;72. Make your way pass the dart traps here like you did the ones earlier to&lt;br /&gt;reach the far side of this room and then jump up to grab the white narrow&lt;br /&gt;ledge just to the left of the large locked door.&lt;br /&gt;&lt;br /&gt;73. Jump up to grab the next narrow white ledge above Lara and then shimmy to&lt;br /&gt;Lara's left all the way (if you need to) to jump up to grab the edge of the&lt;br /&gt;ledge above Lara.&lt;br /&gt;&lt;br /&gt;74. Climb up onto this ledge and go straight towards the wall in front of&lt;br /&gt;you.&lt;br /&gt;&lt;br /&gt;75. Jump up to grab the narrow white ledge on the wall in front of you and&lt;br /&gt;shimmy all the way to Lara's right.&lt;br /&gt;&lt;br /&gt;76. Jump up to grab the narrow ledge above Lara and shimmy to Lara's right&lt;br /&gt;all the way.&lt;br /&gt;&lt;br /&gt;77. Jump to the large door lock weight you see to Lara's right and hang on it&lt;br /&gt;until it goes all the way down.&lt;br /&gt;&lt;br /&gt;78. After you drop down to the floor below and face away from this lock&lt;br /&gt;weight.&lt;br /&gt;&lt;br /&gt;(Note: the next steps you will want to do quickly since you only have a&lt;br /&gt;limited window of time.)&lt;br /&gt;&lt;br /&gt;79. Go through the small doorway you see to Lara's right at the far side of&lt;br /&gt;this corridor and go straight towards the wall in front of you.&lt;br /&gt;&lt;br /&gt;80. Go to the edge of the ledge to Lara's left near this wall and jump to the&lt;br /&gt;pole you see here.&lt;br /&gt;&lt;br /&gt;81. Swing/Jump from this pole to the next pole and then swing jump to the&lt;br /&gt;final pole.&lt;br /&gt;&lt;br /&gt;82. Swing/Jump from this pole to the ledge up ahead and then go around the&lt;br /&gt;corner to Lara's left.&lt;br /&gt;&lt;br /&gt;83. Go through the small doorway you see to Lara's right at the far side of&lt;br /&gt;this corridor and go straight towards that portion of fallen wall you see on&lt;br /&gt;the floor up ahead.&lt;br /&gt;&lt;br /&gt;84. Walk up onto the fallen portion of wall and jump up to grab the small&lt;br /&gt;narrow ledge to Lara's right.&lt;br /&gt;&lt;br /&gt;85. Jump up to grab the small narrow ledge above Lara and then jump to the&lt;br /&gt;pole behind Lara.&lt;br /&gt;&lt;br /&gt;86. Swing/Jump towards the large door lock weight in front of you and hang&lt;br /&gt;on it until it goes all the way down.&lt;br /&gt;&lt;br /&gt;87. After you drop down off it and drop off the edge of the ledge to Lara's&lt;br /&gt;left.&lt;br /&gt;&lt;br /&gt;88. Drop down to the next narrow ledge below Lara and then drop down to the&lt;br /&gt;floor below.&lt;br /&gt;&lt;br /&gt;89. Step onto the Large button in front of the Large door to open it (if you&lt;br /&gt;did the steps after 78 fast enough).&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;90. Instead of going through the now opened doorway climb back up those white&lt;br /&gt;narrow ledges to Lara's left (left of the large door) to make your way back&lt;br /&gt;to the second large door lock weight (incase for some reason you forgot how&lt;br /&gt;to get there follow the directions below).&lt;br /&gt;&lt;br /&gt;91. Climb up onto the ledge above those narrow ledges and go around the&lt;br /&gt;corner to Lara's left.&lt;br /&gt;&lt;br /&gt;92. Go through the small doorway you see to Lara's right at the far side of&lt;br /&gt;this corridor and go straight towards the wall in front of you.&lt;br /&gt;&lt;br /&gt;93. Go to the edge of the ledge to Lara's left near this wall and jump to the&lt;br /&gt;pole you see here.&lt;br /&gt;&lt;br /&gt;94. Swing/Jump from this pole to the next pole and then swing jump to the&lt;br /&gt;final pole.&lt;br /&gt;&lt;br /&gt;95. Swing/Jump from this pole to the ledge up ahead and then go around the&lt;br /&gt;corner to Lara's left.&lt;br /&gt;&lt;br /&gt;96. Go through the small doorway you see to Lara's right at the far side of&lt;br /&gt;this corridor and go straight towards that portion of fallen wall you see on&lt;br /&gt;the floor up ahead.&lt;br /&gt;&lt;br /&gt;97. Walk up onto the fallen portion of wall and jump up to grab the small&lt;br /&gt;narrow ledge to Lara's right.&lt;br /&gt;&lt;br /&gt;98. Jump up to grab the small narrow ledge above Lara and then shimmy to&lt;br /&gt;Lara's left all the way.&lt;br /&gt;&lt;br /&gt;99. Jump to the pole behind Lara and then quickly before the pole moves&lt;br /&gt;swing/jump straight ahead to grab a narrow ledge.&lt;br /&gt;&lt;br /&gt;100. Shimmy to Lara's left all the way and then jump to the pole you see to&lt;br /&gt;Lara's left.&lt;br /&gt;&lt;br /&gt;101. Move to the middle of this pole and then swing jump to the small narrow&lt;br /&gt;ledge you see up ahead.&lt;br /&gt;&lt;br /&gt;102. Jump up to grab the narrow ledge above Lara and then shimmy to Lara's&lt;br /&gt;right to the center of this narrow ledge.&lt;br /&gt;&lt;br /&gt;103. Jump to the pole behind Lara and then swing/jump from this pole to the&lt;br /&gt;narrow ledge you see in front of Lara.&lt;br /&gt;&lt;br /&gt;104. Jump up to grab the edge of the ledge above Lara and then climb up onto&lt;br /&gt;it.&lt;br /&gt;&lt;br /&gt;105. Grab the 1st Relic (Killer Whale Bottle) you see at the edge of this&lt;br /&gt;ledge up ahead and then make your way down to the Large door again.&lt;br /&gt;&lt;br /&gt;106. Enter the Large doorway and go up the large staircase in front of you.&lt;br /&gt;&lt;br /&gt;(End of Level Save Point)&lt;br /&gt;&lt;br /&gt;107. Continue up the staircase and you will now need to learn how to do a&lt;br /&gt;Adrenaline Dodge plus learn how to do head shots during the Adrenaline Dodge&lt;br /&gt;as this will be very important move to be good at for all future boss fights&lt;br /&gt;or all enemies for that matter.&lt;br /&gt;&lt;br /&gt;108. Follow the tunnel/corridor at the top of the stairs and you will&lt;br /&gt;eventually come to a pit.&lt;br /&gt;&lt;br /&gt;109. Jump to the column/pillar you see up ahead and then slide down this&lt;br /&gt;pillar/column to the floor below.&lt;br /&gt;&lt;br /&gt;110. Drop down to the ground and go to the rocky mound at the center of this&lt;br /&gt;pit.&lt;br /&gt;&lt;br /&gt;111. Jump up to grab the narrow ledge you see on the wall to Lara's right and&lt;br /&gt;shimmy all the way to Lara's left along this narrow ledge.&lt;br /&gt;&lt;br /&gt;112. Jump to the next narrow ledge to Lara's left and then jump up to grab&lt;br /&gt;the narrow ledge above Lara.&lt;br /&gt;&lt;br /&gt;113. Jump to the column/pillar behind Lara and climb almost to the top of&lt;br /&gt;this column.&lt;br /&gt;&lt;br /&gt;114. Face Lara's back towards the ledge this column/pillar is near and jump&lt;br /&gt;to that ledge.&lt;br /&gt;&lt;br /&gt;115. Go through the doorway to Lara's right.&lt;br /&gt;&lt;br /&gt;Area: City of Vilcabamba&lt;br /&gt;------------------------&lt;br /&gt;&lt;br /&gt;1. Follow this path in front of you.&lt;br /&gt;&lt;br /&gt;2. Continue to follow this path until you reach some huts with a pool of&lt;br /&gt;water near them.&lt;br /&gt;&lt;br /&gt;3. Drop down into the pool of water and dive down into the water.&lt;br /&gt;&lt;br /&gt;4. Look around and you should see a tunnel under water.&lt;br /&gt;&lt;br /&gt;5. Quickly swim through this tunnel and use the lever you see in front of&lt;br /&gt;you as you reach the end of this tunnel.&lt;br /&gt;&lt;br /&gt;6. Swim up through the opening that opened up and climb out of the water.&lt;br /&gt;&lt;br /&gt;7. Go up the stairs inside this hut and jump to the ledge you see on the&lt;br /&gt;other side of the gap in front of you at the top of the stairs.&lt;br /&gt;&lt;br /&gt;8. Walk straight ahead to drop down into this hut and then go over to the&lt;br /&gt;cage you see blocking a hole.&lt;br /&gt;&lt;br /&gt;9. Pull the cage out of that hole and then enter through that hole.&lt;br /&gt;&lt;br /&gt;10. Go up the stairs in front of you and then go to Lara's left to find the&lt;br /&gt;"Village Key" on the floor here.&lt;br /&gt;&lt;br /&gt;11. Now go back out through the hole and aim (L1) at the door to Lara's left&lt;br /&gt;to shoot it open.&lt;br /&gt;&lt;br /&gt;12. Pull this cage out of this hut and pull this cage near the column/pillar&lt;br /&gt;at the other side of the small hut you are near.&lt;br /&gt;&lt;br /&gt;13. Climb up onto the cage and jump to the colunn/pillar.&lt;br /&gt;&lt;br /&gt;14. Climb all the way up this column/pillar and then face Lara's back towards&lt;br /&gt;the narrow ledge you see here.&lt;br /&gt;&lt;br /&gt;15. Shimmy to Lara's left all the way and then climb up onto this ledge.&lt;br /&gt;&lt;br /&gt;16. Jump to the pole you see near the other edge of this ledge and swing/jump&lt;br /&gt;to the ledge up ahead.&lt;br /&gt;&lt;br /&gt;17. Climb up onto this ledge and then jump off the other edge of this ledge&lt;br /&gt;to use your grapple on the grapple point.&lt;br /&gt;&lt;br /&gt;18. Swing and jump to the narrow ledge you see up ahead.&lt;br /&gt;&lt;br /&gt;19. Shimmy to Lara's left all the way and then jump to the pole to Lara's&lt;br /&gt;left.&lt;br /&gt;&lt;br /&gt;20. Swing/Jump to the next pole and then swing/jump to the ledge with the&lt;br /&gt;waterfall up ahead.&lt;br /&gt;&lt;br /&gt;21. Grab the 4th Artifact you see to Lara's right near the bushes here and&lt;br /&gt;then jump to the roof of the hut near this ledge to slide down to the ground&lt;br /&gt;below.&lt;br /&gt;&lt;br /&gt;22. Go to the end of the alley at the side of this hut and you will find a&lt;br /&gt;lock you can use the "Village Key" on here to Lara's right.&lt;br /&gt;&lt;br /&gt;23. After you use the key enter the door that opened up and go through the&lt;br /&gt;next doorway on the other side of statue in front of you as you enter.&lt;br /&gt;&lt;br /&gt;24. Go up to the top of the large staircase you see up ahead and go into the&lt;br /&gt;doorway to the left of the large door.&lt;br /&gt;&lt;br /&gt;25. Follow this path around the corner and up a staircase.&lt;br /&gt;&lt;br /&gt;26. Go to Lara's left along the walkway when you reach the pool of water and&lt;br /&gt;go up the stairs here.&lt;br /&gt;&lt;br /&gt;27. Go to the edge of the ledge to Lara's right at the top of these stairs&lt;br /&gt;and jump to the next smaller ledge you see in front of you.&lt;br /&gt;&lt;br /&gt;28. Climb up onto it and go to the other edge of this ledge.&lt;br /&gt;&lt;br /&gt;29. Jump over to grab the narrow ledge you see on the wall to Lara's right&lt;br /&gt;and then shimmy to Lara's right all the way.&lt;br /&gt;&lt;br /&gt;30. Jump to the next narrow ledge to Lara's right and again shimmy to Lara's&lt;br /&gt;right all the way.&lt;br /&gt;&lt;br /&gt;31. Jump to the ledge behind Lara and climb up onto it.&lt;br /&gt;&lt;br /&gt;32. Go into the doorway to Lara's left and follow this corridor until you&lt;br /&gt;come out another doorway.&lt;br /&gt;&lt;br /&gt;33. Jump across the gap in front of you to grab the next ledge and then climb&lt;br /&gt;up onto it.&lt;br /&gt;&lt;br /&gt;34. Go through the doorway in front of you and go to the edge of the ledge&lt;br /&gt;to Lara's right.&lt;br /&gt;&lt;br /&gt;35. Jump over to grab the handle on the side of the column/pillar here to&lt;br /&gt;turn it and then drop down to the ground.&lt;br /&gt;&lt;br /&gt;36. Drop back down to where the large door is (by using the ledges above the&lt;br /&gt;door to the right of the large door) and go into that door to the right of&lt;br /&gt;the large door now.&lt;br /&gt;&lt;br /&gt;37. Follow this path around the corner and up a staircase.&lt;br /&gt;&lt;br /&gt;38. Go to Lara's right along the walkway when you reach the pool of water and&lt;br /&gt;go up the stairs here.&lt;br /&gt;&lt;br /&gt;39. Go to the edge of the ledge to Lara's left at the top of these stairs&lt;br /&gt;and jump to the small narrow ledge you see on the wall in front of you.&lt;br /&gt;&lt;br /&gt;40. Jump up to grab the narrow ledge above Lara and then shimmy to Lara's&lt;br /&gt;left all the way.&lt;br /&gt;&lt;br /&gt;41. Jump up to grab the narrow ledge above Lara again and then once again&lt;br /&gt;shimmy to Lara's left all the way.&lt;br /&gt;&lt;br /&gt;42. Jump to the narrow ledge on the wall to Lara's left and then shimmy to&lt;br /&gt;Lara's left until you can climb up onto a ledge.&lt;br /&gt;&lt;br /&gt;43. Go into the doorway to Lara's right and follow this corridor until you&lt;br /&gt;come out another doorway.&lt;br /&gt;&lt;br /&gt;44. Jump across the gap in front of you to grab the next ledge and then climb&lt;br /&gt;up onto it.&lt;br /&gt;&lt;br /&gt;45. Go through the doorway in front of you and go to the edge of the ledge&lt;br /&gt;to Lara's left.&lt;br /&gt;&lt;br /&gt;35. Jump over to grab the handle on the side of the column/pillar here to&lt;br /&gt;turn it and then drop down to the ground.&lt;br /&gt;&lt;br /&gt;36. Drop back down to where the large door is and go through the large door.&lt;br /&gt;&lt;br /&gt;37. Follow this hallway/corridor in front of you until you reach a pit and&lt;br /&gt;then jump over to the flat ledge to Lara's left.&lt;br /&gt;&lt;br /&gt;38. Slide down the slope and jump to the pole you see up ahead (if you happen&lt;br /&gt;to fall into the pit at anytime just use the cage to get back up to try&lt;br /&gt;again).&lt;br /&gt;&lt;br /&gt;39. Swing/Jump to the ledge up ahead and then go to the other side of this&lt;br /&gt;ledge.&lt;br /&gt;&lt;br /&gt;40. Jump over onto the tip of the pointed pillar/column and then jump to the&lt;br /&gt;next ledge up ahead.&lt;br /&gt;&lt;br /&gt;41. Follow the path to Lara's left and when you get to another pit jump over&lt;br /&gt;to grab the narrow ledge you see on the wall in front of you.&lt;br /&gt;&lt;br /&gt;42. Drop down to the bottom of the pit from here and then go to the far side&lt;br /&gt;of this pit to climb up onto a rock here.&lt;br /&gt;&lt;br /&gt;43. Jump up to grab the narrow ledge that this rock is near and then shimmy&lt;br /&gt;to Lara's right all the way.&lt;br /&gt;&lt;br /&gt;44. Jump to the pole behind Lara and then swing/jump to the next narrow&lt;br /&gt;ledge.&lt;br /&gt;&lt;br /&gt;45. Jump up to grab the narrow ledge above Lara and then shimmy to Lara's&lt;br /&gt;left until you are hanging from the center of the ledge you can climb up&lt;br /&gt;onto.&lt;br /&gt;&lt;br /&gt;46. Instead of climbing up onto this ledge jump back to the pillar/column&lt;br /&gt;behind Lara to stand on it's tip and then jump to the next ledge in front of&lt;br /&gt;Lara.&lt;br /&gt;&lt;br /&gt;47. Follow the path to Lara's right.&lt;br /&gt;&lt;br /&gt;(End of Level Save Point)&lt;br /&gt;&lt;br /&gt;48. Go out of the doorway up ahead.&lt;br /&gt;&lt;br /&gt;Area: The Lost Valley&lt;br /&gt;---------------------&lt;br /&gt;&lt;br /&gt;1. Go to the pool of water the big waterfall is pouring into and you should&lt;br /&gt;see an item on a rock at the left side of this pool.&lt;br /&gt;&lt;br /&gt;2. Go over and pick it up to get the "Cog".&lt;br /&gt;&lt;br /&gt;3. Now go to the other side of this pool and climb up the ladder you find&lt;br /&gt;here.&lt;br /&gt;&lt;br /&gt;4. After you reach the top of this ladder you should see up ahead a switch&lt;br /&gt;and a little rod to Lara's right.&lt;br /&gt;&lt;br /&gt;5. Use the "Cog" on the little rod and then use the switch to the left of it.&lt;br /&gt;&lt;br /&gt;6. Jump up to grab the pole that is spinning around on a small wheel/gear&lt;br /&gt;above you.&lt;br /&gt;&lt;br /&gt;7. Swing/Jump from this pole to the pole on the far side of the larger&lt;br /&gt;wheel/gear when it is at about the same height as the one you are swinging on&lt;br /&gt;and then quickly swing/jump from that pole to the ladder you see up ahead.&lt;br /&gt;&lt;br /&gt;8. Climb up this ladder and when you reach the top of this ladder you should&lt;br /&gt;notice another little rod and switch to Lara's left that you can't use yet.&lt;br /&gt;&lt;br /&gt;9. Go to the edge of this ledge in front of you and jump to the narrow ledge&lt;br /&gt;you see on the wall to Lara's left.&lt;br /&gt;&lt;br /&gt;10. Shimmy to Lara's right all the way and then jump to the next narrow ledge&lt;br /&gt;to Lara's right.&lt;br /&gt;&lt;br /&gt;11. Shimmy to Lara's right all the way and then jump up to grab the narrow&lt;br /&gt;ledge above Lara.&lt;br /&gt;&lt;br /&gt;12. Jump to the wooden platform you see behind Lara and then climb up onto&lt;br /&gt;it.&lt;br /&gt;&lt;br /&gt;13. Face towards the narrow ledge you just jumped from and look to Lara's&lt;br /&gt;right to see another narrow ledge near the corner of this wooden platform.&lt;br /&gt;&lt;br /&gt;14. Jump over to grab that narrow ledge and shimmy to Lara's right all the&lt;br /&gt;way.&lt;br /&gt;&lt;br /&gt;15. Jump up to grab the narrow ledge above Lara and then jump to the rope&lt;br /&gt;behind Lara.&lt;br /&gt;&lt;br /&gt;16. Look with the Camera to Lara's left and you should see a high narrow&lt;br /&gt;ledge in the distance.&lt;br /&gt;&lt;br /&gt;17. Swing towards that narrow ledge and then jump over to grab that narrow&lt;br /&gt;ledge.&lt;br /&gt;&lt;br /&gt;18. Shimmy to Lara's right all the way and then jump to the narrow ledge to&lt;br /&gt;Lara's right.&lt;br /&gt;&lt;br /&gt;19. Now drop down to the wooden platform below Lara.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;20. Enter the cave entrance in front of Lara and climb up into the small gap&lt;br /&gt;in front of you.&lt;br /&gt;&lt;br /&gt;21. Drop down at the other side of this small gap and follow this path to&lt;br /&gt;another small gap you need to crouch/walk under.&lt;br /&gt;&lt;br /&gt;22. After you do that you will enter a larger area and you will want to climb&lt;br /&gt;up those wooden platforms you see to Lara's left.&lt;br /&gt;&lt;br /&gt;23. Once you reach the top of the wooden platforms jump up to grab the small&lt;br /&gt;wooden narrow ledge you see on the wall here.&lt;br /&gt;&lt;br /&gt;24. Jump up to grab the narrow ledge above Lara and then shimmy to Lara's&lt;br /&gt;right until you can climb up onto this ledge here.&lt;br /&gt;&lt;br /&gt;25. Climb up the wooden platforms you see here and pick up the "50 Caliber&lt;br /&gt;Pistol Ammo" you see laying on the top platform.&lt;br /&gt;&lt;br /&gt;26. Now face towards the two pillars/columns with the pointed tips on them&lt;br /&gt;that you can use to stand on and you will want to climb up the one to the&lt;br /&gt;left in a moment but first go to the edge of this wooden platform to Lara's&lt;br /&gt;right.&lt;br /&gt;&lt;br /&gt;27. You should see down a below a wooden sloping platform down below.&lt;br /&gt;&lt;br /&gt;28. Jump down to that sloped wooden platform and then quickly just before&lt;br /&gt;you reach the bottom of this slope jump to grab onto a small narrow ledge in&lt;br /&gt;front of Lara.&lt;br /&gt;&lt;br /&gt;29. Shimmy to Lara's left all the way and then jump to the ledge behind Lara.&lt;br /&gt;&lt;br /&gt;30. Climb up onto this ledge and grab the 5th Artifact you see inside this&lt;br /&gt;small alcove here.&lt;br /&gt;&lt;br /&gt;31. Now climb back up the wooden platforms and narrow ledges to climb up to&lt;br /&gt;that pillar/column we mentioned a moment ago.&lt;br /&gt;&lt;br /&gt;32. Climb up to the top of it and then face Lara's back towards the narrow&lt;br /&gt;ledge this column/pillar is near.&lt;br /&gt;&lt;br /&gt;33. Shimmy to Lara's right all the way and then jump up to grab the narrow&lt;br /&gt;ledge above Lara.&lt;br /&gt;&lt;br /&gt;34. Shimmy to the center of this narrow ledge and then jump up onto the&lt;br /&gt;tip of the pillar/column behind Lara.&lt;br /&gt;&lt;br /&gt;35. Jump to the next pillar/column and then jump to the ledge you see up&lt;br /&gt;ahead.&lt;br /&gt;&lt;br /&gt;36. Slide down the slope at the other side of this ledge and follow the&lt;br /&gt;tunnel in front of you to some stairs.&lt;br /&gt;&lt;br /&gt;37. Go up the stairs and to the edge of the wooden platform to Lara's left.&lt;br /&gt;&lt;br /&gt;38. Jump over to that sloped wooden platform you see in front of you and then&lt;br /&gt;quickly just before you reach the bottom of this slope jump to grab onto a&lt;br /&gt;small narrow ledge in front of Lara.&lt;br /&gt;&lt;br /&gt;39. Shimmy to Lara's right all the way and then jump to the wooden platform&lt;br /&gt;to Lara's right.&lt;br /&gt;&lt;br /&gt;40. Climb up onto this platform and jump to the pole you see to Lara's right.&lt;br /&gt;&lt;br /&gt;41. Swing/Jump from this pole to the narrow ledge you see up ahead and then&lt;br /&gt;jump up to grab the narrow ledge above Lara.&lt;br /&gt;&lt;br /&gt;42. Shimmy to Lara's left until you can climb up onto this ledge and then&lt;br /&gt;go out onto the wooden platform to Lara's right.&lt;br /&gt;&lt;br /&gt;43. Jump to the narrow ledge you see near this wooden platform to Lara's&lt;br /&gt;right and shimmy to Lara's left all the way.&lt;br /&gt;&lt;br /&gt;44. Jump to the narrow ledge behind Lara and then shimmy to Lara's right all&lt;br /&gt;the way.&lt;br /&gt;&lt;br /&gt;45. Drop down to the walkway below and follow this walkway to another small&lt;br /&gt;gap you need to climb up into.&lt;br /&gt;&lt;br /&gt;46. Go through this gap and follow the tunnel in front of you until you go&lt;br /&gt;outside.&lt;br /&gt;&lt;br /&gt;47. Fend off the enemies that appear here.&lt;br /&gt;&lt;br /&gt;Button Sequence Scene (Push the correct buttons at the specified times&lt;br /&gt;when it shows you it on the screen to survive this scene)&lt;br /&gt;&lt;br /&gt;***********&lt;br /&gt;Boss: T-Rex&lt;br /&gt;***********&lt;br /&gt;&lt;br /&gt;48. Hold down L1 and start shooting at it the T-Rex until you fill up it's&lt;br /&gt;Rage meter while running away from it..&lt;br /&gt;&lt;br /&gt;49. Once it starts charging at you use your Adrenaline dodge to get a head&lt;br /&gt;shot on the T-Rex and just keep repeating this until you have depleted it's&lt;br /&gt;health bar.&lt;br /&gt;&lt;br /&gt;50. If you want this fight to be over faster try to make it charge towards&lt;br /&gt;the spiked structures during your Adrenaline dodge that you see around this&lt;br /&gt;area and after the head shot it should run right into the spikes causing even&lt;br /&gt;more damage to it.&lt;br /&gt;&lt;br /&gt;Button Sequence Scene (Push the correct buttons at the specified times&lt;br /&gt;when it shows you it on the screen to survive this scene)&lt;br /&gt;&lt;br /&gt;51. Jump up to where the T-Rex's head is resting and go into the doorway you&lt;br /&gt;find here.&lt;br /&gt;&lt;br /&gt;52. Jump over to the ledge at the center of the pool of water in front of you&lt;br /&gt;and grab the "Cog" that is here.&lt;br /&gt;&lt;br /&gt;53. Face towards the doorway on this ledge and dive into the water to Lara's&lt;br /&gt;right.&lt;br /&gt;&lt;br /&gt;54. Swim through the tunnel under the water here and then climb up where this&lt;br /&gt;tunnel ends at.&lt;br /&gt;&lt;br /&gt;55. Jump up to grab the pillar/column here and climb up to the top of it.&lt;br /&gt;&lt;br /&gt;56. Face Lara's back to the small ledge you are near at the top of it and&lt;br /&gt;jump over onto that small ledge.&lt;br /&gt;&lt;br /&gt;57. Jump up onto the narrow ledge to Lara's left and jump up onto the narrow&lt;br /&gt;ledge above Lara.&lt;br /&gt;&lt;br /&gt;58. Shimmy to Lara's left all the way and then jump to the narrow ledge to&lt;br /&gt;Lara's left.&lt;br /&gt;&lt;br /&gt;59. Jump to the tip of the pillar/column behind Lara and then jump to the&lt;br /&gt;narrow ledge on the wall in front of Lara.&lt;br /&gt;&lt;br /&gt;60. Jump up to grab the narrow ledge above Lara and then shimmy to Lara's&lt;br /&gt;left all the way.&lt;br /&gt;&lt;br /&gt;61. Jump to the ledge/opening behind Lara and as you go out this opening&lt;br /&gt;climb up the block to Lara's right.&lt;br /&gt;&lt;br /&gt;&lt;Fix&gt;&lt;br /&gt;&lt;br /&gt;72. Walk up onto the to Lara's right and jump up onto the brown roof to&lt;br /&gt;Lara's left.&lt;br /&gt;&lt;br /&gt;73. Make your way across this roof and drop down off the other side of this&lt;br /&gt;roof.&lt;br /&gt;&lt;br /&gt;74. Walk along to the far side of the ledge you find here and jump to the&lt;br /&gt;ledge you see up ahead.&lt;br /&gt;&lt;br /&gt;75. Climb up onto this ledge and hop across the gaps of the next few ledges.&lt;br /&gt;&lt;br /&gt;76. You will eventually come to a cliff and you should see below a wooden&lt;br /&gt;platform with a column/pillar that you can climb on it.&lt;br /&gt;&lt;br /&gt;77. Jump over to that pillar/column to climb up it and then climb all the way&lt;br /&gt;up it.&lt;br /&gt;&lt;br /&gt;78. Face Lara's back towards the ledge you are near at the top of it and then&lt;br /&gt;jump to that ledge.&lt;br /&gt;&lt;br /&gt;79. Follow the walkway to Lara's left and go to the edge of the ledge up&lt;br /&gt;ahead.&lt;br /&gt;&lt;br /&gt;80. Jump to the narrow ledge that is closest to the edge to Lara's right and&lt;br /&gt;then shimmy to Lara's left all the way.&lt;br /&gt;&lt;br /&gt;81. Jump to the narrow ledge to Lara's left and then shimmy to Lara's left&lt;br /&gt;all the way.&lt;br /&gt;&lt;br /&gt;82. Jump to the next narrow ledge to Lara's left and then jump to the wooden&lt;br /&gt;platform behind Lara.&lt;br /&gt;&lt;br /&gt;83. Follow this wooden platform until you reach a wooden slope and then slide&lt;br /&gt;down this wooden slope.&lt;br /&gt;&lt;br /&gt;84. Before you reach the bottom of this slope jump to the pillar/column in&lt;br /&gt;front of Lara and face Lara's back to the wall this pillar/column is near.&lt;br /&gt;&lt;br /&gt;85. Jump to grab the edge of the wall and drop down onto the other side of&lt;br /&gt;this wall.&lt;br /&gt;&lt;br /&gt;86. Follow the path behind Lara (if she is facing the wall) and jump up to&lt;br /&gt;grab the yellow ledge you see up ahead at the end of this path.&lt;br /&gt;&lt;br /&gt;87. Jump up to grab the yellow ledge to Lara's right and then climb up onto&lt;br /&gt;it.&lt;br /&gt;&lt;br /&gt;88. Follow the wooden path in front of you and jump across the gap in the&lt;br /&gt;wooden bridge you see up ahead.&lt;br /&gt;&lt;br /&gt;89. Once you reach the other side of this bridge jump up to grab the yellow&lt;br /&gt;small narrow ledge you see to Lara's left.&lt;br /&gt;&lt;br /&gt;90. Shimmy to Lara's left all the way and then drop down to grab the narrow&lt;br /&gt;ledge below this one.&lt;br /&gt;&lt;br /&gt;91. Shimmy to Lara's left a little and then jump up to grab the higher small&lt;br /&gt;narrow ledge you see above Lara.&lt;br /&gt;&lt;br /&gt;92. Shimmy to Lara's left all the way and then jump to the narrow ledge to&lt;br /&gt;Lara's left. &lt;br /&gt;&lt;br /&gt;93. Shimmy to Lara's left all the way and then jump up to grab the narrow&lt;br /&gt;ledge above Lara.&lt;br /&gt;&lt;br /&gt;94. Jump up to the narrow ledge behind Lara and then shimmy to Lara's right&lt;br /&gt;all the way.&lt;br /&gt;&lt;br /&gt;95. Jump up to grab the ledge above Lara and then climb up onto it.&lt;br /&gt;&lt;br /&gt;96. Look to Lara's left and you should see a slope here with a flat area just&lt;br /&gt;pass this slope.&lt;br /&gt;&lt;br /&gt;97. Jump over to that flat area just pass the slope and then drop off the&lt;br /&gt;edge of this flat area to Lara's right to land on a small ledge below.&lt;br /&gt;&lt;br /&gt;98. Drop down to the small area to Lara's left and grab the 6th Artifact you&lt;br /&gt;see here to Lara's right.&lt;br /&gt;&lt;br /&gt;99. Now climb back up onto the ledge and drop down onto the other side of&lt;br /&gt;this ledge.&lt;br /&gt;&lt;br /&gt;100. Go to Lara's right to go back towards the bridge and jump up to grab the&lt;br /&gt;yellow small narrow ledge you see to Lara's right again.&lt;br /&gt;&lt;br /&gt;101. Shimmy to Lara's left all the way and then drop down to grab the narrow&lt;br /&gt;ledge below this one.&lt;br /&gt;&lt;br /&gt;102. Shimmy to Lara's left a little and then jump up to grab the higher small&lt;br /&gt;narrow ledge you see above Lara.&lt;br /&gt;&lt;br /&gt;103. Shimmy to Lara's left all the way and then jump to the narrow ledge to&lt;br /&gt;Lara's left. &lt;br /&gt;&lt;br /&gt;104. Shimmy to Lara's left all the way and then jump up to grab the narrow&lt;br /&gt;ledge above Lara.&lt;br /&gt;&lt;br /&gt;105. Jump up to the narrow ledge behind Lara and then shimmy to Lara's right&lt;br /&gt;all the way.&lt;br /&gt;&lt;br /&gt;106. Jump up to grab the ledge above Lara and then climb up onto it.&lt;br /&gt;&lt;br /&gt;107. This time jump to the slope to Lara's left and before you reach the&lt;br /&gt;bottom of this slope jump to the next slope in front of Lara.&lt;br /&gt;&lt;br /&gt;108. Before you reach the bottom of this slope jump to the pole you see in&lt;br /&gt;front of Lara and then swing/jump to the next pole up ahead.&lt;br /&gt;&lt;br /&gt;109. Swing/Jump to the wooden platform you see up ahead and then climb up&lt;br /&gt;onto it.&lt;br /&gt;&lt;br /&gt;110. Jump to the next wooden platform you see up ahead and then follow follow&lt;br /&gt;the path into a tunnel/cave to Lara's right.&lt;br /&gt;&lt;br /&gt;111. Follow this tunnel/cave until you reach a sloping cliff and then slide&lt;br /&gt;down this slope.&lt;br /&gt;&lt;br /&gt;112. Before you reach the bottom of this slope jump to the narrow ledge on&lt;br /&gt;the wall up ahead.&lt;br /&gt;&lt;br /&gt;113. Jump over to the narrow ledge behind Lara and then drop down to the&lt;br /&gt;narrow ledge below Lara.&lt;br /&gt;&lt;br /&gt;114. Shimmy all the way to Lara's right and then jump to the wooden platform&lt;br /&gt;behind Lara.&lt;br /&gt;&lt;br /&gt;115. Go to the edge of the ledge to Lara's left and jump to the wooden slope&lt;br /&gt;that is closest to you.&lt;br /&gt;&lt;br /&gt;116. Before you reach the bottom of this slope jump to the narrow ledge on&lt;br /&gt;the wall in front of Lara.&lt;br /&gt;&lt;br /&gt;117. Shimmy to Lara's left all the way and then jump up to grab the narrow&lt;br /&gt;ledge above Lara.&lt;br /&gt;&lt;br /&gt;118. Shimmy to Lara's left until you are over the wooden slope and then drop&lt;br /&gt;down onto the wooden slope.&lt;br /&gt;&lt;br /&gt;119. Before you reach the bottom of this slope jump to the narrow ledge on&lt;br /&gt;the wall in front of Lara.&lt;br /&gt;&lt;br /&gt;120. Jump up to grab the narrow ledge above Lara and then shimmy to Lara's&lt;br /&gt;right all the way.&lt;br /&gt;&lt;br /&gt;121. Jump up to grab the narrow ledge above Lara and then jump up to grab the&lt;br /&gt;ledge above Lara.&lt;br /&gt;&lt;br /&gt;122. Climb up onto this wooden ledge and then go down the stairs to Lara's&lt;br /&gt;right.&lt;br /&gt;&lt;br /&gt;123. Jump up to grab the tall pillar/column you see up ahead and climb all&lt;br /&gt;the way up to the top of it.&lt;br /&gt;&lt;br /&gt;124. Face Lara's back to the shorter pillar/column and jump onto the tip of&lt;br /&gt;it.&lt;br /&gt;&lt;br /&gt;125. Jump to thw wooden platform to Lara's right and then walk along this&lt;br /&gt;wooden path until you slide down a slope up ahead.&lt;br /&gt;&lt;br /&gt;126. When you reach the bottom of the slope jump over to the wooden platforms&lt;br /&gt;to Lara's right and then make your way down to the ground from here.&lt;br /&gt;&lt;br /&gt;127. Make your way back out of this cave to the area with the large waterfall&lt;br /&gt;and once you walk out onto the wooden platform overlooking the waterfall.&lt;br /&gt;&lt;br /&gt;128. You have a choice here:&lt;br /&gt;&lt;br /&gt;A. You can jump to the pole you see to Lara's left and swing/jump over to the&lt;br /&gt;ledge to the left of the waterfall (this way is faster of course but also&lt;br /&gt;faster to fall to your death if you miss the pole).&lt;br /&gt;&lt;br /&gt;or&lt;br /&gt;&lt;br /&gt;B. You can jump/dive into the pool of water down below and then make your way&lt;br /&gt;up the narrow ledges to the left of the waterfall (takes longer but less&lt;br /&gt;likely to fall to your death).&lt;br /&gt;&lt;br /&gt;129. Once you are on that ledge to the left of the waterfall follow the path&lt;br /&gt;leading up the side of the river.&lt;br /&gt;&lt;br /&gt;130. You will eventually get to a bridge that is broken and you will need to&lt;br /&gt;jump across the gap to grab the other side of the bridge.&lt;br /&gt;&lt;br /&gt;131. Climb up onto that other side of the bridge and then jump up to grab the&lt;br /&gt;narrow ledge to Lara's right.&lt;br /&gt;&lt;br /&gt;132. Jump up to the narrow ledge above Lara and then jump to the wooden&lt;br /&gt;platform behind Lara.&lt;br /&gt;&lt;br /&gt;133. Hold down L1 and shoot the ropes where they cross each other on the&lt;br /&gt;other side of the river you see to Lara's left.&lt;br /&gt;&lt;br /&gt;134. Jump up to grab the narrow ledge on the wall here and shimmy around the&lt;br /&gt;corner to Lara's left all the way.&lt;br /&gt;&lt;br /&gt;135. Jump to the Pole behind Lara and swing/jump from this pole to the ledge&lt;br /&gt;in front of Lara.&lt;br /&gt;&lt;br /&gt;136. Climb up onto this ledge and follow the path in front of Lara until you&lt;br /&gt;reach another ledge.&lt;br /&gt;&lt;br /&gt;137. Jump off this ledge and use your grapple on the grapple point.&lt;br /&gt;&lt;br /&gt;138. Swing towards the wooden platform you see up ahead and then jump to it.&lt;br /&gt;&lt;br /&gt;139. Jump up to grab the narrow ledge to Lara's right and then shimmy to&lt;br /&gt;Lara's left until you go around the corner of the wall.&lt;br /&gt;&lt;br /&gt;140. Jump up to grab the narrow ledge above Lara and then jump up again to&lt;br /&gt;grab the next narrow ledge above Lara again.&lt;br /&gt;&lt;br /&gt;141. Shimmy to Lara's right and then jump to the ledge to Lara's right.&lt;br /&gt;&lt;br /&gt;142. Climb up onto this ledge and go into the small doorway to Lara's right.&lt;br /&gt;&lt;br /&gt;143. Make your way across the bridge to Lara's right and once you reach the&lt;br /&gt;other side of this bridge grab the final "Cog" on the ground to Lara's right.&lt;br /&gt;&lt;br /&gt;144. You should see a pole spinning on a gear to Lara's right.&lt;br /&gt;&lt;br /&gt;145. Jump to the middle of the pole and then move closer to the gear.&lt;br /&gt;&lt;br /&gt;146. When the pole gets near the narrow ledge you see in front of Lara&lt;br /&gt;swing/jump to that narrow ledge and then shimmy to Lara's right all the way.&lt;br /&gt;&lt;br /&gt;147. Jump up to grab the narrow ledge above Lara and then shimmy to Lara's&lt;br /&gt;right all the way.&lt;br /&gt;&lt;br /&gt;148. Jump up to grab the narrow ledge above Lara and then jump to the ledge&lt;br /&gt;behind Lara.&lt;br /&gt;&lt;br /&gt;149. Climb up onto this ledge and follow the path to Lara's left.&lt;br /&gt;&lt;br /&gt;150. Go to the end of this tunnel and use the switch you see to Lara's left.&lt;br /&gt;&lt;br /&gt;150. If you want a shotgun follow the following instructions or if you don't&lt;br /&gt;need it just dive off the edge to Lara's left into the water and skip down to&lt;br /&gt;step &lt;br /&gt;&lt;br /&gt;151. Go back the way you came down this tunnel and when you reach the edge of&lt;br /&gt;the ledge jump back to the narrow ledge that is near the waterfall to Lara's&lt;br /&gt;right.&lt;br /&gt;&lt;br /&gt;152. Shimmy to Lara's left all the way and then drop down to the narrow ledge&lt;br /&gt;below Lara.&lt;br /&gt;&lt;br /&gt;153. Shimmy to Lara's left all the way and then jump to the pole on the&lt;br /&gt;spinning gear to Lara's left when it gets near you.&lt;br /&gt;&lt;br /&gt;154. Jump back to the ledge that you found the final Cog on and then look&lt;br /&gt;towards the bridge to Lara's left (if you didn't destroy it already).&lt;br /&gt;&lt;br /&gt;155. Hold L1 and aim for the grapple point above this bridge.&lt;br /&gt;&lt;br /&gt;156. Shoot the rope that is on that grapple point (if you didn't already by&lt;br /&gt;accident earlier) and then go to the edge of the now broken bridge.&lt;br /&gt;&lt;br /&gt;157. Jump off this edge of the bridge and use your grapple on the Grapple&lt;br /&gt;Point.&lt;br /&gt;&lt;br /&gt;158. Swing and jump to the doorway at the other side of the bridge.&lt;br /&gt;&lt;br /&gt;159. Drop down off the edge of this bridge and climb down the broken portion&lt;br /&gt;of bridge.&lt;br /&gt;&lt;br /&gt;160. As you climb down this bridge you should see a small gap/hole to Lara's&lt;br /&gt;right near the left side of this waterfall here.&lt;br /&gt;&lt;br /&gt;161. Jump to Lara's right to grab the edge of that gap/hole and climb into&lt;br /&gt;it.&lt;br /&gt;&lt;br /&gt;162. Follow the path here until you are at an opening behind the waterfall&lt;br /&gt;and you will find a Shotgun here along with a Medipack.&lt;br /&gt;&lt;br /&gt;163. Now go back the way you came and drop down into the water from small&lt;br /&gt;gap/hole.&lt;br /&gt;&lt;br /&gt;164. You should have survived the drop and if you did just stay in the water&lt;br /&gt;until you have gone down the waterfall at the end of this river.&lt;br /&gt;&lt;br /&gt;165. Climb out of the pool of water and face towards the waterfall.&lt;br /&gt;&lt;br /&gt;166. Climb up the ladder that is to the right of the waterfall and when you&lt;br /&gt;get to the top of the ladder jump up to grab the pole spinning on the gear&lt;br /&gt;here.&lt;br /&gt;&lt;br /&gt;167. Just like before swing/jump from this pole to the pole on the far side&lt;br /&gt;of the larger gear with two poles on it and then swing/jump from this pole to&lt;br /&gt;the ladder up ahead.&lt;br /&gt;&lt;br /&gt;168. Climb up to the top of this ladder and at the top use the "Cog" on the&lt;br /&gt;rod to Lara's left.&lt;br /&gt;&lt;br /&gt;169. Now use the switch you see to Lara's right.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;170. Jump up and grab the narrow ledge just to the right of this switch.&lt;br /&gt;&lt;br /&gt;171. Shimmy to Lara's right all the way and then jump to the next narrow&lt;br /&gt;ledge to Lara's right.&lt;br /&gt;&lt;br /&gt;172. Shimmy to Lara's right all the way and then jump up to grab the narrow&lt;br /&gt;ledge above Lara.&lt;br /&gt;&lt;br /&gt;173. Jump to the wooden platform you see behind Lara and then climb up onto&lt;br /&gt;it.&lt;br /&gt;&lt;br /&gt;174. When the spinning wooden platform is only slightly sloped in front of&lt;br /&gt;Lara jump to it and then quickly jump to the next wooden platform up ahead.&lt;br /&gt;&lt;br /&gt;175. Climb up onto it and use the last "Cog" on the little rod to Lara's&lt;br /&gt;right.&lt;br /&gt;&lt;br /&gt;176. Use the switch to Lara's right.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;(Note: If you want to practice your Swan Dive for some reason you can save&lt;br /&gt;your game here and use this platform to practice it. If you don't do it right&lt;br /&gt;or end up dying you can just reload your game and try again from this&lt;br /&gt;platform.)&lt;br /&gt;&lt;br /&gt;177. You have now revealed a door behind the waterfall and before going&lt;br /&gt;through it you have one last thing to do.&lt;br /&gt;&lt;br /&gt;178. Now jump/dive into the pool of water down below and then make your way&lt;br /&gt;up the narrow ledges to the left of what is left of a waterfall.&lt;br /&gt;&lt;br /&gt;179. Once you reach the top left side of this waterfall roll under the&lt;br /&gt;arm/handle of the dam that is blocking the path you used earlier.&lt;br /&gt;&lt;br /&gt;180. After you roll under it jump into the water and swim upstream (as you&lt;br /&gt;swim upstream you should be able to see an opening under the water to Lara's&lt;br /&gt;right).&lt;br /&gt;&lt;br /&gt;181. Dive down and enter the opening you opened earlier to Lara's right (the&lt;br /&gt;one just after you got the final Cog).&lt;br /&gt;&lt;br /&gt;182. Swim into that opening and then climb up into the alcove it ends at to&lt;br /&gt;find the 2nd Relic (Kero Mug) here.&lt;br /&gt;&lt;br /&gt;183. Swim back out and climb back up onto the shore just before you reach the&lt;br /&gt;dam to Lara's right. &lt;br /&gt;&lt;br /&gt;184. Roll back under the arm/handle of the dam and then use the dive spot to&lt;br /&gt;Lara's left to dive down into the pool.&lt;br /&gt;&lt;br /&gt;185. Climb up in front of the door you revealed behind the waterfall and&lt;br /&gt;enter that doorway.&lt;br /&gt;&lt;br /&gt;(End of Level Save Point)&lt;br /&gt;&lt;br /&gt;186. Follow the tunnel in front of Lara.&lt;br /&gt;&lt;br /&gt;Area: The Tomb of Qualopec&lt;br /&gt;--------------------------&lt;br /&gt;&lt;br /&gt;(Note: You may notice at this point we will be changing our directions some&lt;br /&gt;and won't be telling you to climb this or that as much since by now you&lt;br /&gt;should know how to do all that. We will now be teling you mainly where to go&lt;br /&gt;and what you need to continue on.)&lt;br /&gt;&lt;br /&gt;1. You will eventually come to a large pit at the end of this tunnel.&lt;br /&gt;&lt;br /&gt;2. Jump from this ledge to the tip of the pillar/column you see in front of&lt;br /&gt;you and then jump to the pole to Lara's right.&lt;br /&gt;&lt;br /&gt;3. Swing/Jump to the tip of the pillar/column up ahead and then jump to the&lt;br /&gt;jump to the tip of the slightly taller column/pillar to Lara's left.&lt;br /&gt;&lt;br /&gt;4. Jump to the ledge you see to Lara's right and then jump over onto the the&lt;br /&gt;ledge to Lara's left.&lt;br /&gt;&lt;br /&gt;5. Follow the path in front of Lara and you will eventually come to a room&lt;br /&gt;with a face painted on the ground.&lt;br /&gt;&lt;br /&gt;6. Go to the Mouth of that painting and look to the left side and right side&lt;br /&gt;of this room.&lt;br /&gt;&lt;br /&gt;7. To the right you should see a doorway with a ledge that is not extended&lt;br /&gt;out at the front of it and to the left you should see a doorway with a ledge&lt;br /&gt;that is extended out at the front of it.&lt;br /&gt;&lt;br /&gt;8. I am making you aware of these as you will be going into both of those&lt;br /&gt;doors soon enough.&lt;br /&gt;&lt;br /&gt;9. First thing you need to do though is walk straight towards that ramp you&lt;br /&gt;see in the doorway up ahead.&lt;br /&gt;&lt;br /&gt;10. After you take about two steps up this ramp quickly run back down it and&lt;br /&gt;go to either side of the doorway to avoid a crushing experience.&lt;br /&gt;&lt;br /&gt;11. You should now see the top of the painted face is missing and a platform&lt;br /&gt;was revealed.&lt;br /&gt;&lt;br /&gt;12. Jump to that platform and then drop down to the floor below.&lt;br /&gt;&lt;br /&gt;13. Go to the area just below the doorway with the extended ledge in front of&lt;br /&gt;it and face away from that doorway to see a rectangle shaped platform you can&lt;br /&gt;move to Lara's right.&lt;br /&gt;&lt;br /&gt;14. Move that wooden platform towards the narrow ledges you see on the corner&lt;br /&gt;of the wall this platform is near.&lt;br /&gt;&lt;br /&gt;15. Now go back to that tall wooden platform you dropped down from and move&lt;br /&gt;that platform on top of the yellow patch of dirt that is between the face&lt;br /&gt;painted floor and the doorway with the extended ledge in front of it.&lt;br /&gt;&lt;br /&gt;16. Now go over to the small wooden platform and jump to the narrow ledge.&lt;br /&gt;&lt;br /&gt;17. Make your way up the narrow ledges and then go to the face painted on the&lt;br /&gt;floor.&lt;br /&gt;&lt;br /&gt;18. If you moved the tall wooden platform to the correct spot you should be&lt;br /&gt;able to now jump to that wooden platform from here and then jump to the&lt;br /&gt;extended ledge in front of that door.&lt;br /&gt;&lt;br /&gt;19. Enter the doorway and follow this path in front of Lara until you reach&lt;br /&gt;a pit.&lt;br /&gt;&lt;br /&gt;20. Jump to the pole you see just pass the dart trap and then swing/jump to&lt;br /&gt;the narrow ledge up ahead.&lt;br /&gt;&lt;br /&gt;21. Shimmy to Lara's left all the way and then jump to the next narrow ledge&lt;br /&gt;to Lara's left.&lt;br /&gt;&lt;br /&gt;22. Jump to the next narrow ledge to Lara's left and then drop down to the&lt;br /&gt;narrow ledge you see below Lara.&lt;br /&gt;&lt;br /&gt;23. Shimmy to Lara's left and then jump up to the narrow ledge you see above&lt;br /&gt;Lara.&lt;br /&gt;&lt;br /&gt;24. Jump to the ladder behind Lara and then climb all the way up it.&lt;br /&gt;&lt;br /&gt;25. Jump to the narrow ledge to Lara's right and then jump to the next narrow&lt;br /&gt;ledge to Lara's right.&lt;br /&gt;&lt;br /&gt;26. Jump to the tip of the pillar/column behind Lara and then jump to the&lt;br /&gt;ledge in front of Lara.&lt;br /&gt;&lt;br /&gt;27. Follow the path to Lara's right and make your way pass the many dart&lt;br /&gt;traps.&lt;br /&gt;&lt;br /&gt;28. Once you reach the large room at the end of this path jump towards the&lt;br /&gt;broken staircase you see at the center of this room and use your grapple to&lt;br /&gt;swing over onto it.&lt;br /&gt;&lt;br /&gt;29. Go to the top step and then jump to the pillar/column to Lara's left.&lt;br /&gt;&lt;br /&gt;30. Climb all the way up this pillar/column and then jump to the pole that&lt;br /&gt;this pillar/column is near.&lt;br /&gt;&lt;br /&gt;31. Swing/Jump from this pole to the narrow ledge in front of Lara and then&lt;br /&gt;climb up onto the ledge above Lara.&lt;br /&gt;&lt;br /&gt;32. Go to the Wooden walkway to Lara's left and then walk down this wooden&lt;br /&gt;walkway towards the large switch at the other side of this room.&lt;br /&gt;&lt;br /&gt;33. Jump to the narrow ledge just above the switch and then go to the center&lt;br /&gt;of this narrow ledge before dropping down to pull down the switch.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;34. Now make your way all the way back the way you came and you will&lt;br /&gt;eventually get back to the doorway with the extended ledge in front of it.&lt;br /&gt;&lt;br /&gt;35. Step out to the edge of this ledge and jump to the white ledge you see&lt;br /&gt;to Lara's left (or jump to the wooden platform and then to that white ledge&lt;br /&gt;whichever you prefer).&lt;br /&gt;&lt;br /&gt;36. Climb up onto this ledge and then go then go up to the higher narrow&lt;br /&gt;ledge you see to Lara's left.&lt;br /&gt;&lt;br /&gt;37. Shimmy to Lara's right all the way and then jump to the next narrow&lt;br /&gt;ledge.&lt;br /&gt;&lt;br /&gt;37. Shimmy to Lara's left and then climb up onto the ledge above Lara.&lt;br /&gt;&lt;br /&gt;38. Jump to the yellow and black pillar/column you see up ahead and then&lt;br /&gt;climb up to the top of it.&lt;br /&gt;&lt;br /&gt;39. Face Lara's back to the higher ledge you are near and jump to it.&lt;br /&gt;&lt;br /&gt;40. Step to the edge of the ledge to Lara's right and aim (L1) for the rope&lt;br /&gt;on the other side of this room to shoot it.&lt;br /&gt;&lt;br /&gt;41. This will now reveal another wooden platform under the bottom part of the&lt;br /&gt;face painted on the floor.&lt;br /&gt;&lt;br /&gt;42. Before going down there though jump off this edge of the ledge and use&lt;br /&gt;your grapple twice to swing over to the doorway with a switch inside of it on&lt;br /&gt;the far side of this room.&lt;br /&gt;&lt;br /&gt;43. Use the switch here.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;44. Drop down from here and drop down onto the newly revealed wooden&lt;br /&gt;platform.&lt;br /&gt;&lt;br /&gt;45. Drop down to the ground from it and then you have a choice here:&lt;br /&gt;&lt;br /&gt;A. Move both wooden platforms over to where the doorway without the extended&lt;br /&gt;ledge in front of it is and space them out enough that you can jump from the&lt;br /&gt;face painting on the floor to those wooden platforms to reach that doorway.&lt;br /&gt;&lt;br /&gt;or&lt;br /&gt;&lt;br /&gt;B. Use only one platform and if you are facing in the direction of that&lt;br /&gt;doorway without the extended ledge you will want to place it just to the left&lt;br /&gt;of the smaller yellow patch on the ground that is closest to the doorway&lt;br /&gt;without the extended ledge and then push it about 2 steps towards the slope&lt;br /&gt;that is below the left side of the doorway. If placed correctly you should be&lt;br /&gt;able to jump from the face painting floor to the wooden platform and then to&lt;br /&gt;the brown ledge before jumping to the door (this is usually what I do and it&lt;br /&gt;should also cut down on your time trial times too i'm assuming since it is&lt;br /&gt;faster then moving both platforms but that is of course only if you place it&lt;br /&gt;correctly on the first try).&lt;br /&gt;&lt;br /&gt;46. Once you are at the doorway without the extended ledge in front of it&lt;br /&gt;follow the path in front of Lara until she gets to a pit.&lt;br /&gt;&lt;br /&gt;47. You should see a white ledge to Lara's right at the edge of this pit.&lt;br /&gt;&lt;br /&gt;48. Drop down off that white ledge to hang from it and then drop down to the&lt;br /&gt;narrow ledge below.&lt;br /&gt;&lt;br /&gt;49. Drop down to the ground of the pit and then face away from the wall you&lt;br /&gt;are facing.&lt;br /&gt;&lt;br /&gt;50. Go to the far side of this pit and grab the 7th artifact you see along&lt;br /&gt;the wall to Lara's right.&lt;br /&gt;&lt;br /&gt;51. Now go back to the wall that the narrow ledge you drop down was on and&lt;br /&gt;jump onto the pillar/column near this wall to climb up it.&lt;br /&gt;&lt;br /&gt;52. Climb all the way up and jump to the edge of the pit to climb up out of&lt;br /&gt;this pit.&lt;br /&gt;&lt;br /&gt;53. Now jump to the tip of the pillar/column you just climbed up and then&lt;br /&gt;jump to the narrow ledge to Lara's left.&lt;br /&gt;&lt;br /&gt;54. Shimmy to Lara's right all the way and then jump to the narrow ledge to&lt;br /&gt;Lara's right.&lt;br /&gt;&lt;br /&gt;55. Shimmy to Lara's right all the way and then drop down to the narrow ledge&lt;br /&gt;below Lara.&lt;br /&gt;&lt;br /&gt;56. Shimmy to Lara's right until her back is facing the pole behind her.&lt;br /&gt;&lt;br /&gt;57. Jump to the pole behind her and then swing/jump to the tip of the&lt;br /&gt;pillar/column to Lara's left.&lt;br /&gt;&lt;br /&gt;58. Jump to the ledge to Lara's right and then follow this path until you&lt;br /&gt;reach the room with a switch.&lt;br /&gt;&lt;br /&gt;59. Go and pull the switch (Looks easy right?).&lt;br /&gt;&lt;br /&gt;60. Go up either ramp on the either side of this room and you will find&lt;br /&gt;a cage about halfway along the walkway at the top of the ramps.&lt;br /&gt;&lt;br /&gt;61. Push/Pull the cage off of this walkway and onto the ground below.&lt;br /&gt;&lt;br /&gt;62. Drop down to the ground after it and face towards the hole you just got&lt;br /&gt;the cage from.&lt;br /&gt;&lt;br /&gt;63. You will now want to push this cage to the pillar to Lara's left just&lt;br /&gt;under the small white narrow ledge you see at the lower part of the pillar.&lt;br /&gt;&lt;br /&gt;64. Get onto the cage and then jump to that small white narrow ledge.&lt;br /&gt;&lt;br /&gt;65. Jump up to the next narrow ledge and then jump to the pillar/column&lt;br /&gt;behind Lara.&lt;br /&gt;&lt;br /&gt;66. Climb all the way up this pillar/column and then face Lara's back towards&lt;br /&gt;the next pillar/column.&lt;br /&gt;&lt;br /&gt;67. Jump to that pillar/column and then climb all the way up it.&lt;br /&gt;&lt;br /&gt;68. Face Lara's back to the narrow ledge that is near this pillar/column and&lt;br /&gt;then jump to it.&lt;br /&gt;&lt;br /&gt;69. Shimmy around the corner to Lara's right and then jump to the pole behind&lt;br /&gt;Lara.&lt;br /&gt;&lt;br /&gt;70. Jump to the ledge in front of Lara and then after you climb up onto it&lt;br /&gt;jump up onto the narrow ledge you see on the wall in front of Lara.&lt;br /&gt;&lt;br /&gt;71. Jump up to the next narrow ledge and then shimmy to Lara's right all the&lt;br /&gt;way.&lt;br /&gt;&lt;br /&gt;72. Jump to the pillar/column behind Lara and then climb all the way up it.&lt;br /&gt;&lt;br /&gt;73. Face Lara's back away from the wall you just jumped from and look with&lt;br /&gt;the camera to the left.&lt;br /&gt;&lt;br /&gt;74. You should see two openings in the wall here and you will want to face&lt;br /&gt;Lara's back towards the opening closest to the corner of the wall.&lt;br /&gt;&lt;br /&gt;75. Jump to that opening to grab the edge and then climb up into this little&lt;br /&gt;alcove to grab the 8th artifact near the wall to Lara's left.&lt;br /&gt;&lt;br /&gt;76. Now drop down off the edge of the ledge you just climbed up and jump back&lt;br /&gt;to the pillar/column you just jumped from.&lt;br /&gt;&lt;br /&gt;77. Now climb almost all the way up this pillar/column.&lt;br /&gt;&lt;br /&gt;78. Face Lara's back towards the ledge above the switch and then jump to it&lt;br /&gt;(or just jump to the switch whichever you prefer but be warned if you jump&lt;br /&gt;to the switch directly you may or may not lose your grip on it depending on&lt;br /&gt;how high you jumped from that is of course).&lt;br /&gt;&lt;br /&gt;79. Drop down to finally hang from the switch to pull it down and be sure to&lt;br /&gt;continue to hang from it.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;80. Shimmy to Lara's right and jump from this switch to the pole to Lara's&lt;br /&gt;right.&lt;br /&gt;&lt;br /&gt;81. Swing/Jump to the narrow ledge you see in front of Lara and then shimmy&lt;br /&gt;to Lara's left.&lt;br /&gt;&lt;br /&gt;82. Jump up to grab the narrow ledge above Lara and then shimmy to Lara's&lt;br /&gt;right all the way.&lt;br /&gt;&lt;br /&gt;83. Climb up onto the ledge above Lara and then follow the path to Lara's&lt;br /&gt;right.&lt;br /&gt;&lt;br /&gt;84. Drop down to the area near the door of this room and then start heading&lt;br /&gt;back to the room with the face painting on the floor.&lt;br /&gt;&lt;br /&gt;85. When you reach that room go up that now opened up ramp that the boulder&lt;br /&gt;came down earlier and when you reach the top of this ramp follow the path to&lt;br /&gt;the left or right it does not matter.&lt;br /&gt;&lt;br /&gt;86. Go up the next ramp you come to and walk up to the item you see glowing&lt;br /&gt;at the center of the room to grab the "Scion of Qualopec".&lt;br /&gt;&lt;br /&gt;87. Now make your way out of this tomb and back to the pool of water at the&lt;br /&gt;bottom of the waterfall you put a dam on.&lt;br /&gt;&lt;br /&gt;Button Sequence Scene (Push the correct buttons at the specified times&lt;br /&gt;when it shows you it on the screen to survive this scene)&lt;br /&gt;&lt;br /&gt;Location: Natla Technologies&lt;br /&gt;============================&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;Location: Greece&lt;br /&gt;================&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;1. Walk straight ahead.&lt;br /&gt;&lt;br /&gt;Area: St. Francis's Folly&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;1. Walk forward and deal with what attacks you here.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;2. Step onto the circular button on the ground in front of you and you will&lt;br /&gt;notice it opens up a door on a ledge.&lt;br /&gt;&lt;br /&gt;3. Go to the large pillar/column to Lara's right near that ledge that the&lt;br /&gt;door opened on and jump up to grab the low crack you see on this&lt;br /&gt;pillar/column.&lt;br /&gt;&lt;br /&gt;4. Jump up to the next two cracks in this pillar/column and then climb up&lt;br /&gt;onto the top of it.&lt;br /&gt;&lt;br /&gt;5. Face towards the ledge with the doorway you are near and jump to the&lt;br /&gt;low crack in the large pillar/column to Lara's left.&lt;br /&gt;&lt;br /&gt;6. Make your way up the cracks on this large pillar/column and climb up onto&lt;br /&gt;the top of it.&lt;br /&gt;&lt;br /&gt;7. Face away from the ledge with the doorway you are near and jump to that&lt;br /&gt;ledge you see to Lara's right that is near this column/pillar (or you can&lt;br /&gt;jump to the slightly shorter pillar near that ledge and then jump to the&lt;br /&gt;ledge from that pillar whichever you prefer).&lt;br /&gt;&lt;br /&gt;8. Go to the other edge of this ledge and jump to the next smaller ledge.&lt;br /&gt;&lt;br /&gt;9. Jump off the other edge of this ledge and use your grapple to wall run.&lt;br /&gt;&lt;br /&gt;10. Jump forward near the end of the wall run to reach the opening up ahead&lt;br /&gt;and then follow this hallway to Lara's left.&lt;br /&gt;&lt;br /&gt;11. YOu should see to Lara's right a painting with some lights on it and a&lt;br /&gt;button in front of it.&lt;br /&gt;&lt;br /&gt;12. Ignore this for the moment and continue down around the corner of this&lt;br /&gt;hallway up ahead to Lara's left.&lt;br /&gt;&lt;br /&gt;13. You should see a doorway in front of you with the same painting and only&lt;br /&gt;two areas marked on it.&lt;br /&gt;&lt;br /&gt;14. Go back to the painting with the button in front of it and step on that&lt;br /&gt;floor button.&lt;br /&gt;&lt;br /&gt;15. Aim (L1) and shoot the two areas that were marked on that other painting&lt;br /&gt;(if the door doesn't open you probably shot the wrong area).&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;16. Now go to the doorway you just opened and jump off the edge of it to use&lt;br /&gt;your grapple to wall run again.&lt;br /&gt;&lt;br /&gt;17. Jump forward near the end of the wall run to land on the ledge up ahead&lt;br /&gt;and then jump to the next ledge in front of Lara.&lt;br /&gt;&lt;br /&gt;18. Look to Lara's right and you should see a painting on the floor with four&lt;br /&gt;areas marked on this painting.&lt;br /&gt;&lt;br /&gt;19. Go back to the painting with the floor button in front of it and step on&lt;br /&gt;the button again.&lt;br /&gt;&lt;br /&gt;20. Shoot the four areas the painting showed you.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;21. Go through the door you just opened behind Lara and then go to the side&lt;br /&gt;of the large metal globe here.&lt;br /&gt;&lt;br /&gt;22. You should see a metal ring on the side of this globe and you will need&lt;br /&gt;to use your grapple on that ring to yank that ring off of the globe.&lt;br /&gt;&lt;br /&gt;23. Go to the other side of this globe and do the exact same thing by pulling&lt;br /&gt;the ring out of this side of the globe.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;24. Push the globe off the edge of the ledge it is near and then jump to the&lt;br /&gt;shorter large pillar/column you see below before dropping down to where the&lt;br /&gt;globe is.&lt;br /&gt;&lt;br /&gt;25. Move this globe over to the circular button at the center of these large&lt;br /&gt;pillars/columns to keep the button pushed down.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;24. Once again go to the large pillar/column to Lara's right near that ledge&lt;br /&gt;that the door is opened on and jump up to grab the low crack you see on this&lt;br /&gt;pillar/column.&lt;br /&gt;&lt;br /&gt;25. Jump up to the next two cracks in this pillar/column and then climb up&lt;br /&gt;onto the top of it.&lt;br /&gt;&lt;br /&gt;26. Face towards the ledge with the opened doorway and jump to the low crack&lt;br /&gt;in the large pillar/column to Lara's left.&lt;br /&gt;&lt;br /&gt;27. Make your way up the cracks on this large pillar/column and climb up onto&lt;br /&gt;the top of it.&lt;br /&gt;&lt;br /&gt;28. Now jump to the ledge with the opened doorway and enter that doorway.&lt;br /&gt;&lt;br /&gt;29. Make your way down to the bottom floor of this room by either jumping&lt;br /&gt;across the gap to Lara's right or using your grapple to Lara's left to get&lt;br /&gt;across that gap it doesn't really matter.&lt;br /&gt;&lt;br /&gt;30. Once you reach the bottom floor of this room pull the switch to Lara's&lt;br /&gt;right near the doorway.&lt;br /&gt;&lt;br /&gt;31. Go to the globe and roll it into these doors you just opened.&lt;br /&gt;&lt;br /&gt;32. Roll it onto the circular button on the ground of this bottom floor and&lt;br /&gt;instead of entering the door face towards the doorway the globe is near.&lt;br /&gt;&lt;br /&gt;33. Look up and you will see a painting with seven areas marked.&lt;br /&gt;&lt;br /&gt;34. Make your way back up to that painting with the floor button in front of&lt;br /&gt;it one more time and after you step on that button shoot the seven areas that&lt;br /&gt;were depicted on that painting.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;35. Go to Lara's right and around the corner to Lara's right.&lt;br /&gt;&lt;br /&gt;36. Jump off the edge in front of you and use the grapple to wall run to the&lt;br /&gt;ledge up ahead.&lt;br /&gt;&lt;br /&gt;37. Jump to the higher ledge in front of Lara and then enter the fenced in&lt;br /&gt;area to Lara's left.&lt;br /&gt;&lt;br /&gt;38. Enter the now opened small alcove to Lara's right and grab the 9th&lt;br /&gt;Artifact that is in this small alcove.&lt;br /&gt;&lt;br /&gt;39. Now make your way back down to where the globe is and enter the door at&lt;br /&gt;the top of the small staircase near that globe.&lt;br /&gt;&lt;br /&gt;40. Go down the spiral staircase in front of Lara and enter the room at the&lt;br /&gt;bottom of the staircase.&lt;br /&gt;&lt;br /&gt;41. Jump over to the "U" shaped platform in front of Lara and go to the edge&lt;br /&gt;of this platform to Lara's right.&lt;br /&gt;&lt;br /&gt;42. Along the wall here at the end of this platform you should see a ring on&lt;br /&gt;the wall.&lt;br /&gt;&lt;br /&gt;43. Grapple the ring and pull the ledge it is connected to out.&lt;br /&gt;&lt;br /&gt;44. Jump to that ledge you just pulled out and then jump to the ledge to&lt;br /&gt;Lara's left.&lt;br /&gt;&lt;br /&gt;45. Jump to the ledge of the wall to Lara's right and then jump to the pole&lt;br /&gt;you see to Lara's left.&lt;br /&gt;&lt;br /&gt;46. Swing jump to the ledge with the staircase and then go pull the switch&lt;br /&gt;at the top of the stairs to Lara's right.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;47. Go out onto the ledge that extended out behind you and then jump back to&lt;br /&gt;the "U" shaped platform again.&lt;br /&gt;&lt;br /&gt;48. Go back to the edge of this platform closest to that ledge you pulled out&lt;br /&gt;with the ring and this time look down off the side of this platform to Lara's&lt;br /&gt;left.&lt;br /&gt;&lt;br /&gt;49. Drop down to the lower ledge you see on this side of the platform and&lt;br /&gt;after you drop down you should be facing the pillar/wall that is holding&lt;br /&gt;up the platform you just dropped down from.&lt;br /&gt;&lt;br /&gt;50. Jump to the ledge across the gap you see to Lara's right and then use&lt;br /&gt;your grapple on the pillar with the ring you see to Lara's left.&lt;br /&gt;&lt;br /&gt;51. Now go to the edge of this ledge to Lara's right and use the grapple&lt;br /&gt;again on another pillar with a ring on it down below to Lara's right.&lt;br /&gt;&lt;br /&gt;52. Now Aim (L1) at the circular target just above where you grappled that&lt;br /&gt;second pillar at and shoot that button to extend out a ledge.&lt;br /&gt;&lt;br /&gt;53. Now drop down to the ledge the first pillar with the ring fell and&lt;br /&gt;make your way across this pillar.&lt;br /&gt;&lt;br /&gt;54. Climb up onto the short ledge to Lara's left at the end of this pillar&lt;br /&gt;and then climb up onto the higher ledge to the right.&lt;br /&gt;&lt;br /&gt;55. Jump up onto the next ledge in front of Lara and then jump up to grab&lt;br /&gt;the narrow ledge in front of Lara on the wall.&lt;br /&gt;&lt;br /&gt;56. Shimmy to Lara's right all the way and then jump up to the next narrow&lt;br /&gt;ledge.&lt;br /&gt;&lt;br /&gt;57. Shimmy to Lara's left and then climb up onto the ledge above Lara.&lt;br /&gt;&lt;br /&gt;58. Go up the stairs to Lara's left and pull the switch at the top of the&lt;br /&gt;stairs to Lara's right.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;59. Go out onto the ledge that extended out behind you and then jump back to&lt;br /&gt;the "U" shaped platform yet again.&lt;br /&gt;&lt;br /&gt;60. Now go to the edge of this platform to Lara's right and again drop down&lt;br /&gt;to the lower ledge at the left side of this platform.&lt;br /&gt;&lt;br /&gt;61. Just like before jump over to the ledge you pulled the pillars down from&lt;br /&gt;to Lara's right and now this time jump to that ledge that extended out after&lt;br /&gt;you shot the target.&lt;br /&gt;&lt;br /&gt;62. Walk onto the ledge with that target on the wall and then face away from&lt;br /&gt;it.&lt;br /&gt;&lt;br /&gt;63. Drop off the edge of the ledge to Lara's left to hang on it and then&lt;br /&gt;shimmy to Lara's right all the way.&lt;br /&gt;&lt;br /&gt;64. Jump up to the narrow ledge above Lara and then shimmy to Lara's right.&lt;br /&gt;&lt;br /&gt;65. Jump to the ledge to Lara's right and then climb up onto it.&lt;br /&gt;&lt;br /&gt;66. Jump to the pole behind Lara and then swing/jump to the narrow ledge you&lt;br /&gt;see on the wall in front of Lara.&lt;br /&gt;&lt;br /&gt;67. Shimmy to Lara's right all the way and then Jump to Lara's left to grab&lt;br /&gt;onto the narrow ledge near the "Hephaestus" doorway you opened earlier.&lt;br /&gt;&lt;br /&gt;68. Climb up to this doorway and enter this doorway.&lt;br /&gt;&lt;br /&gt;Area: "Hephaestus" Path&lt;br /&gt;-----------------------&lt;br /&gt;&lt;br /&gt;(Note: we are not going to change the numbering but we thought we would put&lt;br /&gt;the heading incase someone just needs help for this particular area in the&lt;br /&gt;game.)&lt;br /&gt;&lt;br /&gt;69. Follow the hallway around the corner to Lara's left and then pull the&lt;br /&gt;switch to Lara's right (that went well wouldn't you say?).&lt;br /&gt;&lt;br /&gt;70. Face away from the switch and jump up onto the narrow ledge you see at&lt;br /&gt;the far corner of the room to Lara's left.&lt;br /&gt;&lt;br /&gt;71. Make your way along these narrow ledges on the walls here to make it to&lt;br /&gt;the small opening above the doorway that is blocked.&lt;br /&gt;&lt;br /&gt;72. Drop down into the next room and continue down the hallway around the&lt;br /&gt;corner to Lara's right.&lt;br /&gt;&lt;br /&gt;73. As you enter the shocking area up ahead the object in this room is to&lt;br /&gt;simply step on the four floor panels that are sticking up the most (for lack&lt;br /&gt;of a better term for it) and avoid getting electrocuted.&lt;br /&gt;&lt;br /&gt;74. To avoid this just simply avoid the raised up tiles and stay on the ones&lt;br /&gt;that lower down until you have pushed down all four of those tiles/buttons.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;75. Go through the opening that opened up and go to the statue you see to&lt;br /&gt;Lara's right.&lt;br /&gt;&lt;br /&gt;76. Push/Pull this statue to place it in any of the three circular holes you&lt;br /&gt;see near each diamond at the center of this room.&lt;br /&gt;&lt;br /&gt;77. Now go over to the that block you see at near the other corner of this &lt;br /&gt;room and push/pull this block onto the square panel near the large hammer to&lt;br /&gt;Lara's left (just be sure you don't step on that square panel or you will&lt;br /&gt;get hammered).&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;78. Grab the statue that was revealed and pull it away from that square&lt;br /&gt;panel.&lt;br /&gt;&lt;br /&gt;79. Place this statue in any of the remaining two circular holes you see near&lt;br /&gt;each diamond at the center of this room and then face towards the hammer.&lt;br /&gt;&lt;br /&gt;80. Go to the left or right side of the square panel in front of the hammer&lt;br /&gt;and then roll over the square panel to get the hammer to slam down.&lt;br /&gt;&lt;br /&gt;81. Quickly jump up to grab the side of the Hammer's head and then quickly&lt;br /&gt;climb up onto the hammer.&lt;br /&gt;&lt;br /&gt;82. Quickly jump to the shorter ledge that is near this hammer and then jump&lt;br /&gt;to the pole to Lara's right.&lt;br /&gt;&lt;br /&gt;83. Swing/Jump to the ledge ahead and then enter the doorway to Lara's left.&lt;br /&gt;&lt;br /&gt;84. Grab the 10th Artifact to Lara's left at the corner of this small room&lt;br /&gt;and then exit this room.&lt;br /&gt;&lt;br /&gt;85. Jump to the pole to Lara's left and then swing/jump to the ledge up&lt;br /&gt;ahead.&lt;br /&gt;&lt;br /&gt;86. Grab the block on this ledge to Lara's right and then push it down to the&lt;br /&gt;floor below.&lt;br /&gt;&lt;br /&gt;87. Drop down to the floor and move this statue that was revealed into the&lt;br /&gt;final circular hole near the final diamond at the center of this room.&lt;br /&gt;&lt;br /&gt;88. Once you have the statues in the circular holes make sure all of them&lt;br /&gt;are facing the center of the room (if you didn't already that is).&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;89. Now one more time go to either side of that square panel near the hammer&lt;br /&gt;and roll pass it to make the hammer smash down one more time.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;90. Enter the doorway that opened and grab the "Key of Hephaestus" from the&lt;br /&gt;pedestal here.&lt;br /&gt;&lt;br /&gt;91. Now leave this room and go back down the hallway on the other side of the&lt;br /&gt;electtrical room.&lt;br /&gt;&lt;br /&gt;92. Pull the switch near the gate to Lara's right and quickly jump up to grab&lt;br /&gt;the narrow ledge on the front of the gate.&lt;br /&gt;&lt;br /&gt;93. Ride the gate up as it rises and after you hear the third knocking&lt;br /&gt;sound (after the gate reaches the top) to quickly jump up to grab the ledge&lt;br /&gt;above as the gate goes crashing down.&lt;br /&gt;&lt;br /&gt;94. Climb up and drop back down into the next room.&lt;br /&gt;&lt;br /&gt;95. Now follow the hallway back out of the "Hephaestus" doorway.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;96. Walk out onto the ledge that extended and jump to the narrow ledge to&lt;br /&gt;Lara's right.&lt;br /&gt;&lt;br /&gt;97. Shimmy to Lara's right all the way and then drop down to grab the narrow&lt;br /&gt;ledge below Lara.&lt;br /&gt;&lt;br /&gt;98. Drop down to the next narrow ledge and then shimmy to Lara's right all&lt;br /&gt;the way.&lt;br /&gt;&lt;br /&gt;99. Jump to the next narrow ledge to Lara's right and then drop down to the&lt;br /&gt;narrow ledge below Lara.&lt;br /&gt;&lt;br /&gt;100. Shimmy to Lara's left all the way and then drop down to the ledge&lt;br /&gt;below.&lt;br /&gt;&lt;br /&gt;101. You should see to Lara's right the second pillar that had a ring you&lt;br /&gt;toppled over here.&lt;br /&gt;&lt;br /&gt;102. Face away from this fallen pillar as you don't need to use it just and&lt;br /&gt;go to the edge of the ledge in front of Lara.&lt;br /&gt;&lt;br /&gt;103. Use your grapple on the ring you see in the distance and pull the&lt;br /&gt;ledge out of the wall.&lt;br /&gt;&lt;br /&gt;104. Drop down to the ledge below and then jump over to that ledge you just&lt;br /&gt;pulled out.&lt;br /&gt;&lt;br /&gt;105. Jump to the narrow ledge you see to Lara's right and then shimmy to&lt;br /&gt;Lara's right to jump to the next ledge.&lt;br /&gt;&lt;br /&gt;106. Jump to the next ledge to Lara's right and then jump up to the narrow&lt;br /&gt;ledge above Lara.&lt;br /&gt;&lt;br /&gt;107. Shimmy to Lara's right all the way and then jump up to grab the next&lt;br /&gt;ledge above Lara.&lt;br /&gt;&lt;br /&gt;108. Shimmy to Lara's right and then climb up onto this ledge.&lt;br /&gt;&lt;br /&gt;109. Climb up to Lara's right and then crouch/walk through the small gap&lt;br /&gt;you see in the wall here to reach the "Poseidon" doorway.&lt;br /&gt;&lt;br /&gt;Area: "Poseidon" Path&lt;br /&gt;-----------------------&lt;br /&gt;&lt;br /&gt;110. Enter this doorway and follow the hallway in front of you around the&lt;br /&gt;corner to Lara's left.&lt;br /&gt;&lt;br /&gt;111. Pull the switch you see to Lara's right near the gate and just like&lt;br /&gt;before jump up to grab the narrow ledge in front of the gate.&lt;br /&gt;&lt;br /&gt;112. Hang onto it until you heard the third knock and then quickly jump to&lt;br /&gt;grab the ledge above the gate as it goes crashing down.&lt;br /&gt;&lt;br /&gt;113. Climb up into this opening and drop down into the next room.&lt;br /&gt;&lt;br /&gt;114. Continue along the hallway here around the corner to Lara's right and&lt;br /&gt;you will find what else but a pool of water )of course considering who's&lt;br /&gt;path this is for).&lt;br /&gt;&lt;br /&gt;115. Dive down into the pool of water and pull the lever you see on the&lt;br /&gt;wall to the left of the gate at the bottom of this pool.&lt;br /&gt;&lt;br /&gt;116. Swim through the now opened gateway and swim up at the end of this&lt;br /&gt;tunnel.&lt;br /&gt;&lt;br /&gt;117. Climb out of the pool and you should see up ahead an underwater lever&lt;br /&gt;on the wall on the other side of a small bridge.&lt;br /&gt;&lt;br /&gt;118. Go across the bridge and around to the back of that underwater lever&lt;br /&gt;wall to find a ledge you can climb up onto.&lt;br /&gt;&lt;br /&gt;119. Before climbing up onto this ledge look behind Lara and you should&lt;br /&gt;see an artifact behind a gate.&lt;br /&gt;&lt;br /&gt;120. Jump into the water and face away from that gate that the artifact is&lt;br /&gt;behind.&lt;br /&gt;&lt;br /&gt;121. Dive down into the water and you should see in front of you an&lt;br /&gt;underwater lever to pull.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;122. Swim back up and grab the 11th Artifact from the alcove you just&lt;br /&gt;opened.&lt;br /&gt;&lt;br /&gt;123. Now face towards the water and go back to that center platform to&lt;br /&gt;climb up onto that ledge I mentioned before I got sidetracked by the&lt;br /&gt;artifact.&lt;br /&gt;&lt;br /&gt;124. Jump up to grab the smaller ledge you see here and then jump up to&lt;br /&gt;grab the narrow ledge to Lara's right.&lt;br /&gt;&lt;br /&gt;125. Shimmy to Lara's left around the corner and then jump up to grab the&lt;br /&gt;ledge above Lara.&lt;br /&gt;&lt;br /&gt;126. Climb up onto this ledge and before doing anything else take notice&lt;br /&gt;of the "V" shaped hole between the two walkways here plus the opening on&lt;br /&gt;the wall just above the "V" shaped hole as this will be important a bit&lt;br /&gt;later.&lt;br /&gt;&lt;br /&gt;127. For the moment though go to the block in front of the fish statue you&lt;br /&gt;see to Lara's left and pull it away from the fish statue.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;128. Now dive down and use that underwater lever that you can now use (the&lt;br /&gt;one you saw on the wall as you entered this area).&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;129. You will notice that the wooden platform that just floated up got&lt;br /&gt;stuck.&lt;br /&gt;&lt;br /&gt;130. Swim back up and swim over to the ledge with a block on it that you&lt;br /&gt;couldn't reach until now.&lt;br /&gt;&lt;br /&gt;131. Push the block off the edge of this ledge and into the water.&lt;br /&gt;&lt;br /&gt;132. Now swim back to the block that is near the fish statue and push the&lt;br /&gt;block back in front of the statue to stop the flow of water.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;133. Now make your way down to the block you pushed into the water a&lt;br /&gt;moment ago and push this block in front of the Fish statue that it is near to&lt;br /&gt;stop this fish statue's flow of water.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;134. Go towards the doorway you entered this area from and look down to&lt;br /&gt;Lara's right to see some debri you can jump down onto to get to the lowest&lt;br /&gt;floor of this room.&lt;br /&gt;&lt;br /&gt;135. Once on the lowest floor use your grapple to move the floating wooden&lt;br /&gt;platform around to the grate/bars you see just under the shallow water on the&lt;br /&gt;other side of the pillar it is near and move it as close to the wall that is&lt;br /&gt;near this grate/bars (the object here is to start moving this floating&lt;br /&gt;platform so that it will float up into that "V" shaped hole in the walkways&lt;br /&gt;we mentioned earlier).&lt;br /&gt;&lt;br /&gt;136. Now climb back up onto the debri you got down here on and use the narrow&lt;br /&gt;ledges on the wall near the debri to climb back up to the next level.&lt;br /&gt;&lt;br /&gt;137. Go to the block near the fish statue to push it towards the fish statue&lt;br /&gt;to stop the flow of water and now you should see the floating platform near&lt;br /&gt;the alcove that had the artifact in it.&lt;br /&gt;&lt;br /&gt;138. You now need to move the floating platform closer to that pipe you see&lt;br /&gt;on the wall to the left of that alcove that had the artifact (or as close to&lt;br /&gt;it as you can) and then climb up to the fish statue at the highest level of&lt;br /&gt;this room to pull the block from in front of it to start the water flowing&lt;br /&gt;again.&lt;br /&gt;&lt;br /&gt;139. If you did it correctly you should be able to now jump to the floating&lt;br /&gt;platform to Lara's right (inside that "v" shaped hole) and then jump to the&lt;br /&gt;edge of the high opening on the wall.&lt;br /&gt;&lt;br /&gt;140. Climb up into this opening and jump up to grab the narrow ledge to&lt;br /&gt;Lara's right.&lt;br /&gt;&lt;br /&gt;141. Shimmy to Lara's right all the way and then jump to the narrow ledge to&lt;br /&gt;Lara's right.&lt;br /&gt;&lt;br /&gt;142. Shimmy to Lara's right and then climb up into the small opening you see&lt;br /&gt;above Lara.&lt;br /&gt;&lt;br /&gt;143. Drop down into the room up ahead and grab the "Key of Poseidon" from the&lt;br /&gt;pedestal.&lt;br /&gt;&lt;br /&gt;144. Now face away from the pedestal and pull the switch you see to Lara's&lt;br /&gt;left.&lt;br /&gt;&lt;br /&gt;145. Go to the fish Statue to Lara's right as walk out onto the walkway and&lt;br /&gt;push the block back in front of the statue to stop the flow of water.&lt;br /&gt;&lt;br /&gt;146. Drop down to the next level of this room and then dive back into the&lt;br /&gt;small pool you entered this room from.&lt;br /&gt;&lt;br /&gt;147. Swim your way back through the tunnel and climb out of the small pool&lt;br /&gt;at the end of this tunnel.&lt;br /&gt;&lt;br /&gt;148. Follow the hallway around the corner to Lara's left and then pull the&lt;br /&gt;switch to Lara's right.&lt;br /&gt;&lt;br /&gt;149. Quickly jump to the narrow ledge on the front of the gate and then after&lt;br /&gt;you heard the third knocking sound quickly jump up to grab the ledge above&lt;br /&gt;the gate as it crashes down.&lt;br /&gt;&lt;br /&gt;150. Climb up and drop down into the next room.&lt;br /&gt;&lt;br /&gt;151. Follow the hallway around to Lara's right to exit the "Poseidon"&lt;br /&gt;doorway.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;152. Walk out onto the ledge that extended and then jump to the narrow ledge&lt;br /&gt;you see on the pillar to Lara's right.&lt;br /&gt;&lt;br /&gt;153. Jump up to the next narrow ledge above Lara and then shimmy to Lara's&lt;br /&gt;right all the way.&lt;br /&gt;&lt;br /&gt;154. Jump to the ledge to Lara's right and then climb up onto it.&lt;br /&gt;&lt;br /&gt;155. Go to the other edge of this ledge and look down to see a switch on&lt;br /&gt;a ledge here.&lt;br /&gt;&lt;br /&gt;156. Jump to the narrow slope just to the right of that switch and you should&lt;br /&gt;slide down to the ledge that switch is on to use it.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;157. Face away from this switch and then drop down off the edge of the ledge&lt;br /&gt;in front of Lara.&lt;br /&gt;&lt;br /&gt;158. Drop down to the staircase you see below using the narrow ledges on the&lt;br /&gt;wall here and then go to Lara's left up the stairs here.&lt;br /&gt;&lt;br /&gt;159. At the top of these stairs go up the stairs to Lara's left and then use&lt;br /&gt;the switch you see to Lara's right at the top of these stairs.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;160. Face away from this switch and walk out to the edge of the ledge in&lt;br /&gt;front of Lara.&lt;br /&gt;&lt;br /&gt;161. You should see in the distance a small pillar you can climb up onto.&lt;br /&gt;&lt;br /&gt;162. Climb up onto that pillar and then face away from the taller pillar&lt;br /&gt;it is near to see a slightly taller pillar you need to jump to.&lt;br /&gt;&lt;br /&gt;163. Climb up onto this slightly taller pillar and then jump up to grab the&lt;br /&gt;narrow ledge on the side of the pillar to Lara's left.&lt;br /&gt;&lt;br /&gt;164. Shimmy to Lara's right all they way and then jump to the ladder to&lt;br /&gt;Lara's right.&lt;br /&gt;&lt;br /&gt;165. Climb up this ladder and then climb up onto the small ledge to Lara's&lt;br /&gt;left at the top of this ladder.&lt;br /&gt;&lt;br /&gt;166. Jump to the narrow ledge on the corner pillar to Lara's right and shimmy&lt;br /&gt;to Lara's right all the way along it.&lt;br /&gt;&lt;br /&gt;167. Jump up to grab the narrow ledge above Lara and then shimmy to Lara's&lt;br /&gt;right all they way.&lt;br /&gt;&lt;br /&gt;168. Jump to the ledge to Lara's right (the one you were on a bit ago) and&lt;br /&gt;then jump to the platform to Lara's left between the two pillars here.&lt;br /&gt;&lt;br /&gt;169. Now jump up onto the fallen pillar here and make your way across it.&lt;br /&gt;&lt;br /&gt;170. Jump up onto the ledge with the cage to Lara's left and push the cage&lt;br /&gt;as far as you can to the left.&lt;br /&gt;&lt;br /&gt;171. Now jump over to the ledge to the right with another cage and pull&lt;br /&gt;this cage out as far as it can go to the left.&lt;br /&gt;&lt;br /&gt;172. Climb up onto the cage and then jump to the narrow ledge to the left.&lt;br /&gt;&lt;br /&gt;173. Shimmy to Lara's left all the way and then drop down to the narrow ledge&lt;br /&gt;below Lara.&lt;br /&gt;&lt;br /&gt;174. Shimmy to Lara's left all the way and then jump to the narrow ledge to&lt;br /&gt;Lara's left.&lt;br /&gt;&lt;br /&gt;175. Shimmy to Lara's right around the corner of this ledge and then drop&lt;br /&gt;down to the narrow ledge below Lara.&lt;br /&gt;&lt;br /&gt;176. Drop down to the ledge below and then hang off the edge of this ledge&lt;br /&gt;to drop down to the next narrow ledge.&lt;br /&gt;&lt;br /&gt;177. Shimmy to Lara's right around the corner of this ledge and then drop&lt;br /&gt;down to the ledge below.&lt;br /&gt;&lt;br /&gt;178. Go to the other edge of this ledge and slide down to the "Damocles"&lt;br /&gt;doorway to enter it.&lt;br /&gt;&lt;br /&gt;Area: "Damocles" Path&lt;br /&gt;---------------------&lt;br /&gt;&lt;br /&gt;179. Follow the hallway in front of Lara around the corner to Lara's left and&lt;br /&gt;then pull the switch to Lara's right before trying to jump onto the front of&lt;br /&gt;the gate (that didn't work so good did it).&lt;br /&gt;&lt;br /&gt;180. Use your grapple on the block with the ring on it above the gate and&lt;br /&gt;pull it out of the opening/hole it is in.&lt;br /&gt;&lt;br /&gt;181. Push the block closer to the gate and then use the switch to open up the&lt;br /&gt;gate.&lt;br /&gt;&lt;br /&gt;182. Before the gates closes quickly push the block under the gate to keep&lt;br /&gt;the gate up and then climb up onto the block.&lt;br /&gt;&lt;br /&gt;183. Jump up to grab the narrow ledge in front of the gate and then jump&lt;br /&gt;up to grab the edge of the opening above the gate.&lt;br /&gt;&lt;br /&gt;184. Climb up into this opening and drop down into the room on the other side&lt;br /&gt;of the gate.&lt;br /&gt;&lt;br /&gt;185. Follow the hallway in front of Lara around the corner to Lara's right&lt;br /&gt;and then step onto the floor panel you see here.&lt;br /&gt;&lt;br /&gt;186. Enter the large room up ahead and then go through the doorway on the&lt;br /&gt;other side of this large room.&lt;br /&gt;&lt;br /&gt;187. Look up and you should see a sword trap looming above the Key at the&lt;br /&gt;center of this room.&lt;br /&gt;&lt;br /&gt;188. Grab the "Key of Damocles" you see on the floor at the center of this&lt;br /&gt;room and then quickly roll away from the center of this room to avoid the&lt;br /&gt;very sharp sword trap.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;189. It seems it was quite easy to get in here but it is going to be a bit&lt;br /&gt;more difficult to leave.&lt;br /&gt;&lt;br /&gt;190. Go out of the doorway you entered this room from and go to Lara's right&lt;br /&gt;as you come out of the doorway.&lt;br /&gt;&lt;br /&gt;191. Go towards the wall in front of Lara and then go to Lara's left when you&lt;br /&gt;reach the wall.&lt;br /&gt;&lt;br /&gt;192. Stand near where the blades are coming in and out of the white square&lt;br /&gt;to Lara's left.&lt;br /&gt;&lt;br /&gt;193. Watch the pattern here carefully and you should notice the white&lt;br /&gt;squares are the somewhat safe spot to get through this maze of blades but&lt;br /&gt;you will need to keep moving from white square to white square to keep&lt;br /&gt;alive.&lt;br /&gt;&lt;br /&gt;194. Once you make it through this maze of blades you will think "glad that&lt;br /&gt;is over" but you will be wrong the fun has just begun.&lt;br /&gt;&lt;br /&gt;195. As you exit this blade maze go to Lara's left and go onto the white&lt;br /&gt;square between the pillars just to the left of the broken ledge on the&lt;br /&gt;floor.&lt;br /&gt;&lt;br /&gt;196. You will need to do just like before watch the pattern and then run&lt;br /&gt;from one white square to the next until you get through this second part&lt;br /&gt;of this blade maze.&lt;br /&gt;&lt;br /&gt;197. After you get through that blade maze go to Lara's left and jump up&lt;br /&gt;onto the short pillar to Lara's left and then jump up to grab the narrow&lt;br /&gt;ledge on the wall behind Lara.&lt;br /&gt;&lt;br /&gt;198. Shimmy to Lara's left and then jump up to the next narrow ledge.&lt;br /&gt;&lt;br /&gt;199. Shimmy to Lara's left around the corner of this narrow ledge and then&lt;br /&gt;climb up onto the ledge you come to.&lt;br /&gt;&lt;br /&gt;200. Pull the Lever you see on this ledge and you will lower the blade&lt;br /&gt;trap on the other side of the gate that is protecting a artifact to Lara's&lt;br /&gt;left (which you will get a bit later).&lt;br /&gt;&lt;br /&gt;201. For the moment jump to the pillar/column behind Lara and climb all&lt;br /&gt;the way up it.&lt;br /&gt;&lt;br /&gt;202. Face Lara's back towards the pillar ledge that is near this&lt;br /&gt;pillar/column and jump to that pillar ledge.&lt;br /&gt;&lt;br /&gt;203. Jump to the next pillar ledge to Lara's right and then jump to the&lt;br /&gt;pillar/column that is near this pillar ledge.&lt;br /&gt;&lt;br /&gt;204. Drop down onto the ledge here and then jump to the lower narrow&lt;br /&gt;ledge you see on the wall (or the higher one if you can make it).&lt;br /&gt;&lt;br /&gt;205. If you grab the lower one jump up to grab the higher narrow ledge&lt;br /&gt;above Lara and then shimmy to Lara's left all the way.&lt;br /&gt;&lt;br /&gt;206. Now starts the more tricky move that you will need to learn also&lt;br /&gt;because you will be using this move quite a bit later on in the game.&lt;br /&gt;&lt;br /&gt;207. Jump to Lara's left and grapple the grapple point to wall run.&lt;br /&gt;&lt;br /&gt;208. Just as you reach the end of this wall run you will need to jump off&lt;br /&gt;the wall and land on the pillar ledge you see to Lara's left (takes a bit&lt;br /&gt;of practice and timing to do this move well).&lt;br /&gt;&lt;br /&gt;209. Jump from pillar to pillar in front of Lara until you reach the last&lt;br /&gt;pillar and then jump to the narrow ledge you see on the wall.&lt;br /&gt;&lt;br /&gt;210. Shimmy to Lara's right and then jump to the next narrow ledge to&lt;br /&gt;Lara's right.&lt;br /&gt;&lt;br /&gt;211. Shimmy to Lara's right and then jump to the smaller narrow ledge to&lt;br /&gt;Lara's right.&lt;br /&gt;&lt;br /&gt;212. Shimmy around the corner to Lara's right and then jump to the ledge&lt;br /&gt;to Lara's right.&lt;br /&gt;&lt;br /&gt;213. Now turn the handle you see on this ledge counter-clockwise until it&lt;br /&gt;stops moving.&lt;br /&gt;&lt;br /&gt;214. Quickly let go of the handle and drop down to the exit door below to&lt;br /&gt;step on the floor panel just outside that doorway.&lt;br /&gt;&lt;br /&gt;215. After you step on it head back to the room that you got the "Key of&lt;br /&gt;Damocles" from and as you enter this room go to the far left side of this&lt;br /&gt;room to find a ramp/slope.&lt;br /&gt;&lt;br /&gt;216. Walk up the ramp and jump off the top of it to use your grapple on&lt;br /&gt;the grapple point to wall run.&lt;br /&gt;&lt;br /&gt;217. Jump to the ledge you see up ahead and then go to the edge of then&lt;br /&gt;jump to the backwards "J" shaped ledge to Lara's right near the center of&lt;br /&gt;the room.&lt;br /&gt;&lt;br /&gt;218. Walk down to the end of the ledge to lara's left and jump to the&lt;br /&gt;ledge with the 12th Artifact that is no longer protected by the blade trap&lt;br /&gt;you retracted earlier.&lt;br /&gt;&lt;br /&gt;219. Now drop off the edge of this ledge to hang from it and then shimmy&lt;br /&gt;to Lara's right all the way.&lt;br /&gt;&lt;br /&gt;220. Jump up to the small narrow ledge to Lara's right and then shimmy to&lt;br /&gt;Lara's right to jump to the next small narrow ledge.&lt;br /&gt;&lt;br /&gt;221. Shimmy to Lara's right and then jump to the ledge to Lara's right.&lt;br /&gt;&lt;br /&gt;222. Use this lever on this ledge.&lt;br /&gt;&lt;br /&gt;Scene&lt;br /&gt;&lt;br /&gt;223. Now go back to the door you can exit this place with and go back down&lt;br /&gt;the hallway around the corner to Lara's left.&lt;br /&gt;&lt;br /&gt;224. Pull the switch to Lara's right and then jump to grab the narrow ledge&lt;br /&gt;on the front of the gate.&lt;br /&gt;&lt;br /&gt;225. After you hear the third knocking sound quickly jump up to grab the&lt;br /&gt;ledge above the gate before it crashes down.&lt;br /&gt;&lt;br /&gt;226. Climb up into this opening and drop down into the next room.&lt;br /&gt;&lt;br /&gt;227. Follow the hallway around the corner to Lara's right and exit out of&lt;br /&gt;the "Damocles" doorway.&lt;br /&gt;&lt;br /&gt;228. Drop down off the left or right side of this ledge and you will be&lt;br /&gt;back in front of the switch you used earlier.&lt;br /&gt;&lt;br /&gt;229. Just like before face away from this switch and walk out to the edge&lt;br /&gt;of the ledge in front of Lara.&lt;br /&gt;&lt;br /&gt;230. You should see in the distance a small pillar you can climb up onto.&lt;br /&gt;&lt;br /&gt;231. Climb up onto that pillar and then face away from the taller pillar&lt;br /&gt;it is near to see a slightly taller pillar you need to jump to.&lt;br /&gt;&lt;br /&gt;232. Climb up onto this slightly taller pillar and then jump up to grab&lt;br /&gt;the narrow ledge on the side of the pillar to Lara's left.&lt;br /&gt;&lt;br /&gt;233. Shimmy to Lara's right all they way and then jump to the ladder to&lt;br /&gt;Lara's right.&lt;br /&gt;&lt;br /&gt;234. Climb up this ladder and then climb up onto the small ledge to Lara's&lt;br /&gt;left at the top of this ladder.&lt;br /&gt;&lt;br /&gt;235. Jump to the narrow ledge on the corner pillar to Lara's right and&lt;br /&gt;shimmy to Lara's right all the way along it.&lt;br /&gt;&lt;br /&gt;236. Jump up to grab the narrow ledge above Lara and then shimmy to Lara's&lt;br /&gt;left all the way.&lt;br /&gt;&lt;br /&gt;237. Jump to the narrow ledge to Lara's left and shimmy to Lara's left&lt;br /&gt;around the corner of this pillar.&lt;br /&gt;&lt;br /&gt;238. Jump up to grab the narrow ledge above Lara and then shimmy to Lara's&lt;br /&gt;left all the way.&lt;br /&gt;&lt;br /&gt;239. Jump to the narrow ledge to Lara's left and then jump up to grab the&lt;br /&gt;narrow ledge above Lara.&lt;br /&gt;&lt;br /&gt;240. Shimmy to Lara's right and then climb up onto the ledge here.&lt;br /&gt;&lt;br /&gt;241. Jump up onto the ledge to Lara's right and then jump up to grab the&lt;br /&gt;narro
